In case anyone goes back through this, this is all4game's team and I'm working on making adjustments to it for myself. All changes are marked in Navy Blue.
Current Team:
Starmie @ Choice Scarf
Ability: Natural Cure
Nature: Modest
EVs: 252 SpA | 252 Spe | 4 HP
Why This Set: I like being able to Trick opponents, it is a good check for things like Curse Swampert and Crocune and is a great weapon against stall. I also like that it can spin away rocks against things like Azelf. However I find that it's hard to chose between Ice Beam and Thunderbolt, so I'm considering replacing Rapid Spin with Thunderbolt for greater coverage.
Vs. Common Leads (Shamelessly stolen from Comp who stoke it from The Shiny Pidgey, and he shamelessly stole it from the smog)
Heracross @ Leftovers
Ability: Guts
Nature: Careful
EVs: 252 HP | 40 Att | 216 SpD
Why This Set: This set has a lot of potential and can take down whole teams once Heatran or Skarmory is gone. It can set up on all of the bulky waters without worrying about Toxic, and after one bulk up it can 2HKO Vaporeon. It can also easily set up on Choice-locked Flygons, Tyranitars, Heatrans, Gengars, and many other things. However it is not without it's faults. It is walled and taken down but Skarmory, Heatran, some Zapdos, most Mence (if they play correctly), Crobat, and maybe a few others.
Heatran @ Choice Scarf
Ability: Flash Fire
Nature: Naive
EVs: 4 HP | 252 SpA | 252 Spe
Why This Set: Scarftran lets me at least tie with other heatran. This is important because opposing Heatran must be removed before Heracross can sweep. This heatran also allows me to revenge kill MixMence which is a threat to my team (any everyone else's...). I can also outspeed and Explode on +1 Gyarados which otherwise trouble my team.
Kingdra @ Choice Specs
Ability: Swift Swim
Nature: Modest
EVs: 32 HP | 252 SpA | 224 Spe
Why This Set: Water + Dragon is amazing coverage in just two types. Kingdra gets STAB with both so Hydro Pump and Draco Meteor are powered up to their max. With a Modest nature, Kingdra has 2 less points in SpA than Latias had when it was Timid Specs, meaning it maintains the same Dragon Power while improving the power of Water attacks. It also is not Pursuit weak. This set was introduced to me by Bologo when I was bringing up powerful Choice Specs users in the Suspect 3-4 Thread and I have fallen in love with it since.
Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 252 HP / 4 Atk / 252 Def
Why This Set: Stealth Rock is a huge benefit to this team. Some of the things that often switch in on Heracross like Zapdos, Salamence, and even Crobat take a lot from SR, which limits their ability to counter it for long. Ice Beam takes down and Dragons locked into Outrage and provides good coverage with Earthquake (the obligatory STAB move). EQ also helps with Lanturn although the SubChargeBeam set can 2hko with Hydro Pump. Roar is for scouting which is invaluable for this team, since Heracross has some very specific counters. It's also a last ditch effort to get rid of Crocune.
Aerodactyl @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Why This Set: As mentioned, this set is a better late-game sweeper than Flygon was and can more easily clean up after Heracross. It can also come in after Kingdra has wrecked the opposing team mid-game and begin a sweep that Heracross could finish. Aerodactyl can heal on a switch if it needs to, but the way I'll be using it I'm not sure it will. Taunt provides a tool against Stall as well.
Currently Testing
Thoughts on Current Tests:
Tested
Aerodactyl @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Why This Set: As mentioned, this set is a better late-game sweeper than Flygon was and can more easily clean up after Heracross. It can also come in after Kingdra has wrecked the opposing team mid-game and begin a sweep that Heracross could finish. Aerodactyl can heal on a switch if it needs to, but the way I'll be using it I'm not sure it will. Taunt provides a tool against Stall as well.
Machamp @ Lum Berry
Ability: No Guard
Nature: Adamant
EVs: 240 HP | 240 Atk | 16 SpD | 12 Spe
Why This Set: This is the standard Attacking Lead Machamp set, but with ThunderPunch in place of Ice Punch or Stone Edge. Hopefully it will be able to last until mid-game (which it should be able to) where I will utilize it to beat SkarmBliss. This, in combination with Aero, should help the original team's weakness to Stall while helping improve the team in general.
