Technical Difficulties - Joint UU RMT

So, here I have a UU team that I built with Delko, a fellow Smogon member. He tested on Shoddy and I tested on wifi, both of us have experienced great power from this team and are quite fond with it.

I won't go into details over our team building process, but we basically wanted to utilize two new members to the UU tier, Porygon-Z and Cresselia.

Team Preview:

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In Depth: Changes in Bold

The Lonely Lead:
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Regirock @ Leftovers
Ability: Clear Body
EVs: 204 HP / 252 Atk / 24 Spe / 28 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Hammer Arm
- Explosion

Why this lead:
Regirock is one of the few leads that is able to defeat Ambipom right from the beginning. It also has the highest defenses in the game and unlike his more used cousin Rhyperior, he doesn’t have a secondary type that forces him to switch out on Grass and Water attacks. This allows him to say in against most leads so that Stealth Rock can be set up very early in the game. Stone Edge is for STAB and with Max attack it will dent almost everything. Explosion is so be used in situations were the opponent tries to set up or when Regirock has almost fainted. Leftovers works well on something as defensive as Regirock, even though it is used as an offensive lead rather then a pure defensive wall.

The EV’s spread might look odd, but with Adamant nature and 252 Atk EV’s Regirock is able to hit as hard as possible and so score some important kills. 204 HP EV’s gives the highest HP possible for maximum Leftover recovery. 24 Spe EV’s are needed to outspeed Azumarril and Donphan and Explode before they do anything gay. The remaining EV’s are dropped into SDef so that Regirock can take Water and Grass type attacks a little better.


The Defensive Trio
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Spiritomb @ Leftovers
Ability: Pressure
252 HP / 252 Def / 4 SpA
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Calm Mind
- Dark Pulse

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Torterra @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Crunch
- Wood Hammer/ Stone Edge

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Cresselia @ Flame Orb
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SpD
Calm nature (+SDef, -Atk)

- Psycho Shift
- Rest
- Psychic
- Light Screen

Why these Pokemon:
Spritomb might have an odd moveset on it but it actually is a counter-to-all. With Burn and Screen support from Cresselia this Spritomb will be a bitch to take out. Burn cuts the attack stat in half. So Calm Mind is there to pump a little power into special defense as well. Shadow Ball is STAB’ed and will be our main attack. Even though Spiritomb is defensive, it will do reasonable damage against opponents that doesn’t resist it. Hidden Power (fighting) is there to take care of steel types. It also gives almost perfect coverage together with Shadow Ball. But the surprise in this set is the presence of Ice Wind. Ice Wind will let Stat Uppers like Mismagius and Raikou think twice about switching in. Ice Wind cuts the speed stat in half, making their abilities to sweep less possible. The downside about this Spiritomb is that it has no ways of healing itself outside the Leftovers recovery. This Spiritomb also has less Defensive EV’s so when it isn’t set up it has a big chance of failing. But when finally set up, this thing could be dangerous. Spritomb ability is great to have when fighting against pokemon with moves with low PP (eg. Stone Edge). Spiritomb is also our anti-spinner.
Changed the Spiritomb set to a more bulkier one, as suggested by DrkSlay.

We needed a Raikou and Registeel counter, so we got Torterra over Venusaur. With Cresselia, we already have a great Special Wall. We don't need two of them with Venusaur, and if we're only using Venusaur to counter one Poke, it's kind of useless for the whole team. Torterra may have a 4x Ice weakness, but in UU, it's actually not too bad. An unboosted HP Ice from Raikou does not OHKO us, and Donphan's Ice Shard has a minuscule chance to 2HKO us after Leftovers, and we can OHKO with Wood Hammer after a Swords Dance (or Earthquake, if Donphan has taken prior damage). Swords Dance plus STAB Earthquake and Wood Hammer tears through a lot of the common walls in UU, and with the absence of Honchkrow, our job gets even easier. Earthquake and Stone Edge give great coverage in UU, and Wood Hammer is an all-out attack that kills a lot of counters. It's a huge threat to an unprepared team.
Previously Venusaur, changed to Torterra as Recommended by DrkSlay.
Changed to RP Torterra after some testing.

Cresselia, like Porygon-z is a new addition to UU. This pokemon is our mixed wall. It works perfectly combined with Regirock, whose weaknesses are covered by Cresselia. Flame Orb might seem like a stupid item, but since this team lacks any good designed physical wall (although Regirock could decently take a hit or two) the attack drop from physical attackers is really appreciated. This combined with Light Screen provides me with a pretty good defensive pokemon which isn’t going down easily. If Cresselia get’s damaged to much, she can Rest up. Of course every pokemon must have at least one attack move and Psychic is the superior option here. It’s STAB’ed and it has a reasonable effect of dropping the opponent’s special defence. This almost always resulted in a switch. Psychic is only resisted by Dark and Steel types, who are most of the time physical so they don’t dare to come in to absorb the Psychic, out of fear of getting burned.


The Offensive Core
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Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 6 HP/252 Atk/252 Spe
Adamant nature (+Atk, -SAtk)

- Sword Dance
- Sucker Punch
- Cross Chop
- Taunt
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Porygon-Z @ Salac Bery
Ability: Adaptability
EVs: 4 HP / 128 SpA / 124 SpD / 252 Spe
Modest nature (+SAtk, -Atk)

- Substitute
- Nasty Plot
- Tri Attack
- Hidden Power (water)

Why these Pokemon:
This team was originally built around Porygon-z. He was new to UU, so we decided to give him a fresh start. Our favourite set was the Nasty Plot. After some testing it has come clear that the turn after we used Nasty Plot the opponent goes to something we cannot hit, so we were forced to leave. That’s when we inserted Substitute in his moveset. This way Chansey and other bulky pokemon were unaffected to status Porygon-Z with a Thunder Wave or Toxic. From then on Porygon-Z can set up behind a Substitute. Tri Attack will hurt after a Nasty Plot or two, and it might even inflict a burn, freeze or paralysis on the opponent. Since Porygon-Z only has two moveslots for attack moves it was hard to decide what his last move would be. Tri Attack will be out main attack but it fails to do a whole lot to Steel, Rock and Ghost Types. We tried HP fighting for Rock and Steel types, but this left us unable to hit ghosts. We tried Dark Pulse, which is good against Ghost types and because of their low SDef, Rock types are taken down by it as well. But Steel types could take it pretty well, even after some NP’s. So finally we decided to go with Hidden Power (water). This hits all types hard and gives us unresisted type coverage (we only lose to Shedinja). It even helped against Blaziken switch-ins with Mach Punch (another nice example about why Substitute is great). Another positive thing is that Rain teams are really common in UU so Hidden Power (water) gets a boost as well.

Porygon-Z lures out special walls like Chansey. And with a Substitute up I can switch to Toxicroak relatively easy since then they would have to attack. Sword Dance on the switch and Toxicroak can Sweep. We can also switch Toxicroak in against water attack (which will heal Toxicroak instead of doing damage). Cross Chop is the main attack and it is sure to dent something after some Sword Dances. Sucker Punch is a great teammate of Taunt as the opponent is forced to attack so Sucker Punch will not miss and ran out of PP before you know it. Sucker Punch is also out best option against Mismagius (hopefully with a Substitute up) as Sucker Punch will KO. Toxicroak has the added effect that he can absorb Toxic Spikes that can shorten the lives of many of his teammates.

A Final Glance:
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Enjoy~
 
I don't know much about UU so I won't say much, but have you tested Synthesis over Leech Seed at all on Venusaur? I'd imagine it would allow you to stick around longer to check Raikou and Missy. Although, I suppose Leech Seeding and switching to Tomb would be nice to keep that healthy as well. Just something to try, if you haven't. Nice presentation as well, nice to see an influx of well-made RMTs recently.
 
I notised one flaw in your team you don't have rapid spin so let's say you could use this
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Claydol @leftovers
Nature: Bold
-Rapid spin
-Earth power
-Toxic
-Psychic
EVs:252hp/144def/114Spa
Rapid spin is for blowing entry hazards earth power and psychic are good STAB moves claydol has, toxic is for hurting someone badly and (usualy) force a swich and his good defences will be helpfull too
I would say place this in place of venesaur or spiritomb but I can't deside which pokemon to throw out
Hope this helps!
 
Crunchatize Me: We have not tested Synthesis over Leech Seed. I for one am not fond of the move, but thanks for the suggestion.

masquerain: I haven't really needed a spinner in all of my battles with this team, I'll see what Delko says though. We may put in the place of one our defensive core members of the team. Thanks.

Keep the rates coming!
 
Hey there. :)

Throughout all of your UU playtesting, and your friend's, I am just curious: did you ever play against a Registeel? After looking over this team a few times, your only counter is Toxicroak, and once he's gone, nothing can touch Registeel. CroSteel (Rest/Sleep Talk/Curse/Iron Head) is rising in usage just to counter your exact pairing of Cresselia and Porygon-Z, and not only does it wall both of these Pokes, it walls five out of six of your own Pokes. Registeel at +2 (which is easy to accomplish against this team) can do the following:

A +2 ATK/DEF and -2 SPE Registeel using STAB Iron Head:

Against Regirock: 42.9% - 51.1% (Iron Head)
In Response: 14.8% - 17.6% (Earthquake)

With Spikes down, Registeel has a chance to 2HKO you, a small chance with Rocks down only, and a guaranteed 3HKO no matter what. Regirock can only do a max of 17% damage with his only non-resisted attack which, by the way, is Super Effective. What's worse, this means Registeel can continue to Curse until he's at +6, easily, and Rest off any damage he takes.

Against Spiritomb: 44.4% - 52.3% (Iron Head)
In Response: 27.2% - 32.1% (A +2 Thunderbolt)

This is assuming your opponent is nice and lets you get in two Calm Minds. So, with Rocks, it's a chance at a 2HKO, and a guaranteed 3HKO. You're at a 5HKO, and he can Rest. Curse makes him slow already, so Icy Wind won't help you here. Not good.

Against Cresselia: 23.2% - 27.7% (Iron Head)

That's okay, right? Notice how I didn't include a Cresselia calculation: Cresselia can't do squat against him. Burn him, and he can Rest it off and continue SleepCursing to +6, which turns this into a 2HKO. An unboosted Psychic? Might as well try to tickle him to death and see how it goes. Same boat as Regirock.

Against Venusaur: 46.2% - 54.4% (Iron Head)
In Response: 15.4% - 18.7% (HP Fire)

2HKO most of the time with Rocks. Putting it to Sleep won't do diddly squat, as he has Sleep Talk. Leech Seed will buy you a few turns, but it's really only prolonging the inevitable. HP Fire is pitiful, and Power Whip is resisted and affected by Curse. At least you have Leech Seed, which...hope you don't miss. :)

Against Porygon-Z: 61.9% - 73.1% (Iron Head)
In Response: 27.2% - 32.1% (+2 Adaptability Tri Attack)

You lose. Heck, a +6 Tri Attack might not 2HKO. CroSteel's Nature and EV investment ensure that Porygon-Z is not a threat at all.

Against Toxicroak: 66.2% - 77.9% (Iron Head)
In Response: 79.1% - 92.9% (+2 Cross Chop)

This is your only chance, and if Registeel is at +2 or higher, you lose your Toxicroak and pretty much your only Physical threat. Average damage is at around 85%, and after Leftovers by Registeel, nothing can finish it off before it Rests. If you switch it in, Registeel attacks as you Swords Dance, and finishes you off after Cross Chop. However, pre-Curse, you win. You might lose Toxicroak earlier than you anticipated, however.

