Balanced with a Touch of Offense OU Team


Man its been a while since I've made an RMT. But this is the team I have been using, and its gotten me into the top 50! (read siggy :p) with about a 90% win rate. This team is balanced, with only 1 setup sweeper, but in general is offensively oriented. Between the entire team there are a lot of resistances and immunities, and the team has great synergy, how else would this team remain nearly unchanged? I feel as this team cannot really go anywhere but I'm going to throw out a shout to the Smogon Community!

A quick glance:

In general this team leans towards the special side, with 4 special attacker, 1 physical, and one mixed (if swampert really counts as mixed xD)

Closer Look:

Azelf@Expert Belt
Levitate
140 HP/116 SpA/252 Spe
Naive Nature
Flamethrower
Grass Knot
Taunt
U-turn

Azelf is my preferred lead, and it recently took #1 in lead usage.This is not a suicide lead like most people expect, but an anti-lead. Grass Knot here handles Swampert, and Flamethrower handles Metagross and Scizor switchins, assuming that because I have Grass Knot I don't have a fire move. Grass Knot can also do minimum 45% to a Max/Min Tyranitar, and guarantees a 2HKO against 80/Min with the given EVs. Taunt handles many non-standard leads, like Thunder Wave Togekiss, and is also useful in forcing the occasional blissey switchin to attack. It also shuts down Smeargle leads. U-turn is to switch in a bad position, but it also breaks sashes off Infernape and Aerodactyl, as well as handling some pokemon like celebi or starmie.
Several other moves have caught my attention for the Taunt spot though. Ice Punch (alas Azelf does not learn Ice Beam) can handle Salamence and various dragon switchins, against which I am near helpless against. The other is explosion, which lets me go out with a boom and OHKO almost everything. Thunderbolt gets neutral coverage against a lot of things, mainly Heatran which any set would struggle with, but would still not help against Salamence. Overall I rarely find myself using Taunt anyways, but there have been a few situations where I have found myself thanking myself for putting Taunt.
Expert Belt is used over Focus Sash to guarantee the OHKO on Swampert, as Azelf only OHKOs 50% of the time without, a chance which I am not taking. It also allows Azelf to take on Metagross without having to use Fire Blast. Therefore, only the EVs necessary to OHKO swampert are put into Special Attack and the rest are put into HP, and pretty much no lead OHKOs azelf anyways without a critical hit.


Magnezone@Leftovers
Magnet Pull
44 Atk/212 SpA/252 Spe
Rash Nature
Substitute
Thunderbolt
Hidden Power [Grass]
Explosion
Magnezone was put in this team because it could support so much of my team. First of all it has great "Lead Synergy" with Azelf, meaning that it can take the leads Azelf can't, mainly Meteor Mash+Bullet Punch Metagross and Empoleon. It can handle the Steels that kill Latias and Rotom (metagross, scizor). It also handles Skarmory and Empoleon pre-Agility. It also serves as one of my defensive Steels, and is often the thing I go to to absorb sleep. I chose the Substitute version over the Scarf version because I do not like the Scarf version. With substitute I can set up on Scizor locked on Bullet Punch, and nail switchins hard. Thunderbolt hits hard with Magnezones Attack, and serves as the main attack. It does minumum 60% to Salamence, though on average SR + Thunderbolt + Life Orb recoil is enough to kill a Salamence. Hidden Power Grass is here, partially because I had used it to great success on an earlier team, and it handles Swampert. Hidden Power Ice is not necessary since Thunderbolt hits most dragons save Flygon neutrally anyways. Explosion is new on this set. Previously the team had problems taking down Blissey, and Explosion does just that, while the Magnet Rise version could not. Most people expect Substitute= it has Magnet Rise, which is not true and nets me surprise kills. It also handles Latias which this set could not otherwise handle.
The EVs yield max speed, the main purpose of which is to handle Empoleon. The Attack EVs are such that Stealth Rock + Thunderbolt + Explosion will KO a Blissey, though most of the time I'll Thunderbolt/Substitute multiple times to scout for Protect and lure them into a false sense of security.


