Another offensive team :D (OU RMT)

Version 1.1
My team at a glance:
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The main issues for this team are:
  • 2x Pursuit weakness
Member classifications:
  • 1 physical revenge killer
  • 2 mixed sweepers
  • 2 special sweepers
  • 1 bulky anti-lead
The main good points for this team are:
  • High risk, high return
  • 2 decent wall breakers
Other notes:

  • 4 immune to Toxic Spikes
  • 2 Immune to Spikes
  • 1 Weak to Stealth Rock
  • 1 Rapid Spinner
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Change Log

  • Added lead threat list
  • Added most popular OU pokemon threat list

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  • Changed Occa Berry to focus sash due to the increase in use of leads with Earthquake.
  • Changed Focus Sash to Lum berry.
  • Changed Explosion to Meteor Mash.
  • Changed EVs.
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  • Changed from CM sweep Latias to bulky Choice Scarfer
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  • Changed Scizor's EVs slightly so it could take special hits
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  • Changed from Nasty Plox Mixape to Special Mixape
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  • Substituted Rotom-H with Starmie
  • Change Surf to Hydro Pump
  • Changed Thunderbolt to Recover
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  • Substituted Gliscor with Mixmence

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A closer look at my team:

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Metagross@Lum Berry Adamant
224 HP/44 Spe/240 Atk
~Stealth Rock
~Meteor Mash
~Bullet Punch
~Earthquake

Metagross is a great lead to say the least. I nearly always get stealth rock up. Lum Berry cripples smeargle and roserade leads. I have 3 attacking moves so that I can use it as a physical attacker later on instead of going out with a bang. Meteor Mash is for STAB attack when I am facing aerodactyl or azelf.

Common Lead Threat List (Not Stolen)
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Metagross 2HKO’s with meteor mash and bullet punch. If he taunts, gets no SR, if he doesn’t taunt I get SR.

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SR then EQ, since I can outpace other metagross leads anyways.

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SR then switch.

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EQ then BP then SR.

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Metagross 2HKO’s with meteor mash and bullet punch. If he taunts, gets no SR, if he doesn’t taunt I get SR.

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EQ then BP then SR.

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MM then BP, since I have lum berry, I m not afraid of sleep powder.

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SR then gtfo. This guy could mean trouble.

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Fists of steel will bash this guy to pulp.

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If he taunts or sets up SR, I ll double MM. If he earthquakes on the first turn, I ll switch.

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BP>BP>BP>BP>BP>BP

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SR then gtfo.

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MM then BP, since I have lum berry, I m not afraid of spore.


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Latias@Choice Scarf Timid
252 HP/252 SpA/4 Spe
~Trick
~Draco Meteor
~Surf
~Thunderbolt

I can heal with recover, set-up and sweep with calm-mind, and it synergies very well with scizor due to the fact that scizor can destroy all physical tyranitar. I have surf because I lack a water move on my team. I considered rotom-wash but the accuracy of hydro pump is discouraging, so I ended up with starmie and latias backing eachother up. This revenge killer latias can effectively switch in and kill salamence, other forms of latias, gyarados and etc.

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Scizor@Choice Band Adamant
160 HP/180 Atk/168 SpD
~Bullet Punch
~Superpower
~Pursuit
~U-turn

My favorite mon for many different reasons. My scizor synergizes with latias very well because it resists dark and ice, and can usually superpower or bullet punch TTar back. As part of my team to support latias and salamence, scizor does its job by revenge killing. So I have BP for revenge killing, U-Turn for strong scouting, superpower for blissey and steels, pursuit for ghosts.

