RMT Trick Room for VGC doubles

Hey everyone! I just put together this Trick Room team and finally completed it. Looking for people to rate and give me a few pointers to fix a few flaws i may have. FYI this is for the VGC 2010 where we use 4 PKMN out of 6 and there are no OHKO or STATUS clauses used in these rules. All PKMN are level 50 also which will explain a few numbers i use in here. Everything is EV trained exactly as you see and has 31 for the IV in the important stats.

Smeargle
Dark Void
Fake Out
Protect
Endeavour
Item Held: Focus Sash
EVs and Nature: NONE
(Smeargle is level 1)
Smeargle does just about everything. It comes out along side Gengar and will use Fake Out to keep the enemy from knocking it out first turn. Since Gengar sets up Trick Rooom(TR) it can get Dark Void off right away and has 80% chance of one pokemon to sleep and another 80% chance against the other so more than likely 1 will be slumbering if not both of them. It then can endevour bring the opponent down to either 1 HP if it was attacked or 12 HP if Smeargle is still at full health. Either way the enemy has very little hope of surviving. Protect is there for when i feel the enemy is going to Fake Out Smeargle first move. which would drop him to 1 HP and next attack finish it off before it can setup.

Dusknoir
Call Mind
Trick Room
Pain Split
Shadow Ball
Item Held: Leftovers
EVs and Nature:
EVs: 252 HP/ 52 Def / 204 SDef
Relaxzed Nature
The main reason for Dusknoir is to avoid being hit with Fake Out. It has good Def Stats and can survive long enough to set up TR. After setting up TR there are 2 things Dusknoir can do. First it can swap with Shuckle who will Power Trick and start sweeping or it will use Calm mind to boost the strength of Shadow Ball for a sweep while the enemys slumber from Dark Void. Pain Split works its magic not only as a healing move but damaging the enemy to keep Dusknoir kickin.

Ryperior
Earthquake
Stone Edge
Mega Horn
Aqua Tail
Item Held: Choice Band
EVs and Nature:
EVs: 252 Atk / 252 Def / 4 HP
Brave Nature
Ryperior my physical sweeper and defence tank. All of it's moves are effective against a different group of enemies leaving no type without at least normal damage. It can hit any pokemon that comes out with physical hits and takes hits as well.

Shuckle
Gyro Ball
Protect
Power Trick
Earthquake
Item Held: Life Orb
EVs and Nature:
EVs: SDef 4 / 252 HP/ 252 Def
Relaxed Nature
My favorite in this team. Shuckle has great DEF and SDEF but lacks the ATT and HP to make it useful. Well with a base SPEED of 5 and a total 9 speed at level 50 it will almost surely go first (assuming no level 1 pokemon are out). If Smeargle did its job it can switch with Gengar after Gengar sets up TR and can Power Trick next turn. With his new and improved ATT stat along side its low speed, it can plow through almost everything with its Gyro Ball. Earthquake is for taking out multiple targets and the Protect keeps it alive when Earthquake or Surf are coming in. The Life Orb gives it a 30% boost to damage making it a powerhouse if I ever saw one.

Slowking
Trick Room
Psychic
Surf
Slack Off
Item Held: Leftovers
EVs and Nature:
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
Slowking was originally going to be my main TR user but with my fear of Fake Out it switched to my alternate. It Sets up with TR and from there can sweep with STAB Psychic and Surf. Slack Off is a big help in keeping Slowking alive. The leftovers work to keep Slowking kicking for as long as he can and when used along side Slack Off they make a great healing combo.

Machamp
Protect
Thunder Punch
Dynamic Punch
Stone Edge
Item Held: Choice Band
EVs and Nature:
Vs: 252 Atk / 252 HP/ 4 Def
Brave Nature
Machamp is Ryperiors alternate. With the "No Guard" ability all of its attacks become 100% accurate. Protect is to safe guard it from my own Surf and Earthquakes that Shuckle and Slowking use. Dynamic Punch it is now 100% accurate and also is 100% accurate at confusing the enemy and dealing massive damage at the same time since it also gets a STAB bonus. Stone Edge can take out the pesky ice types that make up Hail/Blizzard teams and also cover its weakness against Flying and has an improved chance to critical hit. All Machamps moves are powered up by it's Choice Band which increases its attack by 50%. Thunder Punch is mainly filer but takes out water types since RD teams are so common in the touney.