Swampert@Leftovers
Torrent
252 HP/252 Def/4 SpD
Relexed Nature
Stealth Rock
Earthquake
Ice Beam
Roar
Since my lead was not a Stealth Rocker, I needed a Stealth Rocker, preferably one that could fill in many holes in my team. The first option I had was a support Gliscor, who could provide electric and ground immunities and check threats such as Lucario and Heatran. However, Gliscor had a few points that made it an inferior choice to Swampert. Swampert has often provided a very useful electric immunity as well, and it serves as my reliable phazer. It resists Heatran's Fire Blast and checks Salamence and Lucario. Swampert is also my first go-to pokemon to scout a threat, as it is incredibly hard to take down without being totally obvious. The moveset is simple, Stealth Rock for hazards, Earthquake is STAB and Ice Beam checks Salamence. Roar is for phazing and scouting purposes. The EVs are for maximum physical bulk.

rotomheat.png

Rotom-h@Choice Scarf
Levitate
40 HP/252 SpA/212 Spe
Timid Nature
Trick
Thunderbolt
Shadow Ball
Overheat
Rotom-h serves as one of the glues to my team. It provides a ground, fighting, and normal immunity, and fills up many holes in my team. Rotom checks many threats, Lucario, Latias, Gengar, Blissey, Skarmory, Gyarados, Scizor, the list goes on and on. Scarf Rotom has been one of my favorite revenge killers. Between Thunderbolt, Shadow Ball, and Overheat, it gets neutral coverage against pretty much the entire metagame with 100+ BP moves, and Trick is great for breaking stall, as well as neutering threats like CMCune, CurseTar, and DDMence.
The EVs let it outrun a max speed Jolly Gyarados after a Dragon Dance, maximum Special Attack, and rest in HP.


Latias@Leftovers
Levitate
4 Def/252 SpA/252 Spe
Timid Nature
Calm Mind
Dragon Pulse
Thunderbolt
Recover
My favorite set for my favorite pokemon. This is the only setup sweeper on my team, so this usually gets the cleanup in the end. It is the other glue on my team, checking threats like Salamence, Infernape, Suicune, Heatran, Empoleon, and Gyarados. It provides yet another Ground immunity to my team, as well as key resistances to Fire, Electric, and Water.
The set I chose for Latias was the Calm Mind version. It could take advantage of switch-outs, and was my favorite setup sweeper. Dragon Pulse is for the obvious STAB that lets me check Salamence, and Recover provides recovery. The last slot was a tossup between Surf, Thunderbolt, and Hidden Power Fire. Surf would let me check Heatran and Infernape better, but I do not need an SE move to do that. Hidden Power Fire would defeat Scizor and have better neutral coverage, though I would be helpless against the likes of Heatran and Suicune. Thunderbolt lets me check Gyarados, as I only have 1 check. A +1 Stone Edge from a Gyarados only averages 68%. Pursuit from Scizor does not OHKO, and a +1 Thunderbolt 2HKOs Scizor. Thus against any move besides U-turn, Scizor is at a disadvantage.


Scizor@Choice Band
Technician
248 HP/252 Atk/8 Spe
Adamant Nature
Bullet Punch
Pursuit
U-turn
Superpower
Scizor is the last member of my team, and a good one at that. It is the only physical attacker on my team, so it is the main answer to Blissey. It also handles Latias and Tyranitar, two things that would otherwise cause my team lots of grief. Also, my team is big setup bait for choiced moves, such as draco meteors from scarf latias, or shadow balls from choiced Rotoms, both of which are perfect pursuit bait. Being a Steel type, he takes some moves meant for Latias. Bullet Punch is STAB priority, serves as my check to Salamence, and revenge kills weakened threats. Pursuit lets me finish off the afforementioned threats. U-turn is another great STAB, and OHKOs Latias and lets me scout switches. It also does an insane % to Blissey. Superpower lets me manhandle Blissey, Tyranitar, and other Steels.
The EVs are simple, but the 8 EVs are in speed not defense. The speed lets me outrun other Scizor, U-turn does 30% and Rotom is often a great switch that lets me probably outrun their switchin if they U-turn, or resist the Superpower. Superpower does 67% on average with a minumin 63%, which is often enough to finish an opposing Scizor anyways. In a last poke vs last poke situation between Bullet Punches, the faster one wins as well. It also lets me outrun no speed vaporeon.




