Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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Gen 4 is ridiculously slow. I can barely play Diamond because the battles last forever. Each attack takes about 5 minutes to do anything, and if your using someone with low speed, your fucked. I could take the Animations off, but thats not Pokemon is it?
So yeh, I'd like Gen 5 to be as fast as Gen 3.
 
I wouldn't mind gen V somewhat changing the battle system to be more dynamic. Obviously completely changing battle systems as the series progresses isn't feasible (as opposed to say final fantasy), but perhaps some kind of time gauge to make battles more engaging.

Simplifying stat manipulation will do almost nothing to change the metagame. I actually think they might struggle to bring much more to the table this generation other than diversity if they stick to the current formula. Adding "better moves" can only happen to a certain extent.... we already have moves like draco meteor, close combat and outrage which are hard enough to contend with. Adding equivalent moves of other types will just make the game more and more offensive and less interesting. The obvious focus is "in-game" though, which is even harder to add anything new to without changing the system itself.
 
The above changes were viewed as flaws with the preceding generations, is there anything that's a major flaw with the current generation that would need to be fixed?
The luck-based nature of battles? Maybe a mechanic to manipulate luck?
GSC also had breeding
The simplification of Iv's, natures, and breeding would make it a lot easier to play competitively.
They won't simplify anything. I don't see how IVs, natures, and breeding could be simplified without completely removing them.
Gen 4 is ridiculously slow. I can barely play Diamond because the battles last forever. Each attack takes about 5 minutes to do anything, and if your using someone with low speed, your fucked. I could take the Animations off, but thats not Pokemon is it?
So yeh, I'd like Gen 5 to be as fast as Gen 3.
Platinum and HG/SS are a lot faster than D/P already, so the 5th gen games will hopefully do the same.
 
I think it would be very interesting to have triple-typed pokemon (Steel/Ghost/Dragon, anyone?) or maybe double-typed moves.

The pseudo-legendary should be Fire/Dragon. I can imagine a Water/Ghost legendary as well.

Possible evolutions:
Congratuations! Your Ninetales evolved into >9000tales!
Congratulations! Your Tentacruel evolved into Overfiend!
 
Triple typing is just complexity for complexities sake. Perhaps give some pokemon the ability to swap between secondary types if anything [Gyarados alternate to Water/Dragon (UBER~!) and things like that]. Still don't see the need.

Legendary theme should be "good vs evil" or something along those lines. Can't see much else to go with. Perhaps give the legendaries a more prominent role (frequent appearances throughout the game, manipulating and decisions you make and whatnot) or even revert to their role in RBY of no significance. Please not another get 8 badges, go catch version exclusive legendary at top of mountain again.... Unfortunately this would probably result in yet another psychic legendary though. A very physically powerful fighting legendary would definitely be something I would like to see. Even with the amount of fighting resists in ubers (pretty much everything) it would still be a beast.

Hopefully the storyline gives a few different arcs. For example, in RBY, I would have given anything to say yes to the guy asking you to join team rocket at the end of nugget bridge. A storyline deviation would be amazing really, rather than just mute kid that goes round beating the bad guys and gym.
 
It got buried, but there's always my idea of having a per-move 'competence' or similar stat. Then while you can run more than 4 moves, you can only be fully competent in 4 - run more, and at least 2 you have to take a competence drop in. (Less power for attacks, less boost for boosting moves, less success rate for status moves, that sort of stuff). Really would take the complexity of strategy to the next level I reckon. Take that Latias example - what are you gonna drop competence in? Recover - can it work with only 40% healing say? The attacks - can you weaken them a bit and still make the needed nHKOes? Calm Mind - can you manage if the boost for each use is less, bearing in mind that lets an opposing CMer 'outrace' you? It's not clear how Refresh would weaken.
 
Increasing moveslots would only serve to further centralise around the already powerful pokemon (basestat-wise).

If anything, moveslots should be limited to 3.
 
