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If i stockpile 3 times and baton pass it, will it reset the count?

E.g. i stockpile 3x with drifblim and pass it to smeargle. can it still stockpile?
 
You mean a Pokemon that can lure Salamence? Umm, Registeel makes a great lure, you can cripple with Registeel as well. Just use the Standerd OU tank set-up.
 
What is a good lure for salamence?

CM + 3 Attack Suicune (or even CM/Rest/Surf/Ice beam can work aslong as Mence doesn't come in while you're sleeping) is a nice Salamence lure, since most people are going to expect Crocune. Timid + Max speed is faster than some Mixmence (not 100% sure on this, but Suicune can usually survive anything that Salamence can throw at it other than a +1 outrage) and Suicune easily OHKOs Salamence with Ice Beam.
 
What is a good lure for salamence?

Just like StormKid5 said, Registeel is a good lure. Mixed Ttar also works, but for both of them, you have to worry about Earthquake.

Also if Draco Meteor Jirachi was put on the Smogon server, I guess that's a good surprise for Salamence as well.



I'm sure someone has asked this before, but how long does it take an Oran Berry to ferment into a Rare Candy when put on a Shuckle?
 
Just like StormKid5 said, Registeel is a good lure. Mixed Ttar also works, but for both of them, you have to worry about Earthquake.

Also if Draco Meteor Jirachi was put on the Smogon server, I guess that's a good surprise for Salamence as well.



I'm sure someone has asked this before, but how long does it take an Oran Berry to ferment into a Rare Candy when put on a Shuckle?

Just a note, OU Tank Registeel can take +1 Earthquake, cripple with T-Wave, then go boom or set up the rocks.

Edit: Woot, 100 Posts.
 
Is Blue's name changed to Green in HG/SS? I would also like to know which one of these is the "definitive" name for him, since his name was Blue in the original G/S/C?
 
Is Blue's name changed to Green in HG/SS? I would also like to know which one of these is the "definitive" name for him, since his name was Blue in the original G/S/C?

Green is his Japanese name (like when Red/Blue was released in the U.S., Blue/Green was released in Japan). They'll most likely switch this back in the American version.
 
Does anybody have any recommendations for a more bulky spread for the Sub-DD Kingdra set? Thanks.

Edit: Also, does anybody have the link to the site with the pictures of Pokemon (not Arkeis, the japanese/chinese (can't tell) site)
 
Froslass: Spikes/Ice Beam/Shadow Ball/ Destiny Bond
Milotic: Surf/Toxic/Rest/Sleep Talk
Clefable: Aromatherapy/Wish/Stealth Rock/ Seismic Toss
Nidoqueen: Toxic Spikes/Roar/Super Fang

Nidoqueen is supposed to be my field hazard shuffler and decisive wall breaker... What should her last move be?

Froslass: Spikes/Ice Beam/Shadow Ball/ Destiny Bond
Milotic: Surf/Toxic/Rest/Sleep Talk
Clefable: Aromatherapy/Wish/Stealth Rock/ Seismic Toss
Nidoqueen: Toxic Spikes/Roar/Super Fang/Earthquake

Who should I use for the last two slots, and could this be an efficient stall team? I was thinking of having a Rapid Spinner and some sort of Revenge Killer that would be a last resort...
 
I was OU laddering last night,
and I start a battle,
I send out Empoleon,
He sends out SCIZOR!
A lead!
it use's super power, Hydro Pump doesn't get it within Aqua Jet range,
I have 1%, it use's bullet punch, and 2HKO's my Empoleon.
Two battle's later,
I run into the same lead! (a different user)
and next game, another one!

A new fad?
Or just Random?
 
You mean a Pokemon that can lure Salamence? Umm, Registeel makes a great lure, you can cripple with Registeel as well. Just use the Standerd OU tank set-up.
Registeel is not a good Mence lure because people would be expecting T-Wave, the only situation Mence would switch in is if Regi was in low health and even then there would be something better for the other player to put in.
 
I'm working on an UU (in OU) team but I don't know which Pokemon I should choose to my last slot. What would be a good choice? A wall, sweeper, supporter? What would give good coverage to the team and have synergy with the rest of the team?
(It's purposely there isn't any descriptions. If you want you can see them here http://www.smogon.com/forums/showthread.php?t=58514)

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Spiritomb @ Leftovers
Careful Nature
Ability: Pressure
EVs: 252 HP / 144 Atk / 112 SDef
- Sucker Punch
- Taunt
- Will-o-Wisp
- Pain Split



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Sceptile @ Focus Sash
Jolly Nature
Ability: Overgrow
EVs: 252 Atk / 252 Spd / 6 HP
- Swords Dance
- Leaf Blade
- Dragon Claw/Rock Slide
- Earthquake



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Typhlosion @ Choice Scarf
Modest Nature
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric/Grass]



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Donphan @ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 200 Def / 56 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Stone Edge/Ice Shard/Assurance/Roar


dpmfa272.png

Ludicolo @ Leftovers
Calm Nature
Ability: Rain Dish
EVs: 252 HP / 76 SAtk / 180 SDef
- Leech Seed
- Protect
- Surf
- Ice Beam

 
Not sure if this should've gone in the Shoddy Battle Q&A, but hey.

I recently got to a rank of...1370. I was rising fast, but all of a sudden, I started to lose. I've barely won a game since. It's like I just can't battle now...

If anyone's experienced this sort of situation, could they please post their advice on how to get out/avoid it?
 
Not sure if this should've gone in the Shoddy Battle Q&A, but hey.

I recently got to a rank of...1370. I was rising fast, but all of a sudden, I started to lose. I've barely won a game since. It's like I just can't battle now...

If anyone's experienced this sort of situation, could they please post their advice on how to get out/avoid it?

I believe that the matchmaking system on Shoddy pairs you with people of a simular rank. Meaning that before you were facing more mediocre players, and now you are starting to hit more pros with your higher rank.

That or you are just having a bad streak, and those happen.

Nothing you can do about it except change your team around to beat whatever you are losing to.
 
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@Soul Dew

114HP/204SpA/192Spe
Timid nature
~Wish
~Recover? Reflect? Ice Beam?
~Dragon Pulse? Draco Meteor?
~Thunder

(From the analysis, just wondring about some options)
 
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@Soul Dew

114HP/204SpA/192Spe
Timid nature
~Wish
~Recover? Reflect? Ice Beam?
~Dragon Pulse? Draco Meteor?
~Thunder

(From the analysis, just wondring about some options)

I'd go with the above. It's not going to be staying in long if it's passing Wish, so the 'hit and run' style of Draco Meteor suits it perfectly. And Reflect is probably the better choice - both of Latias' defenses are high with it up, so Wishpassing is easier, and does it really need two healing moves?
 
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