So that's the team. Yeah.
I've posted this team before, but there have been a few changes, and I didn't really get many replies the first time. If you like the team at least post "hey great team" or something. :p
 
Hey there! I'll see what I can do to help out your team. First I'll look at your team as a whole and point out major weaknesses, and then I'll let you know how you can fix them.

Team Problems

SkarmBliss combination.
Stall teams.
Dragon Dance Gyarados.

The SkarmBliss combo can most definitely wall your whole team, since Blissey can take on your 4 special attackers while Skarmory (especially Shed Shell Skarmory) can take on Scizor with ease. Stall teams in general can become a big nuisance as well, since you have no stall breaker on your team. Dragon Dance Gyarados can be proven troublesome, especially the Life Orb variants as your whole team will fall under OHKOes or 2HKOes, all you really have is Rotom-h, but I wouldn't rely on that. Now, I can help you fix these problems by suggesting things with your Pokemon individually. I'll also recommend a few changes to your Pokemon.

Azelf

Alright, with Azelf, I'm going to suggest a change in moves. I recommend you use Azelf as a suicide lead with Stealth Rock, since having SR set up early in the game is pretty beneficial. The set would be something like this:

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Fire Blast / Taunt

Not only does this Azelf set up Stealth Rock early in the game, but it can easily ruin the SkarmBliss combo by threatening Skarmory with Fire Blast and blowing up Blissey into smithereens.

Swampert

Now that you have Azelf as your Stealth Rock user, I recommend changing your Swampert into a more physically offensive Pokemon by using the RestTalk + Cure set. It's also a pretty great stall breaker if the opponent doesn't have Celebi, and it can be extremely hard to take down. The set:

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Waterfall
- Rest
- Sleep Talk

Also, if Swampert's your last Pokemon, Skarmory won't be able to Whirlwind you away.

Latias

Now since your team is weak to stall, I have a perfect suggestion to prevent stall from being too threatening, first I suggestion RestTalk + Curse Swampert, now I suggest you try using CM Latias. This way, stall will have a hard time passing through it, especially Blissey that lack Seismic Toss. The set:

Latias (F) @ Leftovers
Ability: Levitate
EVs: 128 HP/252 Spd/128 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Refresh

This set definitely beats stall in my understanding. Blissey won't stand a chance thanks to Refresh to get rid of poison status and Recover to heal up its health.

Scizor

Now to deal with you DD Gyarados weakness, you're going to have to take out some of your Pokemon since your team can't really do anything to it. My suggestion to you is to change Scizor's moveset if you don't want to remove any teammates. I recommend you try using a Swords Dance set with Quick Attack, since QA definitely hurts. The set:

Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- Quick Attack

That's all I can think of right now. I gotta do some other things, so I hope I helped!
 
Hey there! I'll see what I can do to help out your team. First I'll look at your team as a whole and point out major weaknesses, and then I'll let you know how you can fix them.

Team Problems

SkarmBliss combination.
Stall teams.
Dragon Dance Gyarados.

The SkarmBliss combo can most definitely wall your whole team, since Blissey can take on your 4 special attackers while Skarmory (especially Shed Shell Skarmory) can take on Scizor with ease.

My team does not have so much problem with Stall as you might think. Since we are talking about a stall team I think its safe to assume for this line of thought they dont have Scizor, Salamence, etc. Magnezone traps Steels, in which case there are two possible options: it has Shed Shell or it has Leftovers. In the latter we ignore Skarmory, how much easier could it get. Against Shed Shell versions I substitute as they inevitably switch, and the rest is in Magnezone's analysis. Thunderbolt also destroys Tentacruel. The only thing that Magnezone cannot hit on a stall team is Rotom, which usually packs Resttalk/WoW/STAB move, and magnezone resists both STAB. I also have another answer in Rotom, whose Trick will cripple pretty much any member of a stall team, and hits skarmory with thunderbolt. Keep in mind Azelf will usually maim the usual leads for a stall team (hippowdon, forretress) There is no said stallbreaker, but my team finds easy ways to work around stall.


