This is my second Wi-Fi RMT (actually my third, because Smogon logged me out when I was typing the last one and I couldn't post it and it got deleted >.>) to date and I think this team is much better than the last one, so here it is: Team *insert generic RMT name here*!
First Glance:
The Lead
Machamp @ Lum Berry
Impish ~~~ No Guard
252HP/96SpD/160Atk
-Dynamic Punch
-Stone Edge
-Encore
-Substitute
Why this Pokemon?
Because anti-lead Machamp is a beast. It can unexpectedly lock opponents into SR, sub as they switch, then smack anything on the next turn. It also has the bulkiness to return later on and deal some damage.
Here's how Machamp stacks up against a few common leads:
-Roserade I sub as they try to sleep me, then keep hitting the bastard.
-Smeargle See above.
-Azelf They'll often use either SR, Taunt or screens. So it's a toss-up between SE or Encore. I could Stone Edge it, then switch to Dusknoir for the explosion and to pick it off w/ Shadow Sneak, or use Encore then Substitute.
-Metagross They will always SR, so I encore then sub up.
-Infernape Encore'd.
-Swampert Encore it.
Sense a pattern yet?
Why these moves?
-Dynamic Punch is a given. It provides some great STAB and with No-Guard, has a 100% confuse rate. (Unless it's a ghost of course.)
-Stone Edge is here over Payback or something else because it still does good damage to things Payback would hit, and hits Zapdos and Salamence. High critical-hit ratio is a bonus.
-Encore is also a given considering Machamp's role in my team. Locking opponents into moves it just too much fun.
-Substitute helps my prediction (or lack thereof) and puts up a barrier for instances stated above.
Why these EVs?
They give Machamp enough defences to wall some special attacks and coupled with an Impish nature and Substitute, can survive for quite a while. It also allows him to pack a punch. (Or four.)
The Great Iron Lump
Registeel @ Leftovers
Careful ~~~ Clear Body
252HP/100Atk/156SpD
-Toxic
-Ice Punch
-Explosion
-Earthquake
Why this Pokemon?
Registeel is a seriously under-rated pokemon in the OU enviroment. It can deal with Salamence, Heatran, Tyranitar, Jirachi, bulky waters, and generic special attackers. And it also isn't affected by Intimidate.Kewl.
Why these moves?
-Toxic wears down bulky waters like Suicune and Swampert. Since Registeel only gets enough attack EVs to harm some frailer stuff, Toxic is basically it's only way of harming stuff.
-Ice Punch hits Dragons and Roserade. It also gives great coverage with Earthquake. And that's about it.
-Explosion is to go kamikazi on things that I don't have a hope of beating under the circumstances, or just as a last ditch attempt (usually not just an attempt) if I don't have enough HP left to do anything.
-Earthquake hits Heatran, Jirachi, and Lucario. Great coverage with Ice Punch. Yeah.
Why these EVs?
Umm...this is where I kinda falter. These are EVs from the UU Tank set, and I haven't changed them yet. Mostly because I'm not entirely sure what to change them to. I kinda would like to hit things harder, but not lose much bulkyness. Halp.
The Paradoxical Electric Bird
Zapdos @ Leftovers
Bold ~~~ Pressure
252HP/228Def/32Spe
-Thunderbolt
-Heat Wave
-HP Grass
-Roost
Why this Pokemon?
Zapdos is a great physical wall. It boldly strikes back at Scizor, Metagross, Jirachi, Swampert and Gyarados. And Roosts off war wounds to fight another day. Also he just looks badass. :P
Why these moves?
-Thunderbolt is here over Discharge because of the extra base power TB has. While the Paralysis would be useful, it is only a 1/5 chance. And thunderbolt can still paralyse.
-Heat Wave provides much-needed coverage over a bunch of the pokemon listed above and more.Also has a 10% burn chance.
-HP Grass is better than Ice in my opinion. Mostly because Swampert is a common switch-in to Zapdos (and for some reason they never see it coming), though it won't OHKO, it almost always will if they have taken some damage beforehand.
