Rhyhorn [4F]'

Deck Knight

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Now working on Rhyhorn. Rock Polish, Choice Band, and Defensive are the three most viable sets.
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http://www.smogon.com/dp/pokemon/rhyhorn

Status: Complete.

Added:
Altered EVs for Bulky Rhyhorn set. More Attack lets it hit a new damage range per-hit with Rock Blast.
Choice Band Rhyhorn has Aqua Tail over Ice Fang, Adamant Nature.
Oran and Expert Belt abolished from RP Rhyhorn, type berries in Set Options.
Spelling and Grammar edits completed.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Megahorn / Ice Fang
item: Life Orb
ability: Rock Head
nature: Jolly
evs: 236 Atk / 236 Spe / 36 SpD
[SET COMMENTS]

<p>In Little Cup the difference between the Speeds of slow pokemon and fast pokemon is numerically insubstantial. Even dismally slow pokemon like Rhyhorn can reach the upper ranks after a single stat-up. Combine this with Rhyhorn's massive innate strength and huge movepool and it is a force to be reckoned with.</p>

<p>Not only do Earthquake and Stone Edge have nearly unresisted coverage in Little Cup, Rhyhorn has STAB on both of them. The two pokemon that resist the combo are Baltoy and Bronzor. Megahorn easily dispatches Baltoy and hits Bronzor quite hard. Ice Fang however is particularly effective against the omni-present Gligar, who can survive a Stone Edge coming in. Megahorn is generally more useful because it hits the Grass-types resistant to Earthquake much harder than Ice Fang, but Gligar is a common encounter.</p>

<p>Jolly is selected here because several threatening positive natured scarfers rest on 25 speed, most notably Mankey and Houndour, who can KO Rhyhorn with Close Combat and Hidden Power Grass respectively. You also want to avoid speed ties with a host of pokemon that rest on 24 like Scarf Cranidos and Wailmer. Thus the 26 Speed Rhyhorn has with Jolly greatly decreases Rhyhorn's potential checks.</p>

<p>Life Orb significantly increases damage, and with nearly unresisted STABs it KO's all but the sturdiest pokemon that come in to face it. Oran Berry isn't really viable here because you need the extra damage. You could however use Chople or Shuca Berry as a surprise to survive one Fighting or Ground attack, respectively. It really isn't worth it to halve damage from Water or Grass attacks, few of them are Physical and they still calculate at 2x damage.</p>

<p>Even without the set up Rhyhorn has a tremendous 18 Attack, so switch-ins should be very careful. Not even Gligar wants to eat multiple Stone Edges. That being said Rhyhorn is still quite slow and suffers from an extremely bad case of 4-moveslot syndrome in this set.</p>

<p>Rock Polish Rhyhorn is particularly weak to Aqua Jet, so Croagunk is an excellent partner to soak up Water attacks. Its further resistances to Vacuum Wave, Mach Punch, and Grass attacks are also welcome. Paras can be used to similar effect but unfortunately shares a weakness to Ice Shard. In the case of Bronzor, your primary concern is Flash Cannon so Magnet Rise Magnemite can come in quite handy. Watch out for Earthquake, though.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Aqua Tail
move 4: Megahorn / Fire Fang
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 156 HP/ 236 Atk / 76 Spe /36 SpD
[SET COMMENTS]

<p>There is no such thing as a safe switch-in to Choice Band Rhyhorn. Its STAB moves complement each other nearly perfectly and its other options are essentially limitless. Switching in expecting one STAB and receiving the other is usually a death sentence, especially if you were relying on resistance or immunity to save your hide. Even though Stone Edge has shaky accuracy, the critical hit chance makes it difficult even for resistant pokemon to come in without suffering tremendous damage. Aqua Tail always KOs standard Gligar variants with SR down. Its KO chances without SR are about 50% on 0/0 HP/Def Gligar and 3% on 156/0 HP/Def Gligar. The power of Choice Band combined with Aqua Tail's higher Base Power make it entirely superior to Ice Fang in this instance, and because it hits Max/Max Bronzor for about 40-45%, Bronzor is put in the difficult position of resting just above where Oran would activate. Assuming Oran is not activated in the meantime, Rhyhorn can KO it with Megahorn or Fire Fang from that HP level if Bronzor tries to switch in again. The final slot is between Megahorn and Fire Fang to address Bronzor. Fire Fang technically does more damage and guarantees a 2HKO on Max/Max HP/Def Bronzor factoring in Oran Berry, but Megahorn provides a much harder hit to random switch-ins.</p>

<p>Mercifully, Choice Band Rhyhorn is very slow and thus almost always has to take a hit before attacking. Otherwise prediction is your best hope of defeating it without suffering many losses. If you catch it on an Earthquake with your Levitating Ghost, burning Rhyhorn renders it largely harmless. Stone Edge is the safest move Rhyhorn can use despite its 80% accuracy, so both users and opponents should be aware of this when considering what, if anything, to switch in.</p>

