First Team, Need some Help...
Crobat @ Life Orb
Ability: Inner Focus
EVs: ATK 204, SPD 216, SP.ATK 88
Nature: Naive
- Brave Bird
- Heat Wave
- Roost
- U-Turn
Gengar @ Wide Lens
Ability: Levitate
EVs: 4 HP, 252 SPD, 252 Spec.Atk
Nature: Timid
- Thunderbolt
- Shadow Ball
- Focus Blast
- Hypnosis
Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 HP, 252 SPD, 252 Spec.Atk
Nature: Timid
- Earth Power
- Fire Blast
- Taunt
- Hidden Power Grass
Alright, so this is my first team and its done pretty good on Shoddy, but there is definatly room







Lead: Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP, 252 Def, 4 Spd
Nature: Relaxed
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Ability: Torrent
EVs: 252 HP, 252 Def, 4 Spd
Nature: Relaxed
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Swamperts role is pretty obvious get Stealth Rock off, then ethier kill the opponent or Roar him away for Stealth Rock damage and a chance at killing the new opponent

Crobat @ Life Orb
Ability: Inner Focus
EVs: ATK 204, SPD 216, SP.ATK 88
Nature: Naive
- Brave Bird
- Heat Wave
- Roost
- U-Turn
Crobat is here to deal with Fighting-Types and if Heatran is gone Scizor, Air Slash provides cover against Fighting-Types which the rest of the team can't handle, Heat Wave is there to deal with Steel-Types and more importantly Scizor who has a nasty habit of tearing apart most of my team. Roost is there for HP Recovery, and U-Turn does some damage well Switching out.

Weavile @ Expert Belt
Ability: Pressure
EVs: HP 30, ATK 252, SPD 226
Nature: Jolly
- Swords Dance
- Ice Shard
- Brick Break
- Night Slash
Ability: Pressure
EVs: HP 30, ATK 252, SPD 226
Nature: Jolly
- Swords Dance
- Ice Shard
- Brick Break
- Night Slash
Weavile is here to deal with Dragons, Psychics, and Ghost pokemon, though he also is able to handle Steel and Rock types efficently. The idea of Weavile is to find a opportunity to Swords Dance and then sweep, though so far Weavile does do good sweeping without Swords Dance power up, especally with Stealth Rock Support.

Blissey @ Leftovers
Ability: Natural Cure
EVs:4 HP, 252 Def, 252 Spec.Def
Nature: Calm
- Toxic
- Softboiled
- Seismic Toss
- Aromatherapy
Ability: Natural Cure
EVs:4 HP, 252 Def, 252 Spec.Def
Nature: Calm
- Toxic
- Softboiled
- Seismic Toss
- Aromatherapy
Blissey acts as a Standard Special wall, Toxic is there to increase damage output. Softboiled is for recovery. Seismis Toss is damage. And Aromatherapy is there for team support.

Gengar @ Wide Lens
Ability: Levitate
EVs: 4 HP, 252 SPD, 252 Spec.Atk
Nature: Timid
- Thunderbolt
- Shadow Ball
- Focus Blast
- Hypnosis
Gengar acts as a Standard Special Sweeper, dealing with threats and walls alike. Shadow Ball and Focus Blast cover the spectrum, where as T-bolt gets extra Super-Effectives. Hypnosis serves as a way to neutralize certain slower threats. Wide lens is there to make Hypnosis worth using and boost Focus Blast up to be near reliable

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 HP, 252 SPD, 252 Spec.Atk
Nature: Timid
- Earth Power
- Fire Blast
- Taunt
- Hidden Power Grass
Heatran serves as my shield against alot of the Meta, taking care of threats like Scizor and Breloom pretty easily. Earth Power is for Steel, Ground, and Fire types. Fire Blast covers a good range of Pokemon. Hidden Power is to take down Water pokemon that would other wise wall him, and Taunt is to prevent subbing and stat boosting moves