Hello, I'm Crystal. I play on Shoddy under the name MissHawthorne, so some of you may know me from there. I lurk here on these forums quite a lot despite my low post count. This is the team that I've most recently built, and the one I'm using as my 'regular' team. As such, I'd like to have the opinions of a few of you expert Smogonites, incase I've got any major flaws that have slipped under the radar. Ok...
At a glance...
The Team Building Process:
Alakazam is one of the lesser used psychics, but one cannot ignore the allure of those gigantic 135 SpA and 120 Spe stats. I have a nostalgic relationship with ol' Ala, stretching back into the days of RBY. I wouldn't call the set I theorymoned 'original', since it's largely a copy of a Gengar set, but I haven't really seen the idea for it anywhere else (I'll get to that in 'a closer look').
Magnezone compliments Alakazam very well by being one of the most reliable answers to Scizor available. Combine this with the lovely resistances to Ghost, Dark and Bug (with Ala resisting fighting) - among the other 10 or so types it resists -, and we've got a solid Pokemon. The ability to stop the antics of other steels in general (Skarmory, for example) is a nice feature.
With Scizor and friends being effectively taken care of, I can be liberal with the psychics. Starmie is not completely hopeless against Tyranitar either, thanks to the STAB water. Starmie provides rapid spin support, which is always a lovely thing to have unless your team is Flygon/Claydol/Bronzong/Toxicroak. I typically like to include a water type on my team simply because it's such a great type defensively. Starmie helps to protect my team's already apparent weakness to Scarf Heatran, and Infernape to a lesser extent (which Alakazam obviously cannot switch into). Being able to stop a Gyarados from running me through is great as well. Starmie also seems to be my main status-absorber.
Well, I need a lead. Smeargle doesn't have any particular defensive synergy with its teammates considering its Dugtrio-esque (if that) defenses and lack of resistances. However Starmie can deal with Azelf and Aerodactyl leads somewhat well thanks to Rapid Spin, its typing and its good defenses, so I'm not hopeless against the fast suicide leads. My team likes entry hazards on the opponent's field (excuse the obviousness of that statement) and Smeargle is good at providing them.
Starmie? Magnezone? Alakazam? You are Latias weak! Yes I am. Metagross is a lovely way to stop Latias from doing too much damage. I chose it over Scizor for the extra special bulk. Metagross also provides that much needed physical powerhouse that stops Blissey from being too much of a fat whore.
How can you not fit Salamence into your team? Again a Pokemon which is ordinarily in trouble in the face of Scizor can be used to its fullest potential thanks to Magnezone. Starmie's rapid spin also allows me to overlook the stealth rock weakness, and I really should utilise a Pokemon which makes rapid spin relevant... Salamence serves as my main cleaner lategame, and it is very good at just that. It's also my primary revenge killer against faster (373+) threats.
And there we have it!
A closer look...
Name: Leonardo - Smeargle
Item: Focus Sash
EVs: 252 HP / 252 Spe / 6 Def
Nature: Jolly
Trait: Own Tempo
Move1: Spore
Move2: Stealth Rock
Move3: Spikes
Move4: Endeavour
And here is Smeargle. A set which I'm sure you're somewhat familiar with. This bebe throws a Spore at Swampert, Metagross, Bronzong, Machamp (non Lum), Heatran, Mamoswine, Hippowdon, Tyranitar, Forretress and Empoleon leads, outspeeding every one of them but Heatran and Mamoswine (which are outsped if they lack a speed boosting nature). Smeargle then proceeds to set up Stealth Rock, and spikes if it has time. Usually if I can prevent opposing hazards I'll try and save Smeargle and its sash for later on, so it can return in the face of a wall and throw out some more spikes. Endeavour is standard stuff, even if Smeargle is not at 1 HP, walls such as Blissey lose a huge amount (around 350 points minimum) of their HP regardless.
