Time to Storm the Ladder!
Introduction:
Hello
As most of you might know, I am Delko (previously BlackScizor). I have made a decent amount of teams (as you can see in my signature) but they never seem to get to high on the ladder (my highest CRE is barely 1400). So I made my mind up and I was determined to make a team that could do better (I wanted to reach the 1500’s). With that in mind I started with building this team.
From experience I know that the most dangerous threat in OU is definitely Lucario (with the SD set of course). The only Lucario I ever used in a team is a Choice Specs Lucario. After some eye witnessing at the destructive power that the SD set could be, I made my mind. Lucario shall be the core in my team to storm the ladder.






So I made this team in order to support Lucario, that makes him able to sweep late-game but hopefully sooner. I started with exploring opposing teams to see how my opponents try to counter Lucario. I’ve came up with the conclusion that following pokemon are used to counter Lucario:
- Gliscor
- Gyarados
- Jirachi
- Salamence
- Rotom
- Metagross
- Hippowdon
*Note: this are the most common counters. I did not listed pokémon the occurred just in a few battles (Celebi, Bronzong, …).
After this list I knew who could Lucario ice-cold. Although the solution, having a counter for all of these threats, is not as simple as I though at first. I do not only need a counter for all these but also pokémon that lures them out. It is vital I know my opponents entire team before I try to set up with Lucario. Therefore my other member should be reasonably bulky (on both sides) and to avoid gimmick sets, a back-up is not a luxury. With this all in mind I started building my team.
In depth view:

Gliscor @ leftovers/ jolly/ sand veil
252 HP, 36 Def, 220 Spe
252 HP, 36 Def, 220 Spe
- Taunt
- Stealth Rock
- Earthquake
- Roost
- Stealth Rock
- Earthquake
- Roost
Why this pokemon:
Gliscor is the ideal lead for this team. Lucario appreciate the support of entry hazards and Gliscor is able to set Stealth Rock up most of the time while preventing slower leads from doing so with Taunt. With Roost it has some form of reliable recovery. Earthquake is my sole attack move and while it’s STAB’ed, it still is resisted by all flying types and pokemon with the Levitate ability, not to mention types that resist it (grass, bug). Nevertheless it is a solid option to counter the majority of possible opposing leads (Heatran, Metagross, …). Although I had considered Aerial Ace and U-turn in his moveslot, I’ve kept it plain and simple with the anti-stall Gliscor set from the analysis. Gliscor is bulky enough to come in later in the game to set SR up again (if they might have been spinned away), or to take on dangerous threats like opposing Lucario. It is his ability to come in again and again why I have opted for the Sand Veil ability. With Sandstorm support from Tyranitar, his evasion is raised by one level. This way he can come out of tricky situations unharmed (eg. against Tyraniboah with Ice Beam). His other ability, Hyper Cutter is completely useless because the two most common pokémon with Intimidate are Gyarados and Salamence, both immune to my only attack move, Earthquake. Although Gliscor is quite bulky with the given EV’s and his ability to Roost he can still use the little Leftovers recovery every turn.
What to do against opposing leads:










Synergy:
Changes:
I've give Gliscor 4 extra EV's in Spe (taken from Def) so it can outspeed opposing Gliscor. Credits go to Tenzuku!
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Tyranitar @ expert belt/ hasty/ sandsteam
252 Atk, 48 SAtk, 208 Spe
252 Atk, 48 SAtk, 208 Spe
- Pursuit
- Dark Pulse
- Flamethrower
- Super Power
- Dark Pulse
- Flamethrower
- Super Power
Why this pokemon:
As listed above you can see that Lucario has a lot of counters. So I needed something to lure them out. After some tests (obviously with a a large number of different teams, both heavy offensive and heavy stall) I noticed that one pokemon in particular was luring out almost the some pokemon that are used to counter Lucario. That pokemon was Tyranitar.
The first time I tested Tyranitar in this team it was the Choice Band version. But after some battles I concluded that the lack of being able to switch between moves was giving me a hard time to keep Tyranitar alive (my opponents always seem to overpredict me, forcing me to switch Tyranitar out again, which causes another member of the team to take some damage or even worse, status). So I was thinking, what if I was to use the Bait Tar set from the analysis. It lures in the counters that Lucario has (Expert Belt let’s people believe Tyranitar is actually the CB’er) but it also gives him a fair chance of countering them. It is also worth to mention that Lucario appreciate weather support (of course Sandstorm to which he is immune) and coincidence or not, Tyranitar offers this through his ability Sand Stream.