Ever Heard of Four-moveslot syndrome?

Well, 90% of all Pokemon would have Three-moveslot Syndrome. It would destory the Metagame because things would start widdling down to "+SpA Move and Boltbeam" Or "DD + Outrage and EQ/Fire Move" because the ability for Pokemon to do something would deteriorate to absolutely nothing making only Pokemon that can run boosting moves and have good coverage in Boltbeam and the like viable. Not to mention it would make things rather... incompatable with previous Gens, which they did all their power to FIX with FR/LG/HG/SS

3 moveslots would like wreck the scene lol
 
I think that explanding the RPG part of the game with multiple-line arcs would be really interesting. Maybe that could even determine what legendary/legendary forme you get to capture?

Imagine a Cresselia with Steel/Ghost typing. Four immunities, eight resists, one weakness.

What pokes would benefit from getting certain moves? Weavile with stronger STABs would be pretty frightening. CC + Mach Punch Medicham?
 
I would like to see like some sort of Dark/Ground coyote thing. Call it Mightyena's cousin from the sahara, I dunno. Nasty plot and earth power sounds nice.


And a 3rd stage Cacturne evo, with better defense. Cacturne is awesome but made of glass, which is pretty weird for grass types.
 
I liked it more in Red/Blue when you were just an ordinary person and it could be anyone that goes through that stroyline (exclusing beating up team Rocket). Gen 3 and 4 make it somewhat specific as you can't change your rival (or the other character such as Dawn/Lucas), and your parents are named. It was better when you could imagine the names, and weren't the "chosen one" or the one to calm down the legendaries: just an ordinary kid.
Also I hope we can change the look of our character (hair, clothes, skin colour etc).
 
On the subject of competitive changes, a potentially interesting change would be to remove the 255 limit on EVs per stat. As it currently stands, there's no way that something like, say, Zangoose, is ever going to be able to outspeed a max-speed Salamence. However, if the EV limit were removed, the Zangoose could put more EVs in speed, to be able to outspeed those with 252 speed EVs in the base 100 group. This could potentially create issues of way too much diversity (for example, Salamence would have even more possile sets), and you'd no longer be able to guaruntee outspeeding anything in the speed-tier below you, but it could potentially interesting to give some 'mon a boost in a stat that's slightly below par.
 
Are you suggesting that we would be allowed to put any amount of EVs in a stat? Because that would just degenerate into everyone using Pokemon with 999 in all of their stats.

Edit: Also, Zangoose could run a Choice Scarf to outspeed Salamence.
 
Are you suggesting that we would be allowed to put any amount of EVs in a stat? Because that would just degenerate into everyone using Pokemon with 999 in all of their stats.

Edit: Also, Zangoose could run a Choice Scarf to outspeed Salamence.
I think (or hope) he means removing the 255 cap off a stat, but not changing the overall 510 EV limit so that you can use all 510 on one stat.
 
I think (or hope) he means removing the 255 cap off a stat, but not changing the overall 510 EV limit so that you can use all 510 on one stat.

Yeah, that's what I was meaning. Obviously being able to max out all stats would defeat the purpose of EVs (and, indeed, stats), in the first place.
 
Ever Heard of Four-moveslot syndrome?

Well, 90% of all Pokemon would have Three-moveslot Syndrome. It would destory the Metagame because things would start widdling down to "+SpA Move and Boltbeam" Or "DD + Outrage and EQ/Fire Move" because the ability for Pokemon to do something would deteriorate to absolutely nothing making only Pokemon that can run boosting moves and have good coverage in Boltbeam and the like viable. Not to mention it would make things rather... incompatable with previous Gens, which they did all their power to FIX with FR/LG/HG/SS

3 moveslots would like wreck the scene lol

...Who said those 3 moves would have more than 100% "competence"? The idea was that having eight moves would make them all have 50%, while 4 or less would have 100%. Nothing more, nothing less.
 