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Infernape@Life Orb Naive
64 Atk/252 SpA/192 Spe
~Close Combat
~Fire Blast
~Grass Knot
~HP Ice

My second wall-breaker. This is my specially based MixApe. He can OHKO common switch-ins to Fire-type attacks, such as Tyranitar, Heatran, and Blissey with STAB CC. After a single Nasty Plot, Grass Knot will OHKO Suicune, Slowbro, and Milotic unless they're running Special Defense, and can OHKO Swampert, Donphan, and Hippowdon. HP ice can hit salamence switch-ins hard. With the bulky Water- and Ground-type Pokémon out of the way, Infernape can use Close Combat and Fire Blast to sweep anything. This guy was previously a Nasty Plot ape, but I never get a chance to set up, thus switching to this is a better choice.

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Starmie @ Life Orb Timid
4 HP / 252 SpA / 252 Spe
~Hydro Pump
~Recover
~Rapid Spin
~Ice Beam
Starmie will be switching in and out to get hazards down attacking with LO its going to die pretty fast so recover will help it out., surf is for a strong STAB attack, and rapid spin is there because infernape is extremely frail and it hates all entry hazards. LO starmie surf can 2HKO a large group of pkmn even if its neutral damage, and boltbeam and surf can hit almost every pokemon in existance with super effective or at least neutral damage. A spinner is needed as spike affects 4 members of my team. This set is both supportive and offensive.

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Salamence@Life Orb Naive
16 Atk / 240 SpA / 252 Spe
~Draco Meteor
~Earthquake
~Fire blast
~Outrage

Ah, yes, the notorious mixmence. This is the second wall breaker on the team. It can OHKO most non-boosted dragons with draco meteor. Fire blast is there for salamence’s biggest enemy - scizor. The boost in power from the 95 from flamethrower to the 120 from fire blast is significant. This made a difference to the final outcome of the match for me a few times. Earthquake was added for type coverage. I considered dragon claws, but the power discouraged me, and outrage is there to overkill dragons. TOTAL OBLITERATOR = SALAMENCE


My very first metagame team
September 2009
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Now

March 2010
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Threat List (WIP)
Scizor: Sally, infernape. Starmie’s hydrop pump can kill it sometimes if my rocks are up

Tyranitar: Scarftars can be troublesome if half of my team died :D Scizor can BP, latias can GK.

Metagross can meteor mash then BP since he cant use EQ without switching out.

Salamence: Infernape can HP ice unsuspected salamence switchins. Starmie can out run and ice beam it as well. Latias can draco meteor.

Heatran: EQ. If that doesn't work then infernape can kill it with CC after SR damage.

Latias: My latias can outrun and draco meteor most opposing latias.

Rotom-A: I need help countering this.

Gyarados: My latias can still thunderbolt him even after he DDs once.

Jirachi: I can EQ or fire blast.

Metagross: If its lead, check above. Agiligross could be troublesome if he sets up when I m switching out.

Gengar: Pursuit if it doesn't have HP fire or if it switches. BP if it stays in.

Swampert: Grass Knot. If both ape and latias are dead then I ll spam whatever I have left :D

Lucario: EQ or fire blast.

Infernape: EQ or surf. Infernape is frail so I ll have no problem as long as I m not outpaced.

Starmie: Pursuit. Latias can also revenge kill.

Blissey: I got two mixsweepers, how are you gonna wall me now, fat bitch.

Gliscor: Ice beam lol.

Azelf: Look above if it's a lead. Thers no way Azelf can go past latias.

Magnezone: This guy has never troubled me even once for as long as I have played shoddy. EQ if my metagross is trapped. If scizor is trapped and locked into BP then bye bye scizor. Sub Magnezones will be a problem.
Skarmory: Thunderbolt from latias, or fire blast him away.

Vaporeon: Grass knot or thunderbolt. Wish stall vaporeons are annoying but I can overwhelm it with latias.

Suicune: Grass knot can give it headaches. Close combat otherwise.

Breloom: Frail but annoying. Ice beam, bullet punch, fire blast. However, if I miss with fire blast, I might just have to RQ. Breloom cant do much to Salamence since he resists both of breloom’s stab attacks.

Machamp: Salamence if this guy doesn't have ice punch.

Flygon: Starmie, salamence, latias.