<p>Adamant Nature is what allows Rhyhorn its high KO potential. Jolly misses out on too many potential KO's to be considered. The difference between 28 and 27 Attack is amazing for calculation purposes. If you for some reason want to pass CB Rhyhorn speed, Jolly and 236 Speed is better for reasons listed in the Rock Polish set, but such a move is risky and difficult to pull off.</p>

<p>Because of its low Speed, partners that can paralyze or otherwise incapacitate opponents serve Rhyhorn well. Exeggcute is notable for being able to sleep and paralyze enemies, it can also boost Fire Fang's power with Sunny Day and become a powerful sweeper in its own right. Magnemite can address Water-types and also incapacitate with Thunder Wave. It notably also traps Bronzor. Venonat takes Grass attacks well and can also pass Rhyhorn an Agility for a late-game sweep. It is difficult to stop a rampaging STAB Earthquake when all the Flying-types and Levitators have been removed (similarly, though with less consistent results, with Stone Edge).</p>

[SET]
name: Sub Rhyhorn
move 1: Substitute
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Ice Fang / Stealth Rock
item: Oran Berry
ability: Rock Head
nature: Impish
evs: 196 HP/ 236 Atk / 36 SpD / 36 Spe
[SET COMMENTS]

<p>Unmentioned so far are Rhyhorn's impressive HP and Defense stats. Combined with resistance to Stealth Rock and a boosted Special Defense in sandstorm, Rhyhorn can be a tough nut to crack when played properly. Although it has many common weaknesses, its ability to switch into Normal, Flying, Fire, Electric, and Rock attacks serves it well.</p>

<p>Substitute eases prediction a great deal, and can force opponents that would ordinarily stat-up to attack directly. This set plays much more conservatively that the others. You want to scout your opponent's team and determine the most likely switch-in, then use the attack most effective against them. Rock Blast is generally used over Stone Edge here to deal with Substituting Ghosts, Stone Edge does deal consistent damage however. Immunity to Charge Beam means Rhyhorn can come in on SubMisdreavus and break its Substitute while doing credible damage. The Calculation runs at 6-7 damage per hit, so 4 hits will KO through Sub.</p>

<p>Because Rhyhorn's Special Defense is still lackluster, Hippopotas is an excellent partner to bring on permanent sandstorm. Rhyhorn's defenses factoring the boost in are 27/18/15; not shabby at all. The same rules apply for many partners, Croagunk absorbing Water attacks, Magnemite trapping Bronzor, etc.</p>

<p>Rhyhorn generally has better things to do than Stealth Rock, but it is an option if your other slots are fill and you can use Rhyhorn's threat to set it up. Ice Fang is therefore preferred because of the coverage and the ability to ward off Gligar in one attack.</p>

[Other Options]

<p>Rhyhorn's abyssmal Speed means it operates extremely well in Trick Room. Every set except Rock Polish can be converted into a functioning Trick Room set by selecting Brave (or Relaxed for defensive) Nature and 0 Speed IV. Place the Speed EVs into HP or Defense, 236 doesn't split well between Rhyhorn's defensive stats. Rock Blast and Stone Edge each have their advantages and are somewhat interchangeable on each set. Be aware though that Rock Blast's unreliable Base Power can mitigate its Sub-and-Sash-crushing abilities.</p>

<p>Rhyhorn has a massive physical movepool but generally the options outlined in the sets are superior. Crunch, Payback, Superpower, Reversal, Thunder Fang, Dragon Rush, and Double-edge are all there for anyone who wants to try something different or niche. Rhyhorn can also Fire Blast but its Special Attack is too low and Fire Fang has more synergy with all its sets.</p>

<p>Rhyhorn does have access to Swords Dance but is generally too slow to use it. In Trick Room it is on a timer and thus usually impractical. If you could pass it Speed you might be able to pull it off, and good luck stopping Rhyhorn then. Phazing isn't really valuable in Little Cup but Rhyhorn can Roar out opponents if need be. Rhyhorn has too many weaknesses to consider running Curse.</p>

<p>Counter is viable given the number of low-powered super effective physical attacks Rhyhorn can be exposed to in Little Cup. However, Rhyhorn is generally powerful enough that straight attacking is superior to Countering.</p>

[EVs]

<p>Unfortunately Rhyhorn's Attack, Defense, and Speed all end in 5, so it is difficult to allocate EV's efficiently when two of them are usually maxed in a given set. 36 Special Defense EVs bring it's SpD to 10, which becomes 15 in Sandstorm, letting it survive against 2x Super Effective Hidden Powers at high HP percentages.</p>

[Team Options]

<p>Rhyhorn can sweep effectively given the chance but low Speed lets it down. Pokemon that can reliably paralyze like Exeggcute, Venonat, and Magnemite thus make excellent partners. Sandstorm boosts Rhyhorn's pitiful Special Defense to credible levels, so Hippopotas is a suitable partner despite doubling up on weaknesses. Croagunk can switch into many of the pokemon that threaten Rhyhorn and either set up itself or drive them out. A good lead to use with Rhyhorn is Voltorb, because it can keep Water-types at bay, Taunt opposing rocks (or Rain Dance leads), and its Static ability can paralyze lead U-turners or other physically offensive pokemon. The compound Ground weakness is unfortunate, but there are many potential teammates that can address Ground attacks. Duskull can ward off many of the Fighting- and Ground-types that come in to revenge kill Rhyhorn, as a burned Fighting- or Ground-type has minimal chance of KOing a healthy Rhyhorn. Watch out for Guts on Machop, although Dynamicpunch is usually the giveaway to burn it with impunity.</p>