-Roost is eccential to Zapdos's longevity. While it rids him of his Rock weakness, it adds a dangerous Ground weakness, but what can ya do?
Why these EVs?
It gives Zapdos great physical bulkyness to deal with the afore mentioned threats. I don't believe you can really make it better, unless more SpA EVs are needed.
The Wish Passer
Latias @ Leftovers
Timid ~~~ Levitate
128SpA/252Spe/128HP
-Dragon Pulse
-Wish
-Protect
-Roar/Calm Mind
Why this Pokemon?
Latias is a pretty good wish-passer. It has a fire, water, grass, electric, and fighting resistances and can outspeed a good portion of the metagame. It also can take physical hits better than Blissey and hits harder and more things than Vaporeon (because of the EVs).
Why these moves?
-Dragon Pulse is her only attack move, it gets STAB and hits almost everything for neutral damage. (But you knew that.;) )
-Wish is obvious on this set. It is there mostly Registeel and Swampert, but Machamp and Dusknoir also don't mind having backup.
-Protect allows me to scout for attacks, get a turn of leftover recovery, and mimic Recover with wish.
-Roar is there in case Swampert can't handle it. But there isn't really anything that Latias can Roar away that Swampert can't. With the exception of CM Suicune and one or two more. So I want to try out CM to add onto Latias's bulkyness and help her hit harder. Your thoughts?
Why these EVs?
They let her outspeed a great number of pokes, as well as tank some hits and do some damage. There might be room for improvement, though.
Old Faithful (New Twist)
Swampert @ Leftovers
Relaxed ~~~ Torrent
252Def/252HP/4Atk
-Waterfall/Hydro Pump
-Superpower
-Stealth Rock
-Roar
Why this Pokemon?
Swampert is a dependable physical wall. Boosting great all-around defences and an electric immunity. With the wacked moveset, it can safely deal with Blissey and Tyranitar as lay down SR and phaze.
Why these moves?
-Waterfall/Hydro Pump is my STAB of choice and also get a Torrent boost. I'm using Waterfall right now because it lets Superpower knock off the rest of Blissey's HP after a Waterfall. However hitting stuff on the other side is definately an option...
-Superpower is hilarious. I can't count the number of people who have unexpectedly got their TTar's OHKOd by a Swampert. It comes as a great suprise, and while the stat drops suck, I'm probably not staying in much longer when they switch in a counter.
-Stealth Rock is a staple on any team. It breaks down Gyara and Mence and breaks sashes. Good stuff.
-Roar lets Swampert be a reliable phazer. He can take lots of hits, do damage via SR, and ruin stat-upper's plans.
Why these EVs?
They are the standard Swampert EVs. They provide maximum defensive prowess.
The Under-Rated Phantom
Dusknoir @ Leftovers
Impish ~~~ Pressure
252HP/228Def/28Atk
-Shadow Sneak
-Will-o-Wisp
-Pain Split
-Earthquake
Why this Pokemon?
Dusknoir is often seen as outclassed by Rotom-A. But there are a few reasons on why Dusknoir fits my team better:
-Physical attacks
-Priority
-EQ
-Higher Defences (low HP is fixed w/ Pain Split.
-And "Dusknoir" sounds cooler. (P.S. I need a good nickname for Dusknoir)
Why these moves?
-Shadow Sneak is the only priority move on my team. And I use it often to pick off nearly-dead enemies. Also 2HKOs frail special attackers like Gengar and Alakazam.
-Will-o-Wisp is my back-up for things like Salamence, Metagross, Gyarados, and Lucario. I don't mind Heatran switching into WoW, I'll be hurting like hell, but I can KO back with EQ.
-Pain Split is Dusknoir's only way of healing (outside of Rest and Wish). And it works well in conjunction with Dusknoir's God-awful HP stat.
-Earthquake hits Heatran hard when it tries to switch into WoW. It also lets me battle off Lucario (unless it got a SD in and carries Crunch.)
Why these EVs?
Standard Tank EVs. They work quite well and I don't think I'll change them around soon.
So there you have it-my second RMT. Thanks for reading, that took a lot of effort to write (twice >.>) and I'm looking forward to reading your advice and criticism(well, most of it).
Final Glance:
First Glance:






The Lead

Machamp @ Lum Berry
Impish ~~~ No Guard
252HP/96SpD/160Atk
-Dynamic Punch
-Stone Edge
-Encore
-Substitute
Why this Pokemon?
Because anti-lead Machamp is a beast. It can unexpectedly lock opponents into SR, sub as they switch, then smack anything on the next turn. It also has the bulkiness to return later on and deal some damage.
Here's how Machamp stacks up against a few common leads:
-Roserade I sub as they try to sleep me, then keep hitting the bastard.
-Smeargle See above.
-Azelf They'll often use either SR, Taunt or screens. So it's a toss-up between SE or Encore. I could Stone Edge it, then switch to Dusknoir for the explosion and to pick it off w/ Shadow Sneak, or use Encore then Substitute.
-Metagross They will always SR, so I encore then sub up.
-Infernape Encore'd.
-Swampert Encore it.
Sense a pattern yet?
Why these moves?
-Dynamic Punch is a given. It provides some great STAB and with No-Guard, has a 100% confuse rate. (Unless it's a ghost of course.)
-Stone Edge is here over Payback or something else because it still does good damage to things Payback would hit, and hits Zapdos and Salamence. High critical-hit ratio is a bonus.
-Encore is also a given considering Machamp's role in my team. Locking opponents into moves it just too much fun.
-Substitute helps my prediction (or lack thereof) and puts up a barrier for instances stated above.
Why these EVs?
They give Machamp enough defences to wall some special attacks and coupled with an Impish nature and Substitute, can survive for quite a while. It also allows him to pack a punch. (Or four.)
The Great Iron Lump

Registeel @ Leftovers
Careful ~~~ Clear Body
252HP/100Atk/156SpD
-Toxic
-Ice Punch
-Explosion
-Earthquake
Why this Pokemon?
Registeel is a seriously under-rated pokemon in the OU enviroment. It can deal with Salamence, Heatran, Tyranitar, Jirachi, bulky waters, and generic special attackers. And it also isn't affected by Intimidate.Kewl.
Why these moves?
-Toxic wears down bulky waters like Suicune and Swampert. Since Registeel only gets enough attack EVs to harm some frailer stuff, Toxic is basically it's only way of harming stuff.
-Ice Punch hits Dragons and Roserade. It also gives great coverage with Earthquake. And that's about it.
-Explosion is to go kamikazi on things that I don't have a hope of beating under the circumstances, or just as a last ditch attempt (usually not just an attempt) if I don't have enough HP left to do anything.
-Earthquake hits Heatran, Jirachi, and Lucario. Great coverage with Ice Punch. Yeah.
Why these EVs?
Umm...this is where I kinda falter. These are EVs from the UU Tank set, and I haven't changed them yet. Mostly because I'm not entirely sure what to change them to. I kinda would like to hit things harder, but not lose much bulkyness. Halp.
The Paradoxical Electric Bird

Zapdos @ Leftovers
Bold ~~~ Pressure
252HP/228Def/32Spe
-Thunderbolt
-Heat Wave
-HP Grass
-Roost
Why this Pokemon?
Zapdos is a great physical wall. It boldly strikes back at Scizor, Metagross, Jirachi, Swampert and Gyarados. And Roosts off war wounds to fight another day. Also he just looks badass. :P
Why these moves?
-Thunderbolt is here over Discharge because of the extra base power TB has. While the Paralysis would be useful, it is only a 1/5 chance. And thunderbolt can still paralyse.
-Heat Wave provides much-needed coverage over a bunch of the pokemon listed above and more.Also has a 10% burn chance.
-HP Grass is better than Ice in my opinion. Mostly because Swampert is a common switch-in to Zapdos (and for some reason they never see it coming), though it won't OHKO, it almost always will if they have taken some damage beforehand.
-Roost is eccential to Zapdos's longevity. While it rids him of his Rock weakness, it adds a dangerous Ground weakness, but what can ya do?
Why these EVs?
It gives Zapdos great physical bulkyness to deal with the afore mentioned threats. I don't believe you can really make it better, unless more SpA EVs are needed.
The Wish Passer

