Team Intenisty (UU)

Intensity [in-ten-si-tee] –noun, plural -ties
1.the quality or condition of being intense.
2.great energy, strength, concentration, vehemence, etc., as of activity, thought, or feeling
3.a high or extreme degree, as of cold or heat.
4.the degree or extent to which something is intense.
5.a high degree of emotional excitement; depth of feeling: The poem lacked intensity and left me unmoved.


A team to surpass all others-a team to wipe the opposition away, a team of power, of strength, of concentration and extreme emotion- I bring you, TEAM INTENSITY!
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Intensity:Typlosion@ choice scarf
Nature: Mild
Ability: Blaze
144 Atk / 252 SpA / 112 Spe
-eruption
-earthquake
-focus blast
-Fire Blast

Typlosion is the lead/ heavy hitter for my team. He can outspeed and crush most leads, ripping out an eruption of mind blowing strength. He only really has trouble with leads with focus sash, but those are most often a clean 2hko as they set up spikes or stealth rock. My main fear with this guy is froslass leads. It all comes down to whether they decide to use spikes first turn or to destiny bond. If they destiny bond i swap out as i dont want typlosion dying. If they dont destiny bond me then i continue with the eruption sweep

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Terminator: Drapion@ scope lens
Nature:Jolly
Ability: Sniper
252 atk / 252 speed/ 4hp
-swords dance
-night slash
-earthquake
-ice fang

Drapion. I love this guy, with 110 base defense he can take a hit, often allowing me a free swords dance. This is my pokemon of choice to send out after Persian or when I can predict a chance to switch in safely. One I have a swords dance up I can commence to sweep, using night slash for high powered critical hits.

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Pimpkrow :Honchkrow@Life Orb
Nature: Hasty
Ability: Insomnia
4 Sp Atk/252 Attack/252 Speed

- Brave Bird
- Sucker Punch
- Superpower
- Hidden Power Grass

the wall breaker, this guy is amazing and i love him. a good switch in on venusaur to absorb the sleep, and then blast away with brave bird. He can handle any threat that he needs to handle effectively for me. Hidden power grass is to handle those bulky water types that are o so common in the UU bracket. Life orb is there for that extra punch.

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Wrecker:Registeel @ Leftovers
Nature: Careful
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
- Iron Head
- Earthquake
- Stealth Rock
- Explosion/ toxic?

Covers Slowbros weakness's nicely and can set up stealth rock, alternative to meganium due to my team not having to worry to much about statues such as toxic spikes due to drapion. Counters Set up mismagius. Trying to get toxic in the set tohelp take down bulky waters to pave the way for a typlosion sweep. A grass type might fit this slot better, such as venusaur, but only if i make a few changes

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Slowbro@leftovers
Nature: Bold
Ability: Own Tempo
252 HP / 252 Def / 4 SpD
-Slack off
-surf
-psychic
-calm mind


This guy is a physical wall, but with great potential. Often enough I can score a free calm mind with this guy, and from there maybe a few more coupled with slack off. After a few calm minds this guy starts to shine, shrugging off nearly everything and dishing out heavy damage with STAB surf and psychic. The only problem this guy really has is with statuses, and ive considered swapping leftovers with lum berry, but then leech seed would start annoying him. I have yet to encounter a battle where this guy doesnt take down at the minimum 1 poke and criple another --NEEDS A NICKNAME--

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Hitmontop@focus sash
Nature: Jolly
Abillity: Intimidate
252 hp/252 atk/4 def
-Rapid spin
-Mach punch
-close combat
-sucker punch

This guy takes care of one of the prominent threats to my team, stealth rocks and spikes. he also handles priority moves for me, but i think i might swap him out for donphan and ice shard because mach punch doesnt hit ghosts. Still, he can weaken a physical sweeper, get off a spin, and mabye do some serious damage before dying/being swapped out. Focus sash is there because i didnt see hitmontop lasting long enough for anything else to make much of a difference

On Deck! This are changes im thinking of making:



None at the moment
 
Coming soon: team building

Team Building
I saw fake out leads and it was love at first sight. I immediate picked Persian as my lead
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Next thing i knew drapion appeared. One of my favoirte pokes, with an awsome move set i took it.