Tyranitar’s most common switch-ins (Scizor, Tyranitar (probably a real CB’er or DD’er) and Breloom) always came in after I Pursuit’ed something to death, trying to get an easy set up, only to be disappointed and slaughtered by Bait Tar. I outspeed Scizor who could threaten me with Super Power or U-turn and get an easy OHKO with Flamethrower. Opposing Tyranitar will be switch-ins after Pursuit as well. Trying to force me out and do some serious damage to another member or to get a DD-up. CB-tar is outspeed and OHKO’ed by Super Power. DD-tars will try to get a Dragon Dance of and experience the same faith as the CB’ed brothers. Breloom comes out often as well trying to get a Spore or Substitute of. Adamant Breloom will be outsped and OHKO’ed by Flamethrower. I used to have Ice Beam but since this Tyranitar is able to outspeed the defensive Rotom-a form (and Pursuit is not a OHKO) Crunch offered me better damage before being completely crippled by a Will-o-wisp or Thunder Wave. I also tried Fire Blast over Flamethrower but the loss of accuracy (and so giving some important misses) isn’t worth it. Most pokemon that died from Fire Blast do so to from Flamethrower.
Synergy:
Changes:
Crunch has been replaced by Dark Pulse so I don't get suprised by random burns. Dark Pulse can also make people believe I'm carrying Specs. so they'll bring out Blissey only to get ownder by Super Power. Credits go to DarkCyberElf.
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Suicune @ leftovers/ bold/ pressure
252 HP / 240 Def / 16 Spe
252 HP / 240 Def / 16 Spe
- Calm Mind
- Surf
- Ice Beam
- Rest
- Surf
- Ice Beam
- Rest
Why this pokemon:
Originally I had Choice Band Gyarados here but after a variety of suggestions I replaced him with Suicune. Gyarados had the job to lure out counters for Lucario (Rotom-a, …). Suicune does almost the same the same job but instead of KO’ing them or scare them away Suicune can set up on them. And to be honest it does so relatively well. Both Rotom-h and Latias are set up bait for Suicune since the best the can muster is Trick me, and this won’t even mind me after a couple of Calm Minds. Scarfed Rotom is OHKO’ed by a +1 Surf and Ice Beam will hopefully 2HKO Latias. Suicune also has an easier time switching in and out again due to Stealth Rock neutrality. While with Gyarados I had to relay on Forretress and his Rapid Spin to get a safe switch-in. I also had a problem with Salamence and after Stealth Rock Gyarados had the risk of OHKO’ed by Draco Meteor or Outrage. Suicune survives a Draco Meteor and a +1 Outrage and can OHKO Mence with Ice Beam.
Suicune also doesn’t mind his place in a team with Sandstorm support, as Leftovers neutralize SS damage. With Rest Suicune is hard to take down and he will most likely stay around for a very long time. The Suicune – Gliscor combination also makes sure that enemy Tyranitar will have a hard time staying around. Gyarados couldn’t get a safe switch-in out of fear for Stone Edge, while Suicune doesn’t mind switching in on it. Gyarados was immune to Toxic Spikes and with Rest so is Suicune. I often miss the Intimidate ability of Gyarados, especially when facing a strong physical sweeper as Scizor. But Pressure has his positive sides too. Machamp will be running out of Dynamic Punch more easily and Stone Edge from Tyranitar will be ran out of PP quickly as well.
Synergy:
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Scizor @ choice band/ adamant/ technician
248 HP, 252 Atk, 8 Spe
248 HP, 252 Atk, 8 Spe
- Bullet Punch
- Pursuit
- U-turn
- Super Power
- Pursuit
- U-turn
- Super Power
Why this pokemon:
With the disappearing of Gyarados, I needed a strong physical attacker. Choice Band Scizor seemed like the perfect candidate since Gyarados was also my Choice Bander. Scizor is the most used pokemon in OU and for a reason. With Technician, a Choice Band, his high attack stat and and a STAB’ed priority move that can KO al lot of threats in one hit. His can also spam incredible powerful U-turns that dent’s hardly everything. Only one weakness and reasonable defences also benefit him. Standard EV’s are used on the Standard CB set.
Scizor most common counters are almost the same as those for Lucario. Rotom-a, Heatran, Gyarados all stand a decent chance against Scizor. While Scizor lures them out so I have awareness that my opponents carries a counter for Lucario I can counter them in return. Rotom-a and Heatran are set up bait for Suicune and Gyarados is countered by my own Rotom-w, even Dragon Dance versions. Since I lack a decent revenge killer Scizor is my main man at countering things like DD-mence and DD-tar. If Lucario fails hit duty for some weird reason, my opponent will be weakened enough to be finished of by Scizor. The same goes the other way around.
Scizor has replaced Forretress, which Toxic Spikes had the wrong effect on the team (I can no longer Will-o-wisp strong physical attackers like Tyranitar). The only bad thing I have noticed is that without the Shed Shell Magnezone is a little more dangerous. The change of Forretress - Scizor has changed the type of team from rather semi-stallish to a little more offensive orientated.
Synergy:
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Rotom-c @ leftovers/ bold/ levitate
252 HP, 252 Def, 6 Spe
252 HP, 252 Def, 6 Spe
- Rest
- Sleep Talk
- Will-o-wisp
- Thunderbolt
- Sleep Talk
- Will-o-wisp
- Thunderbolt
Why this pokemon:
With Toxic Spikes and Stealth Rock support which will help Lucario is his sweep, it is necessary that those entry hazards are kept on the field. This can only be done by using an anti-spinner. From regular tests I also noticed that a good status absorber would be nice on my team as well. So a good anti-spinner that could apply the Rest-talk strategy isn’t a hard one to find. Rotom-a is the perfect guy for this job. First I had the heat form just to scare away Scizor. But since I have Will-o-wisp, it’s not that good to scare Scizor away. If he comes in on a Thunderbolt, trying to Pursuit me (or U-turning, anticipating a switch) I cripple it with Will-o-wisp. As you all might know, a burned Scizor is useless. Rotom-h also tended to lure in Heatran (expecting Overheat), so I could cripple them with Discharge (hopefully a Paralysis). Rotom-c lures less Heatran out but I can scare of bulky waters and bulky grounds by letting them believe I have Leaf Storm. This will also scare away Swampert leads that could have gotten their Stealth Rock up (so when I switch-in, I’m at full health. This way my opponent can not see I have Leftovers) and makes my opponent go to a Scarf Rotom counter (most likely this will be CBtar trying to go for a Puruit). I did use Leaf Storm at first but because I ran out of moves I decided to drop it. Discharge and max HP gives me a good Gyarados counter (although +1 Gyarados will flee most of the time expecting scarf. I guess they didn’t notice Leftover recovery). I had Thunderbolt at first but seeing as Discharge has 20% more chance of paralysing, I went with Discharge (the drop of power isn’t that too big of a deal).
Although I don’t have a change to Rotom-a directly, the SDef EV’s allows me to switch into it much easier (and scaring it away). Scarfed Latias trying to Thunderbolt Gyarados is another thing I could switch into with relatively ease. Latias will be forced to switch out, allowing me burn (or paralyse) the incoming counter. With a Sand Stream on the field I opted for Leftovers as the hold item. This will neglect the Sandstorm damage every turn. Of course the Rest + Sleep Talk combination will allow Rotom-c to be healthy for a long time, while not being completely useless and stuck in to turns of sleep. While Sleep Talking I’ve 60% chance to attack with my double status moves, making my opponent think twice before trying to set up on Rotom-c.
Synergy:
Changes:
Changed Rotom-c to Rotom-w. This will lure out less Heatran (they fear Hydro Pump) so Will-o-wisp could cripple more. Because Heatran is a less common switch-in now, Discharge has been replaced by Thunderbolt for the extra damage. Credits go to ThePowerWithin.
SDef EV's has been added to Def to make a better Gyarados counter. Credits go to MetaNite.
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Lucario @ life orb/ adamant/ inner focus
252 Atk, 4 Def, 252 Spe
252 Atk, 4 Def, 252 Spe
- Sword Dance
- Close Combat
- Extreme Speed
- Crunch
- Close Combat
- Extreme Speed
- Crunch
Why this pokemon:
The star of the team and late game sweeper. Lucario is often the last pokemon that my opponent sees before it’s game over. All the other pokemon in this team makes sure that Lucario has been given the best possible situation to set up an SD and sweep. With two powerhouses on the physical side of the attack spectrum (Tyranitar and Gyarados), bulky physical walls will be weakened enough to be knocked flat by Lucario.
I switch Lucario in when he has a chance to pull an SD off. Even if the opponent decides to attack Lucario can take at least one non super effective hit and still get an SD off. Sword Dance boosts his already high attack so it can whipe the floor with the remainders of the enemy team. Close Combat get's STAB and after an SD or 2 it almost a OHKO on everything that's not immune. With Extreme Speed and Bullet Punch (also STAB'ed) I get priority so I will not get a suprise knock out by anything faster. Bullet Punch is used over Crunch so that I will not get outspeed and KO'ed by the likes of Focus Blast Gengar. I do not always get an SD of so Life Orb can give me that extra boost to still get the KO. Inner Focus is used over Stead Fast because it's better not to flinch then to benefit from it.
With his counters lured out, Lucario still has problems with bulky physical walls like Suicune and Swampert. Thats were Toxic Spikes comes in handy. This will slowly wear them them down. Leaving them at low health for Lucario to finish them off. Weather support also comes in handy here as it neglect the Leftovers recovery.
Synergy:
Changes:
With the addition of CB Scizor Bullet Punch is no longer needed to counter things like DD-tar. So it has been replaced with Crunch. This was a suggestion posted by mulitple people.
Conclussion:
Well this was the team. As you have read like a thousand times, this team is designed to get Lucario sweeping. This is done by luring out Lucario's most common counters, weather support (Sandstorm) and entry hazzard support. The lack of a dragon type pokemon has not been unbeneficial. While making this team I took the greatest current threats in OU and made sure I had a decent counter against them. Of course Stall is a big threat as well but with moves as Taunt and my own 2 set up sweepers (one physical and one special) will give that a hard time too.
Rates are always welcome!
~ Delko