Is me, Patriot Joshua. Sucks nobody else on Shoddy is really a fan, you people should give it a try some time! So here it is, the first team based on Mega Man 2.
Despite the fact that this team is Mono-Steel and based on Mega Man 2 Robot Masters, I refused to cheat and use "Metal Man". Considering that Stealth-Rock is the most common move in the game and most of the big offensive threats in the game attack on the physical spectrum, I feel this team has competitive merit.
Edit: I've added Dummy Descriptions for people who enjoy to read the painfully obvious / regurgatate Strategydex description paraphrased / don't know what a move does. If you don't know what any of these moves do, please do not post here.
At a glance:
In the year 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.
Heat Man (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Stealth Rock
- Roar
Quick Read: He's a fairly sturdy lead and beats out the 2 most common leads, Azelf and Metagross. I favor teams with phazing and Heatran's sturdiness made him a good candidate for Roar.
Dummy Description: Fire Blast allows me to combat incoming steel-types. This includes common leads such as Metagross and Fire-Proof Bronzong, which could otherwise take advantage of my Fire moveless lead and establish Stealth Rock on my field of play. Fire Blast also receives STAB bonus and becomes empowered by Flash Fire, making for a devastating "bread-and-butter" attack. Earth+Fire offers alright coverage, though I will get walled by the likes of Gyarados and Salamence. Good thing I have switch-ins to these. Stealth Rock offers residual damage that gives Roar and Whirlwind extra "umph" and allow my Scizor and Metagross to kill off key targets. Shuca Berry allows Heatran to survive Earthquake. Roar allows me to phaze targets. OK.
A robot created from Fire Man. His body can reach temperatures of up to 12000 degrees Celsius.
Good point: Living
Bad point: Burned out
Like: Barbecue
Dislike: Ice cream
Flash Man (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Zen Headbutt
- Ice Punch
- Thunderpunch
Quick Read: Based on my second favorite MM2 Robot Master (I'm pretty caring, just as bald, but I'm no misery gut), Jirachi too has the ability to "stop time" if you get my drift.
Jirachi's bulk isn't given enough attention (100/100/100) It can come in often, take wallop, and win out against lot of tricky things it really shouldn't be able to, thanks to the time freezing capabilities of Iron Head / Zen Headbutt. Yup, 100 base defense, special defense, and HP make it pretty bulky, coupled with above average offense (100 attack, 100 special attack) with good defensive typing. More people should use Jirachi!
I chose Ice Punch to take care of Salamence, Gliscor, and Flygon who would otherwise give this team a lot of problems. Zen Headbutt stops Infernape from running through this team. TPunch takes care of Gyarados. Iron Head is a general STAB move and deals good damage.
Dummy Description: Jirachi has considerable bulk and supports the team via somping on Salamence and Gyarados during their sweep attempt. Common pokemon that switch into Jirachi are things like Heatran, which Scizor can easily finish off late game if it's paralyzed. I chose Ice Punch to take care of Salamence, Gliscor, and Flygon who would otherwise give this team a lot of problems. Zen Headbutt stops Infernape from running through this team. TPunch takes care of Gyarados. Iron Head is a general STAB move and deals good damage. More people should use Jirachi!
He can stop time for a short period. He sometimes makes bad use of his power for fun.
"Stop in the name of love!"
Good point: Caring boss
Bad point: Miseryguts
Like: Camera
Dislike: Commercial for wig
Bubble Man (Empoleon) (M) @ Shuca Berry
Ability: Torrent
EVs: 12 HP/232 Spd/252 SAtk/12 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Agility
Quick Read: This set is built to setup on Salamence or Gyarados in the process of revenge killing them, surviving and popping of Agility in the face of their Earthquake.
Dummy Description: Empoleon's Water/Steel typing allows it to switch in often thanks to it's many resistances. Surf gives it a basic STAB move to hit rock-type, ground-type, and fire-type for super-effective damage. Ice beam allows it to hit flying-type, dragon-type, and ground-type for super-effective damage. Hdden Power [Electric] is primarily for Gyarados. Agility allows it to outspeed stuff that would otherwise OHKO it with EQ or Close Combat, such as Gyarados, unboosted Salamence, and Infernape.
The first humanoid robot in the universe created for underwater battles.
"The sea will swallow you!!"
Good point: Bubbly personality
Bad point: Lavish spender
Like: Hot spring
Dislike: Oil slick
Air Man (Skarmory) (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Brave Bird
- Roost
- Spikes
- Taunt
Quick Read: Spikes play a central role to my strategy behind this team. They allow Scizor and Metagross to net some key kills that would otherwise screw them over. I gave Skarmory Taunt so as to not llow Skarmory become setup bait for other spikers. I went full Special Defense because Skarmory's Defense is already high enough. Considering giving it Shed Shell, as the Poke gets revenge killed by Magnezone.