[Opinion]

<p>Rhyhorn is a freight train of a Pokemon with an impressive movepool, excellent physical stats, and suitable answers to many would-be checks and counters. Its biggest weakness is the poor Speed that allows many Pokemon to revenge kill or set up after scaring it out. Its greatest advantages over other Ground/Rock brethren is it ability to deal severe damage to what would ordinarily check based on type alone, Gligar being a prime example. It also has access to several 100+ Base Power moves simultaneously, making every attack a functional wrecking ball. Played properly it can run roughshod even over prepared opponents with its sheer power.</p>

[Counters]

<p>Gligar and Bronzor are the most immediate counters, assuming they do not switch in on an unresisted attack. Duskull can also perform admirably and is able to burn Rhyhorn with Will-O-Wisp or Disable its Rock attack. Cubone and Sandshrew resist Stone Edge and generally have enough Defense to retaliate with an Earthquake of their own. They usually stop Rock Polish in its tracks but cannot survive multiple Choice Banded Earthquakes. If Magnemite can Magnet Rise before an Earthquake, it effectively walls sets without Fire Fang or Superpower.</p>

<p>Revenge killers to Rhyhorn are legion, including most Water- and Grass-types and the aforementioned Gligar. Mankey and Machop can also KO it with their powerful Fighting moves. Generally speaking if your attack is super effective and STAB, you can revenge kill Rhyhorn. Diglett is especially notable here, although without Scarf or an unbroken Sash it has no hope against a Rhyhorn that has already used Rock Polish.</p>
 
Rock Polish:
item: Expert Belt / Life Orb

<p>In Little Cup the difference between the Speeds of slow pokemon and fast pokemon is numerically insubstantial. Even dismally slow pokemon like Rhyhorn can reach the upper ranks after a single stat-up. Combine this with Rhyhorn's massive innate strength and huge movepool and it is a force to be reckoned with.</p>

<p>Not only do Earthquake and Stone Edge have nearly unresisted coverage in Little Cup, Rhyhorn has STAB on both of them. The two pokemon that resist the combo are Baltoy and Bronzor. Megahorn easily dispatches Baltoy and hits Bronzor quite hard. Ice Fang however is particularly effective against the omni-present Gligar, who can survive a Stone Edge coming in. Megahorn is generally more useful because it hits the Grass-types resistant to Earthquake much harder than Ice Fang, but Gligar is a common encounter.</p>

<p>Jolly is selected here because several threatening positive natured Scarfers rest on 25 speed, most notably Mankey and Houndour, who can KO Rhyhorn with Close Combat and Hidden Power Grass respectively. You also want to avoid speed ties with a host of pokemon that rest on 24 like Scarf Cranidos and Wailmer. Thus the 26 Speed Rhyhorn has with Jolly greatly decreases Rhyhorn's potential checks.</p>

<p>Expert [no space] Belt or Life Orb is pure preference. Rock/Ground/Bug cover a fairly large number of types for super effective damage, and Life Orb eats two of Rhyhorn's HP upon every attack. Life Orb does allow for stronger neutral hits, however.</p>

<p>Even without the set up Rhyhorn has a tremendous 18 Attack, so switch-ins should be very careful. Not even Gligar wants to eat a Stone Edge. That being said Rhyhorn is still quite slow and suffers from an extremely bad case of 4-moveslot syndrome in this set.</p>

<p>Rock Polish Rhyhorn is particularly weak to Aqua Jet, so Croagunk is an excellent partner to soak up Water attacks. Its further resistances to Vacuum Wave, Mach Punch, and Grass attacks are also welcome. Paras can be used to similar effect but unfortunately shares a weakness to Ice Shard. In the case of Bronzor, your primary concern is Flash Cannon so Magnet Rise Magnemite can come in quite handy. Watch out for Earthquake, though.</p>
Choice Band:
<p>There is no such thing as a safe switch-in to Choice Band Rhyhorn. Its STAB moves complement each other nearly perfectly and its other options are essentially limitless. Switching in expecting one STAB and receiving the other is usually a death sentence, especially if you were relying on resistance or immunity to save your hide. Even though Stone Edge has shaky accuracy, the critical hit chance makes it difficult even for resistant pokemon to come in without suffering tremendous damage. Ice Fang KOes Gligar and deals immense damage to Grass-types. The final slot is between Megahorn and Fire Fang to address Bronzor. Fire Fang technically does more damage, but Megahorn provides a harder hit to random switch-ins.</p>

<p>Mercifully Choice Band Rhyhorn is very slow and thus almost always has to take a hit before attacking. Otherwise prediction is your best hope of defeating it without suffering many losses. If you catch it on an Earthquake with your Levitating Ghost, burning Rhyhorn renders it largely harmless.</p>