Name: Glimmer - Starmie
Item: Leftovers
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid
Trait: Natural Cure
Move1: Thunderbolt
Move2: Recover
Move3:Rapid Spin
Move4: Surf
Nothing awfully exciting here, the standard Starmie with that convenient anti-Gyarados EV spread. Starmie checks some huge threats like Infernape, Heatran and Gyarados while providing some great support with Rapid Spin. Primary status absorber.
Name: Avada - Alakazam
Item: Expert Belt / Life Orb
EVs: 6 HP / 252 SpA / 252 Spe
Nature: Timid
Trait: Inner Focus
Move1: Hidden Power [Fire]
Move2: Protect
Move3:Focus Blast
Move4: Psychic
"MysticZam", a moveset which I've been successfully using. This guy is basically a carbon copy of the concept of "MysticGar". This thing is Choice Band Scizor-proof. Protect scouts the move - HP Fire to OHKO if it uses U-Turn or Pursuit, switch out (to Magnezone...) if it uses Bullet Punch. 'Why not use Gengar?!', well, I really like the surprise value of this guy. When people see Alakazam they usually think 'SubEncore' or 'Choice'. If they switch their Tyranitar into Psychic, the lack of leftovers recovery with Expert Belt suggests that Alakazam is a specs user, allowing me to fire off a quick Focus Blast to OHKO all but the most specially defensive variants 70% of the time (stupid accuracy...).
Name: Kedavra - Magnezone
Item: Leftovers
EVs: Need help! Right now I'm using 40 HP / 252 SpA / 216 Spe
Nature: Modest
Trait: Magnet Pull
Move1: Hidden Power [Ice]
Move2: Substitute
Move3: Toxic
Move4: Thunderbolt
The second half of that anti-Scizor combination. In the (really quite likely) event that Alakazam scouts a Bullet Punch from Scizor, I switch straight to this guy. In the (also likely) case that Scizor is a Choice Band variant, I've got it trapped and locked into a x4 resisted attack. From here I set up a Sub and KO it with Thunderbolt. The sub is handy, as after Scizor is KOed I get a free move on the next switch in. In the case of bulky ground types such as Gliscor and Swampert, Hidden Power Ice and Toxic can really mess them up, respectively. Toxic is here because the combination of Toxic/STAB Electric (demonstrated by the annoying SubRoost Zapdos) can be quite threatening. I need help on the EV spread for this guy!
Name: Dia - Metagross
Item: Choice Band
EVs: 252 HP / 244 Atk / 8 Def / 8 Spe
Nature: Adamant
Trait: Clear Body
Move1: Pursuit
Move2: Earthquake
Move3: Explosion / ThunderPunch / Bullet Punch
Move4: Meteor Mash
This Metagross is here primarily to help out against those psychics that wall Alakazam, Latias in particular. Pursuit is a must, and not a lot of people expect a non-uber Metagross to be packing pursuit, which increases my chances of catching a Latias switch. I'm not entirely certain on the third slot, but I'm running Explosion right now since it really is a great emergency move against a Cresselia or Suicune with too many calm minds (for example).
Name: Riddle - Salamence
Item: Choice Scarf
EVs: 252 Atk / 80 SpA / 176 Spe
Nature: Naughty
Trait: Intimidate
Move1: Fire Blast
Move2: Earthquake
Move3: Draco Meteor
Move4: Outrage
The lategame cleaner, revenge killer, and much needed ground immunity. Salamence has excellent defensive and offensive synergy with Metagross and Magnezone. This Pokemon picks up the scraps with its fast, 405 attack Outrage easily smashing through a team left with Pokemon of <50% health. Magnezone's ability to remove steels enhances Outrage's cleaning ability even more, as the only Pokemon that resist the move can be trapped and removed before Salamence's appearance. Earthquake and Fire Blast are obviously still required moves for any steels that DO end up in the way, and as such, this Mence is my team's best answer to Lucario. Draco Meteor is a good 'revenge move' that doesn't lock me in, and allows me to defeat the likes of Gliscor and Hippowdon more easily.
So that's the team. It's win/lose ratio is about 2:1 or 3:1 so far. Thanks for rating! (if you do...).
From Crystal.
At a glance...






