Version 1.1
Team At A Glance:
In Depth Look:
Latias
@Choice Scarf/Modest
4 HP/252 SP. Atk/252 Speed
-Draco Meteor
-Thunderbolt
-Surf
-Trick
Latias is the high speed revenge killer for this team. Draco Meteor hits anything for massive damage. 2 hit ko-ing Swamperts and Vaporeons with stealth rocks up. Thunderbolt is my check to DD Gyara and Suicunes(seeing how D-meteor can't 2 hit ko). Surf is my check against opposing Gliscors and Hippowdowns which can stop my Tyranitar's sweep as well as Nasty Plot Infernapes. Trick is used they have a Blissey or to stop a crocune after a few CMs. Overall Latias provides the neccesary K.O.s to allow my team to sweep
Togekiss
@Leftovers/Modest/Serene Grace
160 HP/ 252 Def/ 96 Sp. Atk
-Air Slash
-Fire Blast
-Roost
-Thunder Wave
Everyone knows what this little guy does. Go in, annoy, hax kills. Which is exactly why I use it. Air Slash will typically get rid of annoying Machamps that wall out my T-tar. In addition, I have access to massive shutdown when combined with thunder wave. Fire Blast almost always gets that surprise kill on a weakened Rotom, an unsuspecting Scizor, or even an Agiligross after a set up, since Togekiss is ev-d to survive one Meteor Mash. Roost provides reliable healing and allows further annoyance. Thunder Wave will paralyze most scarfers barring Flygon, that people sent out to revenge kill T-tar
Tyranitar
@Leftovers/Jolly
6 HP/252 Attack/252 Speed
-Stone Edge
-Earthquake
-Crunch
-Dragon Dance
The star sweeper of the team. After everyone else wrecks the T-tar counters this guy finishes off the game. I run Jolly so that I will outspeed non-scarfed Infernapes, Latias, Azelf, and Gengar. And those that are scarfed are usually paralyzed by Togekiss or revenge killed by Latias. Leftovers will provide some bulky-ness to heal off the usual Surf from Vaporeons or Suicunes. Stone Edge provides the neccessary K.O.s on Salamence and Zapdos. Earthquake nets me the K.O. on Infernape, and most Metagross. Crunch is for Latias, Gengar, and Azelf, along wtih bulky ghosts namely Dusknoir and Rotom, and occaisionally Cresselia.
Vaporeon
@Leftovers/Bold
252 HP/252 Def/6 Sp Def
-Surf
-Wish
-Protect
-Roar
Vaporeon, my all purpose wall. Basically this little mermaid's job is to stop all set up sweepers, namely SD Luke, and Crocune with its roar. Occasionally it stops baton pass Gliscors pretty nicely. Heatran and Infernape are both stopped cold by Vaporeon. With Explosion fearing Protect and Infernape unable to K.O. with grass knot or close combat. Wish support is usually only needed by Tyrantar and Latias should I still require them late game. Vaporeon holds the team together in case of extended stall wars.
Machamp
@Leftovers/Adamant/No guard
-Dynamic Punch
-Payback
-Rest
-Sleep Talk
Machamp plays the the valuable role of sleep absorber. Being able to take a spore from Breloom and breaking its sub or allowing Gliscor to switch in and take care of it with aerial ace, is priceless. Machamp can usually take down Rotoms with payback when they switch in expecting Dynampic Punch. Machamp also provides a good T-tar check since T-tars cannot one hit Machamp, but Machamp and one hit with Dynamic Punch. Machamp also plays the role of Blissey hunter, as it can rest off thunder waves and threaten with a Dynamic Punch.
Please tell me what you think! :)






In Depth Look:
Gliscor
@Leftovers/Impish/Sand Veil
252 HP/40 Def/216 Speed
-Aerial Ace
-Earthquake
-Roost
-Stealth Rocks
Gliscor is one of my favorite leads. It is consistent with getting stealth rocks up, slower leads generally fear the taunt, and switch out. Faster leads usually set up stealth rocks the same turn as I do. Gliscor also provides a much needed Machamp and Breloom counter with Aerial Ace for late game. Earthquake also checks Tyranitar and SD Luke. Roost provides reliable healing combined with Sand Veil, and my T-tar's sand stream.

