I've gotten pretty good results with this team, and being bored of it, I would like to see critique.
My inspiration for this team is taking induced hits, and hitting back. Hence, infernape leads to vaporeon (water) or Gengar/Gyarados (Ground), Vaporeon leads to electivire (electric), which then lead to either gyarados or gengar (ground). Gyarados leads to Electivire (electric), and Gengar leads to snorlax (ghost), whcih leads to gengar (fighting).
From this leading, my Vappy gets healed, my gyarados probably gets a DD, electvire gets a speed boost, and gengar hits hard on whatever switches in.
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Hasty nature (+Spd, -Def)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
My favorite lead, I pretty much can use it against all other leads. Only problem is with Metagross, which I fake out then stealth rock, abandoning ship, as their earthquake/bullet punch would wrech havoc. Sash and Blaze can beat faster leads and attack whatever they switch in, other than dragons and gyarados, which I switch in Vappy.
Fake out all leads but ghosts, to break sashes. Then, you SR if you're faster, and attack if you're slower. Blaze starts if they attack you, hence giving you a brutal fire blast on a relatively fast pokemon. If their stealth rocking lead dies without having rocks up, I usually try to keep Nape alive at 1%, giving another sweeping opportunity/breaking SkarmBliss.
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Vaporeon (F) @ Expert Belt
Ability: Water Absorb
EVs: 188 Def/68 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Signal Beam
This Vaporeon is can take anything short of an outrage, and kill what it switches in on. Single DD Gyarados (DD on the switch) can't OHKO, meaning my HP electric will kill them. If they switch to something that's electric, I switch to electivire.
Surf is for swampart and STAB, Ice beam for dragons (incl latias), HP Elec is for opposing waters (esp Gyarados), and Signal beam is for grass pokes, especially celebi.
Having four attacks surprises people, as I've had vappy taunted on many occations.
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Gengar (M) @ Expert Belt
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Energy Ball
My Fighting/ground attack absorber. Has a tendancy to kill Swamperts with Energy Ball who switch in on my Electivire/fighting types with shadow ball trying to kill snorlax. Thunderbolt is for waters that got past my vappy, and S-Ball is for slower ghosts/STAB attack.
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Crunch
- Fire Punch
I use this to take the shadow balls that rotoms send out, and crunch in return. As well, it kills heatran beautifully, as it absorbs the fire attack and hits back with an earthquake.
Body Slam over Return for the chance of Paral, as I've had many times a faceoff with blissey/something to set up, just to paral them. Fire punch is for the scizors who think they can SD on Snorlax. With the SDef, I can also take a magnezone/jolteon's t-bolt and quake it back.
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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
My sweeper. Single DD will beat most threats, and threats to it seem to be covered well by the rest of my team. Waterfall for STAB, Ice Fang for dragons (who tend to be slower after a DD), and Quake for electric types after a DD or two. I can switch it in on a multitude of choiced attacks (BP, EQ, etc...) and set up.
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Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Fire Punch
- Ice Punch
- Cross Chop
My quad hitter, TP is for STAB/Gyarados, Fire for scizors/forretress, ice for dragons, and cross chop for blisseys, heatran, and lucarios. I usually switch it in on Gyarados or Vappy, taking a electric attack.
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Threat list (taken from http://www.smogon.com/forums/showpos...14&postcount=2)
Defensive Threats:
Blissey – Infernape CC or Electivire CC, gyarados is all else fails.
Celebi – Signal Beam from vappy. Or fire punch from lax or vire.
Cresselia – Shadow ball, crunch.
Dusknoir- Shadow ball, crunch again.
Forretress – See celebi.
Gliscor – Ice punch, ice beam, ice fang.
Gyarados - thunder punch, hp elec, thunderbolt.
Hippowdon – Annoying one, I usually fire blast if it's a lead. Or else, Vappy's surf/Gyarados waterfall/gengar e-ball should do the job.
Rotom-A – See noir. Unless if they t-bolt, which means I switch in my electvire, THEN snorlax to crunch them.
Skarmory – See forretress. Unless if it's against my snorlax, which means I guess their roost to EQ.
Snorlax – see blissey
Suicune – Crocune can't do crap against my vappy, so I can either PP it out.
Swampert – E-ball from gengar.
Tyranitar – CC/CC, or if I'm lucky, F-blast.
Vaporeon – Say hi to my vire.
Zapdos – See gliscor. Unless it switches in on my gyarados, which means i vire.
Offensive Threats:
Azelf – If it's a lead, fake out/fire blast usually kills it. Or else, i put in snorlax and crunch, or vappy and signal beam.
Breloom – This is a pain to me. Let it spore lax, switch in nape to blast, unless they sub, which means i blast until I die (with their sub gone), and vire to fire punch.