Dummy Description:Spikes play a central role to my strategy behind this team. They allow Scizor and Metagross to net some key kills that would otherwise screw them over. I gave Skarmory Taunt so as to not llow Skarmory become setup bait for other spikers. I went full Special Defense because Skarmory's Defense is already high enough. Leftovers provide recovery. I am, however, considering giving it Shed Shell, as the second Poke gets revenge killed by Magnezone. Shed Shell will allow me to switch out of Magnezone.
With the huge propeller installed in his body, it can create powerful gusts of wind.
"What wind blows you here?"
Good point: Putting on airs
Bad point: Windy talk
Like: Surfing
Dislike: Fall of the leaf
Clash Man (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Brick Break
- Swords Dance
Quick Read: Based on my favorite MM2 Robot Master, I'm pretty forthright if you don't know me, this one time I put my boxer-briefs on backward and felt fairly awkward, I like breaking stuff, and I hate radical liberals. Scarlet and Gold are my 2 favorite colors. Many people still aren't prepared for SD Scizor. With Spike and Stealth Rock support, it's not completely uncommon for Scizor to rip through entire teams early on.
Dummy Description: The goal behind this build is to bring it in on something it scares away and Sword Dance on the switch. Most people will expect this to be CB Scizor. A lot of CB Scizor counters, such as Scarf-less Magnezone are killed by SD Scizor. Bug Bite is a powerful STAB attack that hits dark, grass, and psychic Pokemon for SE damage. Bullet punch also provides a powerful STAB attack, but with priority. Brick Break takes care of Tyranitar, Magnezone, and makes them think twice about bringing in Lucario. The residual damage from SR and Spikes aid this poke in it's sweep attempt.
A drill-type bomb called the Crash Bomber is his weapon. His body is protected with a thick armor.
"I am the Destroyer!"
Good point: Forthright
Bad point: Awkwardness
Like: Crushing buildings
Dislike: Recycle
Quick Man (Metagross) @ Shuca Berry
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Thunderpunch
- Agility
Quick Read: I think AgiliGross and SDScizor make a cool team even though Metagross is ugly. Thunderpunch takes care of Scizor's Gyarados weakness, Earthquake takes care of Infernape. I'm considering Ice Punch though, as Zapdos still poses a problem for both sometimes.
Dummy Description: The goal behind this build is to bring it in on something it scares away and Agility on the switch. Meteor Mash is a powerful STAB attack that hits most things for neutral damage. Thunderpunch can take care of flying and water pokes, such as Gyarados. Earthquake can hit Steel, iso, and Fire pokemon for SE damage, such as Infernape, Heatran, and opposing Metagross. The residual damage from SR and Spikes aid this poke in it's sweep attempt. Shuca Berry ensures the revenge kill against Gyarados.
Designed after Elec Man, one of the fastest robots Dr. Wily ever created.
"Can you keep up with me!?"
Good point: Quick decisions
Bad point: Impulsive
Like: Racing
Dislike: Snail
Former Members:
Flash Man (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/76 SDef
Impish nature (+Def, -SAtk)
- Iron Head
- Thunder Wave
- U-turn
- Wish
Quick Read: Based on my second favorite MM2 Robot Master (I'm pretty caring, just as bald, but I'm no misery gut), Jirachi too has the ability to "stop time" if you get my drift.
Jirachi's bulk isn't given enough attention (100/100/100) and the things that are immune to Thunder Wave (ground types) is stuff I'll be switching out on anywho and T-wave should really help because robot-type is pretty slow. Wish is there for if my late game sweeper has to come out early and takes damage. Yup, 100 base defense, special defense, and HP make it pretty bulky, coupled with above average offense (100 attack, 100 special attack) with good defensive typin. More people should use Jirachi!
Dummy Description: Jirachi has considerable bulk and supports the team via Thunder Wave, paralyzing a plethora of pokemon and allowing Scizor to sweep easier late game. Common pokemon that switch into Jirachi are things like Heatran, which Scizor can easily finish off late game if it's paralyzed. Wish allows me to heal the pokemon on my team that do not possess the ability to heal on their own. U turn allows me to keep tempo in my favor should something switch in that I don't particularly want to face, and I can bring in something better suited to do the job. More people should use Jirachi!
Bubble Man (Empoleon) (M) @ Choice Scarf
Ability: Torrent
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Hidden Power [Electric]
Quick Read: 1 of 2 Pokes that can be revenge killed by non-scarfed Magnezone on this team. Empoleon's typing gives it plenty of openings to switch in and fire off it's jizz. I needed a special attacker. It being the only one on my team, I needed it to hit hard as possible, thus the Choice Specs coupled with max HP. However, I decided that to better deal with +1 Salamence, I should sacrifice fire power for speed.
Dummy Description: Empoleon's Water/Steel typing allows it to switch in often thanks to it's many resistances. Surf gives it a basic STAB move to hit rock-type, ground-type, and fire-type for super-effective damage. Ice beam allows it to hit flying-type, dragon-type, and ground-type for super-effective damage. Grass knot is primarily for Swampert. HP electrict is primarily for Gyarados. Choice Scarf allows it to outspeed stuff that would otherwise OHKO it with EQ or Close Combat, such as Gyarados, Salamence, and Infernape.