@Leftovers/Impish/Sand Veil
252 HP/40 Def/216 Speed
-Aerial Ace
-Earthquake
-Roost
-Stealth Rocks
Gliscor is one of my favorite leads. It is consistent with getting stealth rocks up, slower leads generally fear the taunt, and switch out. Faster leads usually set up stealth rocks the same turn as I do. Gliscor also provides a much needed Machamp and Breloom counter with Aerial Ace for late game. Earthquake also checks Tyranitar and SD Luke. Roost provides reliable healing combined with Sand Veil, and my T-tar's sand stream.
Latias

@Choice Scarf/Modest
4 HP/252 SP. Atk/252 Speed
-Draco Meteor
-Thunderbolt
-Surf
-Trick
Latias is the high speed revenge killer for this team. Draco Meteor hits anything for massive damage. 2 hit ko-ing Swamperts and Vaporeons with stealth rocks up. Thunderbolt is my check to DD Gyara and Suicunes(seeing how D-meteor can't 2 hit ko). Surf is my check against opposing Gliscors and Hippowdowns which can stop my Tyranitar's sweep as well as Nasty Plot Infernapes. Trick is used they have a Blissey or to stop a crocune after a few CMs. Overall Latias provides the neccesary K.O.s to allow my team to sweep
Togekiss

@Leftovers/Modest/Serene Grace
160 HP/ 252 Def/ 96 Sp. Atk
-Air Slash
-Fire Blast
-Roost
-Thunder Wave
Everyone knows what this little guy does. Go in, annoy, hax kills. Which is exactly why I use it. Air Slash will typically get rid of annoying Machamps that wall out my T-tar. In addition, I have access to massive shutdown when combined with thunder wave. Fire Blast almost always gets that surprise kill on a weakened Rotom, an unsuspecting Scizor, or even an Agiligross after a set up, since Togekiss is ev-d to survive one Meteor Mash. Roost provides reliable healing and allows further annoyance. Thunder Wave will paralyze most scarfers barring Flygon, that people sent out to revenge kill T-tar
Tyranitar

@Leftovers/Jolly
6 HP/252 Attack/252 Speed
-Stone Edge
-Earthquake
-Crunch
-Dragon Dance
The star sweeper of the team. After everyone else wrecks the T-tar counters this guy finishes off the game. I run Jolly so that I will outspeed non-scarfed Infernapes, Latias, Azelf, and Gengar. And those that are scarfed are usually paralyzed by Togekiss or revenge killed by Latias. Leftovers will provide some bulky-ness to heal off the usual Surf from Vaporeons or Suicunes. Stone Edge provides the neccessary K.O.s on Salamence and Zapdos. Earthquake nets me the K.O. on Infernape, and most Metagross. Crunch is for Latias, Gengar, and Azelf, along wtih bulky ghosts namely Dusknoir and Rotom, and occaisionally Cresselia.
Vaporeon

@Leftovers/Bold
252 HP/252 Def/6 Sp Def
-Surf
-Wish
-Protect
-Roar
Vaporeon, my all purpose wall. Basically this little mermaid's job is to stop all set up sweepers, namely SD Luke, and Crocune with its roar. Occasionally it stops baton pass Gliscors pretty nicely. Heatran and Infernape are both stopped cold by Vaporeon. With Explosion fearing Protect and Infernape unable to K.O. with grass knot or close combat. Wish support is usually only needed by Tyrantar and Latias should I still require them late game. Vaporeon holds the team together in case of extended stall wars.
Machamp

@Leftovers/Adamant/No guard
-Dynamic Punch
-Payback
-Rest
-Sleep Talk
Machamp plays the the valuable role of sleep absorber. Being able to take a spore from Breloom and breaking its sub or allowing Gliscor to switch in and take care of it with aerial ace, is priceless. Machamp can usually take down Rotoms with payback when they switch in expecting Dynampic Punch. Machamp also provides a good T-tar check since T-tars cannot one hit Machamp, but Machamp and one hit with Dynamic Punch. Machamp also plays the role of Blissey hunter, as it can rest off thunder waves and threaten with a Dynamic Punch.
Please tell me what you think! :)