<p>Because of its low Speed, partners that can paralyze or otherwise incapacitate opponents serve Rhyhorn well. Exeggcute is notable for being able to sleep and paralyze enemies, [no space] it can also boost Fire Fang's power with Sunny Day and become a powerful sweeper in its own right. Magnemite can address Water-types and also incapacitate with Thunder Wave. It notably also traps Bronzor. Venonat takes Grass attacks well and can also pass Rhyhorn an Agility for a late-game sweep. It is difficult to stop a rampaging STAB Earthquake when all the Flying-types and Levitators have been removed (similarly, though with less consistent results, with Stone Edge).</p>
Bulky Rhyhorn:
<p>Unmentioned so far are Rhyhorn's impressive HP and Defense stats. Combined with resistance to Stealth Rock and a boosted Special Defense in sandstorm, Rhyhorn can be a tough nut to crack when played properly. Although it has many common weaknesses, its ability to switch into Normal, Flying, Fire, Electric, and Rock attacks serves it well.</p>

<p>This set needs to be played more conservatively, especially if you are using Stealth Rock. Generally you want to scout your opponent's team and determine the most likely switch-in, then use the attack most effective against them. Rock Blast is used over Stone Edge here to deal with Substituting Ghosts. Immunity to Charge Beam means Rhyhorn can come in on SubMisdreavus and break its Substitute while doing credible damage.</p>

<p>Because Rhyhorn's Special Defense is still lackluster, Hippopotas is an excellent partner to bring on permanent sandstorm. Rhyhorn's defenses factoring the boost in are 27/19/15; not shabby at all. The same rules apply for many partners, Croagunk absorbing Water attacks, Magnemite trapping Bronzor, etc.</p>

<p>Substitute eases prediction a great deal, and can force opponents that would ordinarily stat-up to attack directly. Even built defensively, Rhyhorn can still hit many opponent's weaknesses with a respectable 16 Attack. If you already have a rocker, go with Substitute.</p>
Other Options:
<p>Rhyhorn's abyssmal Speed means it operates extremely well in Trick Room. Every set except Rock Polish can be converted into a functioning Trick Room set by selective Brave (or Relaxed for defensive) nature and 0 Speed IV. Place the Speed EVs into HP or Defense, 236 doesn't split well between Rhyhorn's defensive stats. Rock Blast and Stone Edge each have their advantages and are somewhat interchangable on each set. Be aware though that Rock Blast's unreliable Base Power can mitigate its Sub-and-Sash-crushing abilities.</p>

<p>Rhyhorn has a massive physical movepool but generally the options outlined in the sets are superior. Crunch, Payback, Superpower, Reversal, Aqua Tail, Thunder Fang, Dragon Rush, and Double-edge are all there for anyone who wants to try something different or niche. Rhyhorn can also Fire Blast but its Special Attack is too low and Fire Fang has more synergy with all its sets.</p>

<p>Rhyhorn does have access to Swords Dance but is generally too slow to use it. In Trick Room it is on a timer and thus usually impractical. If you could pass it Speed you might be able to pull it off, and good luck stopping Rhyhorn then. Phazing isn't really valuable in Little Cup but Rhyhorn can Roar out opponents if need be.</p>

<p>Counter is viable given the number of low-powered super effective physical attacks Rhyhorn can be exposed to in LC. However, Rhyhorn is generally powerful enough that straight attacking is superior to Countering.</p>
EVs:
Looked Good

Team Options:
<p>Rhyhorn can sweep effectively given the chance but low Speed lets it down. Pokemon that can reliably paralyze like Exeggcute, Venonat, and Magnemite thus make excellent partners. Sandstorm boosts Rhyhorn's pitiful Special Defense to credible levels, so Hippopotas is a suitable partner despite doubling up on weaknesses. Croagunk can switch into many of the pokemon that threaten Rhyhorn and either set up itself or drive them out. A good lead to use with Rhyhorn is Voltorb, because it can keep Water-types at bay, Taunt opposing rocks (or Rain Dance leads), and its Static ability can paralyze lead U-turners or other physically offensive pokemon. The compound Ground weakness is unfortunate, but there are many potential teammates that can address Ground attacks. Duskull can ward off many of the Fighting- and Ground-types that come in to revenge kill Rhyhorn, as a burned Fighting- or Ground-type has minimal chance of KOing a healthy Rhyhorn. Watch out for Guts on Machop, although Dynamicpunch is usually the giveaway to burn it with impunity.</p>
Opinion:
<p>Rhyhorn is a freight train of a Pokemon with an impressive movepool, excellent physical stats, and suitable answers to many would-be checks and counters. Its biggest weakness is the poor Speed that allows many Pokemon to revenge kill or set up after scaring it out. Its greatest advantages over other Ground/Rock brethren is it ability to deal severe damage to what would ordinarily check based on type alone, Gligar being a prime example. It also has access to several 100+ Base Power moves simultaneously, making every attack a functional wrecking ball. Played properly it can run roughshod even over prepared opponents with its sheer power.</p>
Counters:
<p>Gligar and Bronzor are the most immediate counters, assuming they do not switch in on an unresisted attack. Duskull can also perform admirably and is able to burn Rhyhorn with Will-O-Wisp or Disable its Rock attack. Cubone and Sandshrew resist Stone Edge and generally have enough Defense to retaliate with an Earthquake of their own. They usually stop Rock Polish in its tracks but cannot survive multiple Choice Banded Earthquakes. If Magnemite can Magnet Rise before an Earthquake, it effectively walls sets without Fire Fang or Superpower.</p>

