hi im new to shoddy, and i want to run this team at smogon season 9.
Plz rate and leave comments.
at a glance-
First my lead, Donphan. I wanted a strong lead to set up stealth rock to help my sweepers sweep. I also like the fact that it can abuse rapid spin to make it easier for my other pokemon by blowing away opposing spikes and stealth rocks. Assurance can help deal damage.
Earthquake can make pain for most other leads.
item- Leftovers
Nature- Adamant
Ability- Sturdy
evs- 52 HP / 252 Atk / 204 Def
moves-
- Stealth Rock
- Rapid Spin
- Earthquake
- Assurance
Weakness and Resistance-
Donphan has the obvious ice and water weaknesses. Water types can be switched into by Lanturn to thunderbolt. Donphan's earthquake can deal out damage to fire types and ground types. Assurance can kill off psycic type threats.
Now my main sweeper, Venasaur. I think Venasaur is an amazing sweeper.
This is due to the fact it has the acsess to sleep powder making it easier to sweep, followed by swords dance, powering up for a ohko. I decide to make Venasaur more physically based, because itt has acsess to earthquake and seed bomb. Venasaur, like nidoqueen can absorb toxic spikes so my other pokemon like Lanturn can complete their roles with more ease.
item- Life orb
ability- Overgrow
Nature- Jolly
evs- 252 Atk / 4 Def / 252 Spe
Moves-
- Sleep Powder
- Swords Dance
- Earthquake
- Seed Bomb
Weakness and Resistance-
Venasaur has a weakness to fire, but with a sleep powder venasaur should be able to land an earthquake or two and coupled with stealth rock, venasuars main fire type competitors like moltres shouldnt be to much hassle. To help deal with Moltres I can switch into Nidoqueen and use Ston edge. Venasaur can take out bulky waters like Blastoise and Milotic with seed Bomb.
Now for my special wall, Lanturn. Lanturns typing is really special. It can switch into bulky waters and use thunderbolt. Stab Surf can kill most fire types and Ice beam destroys ground type threats like ryperior and dugtrio.
Thunder waves paralysis can cripple opponents pokemon which can be annoying.
Item- Leftovers
Nature- Calm
Ability- Volt absorb
evs- 40 HP / 76 Def / 140 SpA / 252 SpD
moves-
- Thunderbolt
- Surf
- Ice Beam
- Thunder Wave
Weakness and Resistance-
Lanturn has the ability to switch into electric type moves, abusing its volt absorb ability. It can deal with water types with thunderbolt and bulky grounds with ice beam like ryperior and dugtrio. Its one main weakness is grass. I can switch into a grass type pokemon with arcanine. Lanturns best friends on this team are pokemon which can remove threats like stealth rock, spikes and toxic spikes so it is not worn down to quickly.
Next my tank, Nidoqueen. Nidoqueens ability to absorb toxic spikes is invaluable to this team because it can absorb toxic spikes like Venasaur. It can also lay toxic spikes to help wear my opponent down with poison. Crunch helps my team because it can destroy strong psycic types like alakazam and grumpig which will obliterate venasaur and Nidoqueen. Stone edge can take out flying types and fire types like moltres and swellow.
item- Leftovers
nature- impish
ability- Poison point
evs- 252 HP / 96 Atk / 160 Def
Moves-
-Earthquake
-Stone edge
-Crunch
-Toxic Spikes
Weakness and Resistance-
Nidoqueen is weak to water so it can be switched with Lanturn as can opposing ground types. Psycic types can be dealt with by crunch. Nidoqueen is good against fire types and flying types. Strong steels can be blown away by its earthquake.
Go! Scary doggy! Yes its Arcanine! By far my Favourite fire type. Its intimidate ability lets it destroy big uu pokemon by cutting their attack in half. Will-o-wisp can be annoying if the oppent's pokemon is not already poisoned by Toxic spikes. Using hidden power ground is a good option becuase it can take out ground types which have been intimidated. Roar can be useful to impale enemies on toxic spikes and staelth rocks and to set up better matchups for Arcanine. With a Lum berry to take away status conditions.
Item- Lum berry
Nature- Bold
Ability- Intimidate
evs- 240 HP / 168 Def / 28 SpA / 72 Spe
ivs- 30 SpA / 30 SpD
Moves-
- Will-o-Wisp
- Roar
- Flamethrower
- Hidden power- Ground
Weakness and Resistances-
Being a fire type arcanine gets slapped by water type attacks, meaning a switch into Lanturn is the most sensible option. Arcanines ground type weakness should be able to be dealt with by hp Ground. Arcanine can pwn grass type threats to donphan and lanturn. Once again Donphan comes into its own here with rapid spin meaning no threat to Arcanine!
And finally my support, Umbreon. I chose Umbreon for this role becuase of its unique power to abuse mean look and baton pass. I can trap my opponent with mean look and then baton pass into a sweep. Taunt also helps this team by stopping stealth rock and then a baton pass into something that will kill their lead. Wish gives umbreon some healing capasity to be even more annoying.
Item- Chople berry
Nature- Carefull
Ability- Synchronize
evs- 252 HP / 92 SpD / 164 Spe
Moves-
- Wish
- Taunt
- Mean Look
- Baton Pass
Weakness and Resistance-
Umbreon is weak to fighting attacks, so I gave it a chople berry to water down these threats to survive for a taunt etc. Umbreon is also weak to bug, so a switch into Arcanine should deal with this problem.
Plz rate and make any suggestions you want,
Thanks for Reading!
Plz rate and leave comments.
at a glance-






