Hello all, this is my first post here on Smogon! I was into D/P back when they came out and I was way into the online battle scene. However I spent too much time with it and decided to stop for my own good. I recently picked up Platinum and got back into it, and in my search for Pokemon resources I found this wonderful site!
I decided to make up and team and see what happened. After playing with it on Shoddy for a few hours I think i like it. What do you think?
Lead - Metagross
Ability: Clear Body
Held Item: Occa berry
EVs: 252HP/236Atk/12Def/8Spe
Nature: Adamant
Moveset:
1. Stealth Rock
2. Earthquake
3. Bullet Punch
4. Explosion
This guy's only real purpose is to get Stealth Rock out quickly, then take out as many Pokemon as possible before exploding. Earthquake + a Bullet Punch is usually enough to finish off most other leads. The Occa Berry helps with any Fire leads but he has problems with Gliscor and Bronzong. Crobat can be annoying because he likes to taunt but otherwise doesn't pose a threat.
Opener - Kingdra
Ability: Swift Swim
Held Item: Life Orb
EVs: 252Atk/232Spe/24SpA
Nature: Adamant
Moveset:
1. Dragon Dance
2. Outrage
3. Waterfall
4. Hydro Pump
In the event of Metagross exploding, Kingdra is a safe choice when I don't know what my opponent is going to send out. He is also very good support for anything that threatens to hurt my big metal friend. I've never had him OHKOed by anything except a Latias or Salamence using Draco Meteor so he can usually get a Dragon Dance out and do his thing. Hydro Pump is there for breaking down physical walls but I honestly have yet to use it. Any suggestions on that last move would be appreciated.
Dragon Killer - Mamoswine
Ability: Snow Cloak
Held Item: Choice Band
EVs: 252Atk/4Def/252Spe
Nature: Adamant
Moveset:
1. Earthquake
2. Ice Shard
3. Stone Edge
4. Superpower
I'm not sure how much I like this guy. If I manage to switch into a dragon type with him, Ice Shard is a sure OHKO and it's wonderfully useful. Otherwise Mamoswine is pretty fragile and can't really take a hit. Earthquake is sort of mandatory and Stone Edge comes in handy, but with Choice Band, Superpower often goes unused because it's only useful once.
Surprise - Charizard
Ability: Blaze
Held Item: Life Orb
EVs: 60Atk/192Spe/252SpA
Nature: Rash
Moveset:
1. Fire Blast
2. Hidden Power Grass
3. Focus Punch
4. Air Slash
I have found this Charizard is very useful for taking down unsuspecting Swamperts with Hidden Power and Fire Blast is great for Bronzong. It's attacks counter pretty much everything that poses a threat to it except electric types (Mamoswine has his back, I suppose). Focus Punch isn't my favorite move but it fills the spot. Air Slash is great vs Heracross and Toxicroak.
Wtf? - Rotom-C
Ability: Levitate
Held Item: Life Orb
EVs: 4HP/252Spe/252SpA
Nature: Modest
Moveset:
1. Thunderbolt
2. Hidden Power Fighting
3. Leaf Storm
4. Shadow Ball
This is probably my favorite Pokemon in the team. I usually switch him in on Pokemon trying to use Earthquake on Metagross and take them down with HP Fighting. I've gotten a few 'wtf?'s and it works very well. Rotom also takes care of water Pokemon without a weakness to grass so they don't put Charizard's fire out. Leaf Storm is a great move if you don't mind switching Rotom out right afterwards. The other two moves are pretty self-explanatory.
Tank? - Drapion
Ability: Battle Armor
Held Item: Leftovers
EVs: 252HP/6Atk/252Def
Nature: Impish
Moveset:
1. Taunt
2. Toxic Spikes
3. Crunch
4. Whirlwind
This guy is SO annoying. I feel almost evil using him. I'm not sure if he's cut out to be a wall at all but he can take a physical attack very well. I've made the mistake of switching him in on a special attack, though and I wouldn't do it again. He's more of a staller, I guess. I usually like to switch Drapion in right after Metagross lays down Stealth Rock if it's safe and immediately use Toxic Spikes. I then proceed to use Whirlwind as many times as I can to get the most residual damage. This Drapion can't do any real damage but he sure is fun to use and annoying as hell.
Well, that's it! Suggestions would be much appreciated! Anyways I'm glad to be a new member here and i think Shoddy battle is awesome. ;)
I decided to make up and team and see what happened. After playing with it on Shoddy for a few hours I think i like it. What do you think?
Lead - Metagross