<p>Revenge killers to Rhyhorn are legion, including most Water- and Grass-types and the aforementioned Gligar. Mankey and Machop can also KO it with their poweful Fighting moves. Generally speaking if your attack is super effective and STAB, you can revenge kill Rhyhorn. Diglett is especially notable here, although without Scarf or an unbroken Sash it has no hope against a Rhyhorn that has already used Rock Polish.</p>
Not bad DK, though you seem to have capitalizaton problems. Besides that one mechanical problem, htough, this is a subperb analysis; I'm especially fond of your writing style. Keep up the good work! =]
 
Firstly I'd like to say that this is very well written, and don't take these "problems" as anything against your writing ability :).

But on to the issues that I have (I made you aware of some on IRC too).
[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Megahorn / Ice Fang
item: Life Orb / Oran Berry (Fighting/Water resist berry in Set Comments)
ability: Rock Head
nature: Jolly
evs: 236 Atk / 236 Spe / 36 SpD
[SET COMMENTS]
Expert Belt is usually fail in Little Cup for a couple reasons. Firstly, it doesn't give enough power to make up for the lack of Oran recovery. So for example, you can't take a hit and set up and take a second hit as you fail to OHKO the opponent, where Oran would let you. Life Orb is always good though, and the Water/Fighting resist berries should definitely be mentioned, they are quite awesome.
[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Fire Fang
move 4: Megahorn
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 196 HP / 236 Atk / 76 Spe
[SET COMMENTS]

Rhyhorn should never invest in more speed then needed to outspeed Bronzor unless its using Rock Polish. Rhyhorn should abuse its bulkiness and resistance to Normal/Rock/Whatever to get an attack, not to mention the bulkier EVs let Rhyhorn survive Ice Punches and Cross Chops from Elekid and Magby.

I also think Ice Fang is a little pointless as Stone Edge OHKOes the standard min/min Gligar, while the addition of Fire Fang lets Rhyhorn 2HKO Bronzor THROUGH its Oran Berry. That's definitely worth a slot.

[SET]
name: Bulky Rhyhorn
move 1: Earthquake
move 2: Stone Edge / Rock Blast
move 3: Substitute
move 4: Stealth Rock / Ice Fang
item: Oran Berry / Leftovers
ability: Rock Head
nature: Adamant
evs: 196 HP/ 236 Atk / 76 Def
[SET COMMENTS]
If your set honestly works better for you, you can keep it, however this set worked wonders for me. With substitute you get the option to either nail something very hard (19 Atk hurts, especially with 100 BP stabs), or to set up Stealth Rock if Bronzor comes in. The point of the set is that you do something terrible to your opponent whenever you get that sub up, regardless of what they switch in. With your lower attack set, I don't see the same point, in the set, but it still may work just as good or better, I'll test it out to let you know, but I'll still say the Max/max Atk set worked great.

Anyway, I also think Rock Blast should be slashed next to Stone Edge, or either way. Stone Edge is more reliable and dangerous. While I also think Substitute is needed on this set (I'd probably even title it "SubHorn"), it's what makes it dangerous tbh.
 
Small comment: You say bulky Rhyhorn can come in on Sub Missy's CB and break its sub while doing credible damage. However does the same Rhyhorn even survive a 140 power move off a offensive stat of 18?
 
Small comment: You say bulky Rhyhorn can come in on Sub Missy's CB and break its sub while doing credible damage. However does the same Rhyhorn even survive a 140 power move off a offensive stat of 18?

With the given EV's Rhyhorn can survive unboosted HP Fighting outside of Sandstorm from Misdreavus 100% of the time. LO almost always KO's it however.

With Sandstorm, which is what you'd generally have on the field if utilizing that set. If both end up Subbing, Rhyhorn has 21 HP after a hit and can survive HP Fighting 100% of the time. At full HP it can take a LO HP Fighting 100% of the time.

Also this Rhyhorn really pines for SB2 where SubOran works, incidentely.

I'm testing the EV's now (or trying to anyway).

RE: Speed Vs. Bulky EV'ing.

For CB if you have 13 Speed and BP it Agility you hit the aforementioned 26 Speed. You also Speed tie with a bunch of would-be threats, which is a gamble but could pay off. I'll make a note about it in Set Comments.
 
When I ran RP Rhyhorn I used both Shuca and Chople berries to aid its longevity. It can actually attempt to do crap to Gligar or Croagunk (not that Croagunk OHKOes it without Chople anyways but from experience its almost never at 100% after an RP =s). Shuca probably deserves a slash, and Chople a mention.
 