Despite the fact that this team is Mono-Steel and based on Mega Man 2 Robot Masters, I refused to cheat and use "Metal Man". Considering that Stealth-Rock is the most common move in the game and most of the big offensive threats in the game attack on the physical spectrum, I feel this team has competitive merit.
Edit: I've added Dummy Descriptions for people who enjoy to read the painfully obvious / regurgatate Strategydex description paraphrased / don't know what a move does. If you don't know what any of these moves do, please do not post here.
At a glance:






In the year 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.


Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Stealth Rock
- Roar
Quick Read: He's a fairly sturdy lead and beats out the 2 most common leads, Azelf and Metagross. I favor teams with phazing and Heatran's sturdiness made him a good candidate for Roar.
Dummy Description: Fire Blast allows me to combat incoming steel-types. This includes common leads such as Metagross and Fire-Proof Bronzong, which could otherwise take advantage of my Fire moveless lead and establish Stealth Rock on my field of play. Fire Blast also receives STAB bonus and becomes empowered by Flash Fire, making for a devastating "bread-and-butter" attack. Earth+Fire offers alright coverage, though I will get walled by the likes of Gyarados and Salamence. Good thing I have switch-ins to these. Stealth Rock offers residual damage that gives Roar and Whirlwind extra "umph" and allow my Scizor and Metagross to kill off key targets. Shuca Berry allows Heatran to survive Earthquake. Roar allows me to phaze targets. OK.