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I realized i wasnt thinking very logically in building my team so i took a step back and glanced at it. I had 2 physical pokemon already so i decided on a specail sweeper. Recalling a beastly pokemon that had done heavy damage to my team an an earlier match i chose typlosion

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Uh-oh already have a weakness to earthquake and stealth rocks gonna be a pain in the butt, so i choose a rapid spinner that could avoid earthquakes, and mabye inflict some status, Claydol.

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Then i needed a defensive wall noticing that the majority of sweepers in UU are physical. i needed one to resist fighting as that was a weakness in my team. I saw slowbro, and loved it. I chose this set because i thought hey, hes a physical wall and after a few calm minds a decent specail wall and specail sweeper! rock on!

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Speaking of walls, how is my team going to coup with them? I started looking for a wall breaker. I saw seviper, loved the fact that i could shrug off status's with shed skin, and the wide array of moves.

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I noticed that Ambipom was UU now, and with a higher attack stat and equal speed, i opted for stronger fake outs

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Looked into the team, really didnt like claydol at all and dropped him for specail wall probopass. Even this guy i want to replace becuase i want a spinner, but i just cant find a slot in my team to squeeze one in

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I really have gone insane havent i? Why in the hell did i think i should put probopass in there? i dont know! So i opted to meganium because of good defenses and a resistance to ground. Id still like a spinner tho *grumble*

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Upon suggestion i replaced seviper and meganium with altaria and registeel. Altaria has a better moveset and it faster then seviper, allowing me to really pummel at walls. Registeel was chosen because meganium want quite needed on my team to cure status and the such. I also needed a mismagius counter as it could set up on most of my team, also covers slowbros weakness's

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Upon suggestion i replaced ambipom with a much needed spinner and altaria with honchkrow, whos is much better for crushing those walls and bulky waters that might otherwise hinder my team. Insomnia is always good to

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Hello
Honchkrow completely outclasses Altaria as a wall-breaker, while keeping the ground immunity as well as an immunity to sleep. Go with the standard wall-breaker set:
Honchkrow@Life Orb
Hasty, 4 Sp Atk, 252 Attack, 252 Speed

- Brave Bird
- Sucker Punch
- Superpower
- Hidden Power Grass

Secondly, Rapid Spin support is vital if you want Typhlosion to be firing off full health Eruptions.
Hence, I suggest replacing Slowbro with Blastoise. It provides a physically defensive force like Slowbro, and can provide further utility in the form of phazing or toxic:

Blastoise@Leftovers
Bold, 252 HP, 252 Def, 4 Sp Atk
- Surf
- Rapid Spin
- Toxic/ Ice Beam
- Yawn/ Haze

Gl.
 
Hello
Honchkrow completely outclasses Altaria as a wall-breaker, while keeping the ground immunity as well as an immunity to sleep. Go with the standard wall-breaker set:
Honchkrow@Life Orb
Hasty, 4 Sp Atk, 252 Attack, 252 Speed

- Brave Bird
- Sucker Punch
- Superpower
- Hidden Power Grass

Secondly, Rapid Spin support is vital if you want Typhlosion to be firing off full health Eruptions.
Hence, I suggest replacing Slowbro with Blastoise. It provides a physically defensive force like Slowbro, and can provide further utility in the form of phazing or toxic:

Blastoise@Leftovers
Bold, 252 HP, 252 Def, 4 Sp Atk
- Surf
- Rapid Spin
- Toxic/ Ice Beam
- Yawn/ Haze

Gl.