Old Members
Flygon @ Choice Scarf
Ability: Levitate
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
Why This Set: On All4game's original team, this was a Choice Band Flygon. But I need another check to Kingdra so I switched this to Choice Scarf, able to outspeed +1 Kingdra outside of rain.
Current Team:

Starmie @ Choice Scarf
Ability: Natural Cure
Nature: Modest
EVs: 252 SpA | 252 Spe | 4 HP
- Hydro Pump
- Ice Beam
- Thunderbolt
- Trick
Why This Set: I like being able to Trick opponents, it is a good check for things like Curse Swampert and Crocune and is a great weapon against stall. I also like that it can spin away rocks against things like Azelf. However I find that it's hard to chose between Ice Beam and Thunderbolt, so I'm considering replacing Rapid Spin with Thunderbolt for greater coverage.
Vs. Common Leads (Shamelessly stolen from Comp who stoke it from The Shiny Pidgey, and he shamelessly stole it from the smog)
Azelf - Trick, and they'll be stuck on Taunt or SR usually. Then Hydro Pump + Rapid Spin for the KO.
Aerodactyl - Ice Beam for the 2hko
Swampert - Trick. Usually they'll switch though. Meh.
Metagross - Hydro Pump for what is usually a 2hko.
Jirachi - I usually assume they're Scarfed, and use Hydro Pump. U-Turn hurts and it gets out a counter.
Infernape - Hydro Pump to break the sash, Ice beam or Rapid Spin to KO.
Machamp - Hydro Pump to at least hurt it while it usually KO's Starmie with payback. Send in Salamence to finish it off.
Roserade - Annoying. Switching to Heracross is probably the best move. Sometimes I'll stay in and ice beam to break the sash.
Tyranitar - Hydro Pump to attempt a 2hko, if it uses payback send in Salamence to revenge.
Gliscor - Will usually switch. I use Hydro Pump so things like Heatran can't come in like they would on an Ice Beam.
Heatran - Hydro Pump.
Aerodactyl - Ice Beam for the 2hko
Swampert - Trick. Usually they'll switch though. Meh.
Metagross - Hydro Pump for what is usually a 2hko.
Jirachi - I usually assume they're Scarfed, and use Hydro Pump. U-Turn hurts and it gets out a counter.
Infernape - Hydro Pump to break the sash, Ice beam or Rapid Spin to KO.
Machamp - Hydro Pump to at least hurt it while it usually KO's Starmie with payback. Send in Salamence to finish it off.
Roserade - Annoying. Switching to Heracross is probably the best move. Sometimes I'll stay in and ice beam to break the sash.
Tyranitar - Hydro Pump to attempt a 2hko, if it uses payback send in Salamence to revenge.
Gliscor - Will usually switch. I use Hydro Pump so things like Heatran can't come in like they would on an Ice Beam.
Heatran - Hydro Pump.

Heracross @ Leftovers
Ability: Guts
Nature: Careful
EVs: 252 HP | 40 Att | 216 SpD
- Rest
- Sleep Talk
- Bulk Up
- Megahorn
Why This Set: This set has a lot of potential and can take down whole teams once Heatran or Skarmory is gone. It can set up on all of the bulky waters without worrying about Toxic, and after one bulk up it can 2HKO Vaporeon. It can also easily set up on Choice-locked Flygons, Tyranitars, Heatrans, Gengars, and many other things. However it is not without it's faults. It is walled and taken down but Skarmory, Heatran, some Zapdos, most Mence (if they play correctly), Crobat, and maybe a few others.

Heatran @ Choice Scarf
Ability: Flash Fire
Nature: Naive
EVs: 4 HP | 252 SpA | 252 Spe
- Fire Blast
- Dragon Pulse
- Earth Power
- Explosion
Why This Set: Scarftran lets me at least tie with other heatran. This is important because opposing Heatran must be removed before Heracross can sweep. This heatran also allows me to revenge kill MixMence which is a threat to my team (any everyone else's...). I can also outspeed and Explode on +1 Gyarados which otherwise trouble my team.
