Hi all, I've started to battle on Shoddy again. I'm okay at battling, but the thing is, I kinda suck at team-building. Therefore, I would like some help on the matter.
Team at a glance:
Main tactic:
Okay, so here is my strategy behind the team: set up as much entry hazards as I could, then switch in on something that my opponent will hate, thus causing him/her to switch out and take damage from entry hazard (and from the incoming attack). Well, here goes:
Lead
Item: Focus Sash
Nature: Naive
EV's: 4 Atk, 252 Spe, 252 Sp.Atk
Moves:
-Stealth Rock
-Taunt
-Fire Blast
-Explosion
Well, this is the typical Azelf lead; set up rocks and, when the situation calls for it, taunt the opposing lead to prevent them from setting up rocks. Pretty straight-forward. Below are the approaches I will take against some common leads:
-Azelf: I use Fire Blast right off the bat, so that I can break its sash and hopefully kill it with a 2nd Fire Blast. If I win the speed tie for the second fire blast and the opponent sets up rocks on his first move, I will still have a full-health Azelf ready to set up rocks, then explode. If I don't win the speed tie, then I am guaranteed to live any incoming attack because of my own sash.
-Aerodactyl: I use Fire Blast to break sash while the opponent predicts a stealth rock and taunts me, then I switch out to Rotom-C or Skarmory to kill it or to set up spikes respectively.
-Infernape: I switch out to Rotom-C to prevent fake out damage and then get him back with thunderbolt.
-Metagross: Fire blast off the bat, then switch out if the Metagross attacks me on the first turn into Skarmory. Otherwise I go for a 2nd fire blast.
Toxic Spiker/Spinner
Item: Black Sludge
Nature: Timid
EV's: 120 Def, 252 Spe, 136 Sp.Def
Moves:
-Surf
-Ice Beam
-Toxic Spikes
-Rapid Spin
This is on my team for two reasons: to set up toxic spikes and to get rid of SR on my side of the field. I'm quite iffy about the EV's, but I gave it max speed to outspeed Jolly Gliscor, which has been giving me a lot of trouble lately. I still left the EV's for the defensive stats, but I'm not that good at assigning good EV's, and I was thinking of investing into HP more. Oh, and in case if you guys did not realize, this Tentacruel takes care of dragons and anything weak to water.
Revenge Killer/Surprise Weapon
Item: Choice Scarf
Nature: Adamant
EV's: 252 Atk, 252 Spe, 4 Def
Moves:
-Mach Punch
-Close Combat
-Earthquake
-Stone Edge
Hopefully, not a lot of people will expect a Hitmonlee in an OU match. This takes care of Blissey, and is also a check for a Dragon Dance Tyranitar/Swords Dance Lucario gone out of hand. Due to its massive attack and speed thanks to choice scarf, Hitmonlee will force switches, and thus suffer from entry hazards. If I don't predict horribly, Hitmonlee will do some nice damage to whatever comes in to counter Hitmonlee.
Spin Blocker/Potential Physical Tank
Item: Leftovers
Nature: Bold
EV's: 252 HP, 88 Spe, 168 Def
Moves:
-Thunderbolt
-Shadow Ball
-Leaf Storm
-Will-O-Wisp
I really needed a ghost-type Pokemon who can block some rapid spins. Rotom can also cripple physical attackers by giving out burns and deals with water and ghost types. I chose the grass form to switch in on Swampert. Yeah, I think this is straight-forward.
Physical Wall/Spiker
Item: Leftovers
Nature: Impish
EV's: 252 HP, 28 Spe, 228 Def
Moves:
-Brave Bird
-Spikes
-Roost
-Whirlwind
This is the one who sets up spikes and walls physical attackers. This thing has switched in on Metagross several times and took advantage of the situation to set up spikes. If I do predict a guaranteed switch, I use whirlwind to shuffle his team and rack up entry hazard damage. Roost is there for obvious reasons, and brave bird is there for an attacking move so that it doesn't get screwed over by taunt. However, I seldom use it and I might consider replacing it with taunt (so that I can take care of Blissey easier).
Special Wall/Cleric
Item: Leftovers
Nature: Bold
EV's: 252 Def, 176 Sp.Def, 80 Sp.Atk
Moves:
-Toxic
-Protect
-Wish
-Flamethrower
Ah, the pink blob that everyone hates with a passion. This can come in on any special attackers and will most certainly force a switch. It can even take unresisted physical attacks nicely (provided that it's not something crazy like an outrage), and will toxic on whatever with a recovery move. I gave it flamethrower because I thought I needed a fire move (mainly to surprise Scizors who think they're funny). I chose a WishBliss so that I can heal my team mates (as I'm gonna be switching often in order to force the opponent to switch), and protect is there to scout out moves and make Wish an almost instant-recovery move.
Some issues this team has faced:
-Taunting Gliscor: This thing has given me a lot of trouble lately, which is the reason why I gave Tentacruel max speed. It has been taunting my (mostly) slow Pokemon and stalls me with roost. That means that I cannot use toxic on it. I'm sure that me giving Tentacruel speed isn't the best idea, but again I'm not too good at team building, so I am asking for help on the matter.
-Blissey: I now realized that most of my team consists of special attackers. That means that Blissey will definitely give me troubles. For this reason, I have considered putting a taunt Gyarados in my team, but I don't know who to take out.
I'm sure there are more threats, but I can't remember them all off the top of my head. Well, thank you for looking!
Team at a glance:






Main tactic:
Okay, so here is my strategy behind the team: set up as much entry hazards as I could, then switch in on something that my opponent will hate, thus causing him/her to switch out and take damage from entry hazard (and from the incoming attack). Well, here goes:
Lead

Item: Focus Sash
Nature: Naive
EV's: 4 Atk, 252 Spe, 252 Sp.Atk
Moves:
-Stealth Rock
-Taunt
-Fire Blast
-Explosion
Well, this is the typical Azelf lead; set up rocks and, when the situation calls for it, taunt the opposing lead to prevent them from setting up rocks. Pretty straight-forward. Below are the approaches I will take against some common leads:
-Azelf: I use Fire Blast right off the bat, so that I can break its sash and hopefully kill it with a 2nd Fire Blast. If I win the speed tie for the second fire blast and the opponent sets up rocks on his first move, I will still have a full-health Azelf ready to set up rocks, then explode. If I don't win the speed tie, then I am guaranteed to live any incoming attack because of my own sash.
-Aerodactyl: I use Fire Blast to break sash while the opponent predicts a stealth rock and taunts me, then I switch out to Rotom-C or Skarmory to kill it or to set up spikes respectively.
-Infernape: I switch out to Rotom-C to prevent fake out damage and then get him back with thunderbolt.
-Metagross: Fire blast off the bat, then switch out if the Metagross attacks me on the first turn into Skarmory. Otherwise I go for a 2nd fire blast.
Toxic Spiker/Spinner

Item: Black Sludge
Nature: Timid
EV's: 120 Def, 252 Spe, 136 Sp.Def
Moves:
-Surf
-Ice Beam
-Toxic Spikes
-Rapid Spin
This is on my team for two reasons: to set up toxic spikes and to get rid of SR on my side of the field. I'm quite iffy about the EV's, but I gave it max speed to outspeed Jolly Gliscor, which has been giving me a lot of trouble lately. I still left the EV's for the defensive stats, but I'm not that good at assigning good EV's, and I was thinking of investing into HP more. Oh, and in case if you guys did not realize, this Tentacruel takes care of dragons and anything weak to water.
Revenge Killer/Surprise Weapon

Item: Choice Scarf
Nature: Adamant
EV's: 252 Atk, 252 Spe, 4 Def
Moves:
-Mach Punch
-Close Combat
-Earthquake
-Stone Edge
Hopefully, not a lot of people will expect a Hitmonlee in an OU match. This takes care of Blissey, and is also a check for a Dragon Dance Tyranitar/Swords Dance Lucario gone out of hand. Due to its massive attack and speed thanks to choice scarf, Hitmonlee will force switches, and thus suffer from entry hazards. If I don't predict horribly, Hitmonlee will do some nice damage to whatever comes in to counter Hitmonlee.
Spin Blocker/Potential Physical Tank

Item: Leftovers
Nature: Bold
EV's: 252 HP, 88 Spe, 168 Def
Moves:
-Thunderbolt
-Shadow Ball
-Leaf Storm
-Will-O-Wisp
I really needed a ghost-type Pokemon who can block some rapid spins. Rotom can also cripple physical attackers by giving out burns and deals with water and ghost types. I chose the grass form to switch in on Swampert. Yeah, I think this is straight-forward.
Physical Wall/Spiker

Item: Leftovers
Nature: Impish
EV's: 252 HP, 28 Spe, 228 Def
Moves:
-Brave Bird
-Spikes
-Roost
-Whirlwind
This is the one who sets up spikes and walls physical attackers. This thing has switched in on Metagross several times and took advantage of the situation to set up spikes. If I do predict a guaranteed switch, I use whirlwind to shuffle his team and rack up entry hazard damage. Roost is there for obvious reasons, and brave bird is there for an attacking move so that it doesn't get screwed over by taunt. However, I seldom use it and I might consider replacing it with taunt (so that I can take care of Blissey easier).
Special Wall/Cleric

Item: Leftovers
Nature: Bold
EV's: 252 Def, 176 Sp.Def, 80 Sp.Atk
Moves:
-Toxic
-Protect
-Wish
-Flamethrower
Ah, the pink blob that everyone hates with a passion. This can come in on any special attackers and will most certainly force a switch. It can even take unresisted physical attacks nicely (provided that it's not something crazy like an outrage), and will toxic on whatever with a recovery move. I gave it flamethrower because I thought I needed a fire move (mainly to surprise Scizors who think they're funny). I chose a WishBliss so that I can heal my team mates (as I'm gonna be switching often in order to force the opponent to switch), and protect is there to scout out moves and make Wish an almost instant-recovery move.
Some issues this team has faced:
-Taunting Gliscor: This thing has given me a lot of trouble lately, which is the reason why I gave Tentacruel max speed. It has been taunting my (mostly) slow Pokemon and stalls me with roost. That means that I cannot use toxic on it. I'm sure that me giving Tentacruel speed isn't the best idea, but again I'm not too good at team building, so I am asking for help on the matter.
-Blissey: I now realized that most of my team consists of special attackers. That means that Blissey will definitely give me troubles. For this reason, I have considered putting a taunt Gyarados in my team, but I don't know who to take out.
I'm sure there are more threats, but I can't remember them all off the top of my head. Well, thank you for looking!