Latias @ Leftovers
Timid ~~~ Levitate
128SpA/252Spe/128HP
-Dragon Pulse
-Wish
-Protect
-Roar/Calm Mind
Why this Pokemon?
Latias is a pretty good wish-passer. It has a fire, water, grass, electric, and fighting resistances and can outspeed a good portion of the metagame. It also can take physical hits better than Blissey and hits harder and more things than Vaporeon (because of the EVs).
Why these moves?
-Dragon Pulse is her only attack move, it gets STAB and hits almost everything for neutral damage. (But you knew that.;) )
-Wish is obvious on this set. It is there mostly Registeel and Swampert, but Machamp and Dusknoir also don't mind having backup.
-Protect allows me to scout for attacks, get a turn of leftover recovery, and mimic Recover with wish.
-Roar is there in case Swampert can't handle it. But there isn't really anything that Latias can Roar away that Swampert can't. With the exception of CM Suicune and one or two more. So I want to try out CM to add onto Latias's bulkyness and help her hit harder. Your thoughts?
Why these EVs?
They let her outspeed a great number of pokes, as well as tank some hits and do some damage. There might be room for improvement, though.
Old Faithful (New Twist)

Swampert @ Leftovers
Relaxed ~~~ Torrent
252Def/252HP/4Atk
-Waterfall/Hydro Pump
-Superpower
-Stealth Rock
-Roar
Why this Pokemon?
Swampert is a dependable physical wall. Boosting great all-around defences and an electric immunity. With the wacked moveset, it can safely deal with Blissey and Tyranitar as lay down SR and phaze.
Why these moves?
-Waterfall/Hydro Pump is my STAB of choice and also get a Torrent boost. I'm using Waterfall right now because it lets Superpower knock off the rest of Blissey's HP after a Waterfall. However hitting stuff on the other side is definately an option...
-Superpower is hilarious. I can't count the number of people who have unexpectedly got their TTar's OHKOd by a Swampert. It comes as a great suprise, and while the stat drops suck, I'm probably not staying in much longer when they switch in a counter.
-Stealth Rock is a staple on any team. It breaks down Gyara and Mence and breaks sashes. Good stuff.
-Roar lets Swampert be a reliable phazer. He can take lots of hits, do damage via SR, and ruin stat-upper's plans.
Why these EVs?
They are the standard Swampert EVs. They provide maximum defensive prowess.
The Under-Rated Phantom

Dusknoir @ Leftovers
Impish ~~~ Pressure
252HP/228Def/28Atk
-Shadow Sneak
-Will-o-Wisp
-Pain Split
-Earthquake
Why this Pokemon?
Dusknoir is often seen as outclassed by Rotom-A. But there are a few reasons on why Dusknoir fits my team better:
-Physical attacks
-Priority
-EQ
-Higher Defences (low HP is fixed w/ Pain Split.
-And "Dusknoir" sounds cooler. (P.S. I need a good nickname for Dusknoir)
Why these moves?
-Shadow Sneak is the only priority move on my team. And I use it often to pick off nearly-dead enemies. Also 2HKOs frail special attackers like Gengar and Alakazam.
-Will-o-Wisp is my back-up for things like Salamence, Metagross, Gyarados, and Lucario. I don't mind Heatran switching into WoW, I'll be hurting like hell, but I can KO back with EQ.
-Pain Split is Dusknoir's only way of healing (outside of Rest and Wish). And it works well in conjunction with Dusknoir's God-awful HP stat.
-Earthquake hits Heatran hard when it tries to switch into WoW. It also lets me battle off Lucario (unless it got a SD in and carries Crunch.)
Why these EVs?
Standard Tank EVs. They work quite well and I don't think I'll change them around soon.
So there you have it-my second RMT. Thanks for reading, that took a lot of effort to write (twice >.>) and I'm looking forward to reading your advice and criticism(well, most of it).
Final Glance:





