DPP Whiscash (Full Revamp)*

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http://www.smogon.com/dp/pokemon/whiscash

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Stone Edge / Rock Slide / Bounce
item: Life Orb
ability: Anticipation
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With its newest acquired move, Dragon Dance, Whiscash finally has a way of raising its below average Attack and Speed stats. Water and Ground is a great type combination; with numerous resistances and a high HP stat, Whiscash is able to switch in fairly easy and boost its stats to respectable levels. This is aided greatly by its ability, Anticipation, allowing you to make the important decision of whether to stay in and Dragon Dance or get pounded by a Grass-type move.</p>

<p>Earthquake, Whiscash's most powerful STAB move, is able to hit Aggron and Registeel for immense damage, even before a Dragon Dance boost. Waterfall provides a powerful secondary STAB attack, which allows you to hit bulky Ground-types such as Donphan and Rhyperior for super effective damage. Stone Edge and Rock Slide are both listed to damage Flying-types that will inevitably switch into Earthquake. The choice comes down to a personal preference between power and accuracy. Bounce is an option to hit Grass-type opponents, although the turn it takes to charge can make it unreliable.</p>

<p>The EVs listed will allow Whiscash to reach 328 Speed after a single Dragon Dance boost, allowing you to tie with maximum Speed base 100 Pokemon who have a Speed-boosting nature. Maximum Attack is vital for Whiscash, who needs as much power it can get. The remaining EVs are placed into HP.</p>

<p>Bulky Grass-types cause Whiscash major problems in battle, hitting it with 4x super effective moves that it is unable to survive. In addition to these moves, Grass-types are well known for status moves such as Sleep Powder and Stun Spore, which could disable Whiscash for the remainder of the match. To help with these obstacles, Flying- and Fire-types such as Arcanine and Moltres make great pairs with Whiscash as they scare away nasty Grass-type Pokemon. Altaria also deserves a mention because it has great defenses and Natural Cure to remove status upon switching out. With these out of the way, Whiscash is free to Dragon Dance and sweep your opponent's team.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Waterfall / Aqua Tail
move 4: Zen Headbutt
item: Choice Band
ability: Anticipation
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<P>Equipped with a Choice Band, Whiscash's Attack stat reaches a respectable 420. The Choice Band gives this set the advantage of being able to fire off high powered moves without the need to set up.</p>

<p>Earthquake is Whiscash's deadliest option, allowing it to put a big dent into anything that doesn't resist it. As this set is focused on immediate power, Stone Edge is chosen over Rock Slide to deal more damage to opponents; this is important to hit Pokemon that are immune to Earthquake and provides almost perfect coverage in the lower tiers. For your Water-type move, Waterfall is listed as the first option, although one may choose to use Aqua Tail if they prefer power over accuracy. Zen Headbutt is mostly a filler option, although it could be useful for hitting Poison-type opponents such as Venusaur.</p>

<p>Maximum Attack EVs are a given, as Whiscash will need to raise its mediocre base 78 Attack as high as possible. Max Speed is required for Whiscash to tie with other 60 Speed Pokemon running a neutral nature.</p>

<p>This set is much easier to counter than the Dragon Dancer, due to being locked into a single move, which many Pokemon can take advantage of and potentially get a free turn to set up as Whiscash switches out. Again, Grass-types will be a great hindrance, as Whiscash is unable to hit them super effectively.</p>

[Team Options]

<p>Whiscash has a nasty problem with Grass-type moves, which your team should help resolve. Fire- or Flying-types are able to take care of these threats fairly easy; however, Grass-types are well known to carry status damaging moves such as Sleep Powder and Stun Spore, which could ruin a potential switch-in. Rest-Talking Arcanine is a great option to use in conjunction with Whiscash as it resists Grass-type moves and is able to KO many of the Pokemon using them. Arcanine can also absorb sleep and paralysis problems if necessary. Altaria is a great partner to absorb status moves with Natural Cure, while it also has a 4x resistance to Grass-type moves.</p>

<p>Dual screen support is a great option, as with its lack of weaknesses Whiscash will be very hard to knock out. This is especially helpful on the Dragon Dance set, as it will allow you to accumulate more stat boosts than you would normally.</p>

[Other Options]

<p>Besides what is already listed, there are few options available for Whiscash. Hydro Pump is available to hit dedicated physical walls with more power than Aqua Tail or Waterfall. The option of using Spark to hit other Water-types is tempting, but the low Base Power is a turn off. Tickle is a fairly gimmicky idea, although it could work on the Tank set to cause switches and rack up damage from entry hazards. Rest and Sleep Talk may be viable on a defensive set, although Sleep Talk is unreliable.</p>

[EVs]

<p>Max Attack on the Dragon Dance and Choice Band sets, since Whiscash's base Attack is not overly impressive, and max investment in the stat to ensure it hits hard. 252 Speed EVs allow you to to tie with base 60 Pokemon on the Choice Band set and allows a tie with base 100 Pokemon with a boost from Dragon Dance. </p>

[Opinion]

<p>Dragon Dance is the only thing that gives Whiscash a small advantage over Gastrodon, Swampert, and Quagsire. It has decent defensive stats, great base HP, and an amazing type combination that is shouting for a defensive set, although a major setback is the lack of a reliable recovery move outside of Rest.</p>

[Counters]

<p>As mentioned numerous times before, Whiscash has major problems with any pokemon that carries a Grass-type attack other than Grass Knot, as this only hits Whiscash with a pathetic 40 Base Power. Venusaur and Tangrowth make excellent counters to all sets as their above average Defense stats allow them to take almost anything Whiscash can throw at them. Status moves such as Stun Spore and Sleep Powder can immobilize Whiscash if you can predict it switching in. Venusaur should be careful upon switching in to the Choice Band set, however, as Zen Headbutt is able to 2HKO even the most defensive sets.</p>
 
On the Dragon Dancer set, Aqua Tail shouldn't be mentioned along with Waterfall, Waterfall should be on there by itself. There's no reason to use Aqua Tail anyway, Waterfall scores the necessary OHKOs/2HKOs already. For example, here are some damage calculations where you would use Whiscash's Water-type attack (these are assuming no Dragon Dance boost has been acquired):

Waterfall vs 252 HP/144 Def Bold Claydol: 62.96% - 74.07%
Aqua Tail vs same Claydol: 70.99% - 83.95%

Waterfall vs 52 HP / 204 Def Adamant Donphan: 57.49% - 68.26%
Aqua Tail vs same Donphan: 64.67% - 76.05%

Waterfall vs 4 HP / 0 Def Adamant Rhyperior: 100%
Aqua Tail vs same Rhyperior: 100%

Waterfall vs 4 HP / 0 Def Timid Rotom: 68.88% - 81.33%
Aqua Tail vs same Rotom: 77.18% - 90.87%

Waterfall vs 4 HP / 0 Def Timid Mismagius: 77.01% - 90.80%
Aqua Tail vs same Mismagius: 86.59% - 102.30%

Those are just some examples. Also, note that these aren't including a DD boost. That means Waterfall and Aqua Tail will still OHKO all of those guys. Using Miltank is a poor example of why you should choose Aqua Tail over Waterfall. Why not just use Earthquake? It still gets STAB, has more power, and still hits it for neutral damage. Also, Miltank is not that common anyway.

All in all, remove Aqua Tail and make Waterfall the primary option. Lastly, make a mention of dual screen support, as Whiscash would appreciate them greatly.

Good job on the analysis! :)
 
Added the following, as well as removing Aqua Tail from the Dragon Dance set. Thanks Fuzzy.

<p>Dual screen support is a great option, as with it's many type resistances Wiscash will be very hard to knock out of battle, this is especially helpful on the Dragon Dance set, as it will allow you to accumulate twice as many stat boosts as you would normally.</p>
 
As mentioned numerous times before, Whiscash has major problems with any pokemon that carries a Grass-type attack

This is incorrect. Grass Knot is a pathetic 40 base power against Whiscash (before applying STAB or weaknesses), meaning that it's going to have a very hard time OHKOing Whiscash. A lot of pokemon have this as their only Grass attack, so it's not quite as simple to just say "any Grass attack will give Whiscash problems". The only Grass attacks Whiscash has to fear are Leaf Blade, Leaf Storm, and Energy Ball. It only fears Solarbeam if Sun is up, otherwise the charge turn just gives it an extra DD.
 
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Stone Edge / Rock Slide
item: Life Orb
ability: Anticipation
nature: Adamant
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With the newly acquired move, Dragon Dance, Whiscash finally has a way of raising its below average Attack and Speed stats. Water and Ground is a great type combination, as with only one weakness Whiscash is able to switch in fairly easy and boost its (no apostrophe) stats to reasonable levels. This (run-on sentence, changed to a period and capitalized "t") is helped greatly by it's ability, Anticipation, (semi-colon is inappropriate here) allowing you to make the decision of (typo in "decision", also this flows a bit better) whether to stay in and Dragon Dance, or get pounded by a Grass-type move.</p>

<p>Earthquake, being Whiscash's most powerful STAB move, is able to hit Bastidon and Probopass (considering this is a UU analysis, you might not want to mention these guys as they are rarely seen, Aggron would be a better choice) for immense damage, causing an OHKO on both, even before a Dragon Dance boost. Waterfall provides a powerful secondary STAB attack, which allows you to hit bulky Ground-types such as Sandslash (again, this is for UU, not NU, so Donphan, Rhyperior, and Claydol would be better mentions than Sandslash) for super effective damage. Stone Edge and Rock Slide are both listed to damage Flying- and Ice-types harder than Earthquake or a Water-type attack. It (changed because with the removal of Aqua Tail, there is no previous example to use "again" with) is down to personal preference if one decides to choose accuracy over power.</p>

<p>The EVs listed will allow Whiscash to reach 328 Speed after a single Dragon Dance boost, allowing you to tie with base 100 Pokemon with a positive nature and 252 EVs in Speed, and outrun anything below, barring those who are equipped with a Choice Scarf. Max Attack is vital for Whiscash, as it needs as much power available to it. The remaining EVs are placed into HP.</p>

<p>Bulky Grass-types cause Whiscash major problems in battle, hitting it with 4x super effective moves that it is unable to survive. In addition to the these moves, Grass-types are well known for status moves such as Sleep Powder and Stun Spore, which could disable Whiscash for the remainder of the match. To help with this difficulty, Flying-types (also mention Fire-types, and you might want to include a few examples, like Arcanine) make a great pair with Whiscash as they scare away nasty Grass-type Pokemon. With (run-on sentence these out of the (typo, had two "e") way Whiscash is free to Dragon Dance and sweep your opponent's team.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Aqua Tail / Waterfall
move 4: Zen Headbutt
item: Choice Band
ability: Anticipation
nature: Adamant
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<P>Equipped with a Choice Band, Whiscash's Attack stat reaches a respectable 420. The (run-on sentence) Choice Band gives this set the advantage of being able to fire off high powered moves without the need of setting up.</p>

<p>As stated on the Dragon Dance set, Earthquake is Whiscash's most deadly option, allowing it to put a big dent into anything that doesn't resist it. As this set is focusing on immediate power, Stone Edge is given over Rock Slide to deal more damage to opponents; (a semi-colon is more appropriate here) this is important to hit Pokemon that resist Earthquake and provides almost perfect coverage in the lower tiers, without the likes of Bronzong around. For your Water-type move, Aqua Tail is listed as the first option as it has a higher Base Power than Waterfall, but one may choose Waterfall due to its (no apostrophe) perfect accuracy. This move is to hit bulky Ground-types like Sandslash (again, list more Pokemon that appear in UU as this is a UU analysis) for super effective damage. Zen Headbutt is mostly a filler option, although it could be useful for hitting Poison-type opponents such as Vileplume (same as Sandslash, Venusaur would be better).</p>

