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Most Generation PRNG Help / Information

I'm resetting for WonderCards and am after a spread on frame 5. I started the game, flipped the Journal twice, and then pressed A to speak with the delivery man before the lone wandering NPC in the Jubilife PokéMart could move or turn. The Arceus I got was on frame 6. I'm playing Diamond and I don't have any roamers out.

Anyone have any idea why I'm hitting frame 6 instead of 5?

The NPC could have barely started moving and you didn't notice it or you saved when the NPC was moving. That's all I could think of.
 
A delay of at least 15269788 is needed to hit the last seed(FFFFFFFF), but delay will only extend the max seed of your search from FF170000 (0 delay) to FFFFFFFF. This only encompasses 0.36% of all seeds, so you decide how worth it that is. Nevermind the logistics of trying to hit that delay.
 
LOL. If I'm doing my math right, that means you'd have to sit there on the menu for over 70 hours to hit that...

I was curious because RNG Reporter has been giving me the occasional target delay of 3900+, so I was wondering if there was a good chance I'd be missing a good number of possible spreads by having my cutoff at 4000.
 
I gave that answer based on the formula for seeding, but (unless this is a limitation unique to RNG Reporter) the max delay is only 65535.

JavaRNG will find all spreads no matter what delay you put in, higher delays just mean lower frames :).

@ Misdreavus: An NPC can trigger the RNG and not move. Just resave and try again :(.
 
I'm RNGing in Emerald Underwater atm and all pokemon I caught so far were created using Method 4, with only a handful exceptions (1 method 2 poke in 20, where rest was method 4). I wonder if Method 4 was meant to be used more commonly there than Method 2 or am I just (un)lucky to get it all the time o.0
 
JavaRNG will find all spreads no matter what delay you put in, higher delays just mean lower frames :).

Delay and frame are totally unrelated in 4th Gen. On top of that, due to the way that initial seed is generated, hitting a seed (**XX****) where XX > 17 takes over 18 hours of sitting at the load screen without hitting A. That of course assumes that delay is being stored as an int (can even go high enough) and isn't restricted to the last 16 bits of the seed.
 
Hewo again.
Just wondering, in regards to RNG Abuse breeding in Platinum...
If those cowgirls turn WITHOUT TAKING A STEP, will this affect the save frame when I'm trying to calculate it...?
Ty :3
 
I'm having a technical problem with mingot's RNGReporter. I'm sorry if this is the wrong place to post this, but from what I see there aren't any rules against posting problems with specific programs.

So I go to the DPPt Time Finder, and then to the Capture tab. From there I search for my desired spread. Once the results come up, I right-click my desired spread, and click to "generate times."

Instead of generating times, a text box pops up saying that an "Unhandled exception has occurred in your application." because, "Input string was not in a correct format." That's as far as I can go; if I click continue, it acts as if I never told it to generate times.

I've done a few different things. I tried installing version 2.0 of the .NET framework, and version 3.5; both produce the same problem. I've tried loading everything on a second computer, but that doesn't work either.

I would appreciate it if someone could help.
 
I'm having a technical problem with mingot's RNGReporter. I'm sorry if this is the wrong place to post this, but from what I see there aren't any rules against posting problems with specific programs.

So I go to the DPPt Time Finder, and then to the Capture tab. From there I search for my desired spread. Once the results come up, I right-click my desired spread, and click to "generate times."

Instead of generating times, a text box pops up saying that an "Unhandled exception has occurred in your application." because, "Input string was not in a correct format." That's as far as I can go; if I click continue, it acts as if I never told it to generate times.

I've done a few different things. I tried installing version 2.0 of the .NET framework, and version 3.5; both produce the same problem. I've tried loading everything on a second computer, but that doesn't work either.

I would appreciate it if someone could help.

If you notice a button to expand to show some detail, cut and paste that and PM this to me, please. It will likely look like unintelligible nonsense, but go ahead and do it anyway.

Nevermind, found it.

Enter a year where it is currently blank. I will make a note to fix this for the next release.
 
Delay and frame are totally unrelated in 4th Gen. On top of that, due to the way that initial seed is generated, hitting a seed (**XX****) where XX > 17 takes over 18 hours of sitting at the load screen without hitting A. That of course assumes that delay is being stored as an int (can even go high enough) and isn't restricted to the last 16 bits of the seed.

They are unrelated in the formula, yes. However, if you are willing to go to higher delays, you can find a seed that has the spread at a lower frame. A frame of a seed is just the seed that number of RNG calls from the starting seed. If you want concrete examples, I can give them to you.
 
When I search for a good spread, I can never find a good one. But other people use my ID/SID and try it for me and they get amazing spreads. What am I doing wrong/differently?
 
When I search for a good spread, I can never find a good one. But other people use my ID/SID and try it for me and they get amazing spreads. What am I doing wrong/differently?

They're using PokeRNG, which finds every shiny spread you have.

There's no guarantee any ID\SID will have an "amazing" spready, though.
 
Yes I'm well aware of how the RNG works (cycles through 0000-FFFF before repeating). Repeats are coincidence however, not formulaic.

No offense, but that is not correct. Think of the path of the RNG like a circle, when we reach the end, we go back to the beginning. On each point of this circle, there is a spread. When we RNG abuse, we jump onto a spot on the circle (initial seed) and advance frames (to new seeds) until we reach the desired spread. The starting points that we can land on are determined by the delays we are willing to hit. Therefore, if we are willing to hit higher delays, we can start closer to the desired spread, and have a lower frame :).

And btw, it goes from 0x0 to 0xFFFFFFFF, the range of unsigned int.
 
To Mingot:
My problem is now resolved, it turns out that one requirement is not only just Windows XP but it has to have at least XP Service pack 1.
 
At the end of the RNG abuse guide part 2 it says that "Weather effects will make the coin flip results unaccurate". Does the fog in Giratina's cave count as a weather effect? And if so does saving after using defog make make the results accurate again?
 
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