So, overall, this team is extremely Registeel weak. You have a Ghost type already, which helps possible Registeel with Explosion. However, I can't really think of a Pokemon to take out with a replacement, as the team functions as a unit rather than individually. You can replace Venusaur with something like a Swords Dance or Choice Band Torterra, who has a chance to 2HKO a Registeel at +2 Defense after Rocks are down (guaranteed 2HKO with Swords Dance), as other than Leech Seed support, I don't see how it's positively affecting this team. You lose to SubRaikou who run HP Ice over HP Grass, however, HP Grass seems to be more common to hit Rhyperior for 4x damage. HP Grass cannot 3HKO you, while you're immune to TBolt. You also lose Sleep support, but with that Cresselia, you'll want to Burn a lot of individuals rather than Sleep. Try this set out:

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Torterra @ Leftovers/Choice Band
Ability: Overgrow
EV's:
SD: 136 HP/252 Atk/120 Spe (or read description for alternative)
CB: 252 Atk/4 Def/252 Spe
Nature: Adamant
Moveset:
- Swords Dance/Crunch/Superpower (NOTE: The attacks are for the CB set)
- Earthquake
- Wood Hammer
- Stone Edge

You want a Raikou and Registeel counter? You got one. With Cresselia, you already have a great Special Wall. You don't need two of them with Venusaur, and if you're only using Venusaur to counter one Poke, it's kind of useless for the whole team. Torterra may have a 4x Ice weakness, but in UU, it's actually not too bad. An unboosted HP Ice from Raikou does not OHKO you, and Donphan's Ice Shard has a minuscule chance to 2HKO you after Leftovers, and you can OHKO with Wood Hammer after a Swords Dance (or Earthquake, if Donphan has taken prior damage). Swords Dance plus STAB Earthquake and Wood Hammer tears through a lot of the common walls in UU, and with the absence of Honchkrow, your job gets even easier. If you are afraid of Milotic and an OHKO from Ice Beam, you can run 52 HP/252 Atk/204 Spe to outrun all variants of Milotic minus Choice 100% of the time and OHKO with Wood Hammer. Earthquake and Stone Edge give great coverage in UU, and Wood Hammer is an all-out attack that kills a lot of counters. It's a huge threat to an unprepared team.

One last thing: that Spiritomb. I see why it's used, I really do. But...it's not living up to Spiritomb's potential. You're using it as an all-out attacker, practically, and it's never good to rely on Cressy's Psycho Shift for everything physically. What if it's something like Hariyama, who abuses Guts? Ursaring? Heck, how does it feel to get OHKO'd by Swellow with Brave Bird after Rocks? This Spiritomb is defensively weak, and pretty much any Offensive threat will be delighted to OHKO or 2HKO you once they find this out. Icy Wind plays similarly to Yawn, which is decent for those who rely on stat boosting. But anything with Choice Band will wreck you, and Tanks will not mind the Speed drop, especially things like Steelix, who if switched into an Icy Wind, will actually get a power boost with Gyro Ball. It's just not practical enough. Now, I'm going to try and give you a similar set that plays more defensively, has a method of recovery, and has just as much attacking potential as your set:

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Spiritomb @ Leftovers
Ability: Pressure
EV's: 252 HP/252 Def/4 SpA (or read description for alternative)
Nature: Bold
Moveset:
- Rest
- Sleep Talk
- Calm Mind
- Dark Pulse

CroTomb. You were using Spiritomb as an attacker while boosting his Defense to make up for it. It sounds okay, but with this set, you're taking advantages of the major Defensive boosts he gets from his Nature and EV's, and now boosting your Offense as your major goal while out-stalling the likes of Cresselia, Porygon-Z, Milotic, etc. This guy is an amazing way to deal with opposing Stall teams, and can handle Cresselia and PZ single-handedly. You Calm Mind up to +6, and Rest the damage away. It may seem to lose to Raikou, but with Pressue, he can only use TBolt eight times, and if he switches into you with Spiritomb all Calm Minded up, it's over. If you're terribly afraid of Raikou, run, 252 HP/68 Def/188 SpD, as this ensures that you will never be 3HKO'd by a +6 TBolt, making you able to out-stall it with Rest/Sleep Talk. However, you lose a lot of Defensive bulk in return, although this was not much of a problem for you beforehand, and now you can still take advantage of Burn support from Cresselia while maintaining some Defense yourself.