<p>Maximum Attack EVs are a given, as Whiscash will need all the power it can get its (no apostrophe) hands on. Also, max Speed is required for Whiscash to tie with base 60 Speed Pokemon running a neutral nature.</p>

<p>This set is much easier to counter than the Dragon Dancer, due to being locked into a single move (flows better than the previous segment), which most Pokemon may take advantage of and potentially get a free turn to set up as Whiscash switches out. Again, Grass-types will be a great hindrance (typo, no "e" after the "d"), as Whiscash isn't able to hit them super effectively.</p>

Comments and changes are above in bold. The main problems seem to be run-on sentences and the use of "it's" when you should use "its". "It's" is only used when you would say "it is" and nothing else. Also, seeing as this is a UU analysis, you should make more mentions of UU Pokemon, even if Whishcash is an NU Pokemon. I'll finish the rest after dinner.

@Bologo: In UU, Power Whip/Seed Bomb Venusaur and Wood Hammer/Seed Bomb Torterra are quite common, especially Venusaur.
 
"<p>As mentioned numerous times before, Whiscash has major problems with any pokemon that carries a Grass-type attack other than Grass Knot, as this only hits Whiscash with a pathetic 40 Base Power...</p>

Changed to the above, which should suffice.

Edit - Thanks MagicMaster87, fixed it up.
 
[SET]
name: Tank
move 1: Earthquake
move 2: Ice Beam
move 3: Waterfall / Surf
move 4: Toxic / Protect
item: Leftovers
ability: Anticipation
nature: Brave
evs: 220 HP / 108 Atk / 180 Def

[SET COMMENTS]

<p>This set takes a different approach to Whiscash, sporting an impressive base 110 HP and a rather modest base 76 Defense stat, Whiscash makes a great defensive Pokemon. With four resistances against Fire-, Poison-, Rock- and Steel-type moves, one immunity to Electric-type moves, and only a single weakness to Grass-type moves, Whiscash isn't an easy Pokemon to dispose of when EVed correctly.</p>

<p>Earthquake is standard on any Whiscash, being its (no apostrophe) most powerful STAB option available to it. Ice Beam, (a comma seems necessary here) paired with Earthquake, provides great type coverage, as well as (better than "also") hitting Flying-types for super effective damage. Waterfall is the preferred option for the third slot, as it utilizes Whiscash's respectable Attack stat. Surf is also an option if you wish to go down the special route to hit Sandslash and Miltank harder, although this is less effective. The final slot depends on your team and preferences. Toxic allows you to cripple a wall that Whiscash otherwise cannot damage, while Protect is good if you have Toxic Spikes support to rack up extra damage, as well as to scout Choiced attacks and gain Leftovers recovery. (I felt the last few lines were rather odd, so I just rewrote them)</p>

<p>The EVs are tailored to give Whiscash great physical durability, as well as a boost in Attack should the opportunity appear. 220 HP EVs allow you to reach a stat of 416, a nice number for leftovers to achive their best potential. The Attack and Defense EVs are split with a slight bias towards Defense, allowing you to take hits better.</p>

<p>As with all Wiscash sets, Grass-types will cause pain due to the unfortunate 4x weakness to it. A (run-on sentence) Flying- or Fire-type pokemon of your own can take care of these threats and take them out, should they stay in and take the attacks.</p>

[Team Options]

<p>("As" is unnecessary)Whiscash has a nasty problem with Grass-type moves, which your team should help resolve. Fire- or Flying-types are able to take care of these threats fairly easy; however, Grass-types are well known to carry status damaging moves such as Sleep Powder and Stun Spore, which could ruin a switch in. Rest-Talking Arcanine (Camerupt does not resist Grass-type attacks due to its secondary Ground typing, and it's extremely slow so it is threatened by Venusaur and Torterra's Earthquakes, whereas Arcanine can outspeed them and has Intimidate to soften the blows) is a great option to use in conjunction with Whiscash as it resists Grass-type moves and is able to KO many of the Pokemon using them. If (run-on sentence and move "also" further in) needed Arcanine can also absorb sleep and paralysis ("problems" isn't necessary) if necessary.</p>

<p>As many opponents will carry a Pokemon to resist Fire-type (forgot "type") moves, most commonly in Water- and Ground-types, you may want to add a Grass-type Pokemon of your own to deal with these threats. Fire-, Grass- and Water-type Pokemon set a strong defensive core in the lower tiers, which makes it hard to take down when used properly.</p>

<p>Dual screen support is a great option, as with its lack of weaknesses (Whiscash only has 4 resistances and one immunity, I wouldn't call that "many") Whiscash (typo, forgot the first "h") will be very hard to knock out of battle. This (run-on sentence) is especially helpful on the Dragon Dance set, as it will allow you to accumulate more (you won't necessarily gain twice as many just because Screens halve damage) stat boosts than you would normally.</p>

[Other Options]

<p>Besides what is already listed, there are few options available for Whiscash. Hydro Pump is available to hit dedicated physical walls with more power than Aqua Tail or Waterfall. The option of using Spark to hit other Water-types is tempting, but the low Base Power is a turn off. Bounce could be used to hit Grass-types, but the extra turn to charge makes it easy for opponents to switch. Tickle is a fairly gimmicky idea, although it could work on the Tank set to cause switches and rack up damage from entry hazards. Rest and Sleep talk may be viable on a defensive set, although Sleep Talk is unreliable.</p>