When I ran RP Rhyhorn I used both Shuca and Chople berries to aid its longevity. It can actually attempt to do crap to Gligar or Croagunk (not that Croagunk OHKOes it without Chople anyways but from experience its almost never at 100% after an RP =s). Shuca probably deserves a slash, and Chople a mention.

I have them in Set Comments on the set, since they are a bit specialized. It's in paragraph 4, which goes into detail about the hold item. Shuca sacrifices a lot of power just to deal with Gligar EQ, when LO Ice Fang OHKOs it. Stone Edge is shaky to use against Gligar without the boost from LO, even if you can take an Earthquake in the process.

<p>Life Orb significantly increases damage, and with nearly unresisted STABs it KO's all but the sturdiest pokemon that come in to face it. Oran Berry isn't really viable here because you need the extra damage. You could however use Chople or Shuca Berry as a surprise to survive one Fighting or Ground attack, respectively. It really isn't worth it to halve damage from Water or Grass attacks, few of them are Physical and they still calculate at 2x damage.</p>
 
I'm glad you decided to accept my suggestions :).

However, I still think on the Choice Band set that Fire Fang needs to be a main option. Fire Fang gives Rhyhorn a chance to 2HKO Bronzor, even with Oran Berry.

28 Atk vs 17 Def & 35 (25 + 10 from Oran Berry) HP (65 Base Power): 16 - 20 (45.71% - 57.14%)

Plus most Gligar run min/min, and Stone Edge OHKOes it approximately half the time anyway (with Stealth Rock).

28 Atk vs 17 Def & 23 HP (100 Base Power): 18 - 22 (78.26% - 95.65%)

This is really up to you though, the set you have is fine. I just think its important that you somehow mention that Fire Fang is Rhyhorns only option to flat out 2HKO Bronzor. Maybe just simply switch the slashes.
 
I'm glad you decided to accept my suggestions :).

However, I still think on the Choice Band set that Fire Fang needs to be a main option. Fire Fang gives Rhyhorn a chance to 2HKO Bronzor, even with Oran Berry.

28 Atk vs 17 Def & 35 (25 + 10 from Oran Berry) HP (65 Base Power): 16 - 20 (45.71% - 57.14%)

Plus most Gligar run min/min, and Stone Edge OHKOes it approximately half the time anyway (with Stealth Rock).

28 Atk vs 17 Def & 23 HP (100 Base Power): 18 - 22 (78.26% - 95.65%)

This is really up to you though, the set you have is fine. I just think its important that you somehow mention that Fire Fang is Rhyhorns only option to flat out 2HKO Bronzor. Maybe just simply switch the slashes.

I devoted a large part of a paragraph to Aqua Tail upon discovery of its properties, so Fire Fang became even less of a priority given that Aqua Tail + Megahorn 2HKO's Bronzor by avoiding Bronzor's Oran Berry entirely. The last attack really is the attack of last resort in the current metagame, and Megahorn and Fire Fang's damage is so close that I felt the 120 Base Power on random everything else superceded the need to score a specific 2HKO on a specific, if prevalent, Pokemon. Max/Max HP/Defense Bronzor's best option against Rhyhorn is Flash Cannon anyway, which will not come close to KO'ing in a Sandstorm.

Fire Fang is worthy of a slash, but I don't think it should be the primary option. In every other instance Earthquake, Stone Edge, or Megahorn will have a higher base power. Grass/Poisons get hit harder by a STAB, Megahorn does OMFG% to Exeggcute, Stone Edge hits Ghosts harder. Earthquake destroys Croagunk although I don't think it survives a Stone Edge crit either. Fire Fang's useful niche + better (though still imperfect) accuracy are its strong points. I deemed them strong enough for a slash, but not strong enough for top billing.

Fire Fang actually does have a weakness in that even if you remove Bronzor's Oran Berry and can then KO it, the damage will indicate you're CB and they can then switch to Houndour (or any Flash Fire pokemon, really) to revenge with HP Grass. Houndour switching into CB Megahorn is suicide, and not even Kabuto and Omantye like taking that level of damage. They'll wait until after a KO.
 
I see your point, a slash is fair enough.

I just appended the Choice Band set to explicitly state Fire Fang is a guaranteed 2HKO on Max/Max Bronzor factoring in Oran Berry. I thought I had done so earlier.
 
Edited the analysis slightly. Here's the version that is on-site.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Megahorn / Ice Fang
item: Life Orb
ability: Rock Head
nature: Jolly
evs: 236 Atk / 236 Spe / 36 SpD
[SET COMMENTS]

<p>In Little Cup the difference between the Speeds of slow pokemon and fast pokemon is numerically insubstantial. Even dismally slow pokemon like Rhyhorn can reach the upper ranks after a single stat-up. Combine this with Rhyhorn's massive innate strength and huge movepool and it is a force to be reckoned with.</p>

<p>Not only do Earthquake and Stone Edge have nearly unresisted coverage in Little Cup, Rhyhorn has STAB on both of them. The two pokemon that resist the combo are Baltoy and Bronzor. Megahorn easily dispatches Baltoy and hits Bronzor quite hard. However, Ice Fang is particularly effective against the omnipresent Gligar, who can survive a Stone Edge coming in. Megahorn is generally more useful because it hits the Grass-types resistant to Earthquake much harder than Ice Fang, but Gligar is a common encounter.</p>