Celebi: U-turn, fire blast, celebi imo is just annoying, not offensive.

Zapdos: EQ will hit him hard if I predict roost. STAB dragon attacks can dent it somewhat as well.

Dragonite: Latias, starmie, salamence.

Jolteon: EQ from metagross.

Forretress: Salamence used fire blast! It’s super effective! Forretress took 277% damage.

Kingdra: Draco meteor from latias.

Empoleon: I will grass knot or zap the fat penguin.

Bronzong: Fire blast from two different pokemon. Hypnosis’s accuracy will help in certain situations.

Togekiss: Thunderbolt or ice beam.

Electivire: He is resisted since I only have one electric attack. Metagross’s bulk can stop him somewhat.

 
Gyarados can give you quite a bit of trouble, so Scarf Starmie and replace Rapid Spin with Psychic or Trick...
Another option is to Scarf Latias, but Starmie is a better candidate...
 
Thanks, I've noticed my weakness to Gyarados. I don't know whether I should keep Starmie as a revenge killer or a rapid spinner + special sweeper.

I tried out the scarf Starmie set, it doesnt work as well as the original, so I m going to keep my current one.
 
The team looks very good, but there are a few things that could be improved. To start off, Infernape's moveset doesn't convince me. I see no good strategy by using Stone Edge on a complete special set, furthermore, it looses against Bulky Gyarados even factoring in Stealth Rock damage, who is one of the reasons for Infernape to use that move. I suggest replacing SE for Grass Knot in order to eliminate Swampert and Suicune effectively after a Nasty Plot, or since a considerable portion of your mons are using special attacks, probably running a Swords Dance set wouldn't be such a bad idea.

On the other hand, for Gyarados' problem, there are two things that could be done without making notable changes on the team. The first would be obviously to consider the standard Rapid Spin set of Starmie that uses a spread of: 136 HP / 156 Def / 216 Spe with the moves: Surf / Thunderbolt / Rapid Spin / Recover. But since this is an offensive team, I personally don't think it could be a great change. The second option to consider would be to attach a Choice Scarf to Latias, which could also help to take down DD Salamence/Dragonite/Kingdra in case they manage to set up.

As for Scizor, you can test the same variant with some Special Defense EVs to help him take special hits better (i.e.: Latias's Draco Meteor, Starmie's Hydro Pump, etcétera). So 100 SpD EVs taken from HP should be enough to start, and in case you want to have a spread as a reference: 168 HP / 176 Atk / 160 SpD / 4 Spe ;)

Good team overall, gl.
 
'After a single Nasty Plot, Grass Knot will OHKO Suicune, Slowbro, and Milotic unless they're running Special Defense, and can OHKO Swampert, Donphan, and Hippowdon' you don't have GK anymore on your Infernape so please update infernape's description :D
 
just some move changes, make infernape's moveset vacuum wave, focus blast, fire blast, and nasty plot. with this you beat vaporeon with focus blast after a nasty plot, as well as hitting extremely hard in general, although its risky. vacuum wave is for the plethora of scarftars out there who give latias and starmie trouble as well.

definitely hydro pump>surf on starmie to ohko 4 hp tyranitar after sr, and do severe damage to scizor.

not sure why you're running a cm latias, personally i'd go with the lo set to hit hard right off the bat, or hell even specs to trick specs onto blissey which gives starmie problems

hope i helped good luck
 
'After a single Nasty Plot, Grass Knot will OHKO Suicune, Slowbro, and Milotic unless they're running Special Defense, and can OHKO Swampert, Donphan, and Hippowdon' you don't have GK anymore on your Infernape so please update infernape's description :D

I put grass knot back on infernape now :3

just some move changes, make infernape's moveset vacuum wave, focus blast, fire blast, and nasty plot. with this you beat vaporeon with focus blast after a nasty plot, as well as hitting extremely hard in general, although its risky. vacuum wave is for the plethora of scarftars out there who give latias and starmie trouble as well.

definitely hydro pump>surf on starmie to ohko 4 hp tyranitar after sr, and do severe damage to scizor.

not sure why you're running a cm latias, personally i'd go with the lo set to hit hard right off the bat, or hell even specs to trick specs onto blissey which gives starmie problems

hope i helped good luck

I am running a mixape, not a special ape. Besides, i already have two special sweepers on my team (starmie&latias).

