Su(u)per!- A Shot at UU

After trying out OU for a while, I have decided to try out UU. UU is much more fun that OU, in my opinion, because you get to see a wider variety of Pokemon. In OU, practically all you see is the top 20 most used Pokemon. However, this is not the case in UU. So, here is my new balanced UU team, which happens to have a pretty good record so far.

At a Glance:
dpmfa344.png
dpmfa452.png
dpffa241.png
dpmfa426.png
dpmfa297.png
467.png


In Depth:

The Psychic Doll
claydol.png

Claydol@Light Clay *Voodoo*
Ability: Levitate
EVs:252 HP, 80 Defense, 176 Sp. Defense
Nature: Careful
-Stealth Rock
-Reflect
-Light Screen
-Explosion

Description:
This is probably the least-used version of Claydol, and I like it that way, because it provides a nice surprise factor. Very few leads can OHKO, or even 2HKO Claydol, especially once it gets its screens up. Stealth Rock is very useful, and getting it up early in the game is a plus. Light Clay is to increase the duration of the screens and Explosion to go out with a bang.

A psychic doll is reminiscent of voodoo dolls, which are magical.

Pros:
-Adds nice surprise factor
-Very durable
-Gets support done early
-Can KO a Pokemon instantly w/ Explosion, or at least with low health.

Cons:
-Very susceptible to Taunt, as Explosion is the only attacking move.



The Defensive Scorpion
drapion.png

Drapion@Leftovers *NoCrits*
Ability: Battle Armor
EVs:252 HP, 12 Attack, 244 Sp. Defense
Nature: Careful
-Crunch
-Whirlwind
-Sleep Talk
-Rest

Description:
Drapion is cool, and it plays cool, too. Even though its Sp. Defense is the lower of its two defenses, it has some useful resistances that allow it to become a special wall. Crunch is an attacking move for STAB, Whirlwind for phazing, and Rest+Sleep Talk to increase its durability. Crunch still does decent damage even without much Attack investment to offensive Pokemon that don't invest in bulk. Its Defense is still okay, so, overall, this works pretty well, although it probably the weakest link on this team. It is a special wall because Miltank already fills physical wall, and Hariyama serves as a mixed wall.

Battle Armor prevents critical hits, hence, NoCrits.

Pros:
-good phazer
-very durable
-useful resistances
-critical hits are impossible

Cons:
-weak to the most common move: Earthquake
-probably the weakest link on this team
-also pretty susceptible to Taunt



The Cow...
miltank.png

Miltank@Leftovers *Moo*
Ability: Scrappy
EVs: 252 HP, 136 Defense, 120 Sp. Defense
Nature: Impish
-Body Slam
-Curse
-Heal Bell
-Milk Drink

Description:
I seriously have absolutely NO idea why this isn't used more. In fact, the only bad part I can see is the weakness to Fighting, making Close Combat pretty dangerous. Anyway, it isn't used that much, making it pretty good, considering not many people expect it. The idea with Miltank is to Curse up, healing when necessary with Milk Drink and Heal Bell, and Body Slam away. After enough Curses, this thing is almost unstoppable. I have even swept whole teams with this thing! Probably the most major threats to this are Rhyperior w/ Swords Dance, the Hitmons w/ Close Combat, and Gallade. All three can be played around. The EVs are for coverage on both physical and special, and Scrappy is more important that Thick Fat because it needs to hit Ghosts with Body Slam. The 30% paralysis rate doesn't hurt, either.

Cows moo. So Miltank is Moo.

Pros:
-very powerful once enough Curses are in
-provides invaluable support with Heal Bell
-Physical attacks do close to nil with enough Curses

Cons:
-a little susceptible to Taunt
-vulnerable to Roar & Whirlwind



The Ghostly Ballon
drifblim.png

Drifblim@Petaya Berry *Umm..nickname suggestions are appreciated!*
Ability: Unburden
IVs: 30 HP
EVs:144 Defense, 252 Sp. Attack, 60 Sp. Defense, 52 Speed
Nature:Modest
-Calm Mind
-Substitute
-Thunderbolt
-Shadow Ball

Description:
This balloon has some serious sweeping potential. The plan is to just Substitute and Calm Mind, and when health gets below 25%, Unburden and Petaya Berry kick in, giving another Sp. Attack boost and a Speed boost of x2. That's nothing to laugh about. Also, with absolutely NO HP investment, the HP still hits 440. That's amazing, if you ask me. 30 IV is HP makes Unburden kick in sooner, leaving Drifblim with 110 HP left rather than less.