[EVs]

<p>Max Attack on the Dragon Dance and Choice Band sets, since Whiscash's base Attack is not overly impressive and needs all the power it can get. 252 Speed EVs allow you to to tie with base 60 Pokemon on the Choice Bander, and allows a tie with base 100 Pokemon with a boost from Dragon Dance. For defensive sets 220 HP EVs allow you to reach a stat of 416, a nice number for Leftovers. (need to capitalize items, also the rest of the sentence is redundant) The Attack and Defense EVs are split with a slight bias towards Defense, allowing you to take hits better. (this is the same exact sentence you said in the Tank set, change the wording slightly)</p>

[Opinion]

<p>Dragon Dance is the only thing that gives Whiscash a small advantage over Gastrodon, Swampert and Quagsire. It has decent defensive stats, great base HP, and an amazing type combination which is shouting for a defensive set, although a major setback is the lack of a reliable recovery move outside of Rest.</p>

[Counters]

<p>As mentioned numerous times before, Whiscash has major problems with any pokemon that carries a Grass-type attack other than Grass Knot, as this only hits Whiscash with a pathetic 40 Base Power. Venusaur (run-on sentence) and Cradily make excellent counters to all sets as their above average Defense stats (you do not need ", which") allow them to take almost anything Whiscash can throw at them. Status moves such as Stun Spore and Sleep Powder can immobolize Whiscash while you are open to KO it with a Grass attack. Venusaur should be careful upon switching in to the Choice Band set, however, (just sounds better to have that imo) as Zen Headbutt is able to 2HKO the most defensive sets.</p>

More changes and comments above. Also, you spelled Aggron wrong in the Dragon Dance set, second paragraph.
 
Dragon Dance said:
<p>With the newly acquired move, Dragon Dance, Whiscash finally has a way of raising its below average Attack and Speed stats. Water and Ground is a great type combination, with only one weakness. (period) Whiscash is able to switch in fairly easy and boost its stats to reasonable levels. This is helped greatly by its ability, Anticipation, allowing you to make the important decisions of whether to stay in and Dragon Dance, or get pounded by a Grass-type move.</p>

It's = It is. Its = of belonging to.

Dragon Dance said:
<p>The EVs listed will allow Whiscash to reach 328 Speed after a single Dragon Dance boost, allowing you to tie with base 100 Speed Pokemon with a positive nature and 252 EVs in Speed, and outrun anything below, barring those who are equipped with a Choice Scarf. Max Attack is vital for Whiscash, as it needs as much power available to it. The remaining EVs are placed into HP.</p>

I was about to ditch this fix because I didn't think it was needed, but then I read more, and saw you listed "base 100 Speed Pokemon" normally, so I think this needs to be here.

Dragon Dance said:
<p>Bulky Grass-types cause Whiscash major problems in battle, hitting it with 4x super effective moves that it is unable to survive. In addition to the (remove this) these moves, Grass-types are well known for status moves such as Sleep Powder and Stun Spore, which could disable Whiscash for the remainder of the match. To help with this difficulty, Flying- and Fire-types such as Arcanine make a great pair with Whiscash as they scare away nasty Grass-type Pokemon. With these out of the way Whiscash is free to Dragon Dance and sweep your opponent's team.</p>

Extra word there. Maybe also mentioned to be cautious of letting your "counters" receive the Grass-type status attacks too. I don't think they like being paralyzed or slept, but I think you did this over at your Team Options paragraphs, so maybe that needs to be inserted to this spot here too.

Tank said:
<p>This set takes a different approach to Whiscash, sporting an impressive base 110 HP and a rather modest base 76 Defense stat, Whiscash makes a great defensive Pokemon. With four resistances against Fire-, Poison-, Rock- and Steel-type moves, one immunity to Electric-type moves, and only a single weakness to Grass-type moves, Whiscash isn't an easy Pokemon to dispose of when EVed correctly.</p>

Spacing problem, that's all.

Tank said:
<p>The EVs are tailored to give Whiscash great physical durability, as well as a boost in Attack should the opportunity appear. 220 HP EVs allow you to reach a stat of 416, a nice number for leftovers to achieve their best potential. The Attack and Defense EVs are split with a slight bias towards Defense, allowing you to take hits better.</p>

Typo.

Team Options said:
<p>Dual screen support is a great option, as with its lack of weaknesses Whiscash will be very hard to knock out of battle. (period instead of comma) This (capitalization) is especially helpful on the Dragon Dance set, as it will allow you to accumulate more stat boosts than you would normally have.</p>

Run-on sentence. =/

Second part is pretty much optional, but I think it flows better as without the "have", the second part feels kinda incomplete.

I think that's all I see. Nice job September!
 
Thanks for your input Aromaflora, I made fixes on all of your findings besides:

"I was about to ditch this fix because I didn't think it was needed, but then I read more, and saw you listed "base 100 Speed Pokemon" normally, so I think this needs to be here."

Adding the word "Speed" again is unnecessary as the whole sentence is describing the stat already.
 
red = changes
green = comments blue too

Also congrats on your ladybug!

