Hello Smogon goers.
I recently made this UU team as i thought it was perfectly well rounded. So far i still think its perfectly well rounded as i have yet to face a pokemon i could not take out on anyones team. As of now ive had around 20 battles in which no losses yet. My closest match so far has been a 3-0. if anyone wants to watch my team in action let me know and i will link you to a youtube video of how i use my team.
I recently made this UU team as i thought it was perfectly well rounded. So far i still think its perfectly well rounded as i have yet to face a pokemon i could not take out on anyones team. As of now ive had around 20 battles in which no losses yet. My closest match so far has been a 3-0. if anyone wants to watch my team in action let me know and i will link you to a youtube video of how i use my team.
At A Glance:






In Depth Look:
REGISTEEL
Type: STEEL
Item: Leftovers
Ability: Clear Body
Nature: Careful (+SpD, -SpA)
EVs: 252HP/100Atk/156SpD
Moveset: Thunder Wave
Stealth Rock
Iron Head
Earthquake

Type: STEEL
Item: Leftovers
Ability: Clear Body
Nature: Careful (+SpD, -SpA)
EVs: 252HP/100Atk/156SpD
Moveset: Thunder Wave
Stealth Rock
Iron Head
Earthquake
Registeel is an absolute beast in UU. I Normally like bulky pokemon that can use HP retoring moves, but Registeel is so bulky that he doesnt necessarily need one. Registeel works very well as a lead because he can 1. cripple any sweeper lead without being OHKO even a Modest Scarf Moltres fails to OHKO Registeel with Overheat. 2. Can set up Stealthrock knocking out any of my opponents bench pokemon holding Focus sash and making them vaulurnable to OHKOs. And 3rd it can Take out pretty much any pokemon and is a very good counter to sub calm mind Raikous (which are always annoying). I decided to go with Earthquake over Explosion just for that reason actually. And besides Registeel makes an excellent late game Wall, as this big guy has saved me a couple matches.
ALTARIA
Type: DRAGON/FLYING
Item: Leftovers
Ability: Natural Cure
Nature: Calm (+SpD, -Atk)
EVs: 252HP/6Def/252SpD
Moveset: Dragon Pulse
Fire Blast
Roost
Heal Bell

Type: DRAGON/FLYING
Item: Leftovers
Ability: Natural Cure
Nature: Calm (+SpD, -Atk)
EVs: 252HP/6Def/252SpD
Moveset: Dragon Pulse
Fire Blast
Roost
Heal Bell
Ah Altaria is a perfect pokemon for my team. This pokemon Resists all of my Registeels weaknesses and can also rely on my Registeel to shrug off any Dragon or Ice attacks that could be seen as a threat to Altaria. I am still surpised that i havent seen this set up on Smogon yet as I think this set would help a lot of peoples teams. thanks to Altarias bulky defenses im never scared to switch him in on any pokemon. the 252 in SpD means i can survive pretty much survive any Hidden Power Ice attack that would catch me off guard. I like Heal Bell on my Altaria for support because i absolutely hate when my Walls have Toxic on them and when my Physical sweepers have Burn and when any sweeper has Paralyze up. I went with Fire Blast over other moves because None of my other pokemon have and Fire type attacks at their disposal. And plus the Fireblast helps me get rid of Registeels and Shedinjas.
SPIRITOMB
Type: GHOST/DARK
Item: Leftovers
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 252HP/252Def/6SpA
Moveset: Darkpulse
Calm Mind
Rest
Sleep Talk

Type: GHOST/DARK
Item: Leftovers
Ability: Pressure
Nature: Bold (+Def, -Atk)
EVs: 252HP/252Def/6SpA
Moveset: Darkpulse
Calm Mind
Rest
Sleep Talk
This is my favorite set for Spiritomb. Although i only can use one attack, it doesnt seem to fail to me. Most pokemon that can end up walling my Spiritomb dont usually live. Registeel may try to flinch me to death with Iron Head, but im packing Rest and Sleep Talk so i will always end up winning that match (if Hax doesnt end up turning the tide of battle). Hariyamas will come out at times against me but I usually dont worry because i only fear that it will use Whirlwind and erase my Calm mind. But on the other hand a +6 SpA will 2HKO Hariyama so i can at least take a huge chunk out of its hp. The fact of me not having any weaknesses also helps me because i can rely on my Massive Defense Stat and my boosted Special Defense stat to keep me alive with Rest restoring 100% of my HP.
HITMONTOP
Type: FIGHTING
Item: Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 252HP/252Atk/6Def
Moveset: Foresight
Close Combat
Rapid Spin
Sucker Punch

Type: FIGHTING
Item: Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 252HP/252Atk/6Def
Moveset: Foresight
Close Combat
Rapid Spin
Sucker Punch
Next i needed a Rapid Spinner. I was trying to decide between Claydol and Hitmontop. Claydol seemed like a decent option because it resists all entry Hazzards and can Rapid Spin them away for my team. But Claydol fails against Ghosts and can not really hit many pokemon hard with its Special Attacks. So I chose Hitmontop because of his Access to Foresight. Foresight is what makes this pokemon work. For people who havent realized quite yet, Foresight = I can hit Ghosts which this helps me with two things. Hitmontop can Spin Hazzards away if i decide to stay in, or i can laugh as i hit Spiritomb with a Super Effective Close Combat. All in all this Hitmontop works really well especially since i have a pokemon with Heal Bell to heal him if he has to get rid of Toxic Spikes.
AZUMARILL
Type: WATER
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252HP/252Atk/6Spe
Moveset: Aqua Jet
Ice Punch
Focus Punch
Substitute

Type: WATER
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252HP/252Atk/6Spe
Moveset: Aqua Jet
Ice Punch
Focus Punch
Substitute
I had never really used many Azumarills before until i made this team. I have to say i really dont mind not having a Stronger Water attack then Aqua Jet. I picked Ice Punch over Waterfall/Aqua Tail because Azumarill was valurnable to other Altarias, Venusaurs, Jumpluffs, and Sceptiles.
252HP gives me 404 HP which also gives me 101 HP Substitutes surviving Seismic Tosses from Chanseys and Miltanks. I usually try setting up Substitute first. if my opponent doesnt break my sub i hit him with my Focus Punch and if he ends up in the red i finish him off with a quick Aqua Jet.
252HP gives me 404 HP which also gives me 101 HP Substitutes surviving Seismic Tosses from Chanseys and Miltanks. I usually try setting up Substitute first. if my opponent doesnt break my sub i hit him with my Focus Punch and if he ends up in the red i finish him off with a quick Aqua Jet.
ROTOM
Type: ELETRIC/GHOST
Item: Choice Scarf
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 6HP/252SpA/252Spe
Moveset: Thunderbolt
Shadow Ball
Hidden Power [FIGHTING]
Trick

Type: ELETRIC/GHOST
Item: Choice Scarf
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 6HP/252SpA/252Spe
Moveset: Thunderbolt
Shadow Ball
Hidden Power [FIGHTING]
Trick
Rotom makes a fairly decent Revenge killer in UU. Unfortunately Rotom doesnt really have that impressive of a Special Attack Stat but it comes with some pretty good Defensive stats. I usually save Trick for the end of my battles so i can predict which pokemon i need to give my Scarf to. I usually give my Choice Scarf to any Wall i am against or a boosting sweeper. This set has worked surprisingly well in some circumstances and not so well in others. for instance My Hidden Power will only 3HKO Miltanks which i happen to see a lot of. Also Shadow Ball only 3HKOs Cresselia. So as you can see rotom isnt much of a Sweeper but its access to Trick makes him all worthwhile for crippling any troubling Walls or Sweepers.
I just wanna say thanks for reading my post, and that i hope you Rate as it will be greatly appreciated.
Thank you,
Ex-SOLDIER
I just wanna say thanks for reading my post, and that i hope you Rate as it will be greatly appreciated.
Thank you,
Ex-SOLDIER