Thanks for taking the time to read this and please leave any advice below. Rating from out of 10 would also be helpful. Sorry for how long it seems. I dont have any cool pictures to go with em so please just read and rate Thanks again.
 
i am by far not an expert on VGC, so i won't say anything rule related and stuff, but here's some places for improvement in your team as far as i can see:
trick room basically always goes last due to its negative priority so using it on a fast pokemon is really useless, i suggest switching gengar for dusknoir or something;
gengar also has atk EV's withouth having any physical attacks.
rhyperior really does not need to have a special move to kill dragons, considering changing it for rock slide or stone edge.
you should give slowking leftovers instead of choice specs and replacing one of its attacking moves with slack off, this way he will be a much more reliable setter of trick room.
the crit rate of scope lense+cross chop still isnt that high, give machamp dynamic punch over cross chop which has the same amount of power but a more usefull effect (100% chance of confusion) and leftovers or something like that over scope lense.
 
Ok I got your PM :)
On Smeargle,I want to recommend Spore over Dark Void simply of the perfect accuracy.Yes,Dark Void have nice 80 accuracy but Smeargle can't afford to miss with it paper defences.
I think Gengar should be replaced with Bronzong,not only give you a bulky trick roomer and also only 1 weakness,You can also go out with a bang and take out two pokemon with one attack (double battle) while your Smeargle will protect itself from it,here is the set

442.png

Bronzong @Life Orb
Ability:levitate
252 HP / 152 Atk / 8 Def / 96 SpD
Nature:Relaxed ,Spe IV 0
-Trick Room
-Gyro Ball
-Explosion
-Earthquake

Rhyperior should stay away from Hammer Arm and Avalanche because priority still work in trick room and make Rhyperior go last.I recommend Stone Edge and Megahorn.This allow you to hit everything in the game for at least neutral and I also will go with Aqua Tail over Thunderpunch because it has such a low power when you need to hit hard for a trick room team.
Slowbro need to get rid of Choice Specs and use Life Orb/Leftovers instead because you cannot afford switching too much due to very limited time of Trick Room
On Machamp,use Life Orb or Leftovers instead as you cannot rely on the occasional Crit except if you have such thing as Drapion that have Sniper

That's all for now and good luck :)
 
I took your advice and did some switching all of it seemed to fit well. The one thing i do know is Bronzong just screams trick room so it has a huge target painted on its chest. ill test it out a bit once i get the IVs and EVs set and go from there. And on the Smeargle point since its double battles if Smeargle doesnt put both to sleep its gonna fall anyway so the reason i have Dark Void is to put both enemies to sleep. I have 80% on each pokemon so more than likely at least 1 will go to sleep and ill have another 80% chance on the other as well. Thx for everything and keep em comin.
 
I'm surprised you aren't taking advantage of using up to 2 ubers. Don't you think one of these could be replaced with a uber that does the job better?
 
Ok I got your PM :)
On Smeargle,I want to recommend Spore over Dark Void simply of the perfect accuracy.Yes,Dark Void have nice 80 accuracy but Smeargle can't afford to miss with it paper defences.

Spore hits one Pokemon, while Dark Void hits both. Accuracy aside, DV is the superior option.

I'm surprised you aren't taking advantage of using up to 2 ubers. Don't you think one of these could be replaced with a uber that does the job better?

That, pretty much.

minnesota - if you're planning on using this for the 2010 VGC, you WILL need the 2 Ubers. Ask in the thread on Stark (and check it for the rules) or shoot me a PM - I've made a few Trick Room teams for this year's ruleset.

If we were still using last year's rules, this team would probably work pretty well.
 
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