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Stone Edge / Rock Slide
item: Life Orb
ability: Anticipation
nature: Adamant
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With the newly acquired move, Dragon Dance, Whiscash finally has a way of raising its below average Attack and Speed stats. Water and Ground is a great type combination; with only one weaknessfour resistances to Fire-, Poison-, Rock- and Steel-type attacks, and a high HP stat, Whiscash is able to switch in fairly easy and boost its stats to reasonable levels. This is helped greatly by its ability, Anticipation, allowing you to make the important descision of whether to stay in and Dragon Dance, or get pounded by a Grass-type move.</p>

<p>Earthquake, being Whiscash's most powerful STAB move, is able to hit Aggron and Bastiodon (could we mention a Pokemon other than Bastiodon, as he is very rare in UU? for immense damage, causing an OHKO on both, even before a Dragon Dance boost. Waterfallremove space provides a powerful secondary STAB attack, which allows you to hit bulky Ground-types such as Donphan and Rhyperior for super effective damage. Stone Edge and Rock Slide are both listed to damage Flying- and Ice-types harder than Earthquake or a Water-type attack. It is down to personal preference if one decides to choose accuracy over power. You should mention cases in which Stone Edge nets certain OHKOs or 2HKOs that Rock Slide doesn't. If there are no such cases, this should also be mentioned.</p>

<p>The EVs listed will allow Whiscash to reach 328 Speed after a single Dragon Dance boost, allowing you to tie with base 100 Pokemon with a positive nature and 252 EVs in Speed, and outrun anything below, barring those who are equipped with a Choice Scarf. Max Attack is vital for Whiscash, as it needs as much power available to it. The remaining EVs are placed into HP.</p>

<p>Bulky Grass-types cause Whiscash major problems in battle, hitting it with 4x super effective moves that it is unable to survive. In addition to the these moves, Grass-types are well known for status moves such as Sleep Powder and Stun Spore, which could disable Whiscash for the remainder of the match. To help with this difficulty, Flying- and Fire-types such as Arcanine and insert Flying-type; perhaps Moltres, Scyther, or Altaria make a great pair with Whiscash as they scare away nasty Grass-type Pokemon. With these out of the way, Whiscash is free to Dragon Dance and sweep your opponent's team.</p>

[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Aqua Tail / Waterfall
move 4: Zen Headbutt
item: Choice Band
ability: Anticipation
nature: Adamant
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<P>Equipped with a Choice Band, Whiscash's Attack stat reaches a respectable 420. The Choice Band gives this set the advantage of being able to fire off high powered moves without the need of setting up.</p>

<p>As stated on the Dragon Dance set, Earthquake is Whiscash's most deadly option, allowing it to put a big dent into anything that doesn't resist it. As this set is focusedon immediate power, Stone Edge is given over Rock Slide to deal more damage to opponents; this is important to hit Pokemon that resist Earthquake and provides almost perfect coverage in the lower tiers, without the likes of Bronzong around. For your Water-type move, Aqua Tail is listed as the first option as it has a higher Base Power than Waterfall, but one may choose Waterfall due to its perfect accuracy. I would mention Waterfall as the main option, as Earthquake hits harder than Aqua Tail, and is more reliable for a hard-hitting option, whilst you have Stone Edge for Flying-types that may abuse the fress switch in provided by Earthquake. And I don't think there are any specific OHKOs/2HKOs that Aqua Tail nets and Waterfall doesn't. This move is to hit bulky Ground-types like Donphan for super effective damage. Zen Headbutt is mostly a filler option, although it could be useful for hitting Poison-type opponents such as Venusaur.</p>

<p>Maximum Attack EVs are a given, as Whiscash will need all the power it can get its hands on. Also, max Speed is required for Whiscash to tie with base 60 Speed Pokemon running a neutral nature.</p>

<p>This set is much easier to counter than the Dragon Dancer, due to being locked into a single move is a problem, which most Pokemon may take advantage of and potentially get a free turn to set up as Whiscash switches out. Again, Grass-types will be a great hindrance, as Whiscash isn't able to hit them super effectively.</p>

[SET]
name: Tank
move 1: Earthquake
move 2: Ice Beam
move 3: Waterfall / Surf
move 4: Toxic / Protect
item: Leftovers
ability: Anticipation
nature: Brave
evs: 220 HP / 108 Atk / 180 Def

[SET COMMENTS]

<p>This set takes a different approach to Whiscash, sporting an impressive base 110 HP and a rather modest base 76 Defense stat, Whiscash makes a great defensive Pokemon. With four resistances against Fire-, Poison-, Rock- and Steel-type moves, oneinsert spaceimmunity to Electric-type moves, and only a single weakness to Grass-type moves, Whiscash isn't an easy Pokemon to dispose of when EVed correctly.</p>

<p>Earthquake is standard on any Whiscash, being its most powerful STAB option available to it. Ice Beam, paired with Earthquake, provides great type coverage, as well as hitting Flying-types for super effective damage. Waterfall is the preferred option for the third slot, as it utilizes Whiscash's respectable Attack stat. Surf is also an option if you wish to go down the special route to hit Sandslash and Miltank harder, although this is less effective. I would mention different Pokemon than Sandslash and Miltank, as both are NU. Donphan and Rhyperior would be better mentions. The final slot depends on your team and preferences. Toxic allows you to cripple a wall that Whiscash otherwise cannot damage, while Protect is good if you have Toxic Spikes support to rack up extra damage, as well as to scout Choiced attacks and gain Leftovers recovery.</p>

<p>The EVs are tailored to give Whiscash great physical durability, as well as a boost in Attack should the opportunity appear. 220 HP EVs allow you to reach a stat of 416, an optimal (sounds better than "nice"number for Leftovers to acheivetheir best potential. The Attack and Defense EVs are split with a slight bias towards Defense, allowing you to take hits better.</p>

<p>As with all Whiscash sets, Grass-types will cause pain due to the unfortunate 4x weakness to it. A Flying- or Fire-type pokemon of your own can take care of these threats and take them out, should they stay in and take the attacks.</p>

[Team Options]

<p>Whiscash has a nasty problem with Grass-type moves, which your team should help resolve. Fire- or Flying-types are able to take care of these threats fairly easy; however, Grass-types are well known to carry status damaging moves such as Sleep Powder and Stun Spore, which could ruin a switch in. Rest-Talking Arcanine is a great option to use in conjunction with Whiscash as it resists Grass-type moves and is able to KO many of the Pokemon using them. If needed Arcanine can also absorb sleep and paralysis problems if necessary.</p>