<p>Jolly is selected here because several threatening positive natured scarfers rest on 25 speed, most notably Mankey and Houndour, who can KO Rhyhorn with Close Combat and Hidden Power Grass respectively. You also want to avoid speed ties with the numerous Pokemon with 24 Speed, such as Scarf Cranidos and Wailmer. For these reasons, Jolly is suggested, as its 26 Speed at +2 is often invaluable.</p>

<p>Life Orb significantly increases damage, and with nearly unresisted STABs, it provides the power Rhyhorn needs to KO all but the sturdiest Pokemon that come in to face it. Oran Berry isn't really viable here because you need the extra damage. You could however use Chople or Shuca Berry as a surprise to survive one Fighting or Ground attack, respectively. It usually isn't worth it to halve damage from Water or Grass attacks, as few of them are Physical and they will still calculate at 2x damage.</p>

<p>Rock Polish Rhyhorn is particularly weak to Aqua Jet, so Croagunk is an excellent partner to soak up Water attacks. Its further resistances to Vacuum Wave, Mach Punch, and Grass attacks are also welcome. Paras can be used to similar effect, but unfortunately shares a weakness to Ice Shard. In the case of Bronzor, your primary concern is Flash Cannon so Magnet Rise Magnemite can come in quite handy. Watch out for Earthquake, though.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Aqua Tail
move 4: Megahorn / Fire Fang
item: Choice Band
ability: Rock Head
nature: Adamant
evs: 156 HP/ 236 Atk / 76 Spe /36 SpD
[SET COMMENTS]

<p>There is no such thing as a safe switch-in to Choice Band Rhyhorn. Its STAB moves complement each other nearly perfectly and its other options are essentially limitless. Switching in expecting one STAB and receiving the other is usually a death sentence, especially if you were relying on resistance or immunity to save your hide. Even though Stone Edge has shaky accuracy, the critical hit chance makes it difficult even for resistant pokemon to come in without suffering tremendous damage. Aqua Tail always KOs standard Gligar variants with SR down. Its KO chances without SR are about 50% on 0/0 HP/Def Gligar and 3% on 156/0 HP/Def Gligar. The power of Choice Band combined with Aqua Tail's higher Base Power make it entirely superior to Ice Fang in this instance, and because it hits Max/Max Bronzor for about 40-45%, Bronzor is put in the difficult position of resting just above where Oran would activate. Assuming Oran is not activated in the meantime, Rhyhorn can KO it with Megahorn or Fire Fang from that HP level if Bronzor tries to switch in again. The final slot is between Megahorn and Fire Fang to address Bronzor. Fire Fang technically does more damage and guarantees a 2HKO on Max/Max HP/Def Bronzor factoring in Oran Berry, but Megahorn provides a much harder hit to random switch-ins.</p>

<p>Adamant Nature is what allows Rhyhorn its high KO potential. Jolly misses out on too many potential KO's to be considered. The difference between 28 and 27 Attack is amazing for calculation purposes. If you for some reason want to pass CB Rhyhorn speed, Jolly and 236 Speed is better for reasons listed in the Rock Polish set, but such a move is risky and difficult to pull off.</p>

<p>Because of its low Speed, partners that can paralyze or otherwise incapacitate opponents serve Rhyhorn well. Exeggcute is notable for being able to sleep and paralyze enemies, it can also boost Fire Fang's power with Sunny Day and become a powerful sweeper in its own right. Magnemite can address Water-types and also incapacitate with Thunder Wave. It notably also traps Bronzor. Venonat takes Grass attacks well and can also pass Rhyhorn an Agility for a late-game sweep. It is difficult to stop a rampaging STAB Earthquake when all the Flying-types and Levitators have been removed (similarly, though with less consistent results, with Stone Edge).</p>

[SET]
name: Sub Rhyhorn
move 1: Substitute
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Ice Fang / Stealth Rock
item: Oran Berry
ability: Rock Head
nature: Impish
evs: 196 HP/ 236 Atk / 36 SpD / 36 Spe
[SET COMMENTS]

<p>Unmentioned so far are Rhyhorn's impressive HP and Defense stats. Combined with resistance to Stealth Rock and a boosted Special Defense in sandstorm, Rhyhorn can be a tough nut to crack when played properly. Although it has many common weaknesses, its ability to switch into Normal, Flying, Fire, Electric, and Rock attacks serves it well.</p>

<p>Substitute eases prediction a great deal, and can force opponents that would ordinarily stat-up to attack directly. This set plays much more conservatively than the others. You want to scout your opponent's team and determine the most likely switch-in, then use the attack most effective against them. Rock Blast is generally used over Stone Edge here to deal with Substituting Ghosts, Stone Edge does deal consistent damage however. Immunity to Charge Beam means Rhyhorn can come in on SubMisdreavus and break its Substitute while doing credible damage. The Calculation runs at 6-7 damage per hit, so 4 hits will KO through Sub.</p>