Ok thanks, I have put hydro pump instead of surf now.

CM latias is able to sweep whole teams with corresponding moves occationally. I might change my starmie into a scarfer.

The team looks very good, but there are a few things that could be improved. To start off, Infernape's moveset doesn't convince me. I see no good strategy by using Stone Edge on a complete special set, furthermore, it looses against Bulky Gyarados even factoring in Stealth Rock damage, who is one of the reasons for Infernape to use that move. I suggest replacing SE for Grass Knot in order to eliminate Swampert and Suicune effectively after a Nasty Plot, or since a considerable portion of your mons are using special attacks, probably running a Swords Dance set wouldn't be such a bad idea.

On the other hand, for Gyarados' problem, there are two things that could be done without making notable changes on the team. The first would be obviously to consider the standard Rapid Spin set of Starmie that uses a spread of: 136 HP / 156 Def / 216 Spe with the moves: Surf / Thunderbolt / Rapid Spin / Recover. But since this is an offensive team, I personally don't think it could be a great change. The second option to consider would be to attach a Choice Scarf to Latias, which could also help to take down DD Salamence/Dragonite/Kingdra in case they manage to set up.

As for Scizor, you can test the same variant with some Special Defense EVs to help him take special hits better (i.e.: Latias's Draco Meteor, Starmie's Hydro Pump, etcétera). So 100 SpD EVs taken from HP should be enough to start, and in case you want to have a spread as a reference: 168 HP / 176 Atk / 160 SpD / 4 Spe ;)

Thanks for your comment :) To start off, I substituted grass knot with stone edge. I m thinking of changing the LO & rapid spin starmie into a scarfed revenge killer.
 
I say go for choice scarfed revenge killer starmie, make it boltbeam, surf, and rapid. Keep rapid since steath rocks is the only thing stopping your salamence from lucario sweeps
 
I say go for choice scarfed revenge killer starmie, make it boltbeam, surf, and rapid. Keep rapid since steath rocks is the only thing stopping your salamence from lucario sweeps

After testing, I came to the conclusion that scarf latias>scarf starmie with rapid spin. I m going to keep my current set.
 
i would reccomend you change your latias' nature to timid, so you can outpace +1 salamence.

and pehaps HP ice over nasty plot on infernape, those salamence switch ins don't usually see it coming.
 
This is really awkward, but for "Member Classification" it says your lead is a suicide lead. FYI, Metagross isn't actually a suicide lead, it's a bulky and anti-lead...
 
This is really awkward, but for "Member Classification" it says your lead is a suicide lead. FYI, Metagross isn't actually a suicide lead, it's a bulky and anti-lead...

My metagross is used to counter other leads while setting up SR, so I guess its kind of a anti-lead. It is a suicide lead because explosion is there along with focus sash.
 
Metagross lum berry over occa. You already have a 4 resists to fire and why have even more? This will allow you too also beat smergale leads you just EQ then bullet punch. I reccomend MM over explosion because explosion is kind of redundant. Most of the leads carry sashs. MM can also give you the attack boost which is handy. Metagross isn't really suicidal more of what Lucas said.

Latias seems fine just be careful of pursuit.

Scizor is good but becareful of magenzone.

Starmie is also fine but you could add recover over thunderbolt or icebeam. Seems as Starmie will be switching in and out to get hazards down attacking with LO its going to die pretty fast so recover will help it out.

Infernape can have 60 attack 252 SpA 196 Speed for people who also have mixapes or for pokemon that run just enough speed to outspeed infernape.