<p>As many opponents will carry a Pokemon to resist Fire-type moves, most commonly in Water- and Ground-types, you may want to add a Grass-type Pokemon of your own to deal with these threats. Fire-, Grass- and Water-type Pokemon set a strong defensive core in the lower tiers, which makes it hard to take down when used properly.</p>

<p>Dual screen support is a great option, as with its lack of weaknesses Whiscash will be very hard to knock out of battle. This is especially helpful on the Dragon Dance set, as it will allow you to accumulate more stat boosts than you would normally.</p>

[Other Options]

<p>Besides what is already listed, there are few options available for Whiscash. Hydro Pump is available to hit dedicated physical walls with more power than Aqua Tail or Waterfall. The option of using Spark to hit other Water-types is tempting, but the low Base Power is a turn off. Bounce could be used to hit Grass-types, but the extra turn to charge makes it easy for opponents to switch. Tickle is a fairly gimmicky idea, although it could work on the Tank set to cause switches and rack up damage from entry hazards. Rest and Sleep talk may be viable on a defensive set, although Sleep Talk is unreliable.</p>

[EVs]

<p>Max Attack on the Dragon Dance and Choice Band sets, since Whiscash's base Attack is not overly impressive and needs all the power it can get. 252 Speed EVs allow you to to tie with base 60 Pokemon on the Choice Bander, and allows a tie with base 100 Pokemon with a boost from Dragon Dance. For defensive sets 220 HP EVs allow you to reach a stat of 416, a nice number for Leftovers.insert spaceThe Attack and Defense EVs are split with a slight bias towards Defense, allowing you to take hits better. The section of this for the defensive set is exactly the same as that described in the Tank set. You should reword this to prevent repetition.</p>

[Opinion]

<p>Dragon Dance is the only thing that gives Whiscash a small advantage over Gastrodon, Swampert, and Quagsire. It has decent defensive stats, great base HP, and an amazing type combination which is shouting for a defensive set, although a major setback is the lack of a reliable recovery move outside of Rest.</p>

[Counters]

<p>As mentioned numerous times before, Whiscash has major problems with any pokemon that carries a Grass-type attack other than Grass Knot, as this only hits Whiscash with a pathetic 40 Base Power. Venusaur and Cradily make excellent counters to all sets as their above average Defense stats allow them to take almost anything Whiscash can throw at them. Status moves such as Stun Spore and Sleep Powder can immobilize Whiscash while you are open to KO it with a Grass attack. Venusaur should be careful upon switching in to the Choice Band set, however, as Zen Headbutt is able to 2HKO the most defensive sets.</p>
 
Haha, while I changed some of the Pokemon (Bastidon for example) on one set, I overlooked the others. Thanks Dark, just fixed up a lot.
 
Whiscash doesn't OHKO Registeel with LO Earthquake "before a Dragon Dance": 280 Atk vs 334 Def & 364 HP (100 Base Power): 236 - 278 (64.84% - 76.37%)

"Max Attack is vital for Whiscash, as it needs as much power available to it." should probably be something along the lines of "... as much power as it can get" or maybe "... as much power as available".

edit: I skimmed a bit more and there's a couple of additional grammar / style problems so I'll do a full proofread tomorrow when it's not the middle of the night and way past my bedtime.
 
Ah, my silly mistake for not reading this properly .-.

I forgot to change that after putting Registeel over Bastidon. I just changed some "awkward" wording and sentences, they should be better now.
 
White = Remove
Red = Replace
Purple = Comments

Dragon Dance said:
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Stone Edge / Rock Slide
item: Life Orb
ability: Anticipation
nature: Adamant
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With its (awkwardness) newly acquired ("newly" won't apply for too long, "newest" may be a better choice) move, Dragon Dance, Whiscash finally has a way of raising its below average Attack and Speed stats. Water and Ground is a great type combination; with only one weakness, and four resistances to Fire-, Poison-, Rock- and Steel-type attacks, and a high HP stat. (IMO this sentence shouldould be combined with the next sentence to say something like "With its numerous resistances and lone weakness..." Listing its resistances is inconsequential since they aren't terribly valuable ones, and devoting the second sentence to them is a digression of sorts.) Whiscash is able to switch in fairly easy and boost its stats to respectable (word choice) levels. This is aided ("helped greatly" is kinda hyperbole) by its ability, Anticipation, allowing you to make the important descision of whether to stay in and Dragon Dance, or get pounded by a Grass-type move.</p>

<p>Earthquake, being (avoid this word) Whiscash's most powerful STAB move, is able to hit Aggron and Registeel for immense damage, even before a Dragon Dance boost. Waterfall (remove extra space here) provides a powerful secondary STAB attack, which allows you to hit bulky Ground-types such as Donphan and Rhyperior for super effective damage. Stone Edge and Rock Slide are both listed to damage Flying-types that will inevitably switch into an Earthquake. The choice comes down to a personal preference between power and accuracy.</p>

<p>The EVs listed will allow Whiscash to reach 328 Speed after a single Dragon Dance boost, allowing you to tie with maximum Speed base 100 Pokemon. Maximum Attack is vital for Whiscash, who (repetition of "as") needs as much power it can get. The remaining EVs are placed into HP.</p>

<p>Bulky Grass-types cause Whiscash major problems in battle (as opposed to out of battle? :P), hitting it with 4x super effective moves that it is unable to survive ("are sure to KO" might be a smoother end to this sentence (opinion)). In addition to these moves, Grass-types are well known for status moves such as Sleep Powder and Stun Spore, which could disable Whiscash for the remainder of the match. To help with these (obstructions/obstacles/nuisances/Pokemon) (or whatever else sounds good to you), Flying- and Fire-types such as Arcanine and Moltres make a great pair with Whiscash as they scare away nasty Grass-type Pokemon (Altaria should be mentioned first, as Arcanine and Moltres won't like status any more than Whiscash). With these out of the way, Whiscash is free to Dragon Dance and sweep your opponent's team.</p>