A robot created from Fire Man. His body can reach temperatures of up to 12000 degrees Celsius.
Good point: Living
Bad point: Burned out
Like: Barbecue
Dislike: Ice cream


Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Zen Headbutt
- Ice Punch
- Thunderpunch
Quick Read: Based on my second favorite MM2 Robot Master (I'm pretty caring, just as bald, but I'm no misery gut), Jirachi too has the ability to "stop time" if you get my drift.
Jirachi's bulk isn't given enough attention (100/100/100) It can come in often, take wallop, and win out against lot of tricky things it really shouldn't be able to, thanks to the time freezing capabilities of Iron Head / Zen Headbutt. Yup, 100 base defense, special defense, and HP make it pretty bulky, coupled with above average offense (100 attack, 100 special attack) with good defensive typing. More people should use Jirachi!
I chose Ice Punch to take care of Salamence, Gliscor, and Flygon who would otherwise give this team a lot of problems. Zen Headbutt stops Infernape from running through this team. TPunch takes care of Gyarados. Iron Head is a general STAB move and deals good damage.
Dummy Description: Jirachi has considerable bulk and supports the team via somping on Salamence and Gyarados during their sweep attempt. Common pokemon that switch into Jirachi are things like Heatran, which Scizor can easily finish off late game if it's paralyzed. I chose Ice Punch to take care of Salamence, Gliscor, and Flygon who would otherwise give this team a lot of problems. Zen Headbutt stops Infernape from running through this team. TPunch takes care of Gyarados. Iron Head is a general STAB move and deals good damage. More people should use Jirachi!

He can stop time for a short period. He sometimes makes bad use of his power for fun.
"Stop in the name of love!"
Good point: Caring boss
Bad point: Miseryguts
Like: Camera
Dislike: Commercial for wig


Ability: Torrent
EVs: 12 HP/232 Spd/252 SAtk/12 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Agility
Quick Read: This set is built to setup on Salamence or Gyarados in the process of revenge killing them, surviving and popping of Agility in the face of their Earthquake.
Dummy Description: Empoleon's Water/Steel typing allows it to switch in often thanks to it's many resistances. Surf gives it a basic STAB move to hit rock-type, ground-type, and fire-type for super-effective damage. Ice beam allows it to hit flying-type, dragon-type, and ground-type for super-effective damage. Hdden Power [Electric] is primarily for Gyarados. Agility allows it to outspeed stuff that would otherwise OHKO it with EQ or Close Combat, such as Gyarados, unboosted Salamence, and Infernape.

The first humanoid robot in the universe created for underwater battles.
"The sea will swallow you!!"
Good point: Bubbly personality
Bad point: Lavish spender
Like: Hot spring
Dislike: Oil slick


Ability: Keen Eye
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Brave Bird
- Roost
- Spikes
- Taunt
Quick Read: Spikes play a central role to my strategy behind this team. They allow Scizor and Metagross to net some key kills that would otherwise screw them over. I gave Skarmory Taunt so as to not llow Skarmory become setup bait for other spikers. I went full Special Defense because Skarmory's Defense is already high enough. Considering giving it Shed Shell, as the Poke gets revenge killed by Magnezone.
Dummy Description:Spikes play a central role to my strategy behind this team. They allow Scizor and Metagross to net some key kills that would otherwise screw them over. I gave Skarmory Taunt so as to not llow Skarmory become setup bait for other spikers. I went full Special Defense because Skarmory's Defense is already high enough. Leftovers provide recovery. I am, however, considering giving it Shed Shell, as the second Poke gets revenge killed by Magnezone. Shed Shell will allow me to switch out of Magnezone.

With the huge propeller installed in his body, it can create powerful gusts of wind.
"What wind blows you here?"
Good point: Putting on airs
Bad point: Windy talk
Like: Surfing
Dislike: Fall of the leaf


Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Brick Break
- Swords Dance
Quick Read: Based on my favorite MM2 Robot Master, I'm pretty forthright if you don't know me, this one time I put my boxer-briefs on backward and felt fairly awkward, I like breaking stuff, and I hate radical liberals. Scarlet and Gold are my 2 favorite colors. Many people still aren't prepared for SD Scizor. With Spike and Stealth Rock support, it's not completely uncommon for Scizor to rip through entire teams early on.
Dummy Description: The goal behind this build is to bring it in on something it scares away and Sword Dance on the switch. Most people will expect this to be CB Scizor. A lot of CB Scizor counters, such as Scarf-less Magnezone are killed by SD Scizor. Bug Bite is a powerful STAB attack that hits dark, grass, and psychic Pokemon for SE damage. Bullet punch also provides a powerful STAB attack, but with priority. Brick Break takes care of Tyranitar, Magnezone, and makes them think twice about bringing in Lucario. The residual damage from SR and Spikes aid this poke in it's sweep attempt.

