Introduction thing
Hello all! First post on RMT so please correct me! This team is a physically based offensive sandstorm team designed to kill before getting killed. I've been playing this team for over a week now and it has gone through many changes, but i think ive taken it as far as i can without recruiting the smogon community. Originally it wasn't intended to be a Sandstorm team, but after much evolution it became one. So without further to do, the team:
The Team
Lucario (F) @ Focus Sash
Ability: Inner Focus
EVs: 4 Hp/252 Atk/252 Spd
IVs: 0 Def
Lonely nature (+Atk, -Def)
- Counter
- Close Combat
- Crunch
- Extreeme Speed
Lucario is my countersash lead. He acts as a different sort of anti lead with the different ability to stop anything thats trying to DD or SD, which can cause problems for my team, seeing as it has no walls. If its something I know I can't KO with counter or another move I switch out and save him for later, then he becomes a very effective revenge killer, as he's very resistant to SR and has a priority move. His EV spread is there for obvious reasons, but his IV's aren't the standard 31x6. His defense IV is zero so he can do the max damage with counter. His Lonely nature lowers his defense even more. Over all, hes one of the pokes that is consistantly effective, which is important in a team of sweepers. He almost gaurentees at least one kill.
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Substitute
- Outrage
- Waterfall
Ah Kingdra. Where to begin. His main goal is to be an easy to switch in on so many things, and then force out those so many things while I sub or DD. He also counters Latias (after one DD) very well which normally causes problems. After one DD he is faster than many of his counters, and his few weaknesses make him hard to take down from his sweeping throne. He counteracts many of my teams weaknesses while still being able to sweep. Unfortunately he takes the most turns to set up, so leftovers is there so that i can get in as many DD's as possible before I attempt the sweep. He easily counters scarftran which is normally a huge problem for my metagross.
Tyranitar (M) @ Choice Scarf
Ability: Sandstream
EVs: 4 Hp/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Pursuit
- Crunch
One of the teams key players! He's very important (obviously) due to his sand stream ability. I usually go to him after every pokemon dies, because he's got tons of coverage, and the earlier i get him in the better. The sandstorm is so very important to my team. It breaks focus sashes, which can stop a sweep cold, and the pesky leftovers get countered by it. Hes my main blissey killer with pursuit, and he destroys any Rotom-H trying to kill my team. Choice Scart T-tar is one of me favoritie setups on any pokemon because its so unexpected. He outspeeds many things with his 331 speed stat. Hes the hit and run kinda guy on my team who can still take a punch.
Metagross (M) @ Lum Berry
Ability: Clear Body
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Explosion
Agiligross is the main sweeper of my team. After one agility, his speed stat is a whopping 524, fast enough to outspeed anything unboosted. His typing is inredible, making him easy to get in, and his defense is plentiful so one agility is not hard to get off. I chose T-punch over any of the other punches so i can counter gyarados and other waters that normally cause problems for my team. Meteor Mash is amazing due to its possible +1 attack boost, which makes him nearly unstoppable.The sandstorm is a big part of this guys strategy, as it lets him get those KO's that are just out of reach. Lum berry is there to stop a condition from ruining his sweep.
Starmie (N/A) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hydro Pump
- Grass Knot
- Thunderbolt
The main counter to all my counters. He absorbs conditions like burn and poison which don't bother him at all. Grass knot is important to kill bulky waters like Swampert who destroy my team. Recover is to heal off the Sandstorm and Life orb damage, which wear away at him all too quickly. I opted for hydropump over surf, for its ability to OHKO and 2HKO more things. If starmie doesn't kill fast, it dies fast, making Hydro Pump important to his survival. Ice Beam is primarily to hit foes like Gliscor, Flygon, and Salamence that Metagross has trouble with. Being the only pokemon who attacks specially, he is completely necissary for the survival of this team, and serves as Blissey bait for T-tar or Aerodactyl. Overall, a very important player in my team.
Gliscor (M) @ Yache Berry
Ability: Sand Veil
Impish Nature (+Def, -SAtk)
EVs: 252 HP/40 Defense/216 Speed
- Roost
- Taunt
- Earthquake
- Stealth Rock
This slot was previously filled with Aerodactyl, but due to its fragility, has been replaced. With a Gliscor! This guy has been working wonders. He gives my team a bunch more breathing room with his ability to suck up any non Super Effective physical moves with relative ease. I opted for Yache Berry over Leftovers to counteract his huge weakness to ice, seeing as he already has Roost to heal. Taunt prevents stat raising moves and other such things. Over all, he fits the team very well, as his defense is strong enough to support the team, and Sand Veil works with my sandstorm. A much better replacement for Aerodactyl.
Wrapping up
Well there you have it! Criticism and suggestions welcomed! Im not going to do a team building process thing because it had a hugely long history. Im to lazy to build a threat list so ask me if you have questions. I look forward to comments! Im sorry about the EV's. They are overly simple, and are one thing i need help with, as im not to good at judging how much to give each pokemon.
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Hello all! First post on RMT so please correct me! This team is a physically based offensive sandstorm team designed to kill before getting killed. I've been playing this team for over a week now and it has gone through many changes, but i think ive taken it as far as i can without recruiting the smogon community. Originally it wasn't intended to be a Sandstorm team, but after much evolution it became one. So without further to do, the team:
The Team

