Intensity [in-ten-si-tee] –noun, plural -ties
1.the quality or condition of being intense.
2.great energy, strength, concentration, vehemence, etc., as of activity, thought, or feeling
3.a high or extreme degree, as of cold or heat.
4.the degree or extent to which something is intense.
5.a high degree of emotional excitement; depth of feeling: The poem lacked intensity and left me unmoved.
A team to surpass all others-a team to wipe the opposition away, a team of power, of strength, of concentration and extreme emotion- I bring you, TEAM INTENSITY!
1.the quality or condition of being intense.
2.great energy, strength, concentration, vehemence, etc., as of activity, thought, or feeling
3.a high or extreme degree, as of cold or heat.
4.the degree or extent to which something is intense.
5.a high degree of emotional excitement; depth of feeling: The poem lacked intensity and left me unmoved.
A team to surpass all others-a team to wipe the opposition away, a team of power, of strength, of concentration and extreme emotion- I bring you, TEAM INTENSITY!

Intensity:Typlosion@ choice scarf
Nature: Mild
Ability: Blaze
144 Atk / 252 SpA / 112 Spe
-eruption
-earthquake
-focus blast
-Fire Blast
Typlosion is the lead/ heavy hitter for my team. He can outspeed and crush most leads, ripping out an eruption of mind blowing strength. He only really has trouble with leads with focus sash, but those are most often a clean 2hko as they set up spikes or stealth rock. My main fear with this guy is froslass leads. It all comes down to whether they decide to use spikes first turn or to destiny bond. If they destiny bond i swap out as i dont want typlosion dying. If they dont destiny bond me then i continue with the eruption sweep

Terminator: Drapion@ scope lens
Nature:Jolly
Ability: Sniper
252 atk / 252 speed/ 4hp
-swords dance
-night slash
-earthquake
-ice fang
Drapion. I love this guy, with 110 base defense he can take a hit, often allowing me a free swords dance. This is my pokemon of choice to send out after Persian or when I can predict a chance to switch in safely. One I have a swords dance up I can commence to sweep, using night slash for high powered critical hits.

Pimpkrow :Honchkrow@Life Orb
Nature: Hasty
Ability: Insomnia
4 Sp Atk/252 Attack/252 Speed
- Brave Bird
- Sucker Punch
- Superpower
- Hidden Power Grass
the wall breaker, this guy is amazing and i love him. a good switch in on venusaur to absorb the sleep, and then blast away with brave bird. He can handle any threat that he needs to handle effectively for me. Hidden power grass is to handle those bulky water types that are o so common in the UU bracket. Life orb is there for that extra punch.

Wrecker:Registeel @ Leftovers
Nature: Careful
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
- Iron Head
- Earthquake
- Stealth Rock
- Explosion/ toxic?
Covers Slowbros weakness's nicely and can set up stealth rock, alternative to meganium due to my team not having to worry to much about statues such as toxic spikes due to drapion. Counters Set up mismagius. Trying to get toxic in the set tohelp take down bulky waters to pave the way for a typlosion sweep. A grass type might fit this slot better, such as venusaur, but only if i make a few changes

Slowbro@leftovers
Nature: Bold
Ability: Own Tempo
252 HP / 252 Def / 4 SpD
-Slack off
-surf
-psychic
-calm mind
This guy is a physical wall, but with great potential. Often enough I can score a free calm mind with this guy, and from there maybe a few more coupled with slack off. After a few calm minds this guy starts to shine, shrugging off nearly everything and dishing out heavy damage with STAB surf and psychic. The only problem this guy really has is with statuses, and ive considered swapping leftovers with lum berry, but then leech seed would start annoying him. I have yet to encounter a battle where this guy doesnt take down at the minimum 1 poke and criple another --NEEDS A NICKNAME--

Hitmontop@focus sash
Nature: Jolly
Abillity: Intimidate
252 hp/252 atk/4 def
-Rapid spin
-Mach punch
-close combat
-sucker punch
This guy takes care of one of the prominent threats to my team, stealth rocks and spikes. he also handles priority moves for me, but i think i might swap him out for donphan and ice shard because mach punch doesnt hit ghosts. Still, he can weaken a physical sweeper, get off a spin, and mabye do some serious damage before dying/being swapped out. Focus sash is there because i didnt see hitmontop lasting long enough for anything else to make much of a difference
On Deck! This are changes im thinking of making:
None at the moment