Choice Band said:
[SET]
name: Choice Band
move 1: Earthquake
move 2: Stone Edge
move 3: Waterfall / Aqua Tail
move 4: Zen Headbutt
item: Choice Band
ability: Anticipation
nature: Adamant
evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<P>Equipped with a Choice Band, Whiscash's Attack stat reaches a respectable 420. The Choice Band gives this set the advantage of being able to fire off high-powered moves without the need to set up.</p>

<p>Earthquake is Whiscash's most deadly option, allowing it to put a big dent into anything that doesn't resist it. As this set is focused on immediate power, Stone Edge is chosen over Rock Slide to deal more damage to opponents; this is important to hit Pokemon that are immune to Earthquake and provides almost perfect coverage in the lower tiers. For your Water-type move, Waterfall is listed as the first option, as Earthquake will do more damage to almost everything else; (unnecessary) although one may choose to use Aqua Tail for power over accuracy. This move is to hit bulky Ground-types like Donphan for super effective damage (unnecessary; STAB moves like this don't really need "justification"). Zen Headbutt is mostly a filler option, although it could be useful for hitting Poison-type opponents such as Venusaur.</p>

<p>Maximum Attack EVs are a given, as Whiscash will need all the power it can get. Max Speed is required for Whiscash to tie with other base 60 Speed Pokemon running a neutral nature.</p>

<p>This set is much easier to counter than the Dragon Dancer, due to being locked into a single move, which many ("most" makes it sound weak) Pokemon can take advantage of and potentially get a free turn to set up as Whiscash switches out. Again, Grass-types will be a great hindrance, as Whiscash is unable to hit them super effectively.</p>

Tank said:
[SET]
name: Tank
move 1: Earthquake
move 2: Ice Beam
move 3: Waterfall / Surf
move 4: Toxic / Protect
item: Leftovers
ability: Anticipation
nature: Brave
evs: 220 HP / 108 Atk / 180 Def

[SET COMMENTS]

<p>This set takes a different approach to Whiscash, sporting an impressive base 110 HP and a rather modest base 76 Defense stat, Whiscash makes a great defensive Pokemon. With four resistances to Fire-, Poison-, Rock- and Steel-type moves, one immunity to Electric-type moves, and only a weakness to Grass-type moves, Whiscash isn't an easy Pokemon to dispose of when EVed correctly.</p>

<p>Earthquake is standard on any Whiscash, being its most powerful STAB option. Ice Beam, paired with Earthquake, provides great type coverage, as well as hitting Flying-types for super effective damage. Waterfall is the preferred option for the third slot, as it utilizes Whiscash's respectable Attack stat. Surf is a decent alternative if you wish to go down the special route to hit Donphan and Rhyperior harder. The final slot depends on your team and preferences, Toxic allows you to cripple walls that Whiscash otherwise cannot damage, while Protect is good if you have Toxic Spikes support, as well as to scout Choiced attacks and gain Leftovers recovery.</p>

<p>The EVs are tailored to give Whiscash great physical durability, as well as a boost in Attack should the opportunity arise. 220 HP EVs allow you to reach a stat of 416, an optimal number for Leftovers to acheive their best potential. The Attack and Defense EVs are split with a slight bias towards Defense, allowing you to take hits better.</p>

<p>As with all Whiscash sets, Grass-types will cause pain due to the unfortunate 4x weakness to it. A Flying- or Fire-type pokemon of your own can take care of these threats and take them out, should they stay in and take the attacks. (Mention Altaria, possibly with Heal Bell?)</p>

Team Options & Other Options said:
[Team Options]

<p>Whiscash has a nasty problem with Grass-type moves, which your team should help resolve. Fire- or Flying-types are able to take care of these threats fairly easy; however, Grass-types are well known to carry status damaging moves such as Sleep Powder and Stun Spore, which could ruin a potential switch in. Rest-Talking Arcanine is a great option to use in conjunction with Whiscash as it resists Grass-type moves and is able to KO many of the Pokemon using them. Arcanine can also absorb sleep and paralysis problems if necessary. (More Altaria please :) )</p>

<p>As many opponents will carry a Pokemon to resist Fire-type moves, most commonly in Water- and Ground-types, you may want to use a Grass-type Pokemon of your own to deal with these threats. Fire-, Grass- and Water-type Pokemon set a strong defensive core in the lower tiers, which makes it hard to take down when used properly.</p> (What does this paragraph have to do with Whiscash?)

<p>Dual screen support is a great option, as with its lack of weaknesses Whiscash will be very hard to knock out of battle. This is especially helpful on the Dragon Dance set, as it will allow you to accumulate more stat boosts than you would normally.</p>

[Other Options]

<p>Besides what is already listed, there are few options available for Whiscash. Hydro Pump is available to hit dedicated physical walls with more power than Aqua Tail or Waterfall. The option of using Spark to hit other Water-types is tempting, but the low Base Power is a turn off. Bounce could be used to hit Grass-types, but the extra turn to charge makes it easy for opponents to switch. Tickle is a fairly gimmicky idea, although it could work on the Tank set to cause switches and rack up damage from entry hazards. Rest and Sleep talk may be viable on a defensive set, although Sleep Talk is unreliable.</p>

EVs and Counters said:
[EVs]