I don't have a nickname yet...

Pros
-amazing HP
-if played right, sweeps amazingly

Cons:
-vulnerable to priority attacks
-needs setting up to execute
-weak to Stealth Rock



The Fat Wrestler
hariyama.png

Hariyama@Leftovers *Sumo*
Ability: Thick Fat
EVs:112 HP, 140 Defense, 252 Sp. Defense, 4 Speed
Nature: Careful
-Bulk Up
-Force Palm
-Rest
-Payback

Description:
This serves to wall both physical and special attacks, and works quite well, too. Maxing out Sp. Defense and giving it Thick Fat serve for the special, and 140 Defense EVs plus Bulk Up serve for the physical walling. Rest greatly increases Hariyama's longevity, Force Palm for STAB and 30% paralysis rate, and Payback for Ghosts, Psychics and the like. There's not much to say here, since this is pretty straightforward.

Hariyama is obviously a sumo wrestler, so it's named Sumo.

Pros:
-very good wall on both physical and special
-457 HP+Rest makes it a big pain to take down

Cons:
-needs setting up to work, so phazing will work against it




The Fiery Revenge Duck
magmortar.png

Magmortar@Choice Scarf *Blaster*
Ability: Flame Body
EVs: 252 Sp. Attack, 4 Sp. Defense, 252 Speed
Nature:Modest
-Fire Blast
-Focus Blast
-Thunderbolt
-Overheat

Description:
This Magmortar functions very well as a revenge killer. Max Speed and Choice Scarf makes sure it outspeeds virtually everything in UU that isn't Choice Scarfed. It is, for some reason, in the NU tier, even though its stats are pretty good. That means not many expect it, much less expect it to be Choice Scarfed. The first three moves make very good super-effective coverage. Overheat is a sort of hit-and-run move because of the Sp. Attack drop, which Magmortar won't like if it's staying in. So, there you have it. A fire-breathing duck that is a revenge killer. Mmm-hmm. What else would it be? :)

Its arms are freaking cannons. It has two "blast" moves. Blaster fits quite nicely.

Pros:
-very good revenge killer
-good surprise factor

Cons:
-weak to SR
-Choiced, so if the opponent switches to something resistant to my locked move, I have to switch out.



So, there you have it. My new UU team. Rate away!

Final Glance:
dpmba344.png
dpmba452.png
dpfba241.png
dpmba426.png
dpmba297.png
dpmba467.png

 
Okay your lead is MASS SET UP BAIT for Froslass, you have no spinner while having 2 pokemon weak to SR. That is a major problem that i can see straight away.

None of your pokemon can switch into a Raikou barring Claydol which will be exploded or taken care of my Froslass anyway and that could be a major problem.

May i suggest taking Claydol out of the lead position and putting in a pokemon that can actually handle Froslass appropriately. Maybe even switching your Drapion to a lead Toxic Spiker could help with the situation if you don't want to change pokemon. It can beat Froslass with Crunch, set up Toxic Spikes on the Destiny Bond and simply Whirlwind it away for some sorry pokemon to take poison damage or take a Taunt, and Crunch Froslass into oblivion.

Here's the set:

Drapion (M) @ Black Sludge/Lum Berry/Leftovers
Ability: Battle Armor
EVs: 252 HP/56 Atk/200 SDef or 252 HP/200 Attack/56 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Whirlwind/Earthquake
- Toxic Spikes
- Taunt/Pursuit

Comments: Black Sludge cripples unsuspecting Trick leads, Toxic Spikes and Whirlwind goes without saying while Taunt and Pursuit is up to you. Taunt stops Rocks on slower leads while Pursuit gives you something to ensure Froslass is a dead flying popsicle.


