Turbulent Times
An OU RMT
By: Minun
-skips very long prologue-
Team at a glance:
Team Synergy Chart
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An OU RMT
By: Minun

-skips very long prologue-
Team at a glance:






_____________________________
Team Synergy Chart

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"Harpuia" Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 242 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Mach Punch
- Seed Bomb
- Protect
- Spore
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Making a marvelous leader, Breloom is one competitor that isn't afraid of heading into battle first. With Seed Bomb and Mach Punch at its disposal, the likes of Aerodactyl, Swampert, Machamp (with some luck), etc. all fall without setting up their Stealth Rocks or Sub. Protect is the key move here to scout for Scarfers like Jirachi. Spore is Breloom's signature move since it put things like Skarmory to sleep. Breloom is one guy that hates fighting Infernape, Salamence, and Azelf though. In which case it acts as bait to switch into leader #2, Tyranitar.

"Ciel" Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunderbolt
- Flash Cannon
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Stand-alone sweeper and healer. Jirachi does it all. Once Heatran and Infernapes are clear from the scene, Jirachi can sweep teams without any problem. Thunderbolt is here to keep Gyarados and Skarmory in check, be it they predict this is a standard Scarf Rachi. Flash Cannon is for a strong, reliable STAB attack. It also lets me beat down Blissey 1-on-1 after +6 Calm Minds. Psychic is an option to hit Swampert, but they're usually fainted by the time I begin to set up thanks to Heatran.

"Elpizo" Rotom-c @ Leftovers
Ability: Levitate
EVs: 104 HP/212 Spd/192 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Substitute
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This devious manifestation scares off things like Lucario, Scizor, etc. with its Jack-o-lantern smile. Sub-WoW Rotom is one beast that makes teams cry if they are unprepared. Thunderbolt was chosen over Charge Beam to hit as hard as possible, as fast as possible. Shadow Ball is a reliable secondary STAB attack that hits things like Gengar behind a sub. WoW is an obvious selection to cripple Tyranitars, Lucarios, and Scizors if they choose to switch in predicting a Leaf Storm or Shadow Ball. Substitute makes my opponent tremble and let's me switch out safely from pursuers.

"Fefnir" Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Hidden Power [Grass]
- Earth Power
- Fire Blast
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This Heatran is kick ass. Let me just say this, it was by complete accident that this guy ended up making my team. Originally it was a standard ScarfTran, but I made a mistake and gave it LO. Fortunately enough, this "mistake" has pulled me through so much tight predicaments. No one really predicts HP Grass on a Stealth Rock Heatran which is a big win. Scoring that OHKO on Swampert and setting up rocks is just awesome.

"Zero" Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Dragon Dance
- Roost
- Earthquake
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Heh. This beast is pretty destructive once it sets up 2 Dragon Dances. Not only that, but it makes a pretty good wall for the likes of Lucario, Scizor, etc. Actually, they're simply just set up bait. Ice Punches from Jirachi fail to score that OHKO, Intimidated or not. Outrages from Jolly Flygon as well, though Adamant variants almost always do. Roost let's me recover and stall out Scizor, helping me get a few Dragon Dances (granted I don't get hit by a critical hit). Earthquake makes an awesome secondary form attack, scoring OHKO's after a DD on most Jirachi, Heatrans, and Tyranitar variants. Brick Break can also be an option if you want to hit Skarmory at neutral, but isn't really recommended.

"Mega Man" Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Crunch
- Pursuit
- Ice Beam
- Earthquake
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Leader numero dos. Like I said previously, Breloom doesn't like being paired with Azelf, Infernape, or Starmie leads. When that happens, this guy flies in with it's super cool scarf to crunch them to the depth of hell. Pursuit is here, but hardly used, for Gengars. Since most of my opponents fear of being Pursued, they tend to just stay in in hopes that I'm not scarfed... and that's where my speedy Crunch comes in hand. Ice Beam is for Salamences who likes to go "FIRE BLAST, RAWWRRRR" on my Breloom. It also let's me score that OHKO on Gliscor switch-ins (I love those). Earthquake lets me beat down Jirachi, Lucarios, and Heatrans. However, it's mostly used to clean up the remainder of their team late game since my opponents can usually predict it early on.