Mence is nice but one little nitpick. Maybe dragon claw over outrage. Getting stuck on one move can be annoying.
Good luck and I hope I helped :D
 
Metagross lum berry over occa. You already have a 4 resists to fire and why have even more? This will allow you too also beat smeargle leads you just EQ then bullet punch. I recommend MM over explosion because explosion is kind of redundant. Most of the leads carry sashs. MM can also give you the attack boost which is handy. Metagross isn't really suicidal more of what Lucas said.

I changed occa berry to focus sash. Read my change log for further details. I have experimented many times on shoddy, and my lead can conquer opposing leads 95% of the times. I know that most leads carry sashes, that's why I packed bullet punch. MM is unnecessary since most leads resist steel. BP is not there for power, but priority. I can usually set up SR with metagross, and going out with a boom is an excellent thing to do.

Starmie is also fine but you could add recover over thunderbolt or icebeam. Seems as Starmie will be switching in and out to get hazards down attacking with LO its going to die pretty fast so recover will help it out.

Thanks, that's a great idea. I’ll change Tbolt into recover. Thunderbolt does seem redundant now that I have it on Latias as well.

Mence is nice but one little nitpick. Maybe dragon claw over outrage. Getting stuck on one move can be annoying.

My salamence is my dragon slayer/late game sweeper. Outrage is only resisted by steel types, and it can do 100% to 50%+ on most opponents as long as they don't resist it. I have nothing to worry about.

Thank you for your rate.
 
S.E.X Gross

I don't know what your metagross is smoking, but set me some of that shit....

I can OHKO azelf and aerodactyl with bullet punch, and I can easily SR then EQ opposing metagross leads. I put 12 EVs in speed just so that I can outrun other metagross leads.


A) You cannot OHKO either of them with bullet punch.
Standard Aerodactyl lead takes 69.5% - 82.1% (irrelevant due to 85%< of them holding a focus sash) making this a 2hko.
Standard 0/0 Azelf lead takes 34% - 40.2% (also irrelevant due to I'd say a good 75%+ holding a focus sash) making this a 3hko at best.

B) In a constantly evolving metagame, you must evolve with it. Your Metagross is outsped by the vast majority of Metagross leads currently. The standard scenario of Metagross vs Metagross leads is both earthquake, then the slower one switches, only to have the faster one stealth rock on the switch. Using your method of dealing with Metagross, the outcome is you have stealth rock and a crippled Metagross vs your opponent who has stealth rock and a fully functional Metagross capable of yet further crippling your switchin with the appropriate move (bear in mind Bronzong takes around 85% from an explosion from this sexy beast IIRC, if it indeed runs explosion.).

To fix the above issues, change the quoted sentence for a start. I would reccomend then changing Metagross' EVS and item. I've found 224hp/44spe/240atk to be the most efficient spread. This spread results in you never being 2HKO'd by a typical lead Aerodactyl's earthquake, never being OHKO'd by the typical lead Azelf's fire blast whilst retaining enough Atk to lay the hurt on alot of common leads. I don't think there is a need to post calcs. Now having optimized your defences for minimal investment whilst not changing any 2HKO's to OHKO's, 3HKO's to 2HKO's etc. you are able to invest EV's into that oh so important speed stat. I personally invest the 44spe as shown earlier, though you may wish to invest slightly less to move some to Atk. It is up to personal preference. I do not reccomend ever running less than 32spe to at least speed tie with other common Metagross.