Claydol is fine but you may want to sacrifice a Screen for Rapid Spin but i doubt you'd need it if Drapion is running taunt as many SR leads in UU are slow. Claydol should do fine.

The other pokemon are fine, 3 set up sweepers with Light Screen and Reflect up by Claydol and a Scarfer.
 
Okay your lead is MASS SET UP BAIT for Froslass, you have no spinner while having 2 pokemon weak to SR. That is a major problem that i can see straight away.

None of your pokemon can switch into a Raikou barring Claydol which will be exploded or taken care of my Froslass anyway and that could be a major problem.

May i suggest taking Claydol out of the lead position and putting in a pokemon that can actually handle Froslass appropriately. Maybe even switching your Drapion to a lead Toxic Spiker could help with the situation if you don't want to change pokemon. It can beat Froslass with Crunch, set up Toxic Spikes on the Destiny Bond and simply Whirlwind it away for some sorry pokemon to take poison damage or take a Taunt, and Crunch Froslass into oblivion.

Here's the set:

Drapion (M) @ Black Sludge/Lum Berry
Ability: Battle Armor
EVs: 252 HP/56 Atk/200 SDef or 252 HP/200 Attack/56 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Whirlwind
- Toxic Spikes
- Taunt/Pursuit

Comments: Black Sludge cripples unsuspecting Trick leads, Toxic Spikes and Whirlwind goes without saying while Taunt and Pursuit is up to you. Taunt stops Rocks on slower leads while Pursuit gives you something to ensure Froslass is a dead flying popsicle.


Claydol is fine but you may want to sacrifice a Screen for Rapid Spin but i doubt you'd need it if Drapion is running taunt as many SR leads in UU are slow. Claydol should do fine.

The other pokemon are fine, 3 set up sweepers with Light Screen and Reflect up by Claydol and a Scarfer.

That is a GREAT idea. This will definitely go into testing. Thanks a lot!
 
I wouldn't recommend Black Sludge. Trick users actually like Black Sludge; it gives them a new weapon to use once they've Tricked their Scarf/Specs/Band away.

I'm not sure about Lum Berry, either; what leads induce status now that Roserade is gone? Not Ambipom, not Froslass, not Uxie, not Spiritomb, not Alakazam, not Moltres, not Arcanine, not Donphan, not Cloyster, not Lopunny... The only lead that might induce status is Electrode with Thunder, and that's only a 30% chance.

Just put Leftovers on Drapion.
 
I wouldn't recommend Black Sludge. Trick users actually like Black Sludge; it gives them a new weapon to use once they've Tricked their Scarf/Specs/Band away.

I'm not sure about Lum Berry, either; what leads induce status now that Roserade is gone? Not Ambipom, not Froslass, not Uxie, not Spiritomb, not Alakazam, not Moltres, not Arcanine, not Donphan, not Cloyster, not Lopunny... The only lead that might induce status is Electrode with Thunder, and that's only a 30% chance.

Just put Leftovers on Drapion.

Ookay, I'll try that, too.
 
Some more rates, please? Come on, it's not that bad.

Drapion as the lead isn't working out too well, since Toxic Spikes are too easily removed by Venusaur, which seems to be very common. I need to try something else out.
 
Psychic is a poor choice on the duck, as it is just honchy pursuit bait, which I'm pretty sure OHKO's magmortar after SR. You could always use overheat, as HP ice has very little use in UU because of altaria's rarity and fire blast's hitting of grass types, so you can have a consistent sweeping move as well as a hit and run move.

Best nickname for drifblim=Al Roker. Also I would recommend a different EV spread. The one I used was a timid nature with 225 speed, putting it just above base 100 neutral scarfers. Because of timid, you put a ton of EV's into defense, which helps it set up against walls.
 
Psychic is a poor choice on the duck, as it is just honchy pursuit bait, which I'm pretty sure OHKO's magmortar after SR. You could always use overheat, as HP ice has very little use in UU because of altaria's rarity and fire blast's hitting of grass types, so you can have a consistent sweeping move as well as a hit and run move.