Stall teams in general can become a big nuisance as well, since you have no stall breaker on your team. Dragon Dance Gyarados can be proven troublesome, especially the Life Orb variants as your whole team will fall under OHKOes or 2HKOes, all you really have is Rotom-h, but I wouldn't rely on that. Now, I can help you fix these problems by suggesting things with your Pokemon individually. I'll also recommend a few changes to your Pokemon.

I made a comment under Latias, that Life Orb versions still do not have 100% chance to OHKO, and Gyarados is going to have trouble getting +2 DD.
Azelf

Alright, with Azelf, I'm going to suggest a change in moves. I recommend you use Azelf as a suicide lead with Stealth Rock, since having SR set up early in the game is pretty beneficial. The set would be something like this:

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Fire Blast / Taunt

Not only does this Azelf set up Stealth Rock early in the game, but it can easily ruin the SkarmBliss combo by threatening Skarmory with Fire Blast and blowing up Blissey into smithereens.

I personally prefer the antilead. While I have considered the standard lead on many occasions I find my own suits my purposes better. Since Stealth Rock is not on my suicide lead I can keep up Stealth Rock if they have a spinner, and also Azelf can stop the rocks on so many leads.
Swampert

Now that you have Azelf as your Stealth Rock user, I recommend changing your Swampert into a more physically offensive Pokemon by using the RestTalk + Cure set. It's also a pretty great stall breaker if the opponent doesn't have Celebi, and it can be extremely hard to take down. The set:

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Waterfall
- Rest
- Sleep Talk

Also, if Swampert's your last Pokemon, Skarmory won't be able to Whirlwind you away.

No. I dont like Resttalkers unless its name is Suicune. It also cannot handle Salamence.
Latias

Now since your team is weak to stall, I have a perfect suggestion to prevent stall from being too threatening, first I suggestion RestTalk + Curse Swampert, now I suggest you try using CM Latias. This way, stall will have a hard time passing through it, especially Blissey that lack Seismic Toss. The set:

Latias (F) @ Leftovers
Ability: Levitate
EVs: 128 HP/252 Spd/128 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Refresh

This set definitely beats stall in my understanding. Blissey won't stand a chance thanks to Refresh to get rid of poison status and Recover to heal up its health.

I lose coverage by dumping thunderbolt, by implementing your changes I have no real answer to Empoleon or Suicune after Rotom. It also makes Latias unable to deal with Heatran.
Scizor

Now to deal with you DD Gyarados weakness, you're going to have to take out some of your Pokemon since your team can't really do anything to it. My suggestion to you is to change Scizor's moveset if you don't want to remove any teammates. I recommend you try using a Swords Dance set with Quick Attack, since QA definitely hurts. The set:

Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- Quick Attack

That's all I can think of right now. I gotta do some other things, so I hope I helped!


By changing scizor to a SD variant I lose my main answer to Choiced Latias, gengar, and rotom.


In any case, thanks for the comments, I don't think I'll be implementing them though, sorry. =/
 
I think Fuzzkip has exaggerated your weaknesses somewhat.

Skarm Bliss doesn't wall this team. Magnezone traps Skarmory with Leftovers for starters... Magnezone is packing explosion and Rotom trick, meaning that Blissey is by no means on safe turf. However, I agree that this team needs more than that to beat a stall team of with SkarmBliss is a part, as you have no way to break through it's ranks or wear down a key member. Still, I think that Magnezone of yours could do some damage to some stall teams, if it eliminates SkarmBliss your life is far easier.

Gyarados can only set up against Scizor stuck in a CB or Rotom stuck in Overheat / Shadow Ball, so I am unsure if it is a huge issue. If you play conservatively with Bullet Punch, Gyarados will have a big issue coming in and will likely end up being killed off in a Latias sweep or by Rotom late game.

I really am unsure just how to improve this team. I would change Scizor's EV spread to 252 Atk / 170 HP / 82 SpD. This makes it much more effective at taking on Choice Specs Latias and LO Latias under Stealth rock, who other punch big holes in the team.