The Team Building Process:

Alakazam is one of the lesser used psychics, but one cannot ignore the allure of those gigantic 135 SpA and 120 Spe stats. I have a nostalgic relationship with ol' Ala, stretching back into the days of RBY. I wouldn't call the set I theorymoned 'original', since it's largely a copy of a Gengar set, but I haven't really seen the idea for it anywhere else (I'll get to that in 'a closer look').


Magnezone compliments Alakazam very well by being one of the most reliable answers to Scizor available. Combine this with the lovely resistances to Ghost, Dark and Bug (with Ala resisting fighting) - among the other 10 or so types it resists -, and we've got a solid Pokemon. The ability to stop the antics of other steels in general (Skarmory, for example) is a nice feature.



With Scizor and friends being effectively taken care of, I can be liberal with the psychics. Starmie is not completely hopeless against Tyranitar either, thanks to the STAB water. Starmie provides rapid spin support, which is always a lovely thing to have unless your team is Flygon/Claydol/Bronzong/Toxicroak. I typically like to include a water type on my team simply because it's such a great type defensively. Starmie helps to protect my team's already apparent weakness to Scarf Heatran, and Infernape to a lesser extent (which Alakazam obviously cannot switch into). Being able to stop a Gyarados from running me through is great as well. Starmie also seems to be my main status-absorber.




Well, I need a lead. Smeargle doesn't have any particular defensive synergy with its teammates considering its Dugtrio-esque (if that) defenses and lack of resistances. However Starmie can deal with Azelf and Aerodactyl leads somewhat well thanks to Rapid Spin, its typing and its good defenses, so I'm not hopeless against the fast suicide leads. My team likes entry hazards on the opponent's field (excuse the obviousness of that statement) and Smeargle is good at providing them.





Starmie? Magnezone? Alakazam? You are Latias weak! Yes I am. Metagross is a lovely way to stop Latias from doing too much damage. I chose it over Scizor for the extra special bulk. Metagross also provides that much needed physical powerhouse that stops Blissey from being too much of a fat whore.






How can you not fit Salamence into your team? Again a Pokemon which is ordinarily in trouble in the face of Scizor can be used to its fullest potential thanks to Magnezone. Starmie's rapid spin also allows me to overlook the stealth rock weakness, and I really should utilise a Pokemon which makes rapid spin relevant... Salamence serves as my main cleaner lategame, and it is very good at just that. It's also my primary revenge killer against faster (373+) threats.
And there we have it!
A closer look...

Name: Leonardo - Smeargle
Item: Focus Sash
EVs: 252 HP / 252 Spe / 6 Def
Nature: Jolly
Trait: Own Tempo
Move1: Spore
Move2: Stealth Rock
Move3: Spikes
Move4: Endeavour
And here is Smeargle. A set which I'm sure you're somewhat familiar with. This bebe throws a Spore at Swampert, Metagross, Bronzong, Machamp (non Lum), Heatran, Mamoswine, Hippowdon, Tyranitar, Forretress and Empoleon leads, outspeeding every one of them but Heatran and Mamoswine (which are outsped if they lack a speed boosting nature). Smeargle then proceeds to set up Stealth Rock, and spikes if it has time. Usually if I can prevent opposing hazards I'll try and save Smeargle and its sash for later on, so it can return in the face of a wall and throw out some more spikes. Endeavour is standard stuff, even if Smeargle is not at 1 HP, walls such as Blissey lose a huge amount (around 350 points minimum) of their HP regardless.

Name: Glimmer - Starmie
Item: Leftovers
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid
Trait: Natural Cure
Move1: Thunderbolt
Move2: Recover
Move3:Rapid Spin
Move4: Surf
Nothing awfully exciting here, the standard Starmie with that convenient anti-Gyarados EV spread. Starmie checks some huge threats like Infernape, Heatran and Gyarados while providing some great support with Rapid Spin. Primary status absorber.