Ability: Clear Body
Held Item: Occa berry
EVs: 252HP/236Atk/12Def/8Spe
Nature: Adamant
Moveset:
1. Stealth Rock
2. Earthquake
3. Bullet Punch
4. Explosion
This guy's only real purpose is to get Stealth Rock out quickly, then take out as many Pokemon as possible before exploding. Earthquake + a Bullet Punch is usually enough to finish off most other leads. The Occa Berry helps with any Fire leads but he has problems with Gliscor and Bronzong. Crobat can be annoying because he likes to taunt but otherwise doesn't pose a threat.
Opener - Kingdra

Ability: Swift Swim
Held Item: Life Orb
EVs: 252Atk/232Spe/24SpA
Nature: Adamant
Moveset:
1. Dragon Dance
2. Outrage
3. Waterfall
4. Hydro Pump
In the event of Metagross exploding, Kingdra is a safe choice when I don't know what my opponent is going to send out. He is also very good support for anything that threatens to hurt my big metal friend. I've never had him OHKOed by anything except a Latias or Salamence using Draco Meteor so he can usually get a Dragon Dance out and do his thing. Hydro Pump is there for breaking down physical walls but I honestly have yet to use it. Any suggestions on that last move would be appreciated.
Dragon Killer - Mamoswine

Ability: Snow Cloak
Held Item: Choice Band
EVs: 252Atk/4Def/252Spe
Nature: Adamant
Moveset:
1. Earthquake
2. Ice Shard
3. Stone Edge
4. Superpower
I'm not sure how much I like this guy. If I manage to switch into a dragon type with him, Ice Shard is a sure OHKO and it's wonderfully useful. Otherwise Mamoswine is pretty fragile and can't really take a hit. Earthquake is sort of mandatory and Stone Edge comes in handy, but with Choice Band, Superpower often goes unused because it's only useful once.
Surprise - Charizard

Ability: Blaze
Held Item: Life Orb
EVs: 60Atk/192Spe/252SpA
Nature: Rash
Moveset:
1. Fire Blast
2. Hidden Power Grass
3. Focus Punch
4. Air Slash
I have found this Charizard is very useful for taking down unsuspecting Swamperts with Hidden Power and Fire Blast is great for Bronzong. It's attacks counter pretty much everything that poses a threat to it except electric types (Mamoswine has his back, I suppose). Focus Punch isn't my favorite move but it fills the spot. Air Slash is great vs Heracross and Toxicroak.
Wtf? - Rotom-C

Ability: Levitate
Held Item: Life Orb
EVs: 4HP/252Spe/252SpA
Nature: Modest
Moveset:
1. Thunderbolt
2. Hidden Power Fighting
3. Leaf Storm
4. Shadow Ball
This is probably my favorite Pokemon in the team. I usually switch him in on Pokemon trying to use Earthquake on Metagross and take them down with HP Fighting. I've gotten a few 'wtf?'s and it works very well. Rotom also takes care of water Pokemon without a weakness to grass so they don't put Charizard's fire out. Leaf Storm is a great move if you don't mind switching Rotom out right afterwards. The other two moves are pretty self-explanatory.
Tank? - Drapion

Ability: Battle Armor
Held Item: Leftovers
EVs: 252HP/6Atk/252Def
Nature: Impish
Moveset:
1. Taunt
2. Toxic Spikes
3. Crunch
4. Whirlwind
This guy is SO annoying. I feel almost evil using him. I'm not sure if he's cut out to be a wall at all but he can take a physical attack very well. I've made the mistake of switching him in on a special attack, though and I wouldn't do it again. He's more of a staller, I guess. I usually like to switch Drapion in right after Metagross lays down Stealth Rock if it's safe and immediately use Toxic Spikes. I then proceed to use Whirlwind as many times as I can to get the most residual damage. This Drapion can't do any real damage but he sure is fun to use and annoying as hell.
Well, that's it! Suggestions would be much appreciated! Anyways I'm glad to be a new member here and i think Shoddy battle is awesome. ;)