Hope these changes help, and if you have any concern, feel free to ask! Good luck!
 
I did face a Registeel, but it wasn't curse and Toxicroak took care of it. I'll see what Delko says before I go any further on this. The Torterra set does look good, but again, I'm going to wait to Delko before changing that.

On Spiritomb, I like that set. I'll admit, the offensive CM set hasn't really been that great, even with it's great coverage, it's just too weak without the bulk in it. So, I'm going to take your advice and use that set you posted.

Thanks for your rate.
 
Ok honestly I only have 2 problems with this team one
1. all of your pokes are easily and I mean easily set up on and owned like for example cradiliy looks like with a couple of curses and a sandstorm backing it it can take out your entire team as it has godly sp def stat and after your regirock goes by by a dragon dance altaria looks like it can have it's way with your team hell a fast pokemon with sub can pretty much take this entire team like a sub howl arcanine or a sub hitmonchan with bulk up can go to town on this team even your regirock isn't safe from a bulk up hitmonchan.

Also dual screening teams look like they can give you hell.
so I recomend some faster pokes that can bust subs up quicky or can set up themselves beside toxicroak who looks very open to a burn or a t-wave by the way.
May I suggest sub on toxicroak so you don't get raped by burn or thunder wave or a status absorber because your team also looks like it can be screwed over by a good support poke carrying will-o-wisp or toxic
May be a designated status absorber like guts ursaring or quick feet ursaring
with facade looks like it can fit nicely in here
but other than that you are set as you don't need a spinner as nothing is seriously hurt by stealth rock and you can send in venusaur to absorb toxic spikes

I'd give it a 3 out of 5 nice team just few things I could see wrong with it but major problem is it appears any pokemon with speed and sub can take advantage of your team
 
Thanks for your rate. I'll see what Delko thinks about your suggestions.

Lol, thank you ^^

Okay,

@ Crunchatize Me: Sleep Powder is often followed by a switch (to a venusaur), which we Leech Seed. This will most likely force another switch. This goes on and on while in the meanwhile SR damage is dealt to. We shall try Synthesis though.

@ masqerain: A spinner is not really needed on a team like this. It only takes a place on the team without doing much else. Toxicroak does absorb Toxic Spikes who could annoy since we have no status healer.

@ DrkSlay: I haven't countered CroSteel but Toxicroak indeed is our primary anser. We shall try Torterra for sure. I do agree with GAK about the Spiritomb thing, so we changed to that.

@ Crimson assassin: I see what you mean, I was once swept by a DD Rest-talk Outrage Altaria, so we shall try to test some faster pokemon or scarfers. Maybe Scarf Torterra? Spiritomb is our status absorber now so we don't need another.

Thank you all for the rates! ^^
 
Anytime bro nice team all and all and only thing that made me forget about it as a true status absorber is the fact that it can use the status to it's advantage because if it's a rest talker once it goes to sleep it's just more set up fodder

but you should come and rmt my old team which I will be continuing using once I get a new platinum game
 
Paralysis will somewhat ruin your team so i second the nomination of torterra. PLus im not sure ho wmuch Venusaur is doing in your team. The fighting resistance certainly isnt needed with an immunity and two resistances otherwise. The water resist is somewhat covered (toxicroak). An extra ground resistance is greatly welcomed (and the ability to stop registeel better, you wont be able to switch in toxicroak untill he has at least one curse for fear of Twave).

Also i noticed there is a severe weakness to speed in your team, im sure this has been mentionned already. Having a "good bet" against Raikou often isnt enough. Also i notice a glaring weakness to fast ghosts who subsititute (most of them).