Name: Avada - Alakazam
Item: Expert Belt / Life Orb
EVs: 6 HP / 252 SpA / 252 Spe
Nature: Timid
Trait: Inner Focus
Move1: Hidden Power [Fire]
Move2: Protect
Move3:Focus Blast
Move4: Psychic
"MysticZam", a moveset which I've been successfully using. This guy is basically a carbon copy of the concept of "MysticGar". This thing is Choice Band Scizor-proof. Protect scouts the move - HP Fire to OHKO if it uses U-Turn or Pursuit, switch out (to Magnezone...) if it uses Bullet Punch. 'Why not use Gengar?!', well, I really like the surprise value of this guy. When people see Alakazam they usually think 'SubEncore' or 'Choice'. If they switch their Tyranitar into Psychic, the lack of leftovers recovery with Expert Belt suggests that Alakazam is a specs user, allowing me to fire off a quick Focus Blast to OHKO all but the most specially defensive variants 70% of the time (stupid accuracy...).

Name: Kedavra - Magnezone
Item: Leftovers
EVs: Need help! Right now I'm using 40 HP / 252 SpA / 216 Spe
Nature: Modest
Trait: Magnet Pull
Move1: Hidden Power [Ice]
Move2: Substitute
Move3: Toxic
Move4: Thunderbolt
The second half of that anti-Scizor combination. In the (really quite likely) event that Alakazam scouts a Bullet Punch from Scizor, I switch straight to this guy. In the (also likely) case that Scizor is a Choice Band variant, I've got it trapped and locked into a x4 resisted attack. From here I set up a Sub and KO it with Thunderbolt. The sub is handy, as after Scizor is KOed I get a free move on the next switch in. In the case of bulky ground types such as Gliscor and Swampert, Hidden Power Ice and Toxic can really mess them up, respectively. Toxic is here because the combination of Toxic/STAB Electric (demonstrated by the annoying SubRoost Zapdos) can be quite threatening. I need help on the EV spread for this guy!

Name: Dia - Metagross
Item: Choice Band
EVs: 252 HP / 244 Atk / 8 Def / 8 Spe
Nature: Adamant
Trait: Clear Body
Move1: Pursuit
Move2: Earthquake
Move3: Explosion / ThunderPunch / Bullet Punch
Move4: Meteor Mash
This Metagross is here primarily to help out against those psychics that wall Alakazam, Latias in particular. Pursuit is a must, and not a lot of people expect a non-uber Metagross to be packing pursuit, which increases my chances of catching a Latias switch. I'm not entirely certain on the third slot, but I'm running Explosion right now since it really is a great emergency move against a Cresselia or Suicune with too many calm minds (for example).

Name: Riddle - Salamence
Item: Choice Scarf
EVs: 252 Atk / 80 SpA / 176 Spe
Nature: Naughty
Trait: Intimidate
Move1: Fire Blast
Move2: Earthquake
Move3: Draco Meteor
Move4: Outrage
The lategame cleaner, revenge killer, and much needed ground immunity. Salamence has excellent defensive and offensive synergy with Metagross and Magnezone. This Pokemon picks up the scraps with its fast, 405 attack Outrage easily smashing through a team left with Pokemon of <50% health. Magnezone's ability to remove steels enhances Outrage's cleaning ability even more, as the only Pokemon that resist the move can be trapped and removed before Salamence's appearance. Earthquake and Fire Blast are obviously still required moves for any steels that DO end up in the way, and as such, this Mence is my team's best answer to Lucario. Draco Meteor is a good 'revenge move' that doesn't lock me in, and allows me to defeat the likes of Gliscor and Hippowdon more easily.
So that's the team. It's win/lose ratio is about 2:1 or 3:1 so far. Thanks for rating! (if you do...).
From Crystal.