Hello fellow Smogon and Shoddy Battle users. This is my first RMT ever! Im quite excited as ive been lurking around the forums for a while and been thinking of teams id love to post. I chose my stall team for my first rate as its been quite sucessful over the pat few weeks of play testing.
The Stall Team Intro
So the basic plot of my stall team(and pretty much every other stall team) is to sucessfully rack up residual damage through hazards and weather. Ive had quite great synergy through my main MVP and of course, the rest of my team to support the core. Im open to constructive criticism as im here to improve my team because no team is perfect.
Without further adieu!
The lead
Roserade-Timid@focus sash
EV's-252 speed 252 sp.attack 4 HP
-Sleep powder
-Hidden Power Fire
-Grass Knot
-Toxic Spikes
In my opinion, the best toxic spiker in the game. Roserade is blessed with sleep powder and toxic spikes, which allows easy an efficient set up to aid the rest of my team. With the main set up out of the way, i never want any of my pokemon to be screwed over by taunt user such as aerodactyl. With this in mind, i thought that grass knot i a reliable STAB move and i chose it over leaf storm simply because i dont like stat decreasing moves on pokemon that arent choiced. The last move slot i decided to fill in with HP fire. This was so that i could beat opposing roserade leads, howver, im open to other suggestions as this is primarily a filler move. I chose Timid because speed is a vital stat on leads and in most cases i out run most leads allowing a sleep powder and 1 layer of Tspikes and most of the time i can fire off 2 layers. The EV's are a standard 252 spread maximising speed and sp.attack and the left were chucked in HP.
THE CORE
Hippowdon-Impish@ leftovers
EVs-252 HP 168 Defence 88 sp.defence(straight out of the analysis)
-Earthquake
-Slack Off
-Stealth Rock
-Roar
This is part one of my core of defensive pokemon. Hippowdon is a great tank due to his awsome stat spread, acess to a reliable recovery move, ability to shuffle and acess to the greatest hazards in the game. This set is quite standard and easy to use. Stealth rock is a priority to getting up as its game changing and aids in overall residual damage. Slack off allows me to instantly recover 50% of my health and roar is great for racking residual damage. I chose earthquake as its a great stab and is mostly there so i dont get caught by any taunt users like taunt Gyarados. Id love to give more on the EVs but they arent mine, i guess the analysis would know best.
Skarmory-Impish@ Shed Shell
EVs-252 HP 64 attack 176 defence 16 speed(again from the analysis)
-Brave Bird
-Roost
-spikes
-whirlwind
Part 2 of my core. This begins the last phase of my hazards by setting up spikes. I chose skarm for a few reasons. 1. it can set up spikes. 2. Its great defences. 3. its synergy with sandstream from Hippowdon. Brave Bird is a great STAB and the recoil is simply compensated by Roost which rids me of my Electricity weakness. Spikes is key for my 3 prong hazards approach and whirlwind allows more phasing to rack up damage. Shed Shell is so Magnezone cant kill off Skarm.(still, ive never really faced one just yet) Id love to give more on the EVs but they arent mine, i guess the analysis would know best.
Torterra-Impish@ Leftovers
EVs-252 HP 20 Defence 236 Speed
-Earthquake
-Sustitute
-leech Seed
-Stone Edge
YES! this is the final part of my core. Some call me crazy for carrying this land turtle, only to be completely stalled out by it. This is my SubSeeder and by god i love it! Torterra is one of the few pokemon who recieve leftover recovery in sand and it was this, combined with its 105/85 defences that drew me towards this behemoth. He is my MVP and i love him. Substitute is perhaps the best move in the game and combined with Leech Seed and leftovers, grants me an excellent form of recovery whilt sapping my opponents. Earthquake and Stone Edge gives me the quake edge combo and overall this pokemon was the final piece of my puzzle with my core as sandstorm is a great way to boost residual damage.
The Spin Blocker
Rotom H-Bold@ Leftovers
EVs-252 HP 168 Defence 88 Speed
-Overheat
-Shadowball
-Thunderbolt
-Will-o-Whisp
I didnt want all my hard work to be undone by some lousy Starmie or Forretress, so began my work searching for a spin blocker. Rotom H immediatly lit my lightbulb and i began investigation. I chose the standard bulky set as i mainly wanted to stop spin blockers and hopefully KO them. Overheat is for Forretress. Shadowball is a great STAB move to have. Tbolt allows me to take on starmie and Tentacruel(but who see's that nowadays.) The final move, Will-o-Whisp was an odd choice, i originally had reflect but through play testing, i discovered how mant Tspikes absorbers there were. I then ran Whisp and discovered how usefull it is to cripple pokemon like Gyarados and Tyranitar when my Tspikes were absorbed. The Evs are from the analysis.
The Fat Bitch
Blissey-Bold@ Leftovers
EVs-252 Defence 216 Sp.Defence 40 Sp.Attack
-Wish
-Protect
-Thunder Wave
-Flamethrower
I chose Blissy as my last pokemon as my team was very physically bulky but kinda lacking on the special side. Blissy fills this niche quite nicely. Wish Protect allows great PP stall, Sandstorm and poison damage and recovery. Thunder wave is incase Tspikes is absorbed and helps Torterra's subseeding much easier. Flamethrower was used to get a surprise KO on pokemon like Scizor who get KO'ed on the switch. I used Obi's EV spread so all credits go to him. This pokemon has nice synergy with Skarm bringing the old SkarmBliss combo back to life which i found is still quite usefull in DPPt.
Closing credits
Im wanting to improve my team. If ive learned anything from writing this RMT up, its that i have terrible grammar and i desperatly need help on EVs as im pathetic in that department. I hope you all had as much fun reading this as i had writing this, all advise is welcome and i hope to becoming a great contributor in the forums!!!
The Stall Team Intro
So the basic plot of my stall team(and pretty much every other stall team) is to sucessfully rack up residual damage through hazards and weather. Ive had quite great synergy through my main MVP and of course, the rest of my team to support the core. Im open to constructive criticism as im here to improve my team because no team is perfect.
Without further adieu!
The lead