One easy change is to make Porygon-Z a Scarf variant, its rising in popularity and makes for a great revenge killer. With Dark Pulse it may help against the afore mentionned ghost weakness.

It seems to me that Spiritomb is pulling most of the weight in your defensive core. When thinking about which pokemon could combat a threat i find myself often answering spiritomb, but he wont be able to take two of them in the same team. Maybe this is just me.

This team has certain potential 3.5/5 at the moment
 
Paralysis will somewhat ruin your team so i second the nomination of torterra. PLus im not sure ho wmuch Venusaur is doing in your team. The fighting resistance certainly isnt needed with an immunity and two resistances otherwise. The water resist is somewhat covered (toxicroak). An extra ground resistance is greatly welcomed (and the ability to stop registeel better, you wont be able to switch in toxicroak untill he has at least one curse for fear of Twave).
I'll edit the OP with a Torterra spread.

Also i noticed there is a severe weakness to speed in your team, im sure this has been mentionned already. Having a "good bet" against Raikou often isnt enough. Also i notice a glaring weakness to fast ghosts who subsititute (most of them).
I'll talk to Delko privately about some speed additions.

One easy change is to make Porygon-Z a Scarf variant, its rising in popularity and makes for a great revenge killer. With Dark Pulse it may help against the afore mentionned ghost weakness.
We both wanted PZ to be a set up sweeper, and chose Nasty Plot as the set up move. It's going to stay like this for now, it hasn't been a problem for me, and Delko hasn't mentioned anything.

It seems to me that Spiritomb is pulling most of the weight in your defensive core. When thinking about which pokemon could combat a threat i find myself often answering spiritomb, but he wont be able to take two of them in the same team. Maybe this is just me.
Spiritomb has been a major player in all of my battles, but it has always been around long enough and if he wasn't around, someone else could do the job.

This team has certain potential 3.5/5 at the moment

Thanks for your rate.

I wish I had a rating to spout off, but I played on Wifi. Maybe Delko kept track of how high he got with the team. LMK Delko.

Keep the rates coming guys.
 
Hello guys, first of I must say I regulary watch your Youtube battles GAK. Is it possible you used this one once? (although I cannot find it again).

You could consider Earthquake over Explosion since Regirock bulkyness is not abused when you go with Explosion. Since Regirock is so bulky it will probably stay around for quite a while so Rock Slide might be an option as well. It has higher PP and accuracy so that could help. Rock Slide is still a OHKO in Moltres leads though, so no losses there.

You can minimize your lack off speed and use Torterra by making it a Rock Polish Torterra. You can also consider Crunch on it since it will help you against Mismagius, Rotom.

It seems that other things are already covered. Hope my suggestion helped a little and good luck with the rest of the team.
 
I like the idea of EQ > Explosion. Let's see what Delko says.

Delko, what do you think of a RP Torterra? I like the sound of it, but I'm not sure.

Oh, and yes, I have used this team in a YT Battle. It's on my new channel, in my sig.
 
I like the idea of EQ > Explosion.
Delko, what do you think of a RP Torterra? I like the sound of it, but I'm not sure.

Hammer Arm + Rock Slide gives coverage enough. So Earthquake isn't really needed unless when facing a Poison or Electric type (both not so common types). Explosion can safe us for dangerous situations (DD Gatr, ...).

About Torterra, we are currently testing different kinds of him after multiple suggestions. (Scarf, SD, RP) and to be honest the Rock Polisher is indeed my favorite so far. I really like the idea of Crunch on Torterra, coupled with Earthquake, Rock Polish and Stone Edge/ Wood Hammer right?

Thanks for the rates so far ^^
Keep them comming!
 
Torterra @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Crunch
- Wood Hammer/ Stone Edge

--> Ovbious moveset. Ev's might change though. Except for the 252 Spe Ev's because we outspeed Scarfed P-z after RP.
 
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