A drill-type bomb called the Crash Bomber is his weapon. His body is protected with a thick armor.
"I am the Destroyer!"
Good point: Forthright
Bad point: Awkwardness
Like: Crushing buildings
Dislike: Recycle


Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Thunderpunch
- Agility
Quick Read: I think AgiliGross and SDScizor make a cool team even though Metagross is ugly. Thunderpunch takes care of Scizor's Gyarados weakness, Earthquake takes care of Infernape. I'm considering Ice Punch though, as Zapdos still poses a problem for both sometimes.
Dummy Description: The goal behind this build is to bring it in on something it scares away and Agility on the switch. Meteor Mash is a powerful STAB attack that hits most things for neutral damage. Thunderpunch can take care of flying and water pokes, such as Gyarados. Earthquake can hit Steel, iso, and Fire pokemon for SE damage, such as Infernape, Heatran, and opposing Metagross. The residual damage from SR and Spikes aid this poke in it's sweep attempt. Shuca Berry ensures the revenge kill against Gyarados.

Designed after Elec Man, one of the fastest robots Dr. Wily ever created.
"Can you keep up with me!?"
Good point: Quick decisions
Bad point: Impulsive
Like: Racing
Dislike: Snail
Former Members:
Flash Man (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/76 SDef
Impish nature (+Def, -SAtk)
- Iron Head
- Thunder Wave
- U-turn
- Wish
Quick Read: Based on my second favorite MM2 Robot Master (I'm pretty caring, just as bald, but I'm no misery gut), Jirachi too has the ability to "stop time" if you get my drift.
Jirachi's bulk isn't given enough attention (100/100/100) and the things that are immune to Thunder Wave (ground types) is stuff I'll be switching out on anywho and T-wave should really help because robot-type is pretty slow. Wish is there for if my late game sweeper has to come out early and takes damage. Yup, 100 base defense, special defense, and HP make it pretty bulky, coupled with above average offense (100 attack, 100 special attack) with good defensive typin. More people should use Jirachi!
Dummy Description: Jirachi has considerable bulk and supports the team via Thunder Wave, paralyzing a plethora of pokemon and allowing Scizor to sweep easier late game. Common pokemon that switch into Jirachi are things like Heatran, which Scizor can easily finish off late game if it's paralyzed. Wish allows me to heal the pokemon on my team that do not possess the ability to heal on their own. U turn allows me to keep tempo in my favor should something switch in that I don't particularly want to face, and I can bring in something better suited to do the job. More people should use Jirachi!
Bubble Man (Empoleon) (M) @ Choice Scarf
Ability: Torrent
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Hidden Power [Electric]
Quick Read: 1 of 2 Pokes that can be revenge killed by non-scarfed Magnezone on this team. Empoleon's typing gives it plenty of openings to switch in and fire off it's jizz. I needed a special attacker. It being the only one on my team, I needed it to hit hard as possible, thus the Choice Specs coupled with max HP. However, I decided that to better deal with +1 Salamence, I should sacrifice fire power for speed.
Dummy Description: Empoleon's Water/Steel typing allows it to switch in often thanks to it's many resistances. Surf gives it a basic STAB move to hit rock-type, ground-type, and fire-type for super-effective damage. Ice beam allows it to hit flying-type, dragon-type, and ground-type for super-effective damage. Grass knot is primarily for Swampert. HP electrict is primarily for Gyarados. Choice Scarf allows it to outspeed stuff that would otherwise OHKO it with EQ or Close Combat, such as Gyarados, Salamence, and Infernape.