<p>Because Rhyhorn's Special Defense is still lackluster, Hippopotas is an excellent partner to bring on permanent sandstorm. Rhyhorn's defenses factoring the boost in are 27/18/15; not shabby at all. The same rules apply for many partners, Croagunk absorbing Water attacks, Magnemite trapping Bronzor, etc.</p>

<p>Rhyhorn generally has better things to do than Stealth Rock, but it is an option if your other slots are fill and you can use Rhyhorn's threat to set it up. Ice Fang is therefore preferred because of the coverage and the ability to ward off Gligar in one attack.</p>

[Other Options]

<p>Rhyhorn's abysmal Speed means it operates extremely well in Trick Room. Every set except Rock Polish can be converted into a functioning Trick Room set by selecting Brave (or Relaxed for defensive) Nature and 0 Speed IV. Place the Speed EVs into HP or Defense, because 236 doesn't split well between Rhyhorn's defensive stats. Rock Blast and Stone Edge each have their advantages and are somewhat interchangeable on each set. Be aware though that Rock Blast's unreliable Base Power can mitigate its Sub-and-Sash-crushing abilities.</p>

<p>Rhyhorn has a massive physical movepool, but generally the options outlined in the sets are superior. Crunch, Payback, Superpower, Reversal, Thunder Fang, Dragon Rush, and Double-edge are all there for anyone who wants to try something different or niche. Rhyhorn can also Fire Blast, but its Special Attack is too low and Fire Fang has more synergy with all of its sets.</p>

<p>Rhyhorn does have access to Swords Dance but is generally too slow to use it. In Trick Room it is on a timer and thus usually impractical. If you could pass it Speed you might be able to pull it off, and good luck stopping Rhyhorn then. Phazing isn't especially valuable in Little Cup, but Rhyhorn can Roar out opponents if need be.</p>

<p>Counter is viable given the number of low-powered super effective physical attacks Rhyhorn can be exposed to in Little Cup. However, Rhyhorn is generally powerful enough that attacking directly is superior to using Counter.</p>

[EVs]

<p>Unfortunately Rhyhorn's Attack, Defense, and Speed all end in 5, so it is difficult to allocate EV's efficiently when two of them are usually maxed in a given set. 36 Special Defense EVs bring it's SpD to 10, which becomes 15 in Sandstorm, letting it survive against 2x Super Effective Hidden Powers at high HP percentages.</p>

[Team Options]

<p>Rhyhorn can sweep effectively given the chance, but low Speed lets it down. Pokemon that can reliably paralyze like Exeggcute, Venonat, and Magnemite thus make excellent partners. Sandstorm boosts Rhyhorn's pitiful Special Defense to far more usable levels, so Hippopotas is a suitable partner despite doubling up on weaknesses. Croagunk can switch into many of the pokemon that threaten Rhyhorn and either set up itself or drive them out. A good lead to use with Rhyhorn is Voltorb, because it can keep Water-types at bay, Taunt opposing rocks (or Rain Dance leads), and its Static ability can paralyze lead U-turners or other physically offensive pokemon. The compound Ground weakness is unfortunate, but there are many potential teammates that can address Ground attacks. Duskull can ward off many of the Fighting- and Ground-types that come in to revenge kill Rhyhorn, as a burned Fighting- or Ground-type has minimal chance of KOing a healthy Rhyhorn. Watch out for Guts on Machop, although Dynamicpunch is usually the giveaway to burn it with impunity.</p>

[Opinion]

<p>Rhyhorn is a freight train of a Pokemon with an impressive movepool, excellent physical stats, and suitable answers to many would-be checks and counters. Its biggest weakness is the poor Speed that allows many Pokemon to revenge kill or set up after scaring it out. Luckily, Rock Polish gives it the tools needed to sweep in a metagame filled with quick Pokemon. Its greatest advantages over other Ground/Rock brethren is its ability to deal severe damage to what would ordinarily check based on type alone, Gligar being a prime example. It also has access to several 100+ Base Power moves simultaneously, making every attack a functional wrecking ball. Played properly it can run roughshod even over prepared opponents with its sheer power.</p>

[Counters]

<p>Gligar and Bronzor are the most immediate counters, assuming they do not switch in on an unresisted attack. Duskull can also perform admirably and is able to burn Rhyhorn with Will-O-Wisp or Disable its Rock attack. Cubone and Sandshrew resist Stone Edge and generally have enough Defense to retaliate with an Earthquake of their own. They usually stop Rock Polish in its tracks, but cannot survive multiple Choice Banded Earthquakes. If Magnemite can Magnet Rise before an Earthquake, it effectively walls sets without Fire Fang or Superpower.</p>

<p>Revenge killers to Rhyhorn are numerous, including most Water- and Grass-types and the aforementioned Gligar. Mankey and Machop can also KO it with their powerful Fighting moves, and Mankey can outspeed Rock Polish variants with Choice Scarf. Generally speaking, if your attack is super effective and STAB, you can revenge kill Rhyhorn. Diglett is especially notable here, although without Scarf or an unbroken Sash it has no hope against a Rhyhorn that has already used Rock Polish.</p>
 
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