Team Phaze1
While never really being a big fan of standard, I quickly took a liking to the UU and NU tiers. When looking through rmt’s I found imperfectlucks. ?wtfruit? rmt amd I decided to make a UU stall team. I decided to post this team as it is my first ever effective stall team. The team is based around the Forretress/Rotom-H/Blissey combo, UU STYLE! My support pokemon are all good at stalling, phasing, and other things, eventually weakening the team enough to KO several pokes with entry hazards, and usually allowing Raikou to clean up. It does have its problems though, which is where you guys come in. I'd like any tips and suggestions on what to remove/add to make the team better.
Steelix@Leftovers
Nature:Sassy
Ability:Sturdy
Evs:252 HP / 4 Atk / 252 Sp Def
-Stealth Rock
-Earthquake
-Rock Blast
-Roar
Well, I knew I wanted a lead that could beat Ambipom, Frosslass, and Set up SR.
Steelix can do all of this AND phase. It was just the lead I needed. Stealth Rock is obvious, Roar is to phase and scout the team as well as building up entry hazard damage at the beginning and in the middle of a match. Earthquake to beat Steels and Poisons. Rock Blast to destroy Frosslass leads thinking they can set up on me. Sometimes the Frosslass will taunt which means no spikes for them =D
I will say what I do vs top five leads now:
Ambipom: Take Fake out, Set up SR, then either attack or switch, depending on what they U-Turn too.
Uxie: Usually just set up SR then switch to Cloyster and set up on it.
Frosslass: Rock Blast for the kill.
Moltres: Switch to Chansey knowing it will OHKO me
Arcanine: Again, switch to Chansey as it will 2HKO
Cloyster@Leftovers
Nature:Careful
Ability:Shell Armor
Ev's:252 HP / 4 Atk / 252 SpDef
-Spikes
-Toxic Spikes
-Payback
-Rapid Spin
I was looking for a UU Forretress. I looked through all the things that got T Spikes. I originally had Nidoqueen, but then I found out it didn’t have Spikes. I tried Omastar, but it just failed. Then I tried this guy, and boy is he pwnage. Spikes and T Spikes are obvious for a UU Forretress, Rapid Spin to Spin Hazards, and Payback to beat Ghosts on the switch in. EVs are from Ipl’s Forretress, and they have proven to be effective.
Chansey@Leftovers
Nature:Bold
Ability:Natural Cure
Ev's:152 HP / 252 Def / 104 SpDef
-Seismic Toss
-Protect
-Toxic
-Wish
It was at this point that i need a specially defensive wall. One to pass wishes around my team, and toxistall, so I went with Chansey. Chansey makes a great switch into any SpAtkers. Seismic Toss for damage, Toxic to Stall and poison flyers and levitators I can’t poison with T Spikes, Protect for conjunction with Wish, and to help Toxistall.
Rotom@Leftovers
Nature:Bold
Ability:Levitate
Ev's:248 HP/242 Def/20 SpDef
-Thunderbolt
-Rest
-Sleep Talk
-Will-o-Wisp
This is the UU Rotom-H, taking a more defensive approach from the usual trickscarf on a Pokemon widely used for its Speed and Sp Atk. This guy is a very good wall, and status inflicter, with Will-o-Wisp. He also stalls with Resttalk, making the enemy get quite angry, quite quickly. Thunderbolt is for STAB, WoW is for extra status, if I fail to set up Toxic Spikes. Rest and Sleep Talk are for survivability, this is my main status absorber.
Raikou@Leftovers
Nature: Bold
Ability: Pressure
Ev's: 252 HP/252 Def/4 Sp Atk
-Calm Mind
-Thunderbolt
-Hidden Power [Ice]
-Roar
Since this team is based off my OU Stall team (although I might not of mentioned it until now) I needed a UU Suicine. I first looked at pokemon who’s stats were similar to Suicine. I found Raikou, the UU pokemon more broken then Gallade. I roar to build up damage, and CM whenever I get the chance to (Like when facing a Calm Mind Clefable or some other Sp Atker. Calm Mind is to boost both Sp Atk and Sp Def, Thunderbolt for STAB, and works well with Calm Mind, Hidden Power Ice for coverage, and the best thing it can get with its lack of Ice Beam (unlike Suicine). Roar is to build up damage just like all the other phazers on this team.
Drapion@Leftovers
Nature: Careful
Ability:Battle Armor
Ev's: 252 HP/244 Def/12 Atk
-Crunch
-Whirlwind/Earthquake
-Rest
-Sleep Talk
Thanks to Delko for suggesting this, I tried this over what once was Resttalk Weezing. Having found that Drapion actually suited my team better.
Beating Mismaguis, and Cresselia, which once destroyed my team. This has been awesome for me.
Crunch for STAB, Earthquake with coverage or Whirlwind for Phazing Rest for Healing and Sleep Talk so im not fodder while im asleep.
Threat list below
While never really being a big fan of standard, I quickly took a liking to the UU and NU tiers. When looking through rmt’s I found imperfectlucks. ?wtfruit? rmt amd I decided to make a UU stall team. I decided to post this team as it is my first ever effective stall team. The team is based around the Forretress/Rotom-H/Blissey combo, UU STYLE! My support pokemon are all good at stalling, phasing, and other things, eventually weakening the team enough to KO several pokes with entry hazards, and usually allowing Raikou to clean up. It does have its problems though, which is where you guys come in. I'd like any tips and suggestions on what to remove/add to make the team better.