Lucario (F) @ Focus Sash
Ability: Inner Focus
EVs: 4 Hp/252 Atk/252 Spd
IVs: 0 Def
Lonely nature (+Atk, -Def)
- Counter
- Close Combat
- Crunch
- Extreeme Speed
Lucario is my countersash lead. He acts as a different sort of anti lead with the different ability to stop anything thats trying to DD or SD, which can cause problems for my team, seeing as it has no walls. If its something I know I can't KO with counter or another move I switch out and save him for later, then he becomes a very effective revenge killer, as he's very resistant to SR and has a priority move. His EV spread is there for obvious reasons, but his IV's aren't the standard 31x6. His defense IV is zero so he can do the max damage with counter. His Lonely nature lowers his defense even more. Over all, hes one of the pokes that is consistantly effective, which is important in a team of sweepers. He almost gaurentees at least one kill.

Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Substitute
- Outrage
- Waterfall
Ah Kingdra. Where to begin. His main goal is to be an easy to switch in on so many things, and then force out those so many things while I sub or DD. He also counters Latias (after one DD) very well which normally causes problems. After one DD he is faster than many of his counters, and his few weaknesses make him hard to take down from his sweeping throne. He counteracts many of my teams weaknesses while still being able to sweep. Unfortunately he takes the most turns to set up, so leftovers is there so that i can get in as many DD's as possible before I attempt the sweep. He easily counters scarftran which is normally a huge problem for my metagross.

Tyranitar (M) @ Choice Scarf
Ability: Sandstream
EVs: 4 Hp/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Pursuit
- Crunch
One of the teams key players! He's very important (obviously) due to his sand stream ability. I usually go to him after every pokemon dies, because he's got tons of coverage, and the earlier i get him in the better. The sandstorm is so very important to my team. It breaks focus sashes, which can stop a sweep cold, and the pesky leftovers get countered by it. Hes my main blissey killer with pursuit, and he destroys any Rotom-H trying to kill my team. Choice Scart T-tar is one of me favoritie setups on any pokemon because its so unexpected. He outspeeds many things with his 331 speed stat. Hes the hit and run kinda guy on my team who can still take a punch.

Metagross (M) @ Lum Berry
Ability: Clear Body
EVs: 4 Hp/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Explosion
Agiligross is the main sweeper of my team. After one agility, his speed stat is a whopping 524, fast enough to outspeed anything unboosted. His typing is inredible, making him easy to get in, and his defense is plentiful so one agility is not hard to get off. I chose T-punch over any of the other punches so i can counter gyarados and other waters that normally cause problems for my team. Meteor Mash is amazing due to its possible +1 attack boost, which makes him nearly unstoppable.The sandstorm is a big part of this guys strategy, as it lets him get those KO's that are just out of reach. Lum berry is there to stop a condition from ruining his sweep.

Starmie (N/A) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hydro Pump
- Grass Knot
- Thunderbolt
The main counter to all my counters. He absorbs conditions like burn and poison which don't bother him at all. Grass knot is important to kill bulky waters like Swampert who destroy my team. Recover is to heal off the Sandstorm and Life orb damage, which wear away at him all too quickly. I opted for hydropump over surf, for its ability to OHKO and 2HKO more things. If starmie doesn't kill fast, it dies fast, making Hydro Pump important to his survival. Ice Beam is primarily to hit foes like Gliscor, Flygon, and Salamence that Metagross has trouble with. Being the only pokemon who attacks specially, he is completely necissary for the survival of this team, and serves as Blissey bait for T-tar or Aerodactyl. Overall, a very important player in my team.

Gliscor (M) @ Yache Berry
Ability: Sand Veil
Impish Nature (+Def, -SAtk)
EVs: 252 HP/40 Defense/216 Speed
- Roost
- Taunt
- Earthquake
- Stealth Rock
This slot was previously filled with Aerodactyl, but due to its fragility, has been replaced. With a Gliscor! This guy has been working wonders. He gives my team a bunch more breathing room with his ability to suck up any non Super Effective physical moves with relative ease. I opted for Yache Berry over Leftovers to counteract his huge weakness to ice, seeing as he already has Roost to heal. Taunt prevents stat raising moves and other such things. Over all, he fits the team very well, as his defense is strong enough to support the team, and Sand Veil works with my sandstorm. A much better replacement for Aerodactyl.
Wrapping up
Well there you have it! Criticism and suggestions welcomed! Im not going to do a team building process thing because it had a hugely long history. Im to lazy to build a threat list so ask me if you have questions. I look forward to comments! Im sorry about the EV's. They are overly simple, and are one thing i need help with, as im not to good at judging how much to give each pokemon.
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