Kingdra @ Choice Specs
Ability: Swift Swim
Nature: Modest
EVs: 32 HP | 252 SpA | 224 Spe
- Surf
- Dragon Pulse
- Hydro Pump
- Draco Meteor
Why This Set: Water + Dragon is amazing coverage in just two types. Kingdra gets STAB with both so Hydro Pump and Draco Meteor are powered up to their max. With a Modest nature, Kingdra has 2 less points in SpA than Latias had when it was Timid Specs, meaning it maintains the same Dragon Power while improving the power of Water attacks. It also is not Pursuit weak. This set was introduced to me by Bologo when I was bringing up powerful Choice Specs users in the Suspect 3-4 Thread and I have fallen in love with it since.
I'm originally had Dragonite here and I can't say I'm completely happy with the switch. I feel like Dragonite had better Super Effective coverage, which made up for the lack of speed and less power.
Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 252 HP / 4 Atk / 252 Def
- Stealth Rock
- Ice Beam
- Earthquake
- Roar
Why This Set: Stealth Rock is a huge benefit to this team. Some of the things that often switch in on Heracross like Zapdos, Salamence, and even Crobat take a lot from SR, which limits their ability to counter it for long. Ice Beam takes down and Dragons locked into Outrage and provides good coverage with Earthquake (the obligatory STAB move). EQ also helps with Lanturn although the SubChargeBeam set can 2hko with Hydro Pump. Roar is for scouting which is invaluable for this team, since Heracross has some very specific counters. It's also a last ditch effort to get rid of Crocune.
Aerodactyl @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Earthquake
- Stone Edge
- Roost
- Taunt
Why This Set: As mentioned, this set is a better late-game sweeper than Flygon was and can more easily clean up after Heracross. It can also come in after Kingdra has wrecked the opposing team mid-game and begin a sweep that Heracross could finish. Aerodactyl can heal on a switch if it needs to, but the way I'll be using it I'm not sure it will. Taunt provides a tool against Stall as well.
Currently Testing
Thoughts on Current Tests:
Tested
- Life Orb Aerodactyl
Flygon was the 4th Choice User of the team and I personally did not like the way it handled itself. While it was alright late game I think that Aerodactyl will do better with it's solid high speed and attack. It will miss the Dragon STAB and ability to revenge kill Kingdra but I think this will be a great switch.
Aerodactyl @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Earthquake
- Stone Edge
- Roost
- Taunt
Why This Set: As mentioned, this set is a better late-game sweeper than Flygon was and can more easily clean up after Heracross. It can also come in after Kingdra has wrecked the opposing team mid-game and begin a sweep that Heracross could finish. Aerodactyl can heal on a switch if it needs to, but the way I'll be using it I'm not sure it will. Taunt provides a tool against Stall as well.
- Attacking Lead Machamp
Starmie is alright but I've wanted to test a new lead anyway. I recently played mess on the ladder and it was a pretty good match but my lack of a reliable way to beat SkarmBliss really wasn't good, so I've decided to use a Machamp lead to hopefully fix this. If it doesn't work than I'll test out Infernape over Swampert while moving Swampert to the lead position.

Machamp @ Lum Berry
Ability: No Guard
Nature: Adamant
EVs: 240 HP | 240 Atk | 16 SpD | 12 Spe
- DynamicPunch
- Bullet Punch
- Payback
- ThunderPunch
Why This Set: This is the standard Attacking Lead Machamp set, but with ThunderPunch in place of Ice Punch or Stone Edge. Hopefully it will be able to last until mid-game (which it should be able to) where I will utilize it to beat SkarmBliss. This, in combination with Aero, should help the original team's weakness to Stall while helping improve the team in general.
Old Members
Flygon @ Choice Scarf
Ability: Levitate
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- U-Turn
- Dragon Claw
- Outrage
Why This Set: On All4game's original team, this was a Choice Band Flygon. But I need another check to Kingdra so I switched this to Choice Scarf, able to outspeed +1 Kingdra outside of rain.