<p>Max Attack on the Dragon Dance and Choice Band sets, since Whiscash's base Attack is not overly impressive and needs all the power it can get (this is the third time you've used this saying, change at least one of these instances). 252 Speed EVs allow you to to tie with base 60 Pokemon on the Choice Band set, and allows a tie with base 100 Pokemon with a boost from Dragon Dance. For defensive sets, 220 HP EVs allow you to reach a stat of 416, which will provide a rounded off number for Leftovers recovery. The Attack EVs allow you to do more damage, while the Defense EVs allow you to take hits better. (Don't they serve a more specific purpose? In other words, why this exact split between Atk and Def?)</p>

[Opinion]

<p>Dragon Dance is the only thing that gives Whiscash a small advantage over Gastrodon, Swampert and Quagsire. It has decent defensive stats, great base HP, and an amazing type combination which is shouting for a defensive set, although a major setback is the lack of a reliable recovery move outside of Rest.</p>

[Counters]

<p>As mentioned numerous times before, Whiscash has major problems with any pokemon that carries a Grass-type attack other than Grass Knot, as this only hits Whiscash with a pathetic 40 Base Power. Venusaur and Tangrowth make excellent counters to all sets as their above average Defense stats allow them to take almost anything Whiscash can throw at them. Status moves such as Stun Spore and Sleep Powder can immobilize Whiscash while you are open to KO it with a Grass-type move. (Why not just KO it immediately and avoid the risk of missing?) Venusaur should be careful upon switching in to the Choice Band set, however, as Zen Headbutt is able to 2HKO the most defensive sets. (or did you mean "even the most defensive sets"?)</p>

Also did you try out Bounce on the DD set? It's used on 25% of sets, while DD is on 92%, so it deserves a slash and mention at least I would think.

Lemme know if there's anything you disagree with, as I'm sure there will be. Grats on your first analysis.
 
I changed everything you mentioned, the EV spread for the "Tank" set was reworked thanks to Fuzznip, as the current spread has no real objective.
 
The tank set could be scrapped. After all it's completely inferior to Gastrodon IMO, which has Recover to play "tank" better.
 
I see. The Dragon Dance and Choice Band set are probably the best options anyway. Thanks, I took that one out :)
 
Just a few nitpicks, nicely done!

Dragon Dance

<p>With its newest acquired move, Dragon Dance, Whiscash finally has a way of raising its below average Attack and Speed stats. Water and Ground is a great type combination; with numerous resistances and a high HP stat, Whiscash is able to switch in fairly easy and boost its stats to respectable levels. This is aided greatly by its ability, Anticipation, allowing you to make the important decision of whether to stay in and Dragon Dance or get pounded by a Grass-type move.</p>
<p>The EVs listed will allow Whiscash to reach 328 Speed after a single Dragon Dance boost, allowing you to tie with maximum Speed base 100 Pokemon who have a Speed-boosting nature. Maximum Attack is vital for Whiscash, who needs as much power it can get. The remaining EVs are placed into HP.</p>
<p>Bulky Grass-types cause Whiscash major problems in battle, hitting it with 4x super effective moves that it is unable to survive. In addition to these moves, Grass-types are well known for status moves such as Sleep Powder and Stun Spore, which could disable Whiscash for the remainder of the match. To help with these obstacles, Flying- and Fire-types such as Arcanine and Moltres make great pairs[plurality consistency] with Whiscash as they scare away nasty Grass-type Pokemon. Altaria also deserves a mention because it has great defenses and Natural Cure to remove status upon switching out. With these out of the way, Whiscash is free to Dragon Dance and sweep your opponent's team.</p>
Choice Band

<p>Earthquake is Whiscash's deadliest option, allowing it to put a big dent into anything that doesn't resist it. As this set is focused on immediate power, Stone Edge is chosen over Rock Slide to deal more damage to opponents; this is important to hit Pokemon that are immune to Earthquake and provides almost perfect coverage in the lower tiers. For your Water-type move, Waterfall is listed as the first option, although one may choose to use Aqua Tail if they prefer power over accuracy. Zen Headbutt is mostly a filler option, although it could be useful for hitting Poison-type opponents such as Venusaur.</p>
[Team Options]

<p>Whiscash has a nasty problem with Grass-type moves, which your team should help resolve. Fire- or Flying-types are able to take care of these threats fairly easy; however, Grass-types are well known to carry status damaging moves such as Sleep Powder and Stun Spore, which could ruin a potential switch-in. Rest-Talking Arcanine is a great option to use in conjunction with Whiscash as it resists Grass-type moves and is able to KO many of the Pokemon using them. Arcanine can also absorb sleep and paralysis problems if necessary. Altaria is a great partner to absorb status moves with Natural Cure, while it also has a 4x resistance to Grass-type moves.</p>
<p>Dual screen support is a great option, as with its lack of weaknesses Whiscash will be very hard to knock out. This is especially helpful on the Dragon Dance set, as it will allow you to accumulate more stat boosts than you would normally.</p>
[Other Options]

<p>Besides what is already listed, there are few options available for Whiscash. Hydro Pump is available to hit dedicated physical walls with more power than Aqua Tail or Waterfall. The option of using Spark to hit other Water-types is tempting, but the low Base Power is a turn off. Tickle is a fairly gimmicky idea, although it could work on the Tank set to cause switches and rack up damage from entry hazards. Rest and Sleep Talk may be viable on a defensive set, although Sleep Talk is unreliable.</p>
[EVs]

<p>Max Attack on the Dragon Dance and Choice Band sets, since Whiscash's base Attack is not overly impressive, and max investment in the stat to ensure it hits hard. 252 Speed EVs allow you to to tie with base 60 Pokemon on the Choice Band set and allows a tie with base 100 Pokemon with a boost from Dragon Dance. </p>
[Opinion]

<p>Dragon Dance is the only thing that gives Whiscash a small advantage over Gastrodon, Swampert, and Quagsire. It has decent defensive stats, great base HP, and an amazing type combination that is shouting for a defensive set, although a major setback is the lack of a reliable recovery move outside of Rest.</p>
 
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