Honchrow ill consider, it looks like it has the fire power i need, but altaria has worked well for me. as for slowbro, i think ill have to find an alternative for those stealth rocks, because slowbro is just to dam awesome. in all of the battle i have had, he always pulls thru for me , the dudes unstoppable
 
You seem to really want to keep Slowbro..
Well there is another option. Move Typhlosion to the lead position and replace Ambipom with Donphan. It can utilize both Stealth Rock and Rapid Spin, and gives you some much needed priority with Ice Shard. Also hits like a truck with STAB Earthquake. Choose whichever spread suits you:
Donphan@Leftovers
Adamant/Impish, 252 Atk, 204 Def, 52 HP or 252 Def, 252 HP, 4 Atk
- Stealth Rock/ Assurance
- Rapid Spin
- Earthquake
- Ice Shard

If you opt for SR, you now have more flexibility for Registeels spot. You could stick with it if you want, but I feel that a grass type such as Venusaur would be great for your bulky water problems.
 
You seem to really want to keep Slowbro..
Well there is another option. Move Typhlosion to the lead position and replace Ambipom with Donphan. It can utilize both Stealth Rock and Rapid Spin, and gives you some much needed priority with Ice Shard. Also hits like a truck with STAB Earthquake. Choose whichever spread suits you:
Donphan@Leftovers
Adamant/Impish, 252 Atk, 204 Def, 52 HP or 252 Def, 252 HP, 4 Atk
- Stealth Rock/ Assurance
- Rapid Spin
- Earthquake
- Ice Shard

If you opt for SR, you now have more flexibility for Registeels spot. You could stick with it if you want, but I feel that a grass type such as Venusaur would be great for your bulky water problems.

dropping ambipom sounds like a good idea, and registeel is expendable, but he is also my counter for mismagius. i could probably coup with the loss, as i often use drapion to destroy mismagius
 
Venusaur could do better than Registeel. It can sleep something, SD on the switch and procced to sweep the team. Its resistances to fighting and water and rock are invaluale. Mismagius is easily countered by Drapion. A Night Slash can break the Sub, and Shadow Ball is resisted. Honchy is better than Altaira. With HP grass it can hurt its counters. Though the thing would be that it is walled by Rotom. It can sucker punch stall you with spamming statuses. BBis resisted, Superpower does nothing, HP grass is doing next to nothing and Rotom can Sucker stall you.
 
Ya swords dance is what I'm saying. I was talking about the SD set. It gives you poke that can put stuff to sleep. Swords Dance on the switch and sweep. But the standard set is good too. Sleep Powder and Leech Seed are always good on any team. But its your preference really. I'm just saying that Saur can do better than Regi. It helps with Bulky Waters like IronBullet93 said. Milotic walls this team. Ice Beam OHKOs Altaira. Surf can 4HKO Regi while it does nothing. It can Toxic Recover stall Slowbro or it can HP eletric Slowbro. Surf is a 3HKO on Drapion. Surf easy OHKO on Typhlosion. It is a beastly wall. But with Venusaur. It can Sleep something, SD on the switch, or SD twice if lucky and OHKO with Power Whip.
 
Ya swords dance is what I'm saying. I was talking about the SD set. It gives you poke that can put stuff to sleep. Swords Dance on the switch and sweep. But the standard set is good too. Sleep Powder and Leech Seed are always good on any team. But its your preference really. I'm just saying that Saur can do better than Regi. It helps with Bulky Waters like IronBullet93 said. Milotic walls this team. Ice Beam OHKOs Altaira. Surf can 4HKO Regi while it does nothing. It can Toxic Recover stall Slowbro or it can HP eletric Slowbro. Surf is a 3HKO on Drapion. Surf easy OHKO on Typhlosion. It is a beastly wall. But with Venusaur. It can Sleep something, SD on the switch, or SD twice if lucky and OHKO with Power Whip.

That sounds like a good idea, how does venusaur learn power whip though?
 
If youve moved SR away from Registeel I suggest keeping the Ev's you have, and making its moveset - EQ/Iron Head/ Toxic/ Curse

Can be used to Toxic/Curse stall many things, and can take down non sleep-Talk Milotic. After A few curses it can also sweep, although para support is helpful. tiny thing i know but gl anyway.
 
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