READ THIS:
Yes, this actually is a successful monoteam, I did it for fun 3 months ago but I never felt like posting it here,(since it was just for fun and not a competitive team), but ,for some reason, this team he's getting a lot of success! I won more than I lose, and when I lose, I lose 6-5 (most likely because of hax; Stone Egde missing, etc...) or something very close to that. Of all the Monoteams I made this one was the most successful, I don't know why but I'm extremely happy with this! (And surprised too.) =)
Oh yeah, so the type of the team is bug. *This guy is kidding me.*
So heres the team! ;)
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Yes, this actually is a successful monoteam, I did it for fun 3 months ago but I never felt like posting it here,(since it was just for fun and not a competitive team), but ,for some reason, this team he's getting a lot of success! I won more than I lose, and when I lose, I lose 6-5 (most likely because of hax; Stone Egde missing, etc...) or something very close to that. Of all the Monoteams I made this one was the most successful, I don't know why but I'm extremely happy with this! (And surprised too.) =)
Oh yeah, so the type of the team is bug. *This guy is kidding me.*
So heres the team! ;)
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Team At a Glance






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Analysis
Yanmega
- U-turn
Yanmega is an Anti Lead. He's job is to prevent the others leads from using entry hazards that hurt my team a lot. I choose the Tinted lens/Choice Specs set because I find it more useful; it hits harder and can be used as a late game sweeper if it stays alive. Air Slash is for flinch hax, Buz Buzz is the main form of STAB, Ancientpower is for Moltres and U-turn is to scout for counters.
Yanmega

Yanmega @ Choice Specs
Ability: Tinted lens
Evs: 4 Def / 252 Speed / 252 SpA
Nature: Timid
Moveset:
- Air Slash
- Bug Buzz
- AncientpowerAbility: Tinted lens
Evs: 4 Def / 252 Speed / 252 SpA
Nature: Timid
Moveset:
- Air Slash
- Bug Buzz
- U-turn
Yanmega is an Anti Lead. He's job is to prevent the others leads from using entry hazards that hurt my team a lot. I choose the Tinted lens/Choice Specs set because I find it more useful; it hits harder and can be used as a late game sweeper if it stays alive. Air Slash is for flinch hax, Buz Buzz is the main form of STAB, Ancientpower is for Moltres and U-turn is to scout for counters.
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Butterfree
Butterfree @ Focus Sash
Ability: Compoundeyes
Evs: 4 Def / 252 Speed / 252 SpA
Nature: Timid
Moveset:
- Stun Spore
- Sleep powder
- Bug Buzz
- Hidden power (Ground)
Butterfree is extremely useful to me. Eliminating threats with Sleep Powder and Stun Spore already made me won many matches. I normally use Stun Spore more than I use Sleep Powder. I use Stun Spore on fast sweepers, putting them to sleep won't help me much, they will eventually wake up and screw me. I mainly use Sleep Powder on things like Swords Dance Lucario. Bug Buzz is the main form of STAB and Hidden Power Ground is to eliminate Heatran, Magnezone and others steel types. (No, Butterfree is not my solution against them.)
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Scizor
Scizor @ Life Orb
Ability: Technician
Evs: 252 HP / 252 Att / 4 Speed
Nature: Adamant
Moveset:
- Swords Dance
- Bullet Punch
- Superpower
- Quick Attack
Butterfree

Butterfree @ Focus Sash
Ability: Compoundeyes
Evs: 4 Def / 252 Speed / 252 SpA
Nature: Timid
Moveset:
- Stun Spore
- Sleep powder
- Bug Buzz
- Hidden power (Ground)
Butterfree is extremely useful to me. Eliminating threats with Sleep Powder and Stun Spore already made me won many matches. I normally use Stun Spore more than I use Sleep Powder. I use Stun Spore on fast sweepers, putting them to sleep won't help me much, they will eventually wake up and screw me. I mainly use Sleep Powder on things like Swords Dance Lucario. Bug Buzz is the main form of STAB and Hidden Power Ground is to eliminate Heatran, Magnezone and others steel types. (No, Butterfree is not my solution against them.)
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Scizor