In Order to give your team the power it needs to break heavy stall, I would change the lead to a Lead Infernape

Infernape @ Focus Sash / Expert Belt
-Stealth Rock
-Close Combat
-Fire Blast / Grass Knot
-Fake Out / Grass Knot
Here you still have an answer to Swampert but you get SR up right on the bat and have a perfect stall-breaker for later on in the game. This free's up your Swampert's old Slot for...

Gliscor @ Leftovers
Jolly / Adamant
Sand Veil / Hyper Cutter
252 HP / 216 Spe / 40 Def
-Taunt
-U-turn / Roost
-Ice Fang / Stone Edge / Roost
-Earthquake

Gliscor is designed to fill in Swampert's role well while also helping to combat stall. Using Taunt and U-turn, almost all Stall team Members are shut down, unable to heal, status, phaze or set up hazards, allowing you to send in either Magnezone or Scizor to eliminate them by trapping or wearing the team down by U-turning. Ice Fang means you can still check Salamence and Earthquake gives you the solidest Lucario counter there is. Stone Edge can be run over Ice Fang for better coverage and Roost can be run over with U-turn or Ice Fang to give Gliscor more survivability.

Gliscor also keeps the same electric immunity.
Now there are issues with these changes. Firstly, you now have a double water weakness off the bat. Latias does cover this nicely though and Gyarados still has a hard time sweeping, as you can taunt him as he DD's against Gliscor then switch to Latias on the Waterfall. Crocune could be an issue, but taunting it should leave it wiiiide open to be CMed by Latias. Plus you have trick on Rotom. Overall I think these changes are for the best :)

Test these out and see.

Good Luck :)

I loved your warstory btw, you show good lateral battling thinking and it was a great read!
 
After playing this team quite a few times on the ladder, i think i know your issue, a combination of magnezone and scizor which trap and kill two thirds of your team. I think gliscor could be considered over pert although that exacerbates the mence issue...hmm I'll think about it a bit. Just some food for thought on my part.

edit: didnt read the above post...gliscor is a welcome scizor counter, but i think that a taunt heatran could work better as a lead than an ape tbh taunt tran really helps vs stall.
 
tried out a few changes, they didnt work, im retiring this team

the biggest problem i found was Tyranitar + Heatran and Tyranitar + Gyarados. In theory either latias or rotom would be pursuit bait for scizor and then scizor would get trapped and then maggy hopefully gets another kill, but with ttar it does not work that way. latias and rotom were not heatran counters anyways, more like checks.
the team i also found to be gliscor weak, especially with ttar support. with gliscor being able to roost off damage until a SpD drop, also scizor cannot 2HKO.


so in conclusion i hate tyranitar.
 
I don't think you need to retire your team so quickly. Just some quick advice, but use max spatk on Magnezone. With your spread a lead empoleon has a 34% chance to survive thunderbolt and KO you with a torrent boosted hydro pump (with max spatk, empoleon only survives 12% of the time which is quite a bit better). I don't think taking the EVs out of attack matters in this case. Also you still lose to the sub/petaya set assuming it subs or agilities on the switch since magnezone gets OHKOd after torrent+petaya. 116 HP on Latias lets it take a petaya ice beam after SR damage so that helps you out a bit.
 
ryo:
against lead empoleon i let azelf die to hydro pump, then go in with magnezone, and that of course assumes hydro pump hits

also against subpetaya emp ill begin to calm mind, after 1 CM non boosted ice beam does not 3HKO

also the other spread i tried on latias actually had 124 EVs, just enough SpA to 2HKO scizor with a +1 thunderbolt after SR, but the extra 32 hp didnt really help me much, except idk against seismic tossing blisseys in which case i dont stay in
 
Your Azelf is a bit weird. Use this set:

Azelf @ Focus Sash
4 Atk / 252 SpA / 252 Spe
~ Stealth Rock
~ Psychic
~ Explosion
~ Fire Blast

Azelf's speed + focus sash can usually beat common leads and set-up stealth rock. Psychic and Explosion are required to beat common threats both early in the game and later. Fire Blast is used to 2HKO Bronzong and OHKO Metagross (I believe)
 
Back
Top