First my lead, Donphan. I wanted a strong lead to set up stealth rock to help my sweepers sweep. I also like the fact that it can abuse rapid spin to make it easier for my other pokemon by blowing away opposing spikes and stealth rocks. Assurance can help deal damage.
Earthquake can make pain for most other leads.

item- Leftovers
Nature- Adamant
Ability- Sturdy
evs- 52 HP / 252 Atk / 204 Def
moves-
- Stealth Rock
- Rapid Spin
- Earthquake
- Assurance
Weakness and Resistance-
Donphan has the obvious ice and water weaknesses. Water types can be switched into by Lanturn to thunderbolt. Donphan's earthquake can deal out damage to fire types and ground types. Assurance can kill off psycic type threats.
Now my main sweeper, Venasaur. I think Venasaur is an amazing sweeper.
This is due to the fact it has the acsess to sleep powder making it easier to sweep, followed by swords dance, powering up for a ohko. I decide to make Venasaur more physically based, because itt has acsess to earthquake and seed bomb. Venasaur, like nidoqueen can absorb toxic spikes so my other pokemon like Lanturn can complete their roles with more ease.

item- Life orb
ability- Overgrow
Nature- Jolly
evs- 252 Atk / 4 Def / 252 Spe
Moves-
- Sleep Powder
- Swords Dance
- Earthquake
- Seed Bomb
Weakness and Resistance-
Venasaur has a weakness to fire, but with a sleep powder venasaur should be able to land an earthquake or two and coupled with stealth rock, venasuars main fire type competitors like moltres shouldnt be to much hassle. To help deal with Moltres I can switch into Nidoqueen and use Ston edge. Venasaur can take out bulky waters like Blastoise and Milotic with seed Bomb.
Now for my special wall, Lanturn. Lanturns typing is really special. It can switch into bulky waters and use thunderbolt. Stab Surf can kill most fire types and Ice beam destroys ground type threats like ryperior and dugtrio.
Thunder waves paralysis can cripple opponents pokemon which can be annoying.

Item- Leftovers
Nature- Calm
Ability- Volt absorb
evs- 40 HP / 76 Def / 140 SpA / 252 SpD
moves-
- Thunderbolt
- Surf
- Ice Beam
- Thunder Wave
Weakness and Resistance-
Lanturn has the ability to switch into electric type moves, abusing its volt absorb ability. It can deal with water types with thunderbolt and bulky grounds with ice beam like ryperior and dugtrio. Its one main weakness is grass. I can switch into a grass type pokemon with arcanine. Lanturns best friends on this team are pokemon which can remove threats like stealth rock, spikes and toxic spikes so it is not worn down to quickly.
Next my tank, Nidoqueen. Nidoqueens ability to absorb toxic spikes is invaluable to this team because it can absorb toxic spikes like Venasaur. It can also lay toxic spikes to help wear my opponent down with poison. Crunch helps my team because it can destroy strong psycic types like alakazam and grumpig which will obliterate venasaur and Nidoqueen. Stone edge can take out flying types and fire types like moltres and swellow.

item- Leftovers
nature- impish
ability- Poison point
evs- 252 HP / 96 Atk / 160 Def
Moves-
-Earthquake
-Stone edge
-Crunch
-Toxic Spikes
Weakness and Resistance-
Nidoqueen is weak to water so it can be switched with Lanturn as can opposing ground types. Psycic types can be dealt with by crunch. Nidoqueen is good against fire types and flying types. Strong steels can be blown away by its earthquake.
Go! Scary doggy! Yes its Arcanine! By far my Favourite fire type. Its intimidate ability lets it destroy big uu pokemon by cutting their attack in half. Will-o-wisp can be annoying if the oppent's pokemon is not already poisoned by Toxic spikes. Using hidden power ground is a good option becuase it can take out ground types which have been intimidated. Roar can be useful to impale enemies on toxic spikes and staelth rocks and to set up better matchups for Arcanine. With a Lum berry to take away status conditions.

Item- Lum berry
Nature- Bold
Ability- Intimidate
evs- 240 HP / 168 Def / 28 SpA / 72 Spe
ivs- 30 SpA / 30 SpD
Moves-
- Will-o-Wisp
- Roar
- Flamethrower
- Hidden power- Ground
Weakness and Resistances-
Being a fire type arcanine gets slapped by water type attacks, meaning a switch into Lanturn is the most sensible option. Arcanines ground type weakness should be able to be dealt with by hp Ground. Arcanine can pwn grass type threats to donphan and lanturn. Once again Donphan comes into its own here with rapid spin meaning no threat to Arcanine!
And finally my support, Umbreon. I chose Umbreon for this role becuase of its unique power to abuse mean look and baton pass. I can trap my opponent with mean look and then baton pass into a sweep. Taunt also helps this team by stopping stealth rock and then a baton pass into something that will kill their lead. Wish gives umbreon some healing capasity to be even more annoying.

Item- Chople berry
Nature- Carefull
Ability- Synchronize
evs- 252 HP / 92 SpD / 164 Spe
Moves-
- Wish
- Taunt
- Mean Look
- Baton Pass
Weakness and Resistance-
Umbreon is weak to fighting attacks, so I gave it a chople berry to water down these threats to survive for a taunt etc. Umbreon is also weak to bug, so a switch into Arcanine should deal with this problem.
Plz rate and make any suggestions you want,
Thanks for Reading!