Steelix@Leftovers
Nature:Sassy
Ability:Sturdy
Evs:252 HP / 4 Atk / 252 Sp Def
-Stealth Rock
-Earthquake
-Rock Blast
-Roar
Well, I knew I wanted a lead that could beat Ambipom, Frosslass, and Set up SR.
Steelix can do all of this AND phase. It was just the lead I needed. Stealth Rock is obvious, Roar is to phase and scout the team as well as building up entry hazard damage at the beginning and in the middle of a match. Earthquake to beat Steels and Poisons. Rock Blast to destroy Frosslass leads thinking they can set up on me. Sometimes the Frosslass will taunt which means no spikes for them =D
I will say what I do vs top five leads now:
Ambipom: Take Fake out, Set up SR, then either attack or switch, depending on what they U-Turn too.
Uxie: Usually just set up SR then switch to Cloyster and set up on it.
Frosslass: Rock Blast for the kill.
Moltres: Switch to Chansey knowing it will OHKO me
Arcanine: Again, switch to Chansey as it will 2HKO

Cloyster@Leftovers
Nature:Careful
Ability:Shell Armor
Ev's:252 HP / 4 Atk / 252 SpDef
-Spikes
-Toxic Spikes
-Payback
-Rapid Spin
I was looking for a UU Forretress. I looked through all the things that got T Spikes. I originally had Nidoqueen, but then I found out it didn’t have Spikes. I tried Omastar, but it just failed. Then I tried this guy, and boy is he pwnage. Spikes and T Spikes are obvious for a UU Forretress, Rapid Spin to Spin Hazards, and Payback to beat Ghosts on the switch in. EVs are from Ipl’s Forretress, and they have proven to be effective.

Chansey@Leftovers
Nature:Bold
Ability:Natural Cure
Ev's:152 HP / 252 Def / 104 SpDef
-Seismic Toss
-Protect
-Toxic
-Wish
It was at this point that i need a specially defensive wall. One to pass wishes around my team, and toxistall, so I went with Chansey. Chansey makes a great switch into any SpAtkers. Seismic Toss for damage, Toxic to Stall and poison flyers and levitators I can’t poison with T Spikes, Protect for conjunction with Wish, and to help Toxistall.

Rotom@Leftovers
Nature:Bold
Ability:Levitate
Ev's:248 HP/242 Def/20 SpDef
-Thunderbolt
-Rest
-Sleep Talk
-Will-o-Wisp
This is the UU Rotom-H, taking a more defensive approach from the usual trickscarf on a Pokemon widely used for its Speed and Sp Atk. This guy is a very good wall, and status inflicter, with Will-o-Wisp. He also stalls with Resttalk, making the enemy get quite angry, quite quickly. Thunderbolt is for STAB, WoW is for extra status, if I fail to set up Toxic Spikes. Rest and Sleep Talk are for survivability, this is my main status absorber.

Raikou@Leftovers
Nature: Bold
Ability: Pressure
Ev's: 252 HP/252 Def/4 Sp Atk
-Calm Mind
-Thunderbolt
-Hidden Power [Ice]
-Roar
Since this team is based off my OU Stall team (although I might not of mentioned it until now) I needed a UU Suicine. I first looked at pokemon who’s stats were similar to Suicine. I found Raikou, the UU pokemon more broken then Gallade. I roar to build up damage, and CM whenever I get the chance to (Like when facing a Calm Mind Clefable or some other Sp Atker. Calm Mind is to boost both Sp Atk and Sp Def, Thunderbolt for STAB, and works well with Calm Mind, Hidden Power Ice for coverage, and the best thing it can get with its lack of Ice Beam (unlike Suicine). Roar is to build up damage just like all the other phazers on this team.

Drapion@Leftovers
Nature: Careful
Ability:Battle Armor
Ev's: 252 HP/244 Def/12 Atk
-Crunch
-Whirlwind/Earthquake
-Rest
-Sleep Talk
Thanks to Delko for suggesting this, I tried this over what once was Resttalk Weezing. Having found that Drapion actually suited my team better.
Beating Mismaguis, and Cresselia, which once destroyed my team. This has been awesome for me.
Crunch for STAB, Earthquake with coverage or Whirlwind for Phazing Rest for Healing and Sleep Talk so im not fodder while im asleep.