Now for the item, there is absolutely no need to run focus sash on Metagross. Earthquakes from Swampert, Hippowdon and the like will do no more than 50%-60% IIRC even on a good day. Metagross simply has such stellar defences on the physical side, added to that very very little will OHKO our metallic friend from the special side that isn't covered in flames. The only use that would be had from focus sash would be to let you survive said fire attacks or an earthquake from a LO/ Choice Band Mamoswine. It should be replaced with either a Lum or Occa berry. The previous solving your issue with Smeargle leads as they are swiftly dealt with via Earthquake --> Bullet Punch. Whilst Occa allows you a safety net when dealing with Infernapes, Heatrans etc. that get cocky in believing you are the more common LumGross (Bear in mind however that lead Heatran is very likely to have a Shuca berry so be hot on your toes.). With your chosen berry equipped, your moveset should resemble the following depending on what you want your Metagross to achieve, be it to always get stealth rock up against fire types and have the option of hurting them back, or to simply survive 1 STAB fire attack and be able to get stealth rock up whilst having no way of retaliating but being able to explode on something potent like gyarados later on:

W/ Occa berry: Stealth Rock/ Earthquake (or Explosion depending on whether you want to retaliate against the fire types)/ Meteor Mash/ Bullet Punch

W/ Lum berry: Stealth Rock/ Meteor Mash/ Explosion (or Earthquake depending on if you want the coverage or to simply go out with a bang)/ Bullet Punch

NB: You will not be fainting fire types with lum berry unless they do not choose to use a fire attack on you

NB 2: If you are curious, I use the lum berry set with earthquake as I like to keep Metagross around later

NB 3: No set should be used without Meteor Mash as you lose the ability to beat the number 1 lead, Azelf.

Apologies for dragging this part of the rate out, but I <3 Metagross so much and it should be done justice in explaining it's function and I get a bit turnt on just from lecturing about it (Jk)..(but not really).

If you think Metagross is a great lead already, then you will no doubt think it is great x 2 after these changes. I've bolded them for your convenience.

As far as the rest of the team goes, I see quite bad Scarftar issues as it OHKO's starmie,latias,infernape and salamence outright. With only latias giving it some resistance due to its speed. You may be able to play around it, I do not know how good at predictions you are. With your only rock resist being one that utilizes explosion, it causes concern. You have Scizor to get free U-turns off on it and intimidate from Salamence, so I shall not reccomend a replacement. Maybe if you stated Pokes/ Team styles that give you some trouble, I could give a better rate (I don't enjoying picking apart whole teams without the slightest indication of how certain threats are dealt with by the player :P). GL with the team.
 
Squidd said:
Apologies for dragging this part of the rate out, but I <3 Metagross so much and it should be done justice in explaining it's function and I get a bit turnt on just from lecturing about it (Jk)..(but not really).

Thank you for your rate. I changed metagross to the one you suggested.

As for the scarftar issue, your suggesting that i should include a threat list?:jump:
 
Thank you for your rate. I changed metagross to the one you suggested.

As for the scarftar issue, your suggesting that i should include a threat list?

Its no trouble at all:naughty:

No, I am saying I think you have scarftar issues and could help fix it but I want to know if you actually have problems with it as looking at something 'on paper' doesn't always give an accurate representation. A threat list would be nice, or just a list of things you have trouble with in particular. This allows raters to help you alot more.

e.g Rater: 'oh look..this guy says he has trouble with bulbasaur on his threat list...I'll recommend a Heatran as it keeps the synergy in his team yet contributes <insert contribution here> whilst not leaving him open to other threats.'
 
It is the same generic team as every other OU team. So basically there is nothing to comment on.

This is a fine sub-forum, as well as the rest of Smogon, where posts like yours are not allowed. Next time you make an attempt to rate a team, make sure it's a complete rate with some recommendations/points of view, etcétera.

As for the scarftar issue, your suggesting that i should include a threat list?

To be honest, you shouldn't be extremely worried about Scarf Tyranitar. While it is indeed bad the fact that two of your mons are victims of Pursuit, it is also "good" on the other hand, because Tyranitar could be fooled and forced to switch out or choose a risky movement.
Having these two Pokémon compiled on a same team means that your prediction skills must be accurate, if the aim is to acquire very good results when battling of course. Therefore, you can't do things like letting Latias to stay the first turn she sees the light of the game, when you don't know what's the full party of your opponent, for example. So when a situation like this one comes up, play cautiously and try to double-switch - these type of plays could help you gain an important position in the match.
As for Starmie, she has the opportunity of having a more offensive item than Latias', and also the chance of KOing (with SR down) a Pokémon that likes to switch in sometimes and attempt to finish her off, Scizor, who doesn't like taking this sort of Hydro Pump.