Roserade-Timid@focus sash
EV's-252 speed 252 sp.attack 4 HP
-Sleep powder
-Hidden Power Fire
-Grass Knot
-Toxic Spikes
In my opinion, the best toxic spiker in the game. Roserade is blessed with sleep powder and toxic spikes, which allows easy an efficient set up to aid the rest of my team. With the main set up out of the way, i never want any of my pokemon to be screwed over by taunt user such as aerodactyl. With this in mind, i thought that grass knot i a reliable STAB move and i chose it over leaf storm simply because i dont like stat decreasing moves on pokemon that arent choiced. The last move slot i decided to fill in with HP fire. This was so that i could beat opposing roserade leads, howver, im open to other suggestions as this is primarily a filler move. I chose Timid because speed is a vital stat on leads and in most cases i out run most leads allowing a sleep powder and 1 layer of Tspikes and most of the time i can fire off 2 layers. The EV's are a standard 252 spread maximising speed and sp.attack and the left were chucked in HP.
THE CORE

Hippowdon-Impish@ leftovers
EVs-252 HP 168 Defence 88 sp.defence(straight out of the analysis)
-Earthquake
-Slack Off
-Stealth Rock
-Roar
This is part one of my core of defensive pokemon. Hippowdon is a great tank due to his awsome stat spread, acess to a reliable recovery move, ability to shuffle and acess to the greatest hazards in the game. This set is quite standard and easy to use. Stealth rock is a priority to getting up as its game changing and aids in overall residual damage. Slack off allows me to instantly recover 50% of my health and roar is great for racking residual damage. I chose earthquake as its a great stab and is mostly there so i dont get caught by any taunt users like taunt Gyarados. Id love to give more on the EVs but they arent mine, i guess the analysis would know best.

Skarmory-Impish@ Shed Shell
EVs-252 HP 64 attack 176 defence 16 speed(again from the analysis)
-Brave Bird
-Roost
-spikes
-whirlwind
Part 2 of my core. This begins the last phase of my hazards by setting up spikes. I chose skarm for a few reasons. 1. it can set up spikes. 2. Its great defences. 3. its synergy with sandstream from Hippowdon. Brave Bird is a great STAB and the recoil is simply compensated by Roost which rids me of my Electricity weakness. Spikes is key for my 3 prong hazards approach and whirlwind allows more phasing to rack up damage. Shed Shell is so Magnezone cant kill off Skarm.(still, ive never really faced one just yet) Id love to give more on the EVs but they arent mine, i guess the analysis would know best.

Torterra-Impish@ Leftovers
EVs-252 HP 20 Defence 236 Speed
-Earthquake
-Sustitute
-leech Seed
-Stone Edge
YES! this is the final part of my core. Some call me crazy for carrying this land turtle, only to be completely stalled out by it. This is my SubSeeder and by god i love it! Torterra is one of the few pokemon who recieve leftover recovery in sand and it was this, combined with its 105/85 defences that drew me towards this behemoth. He is my MVP and i love him. Substitute is perhaps the best move in the game and combined with Leech Seed and leftovers, grants me an excellent form of recovery whilt sapping my opponents. Earthquake and Stone Edge gives me the quake edge combo and overall this pokemon was the final piece of my puzzle with my core as sandstorm is a great way to boost residual damage.
The Spin Blocker

Rotom H-Bold@ Leftovers
EVs-252 HP 168 Defence 88 Speed
-Overheat
-Shadowball
-Thunderbolt
-Will-o-Whisp
I didnt want all my hard work to be undone by some lousy Starmie or Forretress, so began my work searching for a spin blocker. Rotom H immediatly lit my lightbulb and i began investigation. I chose the standard bulky set as i mainly wanted to stop spin blockers and hopefully KO them. Overheat is for Forretress. Shadowball is a great STAB move to have. Tbolt allows me to take on starmie and Tentacruel(but who see's that nowadays.) The final move, Will-o-Whisp was an odd choice, i originally had reflect but through play testing, i discovered how mant Tspikes absorbers there were. I then ran Whisp and discovered how usefull it is to cripple pokemon like Gyarados and Tyranitar when my Tspikes were absorbed. The Evs are from the analysis.
The Fat Bitch

Blissey-Bold@ Leftovers
EVs-252 Defence 216 Sp.Defence 40 Sp.Attack
-Wish
-Protect
-Thunder Wave
-Flamethrower
I chose Blissy as my last pokemon as my team was very physically bulky but kinda lacking on the special side. Blissy fills this niche quite nicely. Wish Protect allows great PP stall, Sandstorm and poison damage and recovery. Thunder wave is incase Tspikes is absorbed and helps Torterra's subseeding much easier. Flamethrower was used to get a surprise KO on pokemon like Scizor who get KO'ed on the switch. I used Obi's EV spread so all credits go to him. This pokemon has nice synergy with Skarm bringing the old SkarmBliss combo back to life which i found is still quite usefull in DPPt.
Closing credits
Im wanting to improve my team. If ive learned anything from writing this RMT up, its that i have terrible grammar and i desperatly need help on EVs as im pathetic in that department. I hope you all had as much fun reading this as i had writing this, all advise is welcome and i hope to becoming a great contributor in the forums!!!