Scizor @ Life Orb
Ability: Technician
Evs: 252 HP / 252 Att / 4 Speed
Nature: Adamant
Moveset:
- Swords Dance
- Bullet Punch
- Superpower
- Quick Attack
This is the Standard Swords Dance Scizor. There isn't much to say here... I use bullet punch to revenge kill low HP foes, Swords Dance to boost my attack and Bullet Punch to sweep. =P I use Superpower to get the OHKO on Heatran and to hit other steels. Quick Attack is mainly a filler, I think I could replace it, but it wouldn't make any difference. All my team knows one bug move, so X-Scissor wouldn't make any difference. If I decide to use Roost maybe I'll will "transform" this on a Bulky Scizor...You decide.
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Pinsir
Pinsir @ Choice Scarf
Ability: Mold Breaker
Evs: 252 Att / 4 Def / 252 Speed
Nature: Adamant
Moveset:
- X-Scissor
- Stone Edge
- Earthquake
- Close Combat
Pinsir is sooooooooo underrated. People see it as Heracross's shadow. Pinsir has the same base att and speed of Heracross. Pinsir also has a 100 base defense and two awesome abilitys. But Pinsir lacks the Fighting type that Heracross has. But, it's just stupid that people don't use it because of that. I hate when people seen surprised when they see the stats of Pinsir, like: "ZOMG HWS THT SO STRONGH!" or "HACKER EARTHQUALE DOESN HIT RTOM!!" These kind of person should get a life...
This set is self explanatory. I use Pinsir to outspeed possible threats and KO them. People just don't expect it to be so strong and fast.
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Heracross
Heracross @ Choice Band
Ability: Guts (Maybe I'll change it.)
Evs: 252 Att / 4 Def / 252 Speed
Nature: Jolly
Moveset:
- Close Combat
- Megahorn
- Stone Egde
- Night Slash
Heracross works almost like Pinsir. Its main role is to hit as hard as possible. I don't have much to say here since this set is almost equal to Pinsir's set. Close Combat is a form of STAB to hit steels, Megahorn is the main form of STAB, Stone Edge is to hit Flying-types and Night Slash is to hit Rotom. Heracross is a really good pokemon, if atleast it learned X-Scissor...
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Forretress
Forretress @ Leftovers
Ability: Sturdy --'
Evs: 252 HP / 4 Att / 252 Def
Nature: Bold
Moveset:
-Rapid Spin
- Stealth Rock
-Toxic Spikes
- Payback (Maybe I should replace? Explosion?)
Forretress is the rapid spiner of my team. I only added it to the team yesterday, because the team was getting a lot of success. I had Venomoth in his place, but Forretress is alot more helpful.
One of the main problems of this team is Stealth Rock (or was), Forretress resolves that, he rapid spins to get rid of entry hazards and sets SR and TS. Payback is to take care of ghost-types, but I'm considering explosion in its place. (Or maybe Earthquake.)
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Conclusion
I hope you liked of reading this as much as I liked of writting it. Again, I'm not lieing. This team is very successul, if it wasn't I wouldn't even bother posting it here, so don't say I as just saying that to attract people to my thread.
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HAPPY RATING!
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Pinsir

Pinsir @ Choice Scarf
Ability: Mold Breaker
Evs: 252 Att / 4 Def / 252 Speed
Nature: Adamant
Moveset:
- X-Scissor
- Stone Edge
- Earthquake
- Close Combat
Pinsir is sooooooooo underrated. People see it as Heracross's shadow. Pinsir has the same base att and speed of Heracross. Pinsir also has a 100 base defense and two awesome abilitys. But Pinsir lacks the Fighting type that Heracross has. But, it's just stupid that people don't use it because of that. I hate when people seen surprised when they see the stats of Pinsir, like: "ZOMG HWS THT SO STRONGH!" or "HACKER EARTHQUALE DOESN HIT RTOM!!" These kind of person should get a life...
This set is self explanatory. I use Pinsir to outspeed possible threats and KO them. People just don't expect it to be so strong and fast.
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Heracross

Heracross @ Choice Band
Ability: Guts (Maybe I'll change it.)
Evs: 252 Att / 4 Def / 252 Speed
Nature: Jolly
Moveset:
- Close Combat
- Megahorn
- Stone Egde
- Night Slash
Heracross works almost like Pinsir. Its main role is to hit as hard as possible. I don't have much to say here since this set is almost equal to Pinsir's set. Close Combat is a form of STAB to hit steels, Megahorn is the main form of STAB, Stone Edge is to hit Flying-types and Night Slash is to hit Rotom. Heracross is a really good pokemon, if atleast it learned X-Scissor...
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Forretress

Forretress @ Leftovers
Ability: Sturdy --'
Evs: 252 HP / 4 Att / 252 Def
Nature: Bold
Moveset:
-Rapid Spin
- Stealth Rock
-Toxic Spikes
- Payback (Maybe I should replace? Explosion?)
Forretress is the rapid spiner of my team. I only added it to the team yesterday, because the team was getting a lot of success. I had Venomoth in his place, but Forretress is alot more helpful.
One of the main problems of this team is Stealth Rock (or was), Forretress resolves that, he rapid spins to get rid of entry hazards and sets SR and TS. Payback is to take care of ghost-types, but I'm considering explosion in its place. (Or maybe Earthquake.)
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Conclusion
I hope you liked of reading this as much as I liked of writting it. Again, I'm not lieing. This team is very successul, if it wasn't I wouldn't even bother posting it here, so don't say I as just saying that to attract people to my thread.
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HAPPY RATING!