So don't be too worried about Tyranitar or Scizor, just play around them wisely.
 
To be honest, you shouldn't be extremely worried about Scarf Tyranitar. While it is indeed bad the fact that two of your mons are victims of Pursuit, it is also "good" on the other hand, because Tyranitar could be fooled and forced to switch out or choose a risky movement.
Having these two Pokémon compiled on a same team means that your prediction skills must be accurate, if the aim is to acquire very good results when battling of course. Therefore, you can't do things like letting Latias to stay the first turn she sees the light of the game, when you don't know what's the full party of your opponent, for example. So when a situation like this one comes up, play cautiously and try to double-switch - these type of plays could help you gain an important position in the match.
As for Starmie, she has the opportunity of having a more offensive item than Latias', and also the chance of KOing (with SR down) a Pokémon that likes to switch in sometimes and attempt to finish her off, Scizor, who doesn't like taking this sort of Hydro Pump.

So don't be too worried about Tyranitar or Scizor, just play around them wisely.

So you are saying that if I see a scarftar i should just bait it out with latias or starmie and then sweep with scizor or metagross?
 
Its no trouble at all:naughty:

No, I am saying I think you have scarftar issues and could help fix it but I want to know if you actually have problems with it as looking at something 'on paper' doesn't always give an accurate representation. A threat list would be nice, or just a list of things you have trouble with in particular. This allows raters to help you alot more.

e.g Rater: 'oh look..this guy says he has trouble with bulbasaur on his threat list...I'll recommend a Heatran as it keeps the synergy in his team yet contributes <insert contribution here> whilst not leaving him open to other threats.'

Ok i ll put up a common threat list asap.
 
So you are saying that if I see a scarftar i should just bait it out with latias or starmie and then sweep with scizor or metagross?

If the appropriate moment approaches, yes. But don't confuse the things, you are not going to sweep either with Metagross or Scizor. You will force Tyranitar to switch in and out constantly, hence weakening it due to SR damage, and obviously make your opponent to be aware of your prediction skills.

You can find a threat list here.
 
Hi holitrix,

This seems like a good team and it seems like the pieces almost fit together. My only concern is the fact that you have two mix sweepers, which often confuses me sometimes. My suggestion would be tweaking Infernape to a physically-based version. The reason being is that Salamence is perhaps one of the best wall breakers in the game, and it often lures bulky Waters, namely Suicune, Vaporeon, and Swampert. With these guys severely injured by Draco Meteor, Infernape can sweep sufficiently easier by focusing its EVs in on side of the spectrum. A physically based Ape is just the right Pokemon in this current metagame. Latias takes 40-50~ from Close Combat, meaning you will always have the pressure on your side. As Latias recovers from all the health loss, Scizor can easily trap Latias and Salamence can sweep.

With all of this being said, the Infernape set is Close Combat / Flare Blitz / Stone Edge / Mach Punch with the EVs 252 Atk / 4 Def / 252 Spe at a Jolly nature with the item Life Orb. Although the set is very uncommon, I think a 4-Attack Infernape can work since Mach Punch is a nice move to check Lucario - pretty problematic as it can set up on Latias. Swords Dance is always an option, but I found that it is never needed on Infernape in this current metagame.

As for other options, you can always try your hands on Explosion over Meteor Mash. It might be odd to switch Meteor Mash, but you need Earthquake to hit opposing Steels and whatnot. Bullet Punch is needed to dispose off suicide leads. Explosion however, is always a welcoming move to remove major physical walls early in the match. This will make Scizor and Infernape (if you take my suggestion) life so much easier. Explosion on this type of team is great. overall gl.
 
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