Best nickname for drifblim=Al Roker. Also I would recommend a different EV spread. The one I used was a timid nature with 225 speed, putting it just above base 100 neutral scarfers. Because of timid, you put a ton of EV's into defense, which helps it set up against walls.

You're right, Psychic is pretty poor in battle, I rarely even use it. Your reasoning for Overheat seems good, I'll change it to that.

I don't get Al Roker...Drifblim isn't a weather balloon. I also need the full EV spread you're suggesting. I guess you mistyped and put 225 instead of 252, but just to make sure, give the full spread.

I'm still testing out leads, haven't found a good one yet. Also testing Omastar over Drapion, not in lead.
 
I'm not a rater, but I can tell that Miltank isn't serving the purpose you want it to on this team.
I've been around the UU scene for a while, so heres my suggestion;

Switch Miltank and Claydol in your team.
Meaning, have Miltank as your lead and Claydol as a spinner.

Try this set out for Miltank as a lead;
Miltank @ Leftovers
Impish
Thick Fat/Scrappy
252 HP/224 DEF/32 SPE
Stealth Rock
Body Slam
Heal Bell
Milk Drink

Works wonders as a lead in UU, and serves as a cleric for your team-as two of your sweepers are poisoned by toxic spikes. Its bulky enough to take many hits, and later in the game can serve as a physical wall of sorts. Thick Fat is recommended as it can serve its duties of walling better. Body Slam is for the 30% chance of paralysis, of course. Due to the weakness to fighting, having Claydol on your team is a plus.

Try this set;
Claydol @ Leftovers
Bold
252 HP/144 DEF/114 SPATT
Stealth Rock
Rapid Spin
Earth Power
Psychic/Toxic

Great synergy with Miltank, and can serve as a very good spinner. Psychic is a better option, as it'll be Miltank's reliable backup for Hitmontop, but outside of that the coverage is pretty low.

Other than that, nice team ;D

And...Magmortar was a duck? @.@
 
I'm not a rater, but I can tell that Miltank isn't serving the purpose you want it to on this team.
I've been around the UU scene for a while, so heres my suggestion;

Switch Miltank and Claydol in your team.
Meaning, have Miltank as your lead and Claydol as a spinner.

Try this set out for Miltank as a lead;
Miltank @ Leftovers
Impish
Thick Fat/Scrappy
252 HP/224 DEF/32 SPE
Stealth Rock
Body Slam
Heal Bell
Milk Drink

Works wonders as a lead in UU, and serves as a cleric for your team-as two of your sweepers are poisoned by toxic spikes. Its bulky enough to take many hits, and later in the game can serve as a physical wall of sorts. Thick Fat is recommended as it can serve its duties of walling better. Body Slam is for the 30% chance of paralysis, of course. Due to the weakness to fighting, having Claydol on your team is a plus.

Try this set;
Claydol @ Leftovers
Bold
252 HP/144 DEF/114 SPATT
Stealth Rock
Rapid Spin
Earth Power
Psychic/Toxic

Great synergy with Miltank, and can serve as a very good spinner. Psychic is a better option, as it'll be Miltank's reliable backup for Hitmontop, but outside of that the coverage is pretty low.

Other than that, nice team ;D

And...Magmortar was a duck? @.@

Why would I have Stealth Rock on both Miltank AND Claydol? I think Curse would be a better option on Miltank, as it boosts its Attack and Defense way high. Because of that, the 32 Speed EVs are not needed, and I can split them between Defense and Sp. Defense, as Sp. Defense is usually the way to KO Miltank. Since Body Slam is the only attacking move, the Ghosts that love to switch in (Mismagius, etc.) are KOed because of Scrappy. I can see this as a lead, but I don't see why I have to change the moves and EVs. Weird, I never thought to use it as a lead...I'll try it in lead position.

I always knew Claydol was a good rapid spinner, but I never got to try him out. Since now it isn't a lead, it can function better as a rapid spinner. That's a great suggestion.

And, yes, Magmortar is a duck.
 
Back
Top