Is it just me, or is anyone else scared that other than a baby or two, no pokemon are getting any new forms? Gamefreak seems pretty good at following patterns, and one pattern i've noticed is: Standalone gen, add-on gen, standalone gen, add-on gen. Standalone gens have more pokemon and don't really make an impact on any of the other generations(Not counting game mechanics). Add-on gens have less pokemon and have a good amount of new evolutions for older pokemon. I believe we are due for a standalone gen.
 
I liked it more in Red/Blue when you were just an ordinary person and it could be anyone that goes through that stroyline (exclusing beating up team Rocket). Gen 3 and 4 make it somewhat specific as you can't change your rival (or the other character such as Dawn/Lucas), and your parents are named. It was better when you could imagine the names, and weren't the "chosen one" or the one to calm down the legendaries: just an ordinary kid.
Also I hope we can change the look of our character (hair, clothes, skin colour etc).
But you still are an ordinary kid.

Just one that happens to be, you know, competent. at battling, defeating, and capturing.
Whenever it's been said "I'm confident you're the only one that can do this" it's more relating to prior experiences that they've witnessed.
And competency, that too
 
I believe we are due for a standalone gen.

There might be a problem with that theory though. The only Standalone generation we've had was RSE/FR,LG and that was most likely due to the incompatibility (and death) of the older first and second gen games.

Third gen introduced many new things that probably prevented them from trading previous gen pokemon over. Or at the very least they didn't want to waste time with a shitty transferal system from GB-GBA.

Assuming that this new generation is going to be on the DS/DS2 (I can easily imagine it being a launch title... though it'd be a big mistake if that were the case) then we are probably more likely to get a gen that was like what II was to I.

That being said; I do hope they add something incredibly new to the series to change it up a bit. The physical/special split plus the new items really changed the game a lot.

I'm thinking, and hoping, forme's will make a greater comeback in this new generation. Maybe even 'stances' or 'strategies' that your pokemon can have that afford them a boost in X stat(s) and maybe hampering other stats.

One thing I have been quietly wishing for would be a status that either halves Sp Atk or knocks defenses down one stage. The obvious contender would be poison... but that leaves the question about Toxic being so damn common that Sp Atkers would be Fubard.
 
I don't think Chaoswalker means the sense of incompatibility, but rather a thematic thing.

But I'm not even sure if the idea checks out anyway. What are the numbers for how each generation's new Pokemon are split between totally new lines and evos or other relations of existing lines?

On the topic of unusual and wild ideas - how about armour? Wearing armour changes a Pokemon's secondary type to that of the armour (or adds the secondary type to a pure type). Perhaps only on the defense.
Steel armour might end up virtually everywhere mind; the type's so good defensively it may have to be omitted from the armour list (but then that wouldn't make much sense anyway). Certainly those Pokemon with a 4x weakness, especially to rock, would appreciate being able to lose it.
I'm not sure the theme is where Game Freak would want to go - but various sorts of armour have appeared in the anime: Mewtwo, and the war scenes in the opening of the Lucario movie spring to mind.
 
rather a thematic thing
Yes, that's what I meant. Sorry I should have been more specific. I'm only talking about an overall theme for the pokemon introduced in each gen.

-1st Gen:151 pokemon introduced. Um... fairly obvious that it didn't build on anything. Being the 1st and all...

-2nd Gen:100 pokemon introuduced. 19 of these pokemon were building on existing pokemon. That's 22% of the introduced pokemon (Not including Starters and legendaries who couldn't possibly build on other generations)

-3rd Gen:135 pokemon introduced. 2 of these pokemon were building on existing pokemon. That's 1% of the introuduced pokemon (Not including Starters and legendaries)

-4th Gen:107 pokemon introduced. 26 of these pokemon were building on existing pokemon. That's 31% of the introduced pokemon (Not including Starters and legendaries)

The pattern exists, just as I said.
 
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