Empoleon- HP elec from Vappy. What do you mean you can't attack me?
Gengar – I've been pretty lucky with the speedties, or else I snorlax and crunch if it's faster (scarf/unlucky)
Gyarados – Vappy say baibai.
Heatran – Vappy surf/gyara quake.
Infernape – vappy. Grass knot doesn't do nearly enough.
/
Jolteon/Raikou – Yay Vire! Unless they specs shadowball after, which means they meet my snorlax and quake.
Latias – see gliscor/see dusknoir.
Kingdra – If they are using waterfall, I use vappy. if they outrage, they'll kill one, and i use nape to hopefully fake out the last turn.
Lucario – Gengar's F-blast, Vire/nape's CC.
Machamp – I usually weaken it with whatever it switches in on, and finish with a gengar's shadowball.
Magnezone – Quake on 2 of my pokes, fire on 3, fighting on 3. It will die.
Mamoswine – Blast the leads, surf the others.
Metagross – Fire blast. I hate occa berries, but I'll just surf those.
Salamence - Gyarados is a safe bet if they haven't DDed.
Scizor – See Bronzong.
Starmie – Switch to Vappy, then to Vire if it's not choiced.
Tyranitar – See above.
Weavile – Usually can't kill my CCers or I use lax to fire punch.
Zapdos – Vire/Ice Punch.
Thanks in advance for advice.
My inspiration for this team is taking induced hits, and hitting back. Hence, infernape leads to vaporeon (water) or Gengar/Gyarados (Ground), Vaporeon leads to electivire (electric), which then lead to either gyarados or gengar (ground). Gyarados leads to Electivire (electric), and Gengar leads to snorlax (ghost), whcih leads to gengar (fighting).
From this leading, my Vappy gets healed, my gyarados probably gets a DD, electvire gets a speed boost, and gengar hits hard on whatever switches in.
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Hasty nature (+Spd, -Def)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
My favorite lead, I pretty much can use it against all other leads. Only problem is with Metagross, which I fake out then stealth rock, abandoning ship, as their earthquake/bullet punch would wrech havoc. Sash and Blaze can beat faster leads and attack whatever they switch in, other than dragons and gyarados, which I switch in Vappy.
Fake out all leads but ghosts, to break sashes. Then, you SR if you're faster, and attack if you're slower. Blaze starts if they attack you, hence giving you a brutal fire blast on a relatively fast pokemon. If their stealth rocking lead dies without having rocks up, I usually try to keep Nape alive at 1%, giving another sweeping opportunity/breaking SkarmBliss.
---
Vaporeon (F) @ Expert Belt
Ability: Water Absorb
EVs: 188 Def/68 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Signal Beam
This Vaporeon is can take anything short of an outrage, and kill what it switches in on. Single DD Gyarados (DD on the switch) can't OHKO, meaning my HP electric will kill them. If they switch to something that's electric, I switch to electivire.
Surf is for swampart and STAB, Ice beam for dragons (incl latias), HP Elec is for opposing waters (esp Gyarados), and Signal beam is for grass pokes, especially celebi.
Having four attacks surprises people, as I've had vappy taunted on many occations.
---
Gengar (M) @ Expert Belt
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Energy Ball
My Fighting/ground attack absorber. Has a tendancy to kill Swamperts with Energy Ball who switch in on my Electivire/fighting types with shadow ball trying to kill snorlax. Thunderbolt is for waters that got past my vappy, and S-Ball is for slower ghosts/STAB attack.
---
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Crunch
- Fire Punch
I use this to take the shadow balls that rotoms send out, and crunch in return. As well, it kills heatran beautifully, as it absorbs the fire attack and hits back with an earthquake.
Body Slam over Return for the chance of Paral, as I've had many times a faceoff with blissey/something to set up, just to paral them. Fire punch is for the scizors who think they can SD on Snorlax. With the SDef, I can also take a magnezone/jolteon's t-bolt and quake it back.
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
My sweeper. Single DD will beat most threats, and threats to it seem to be covered well by the rest of my team. Waterfall for STAB, Ice Fang for dragons (who tend to be slower after a DD), and Quake for electric types after a DD or two. I can switch it in on a multitude of choiced attacks (BP, EQ, etc...) and set up.
---
Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Fire Punch
- Ice Punch
- Cross Chop
My quad hitter, TP is for STAB/Gyarados, Fire for scizors/forretress, ice for dragons, and cross chop for blisseys, heatran, and lucarios. I usually switch it in on Gyarados or Vappy, taking a electric attack.
---
Threat list (taken from http://www.smogon.com/forums/showpos...14&postcount=2)
Defensive Threats:
















Offensive Threats:






















Thanks in advance for advice.