OU RMT

I've just recently gotten back into the game, and as such, I'm pretty far behind. This is the team that I'm currently using however, and I'd like as much feedback as possible. Thank you in advance!

swampert.png


Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Ice Beam
- Earthquake
- Surf

I had this exact lead when I quit back in November, with the exact same set, and it's still wonderful today. I can't remember exactly where I got the EV Spread, but it's wonderful. Not many people expect me to run three attacks, they usually expect roar or something, so I usually get a lot of unexpected hits in. One thing I also like about Swampert, is that he isn't a suicide lead. He's a useful switch-in later game, because of his natural bulkiness and resistances/immunity.

dugtrio.png


Dugtrio (M) @ Life Orb
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Aerial Ace
- Sucker Punch
- Pursuit

Dugtrio is my revenge killer. Since he can't even trap flying types, I don't see the point in carrying stone edge, as they'll usually run away. Although there has been a time or two when it would've been useful. I've also been considering running a Choice Band for him, as a lot of his attacks just don't carry enough power to KO. I'm hoping with Jolly and his high base speed though, that he'll be able to still out-pace all of his targets. As far as his other moves go, AA is mainly for Heracross, and Pursuit is for catching people. Sucker Punch has been pretty useful, but I'm wondering if there's anything else that would be more useful there. Any input on this would be well welcome.

starmie.png


Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rapid Spin
- Recover
- Thunderbolt
- Surf

I used to have a lot of issues with (Poison) Spikes, and stall teams, so I decided to replace my original Suicune with a Starmie. Starmie is probably the weakest link on my team, so to speak, as it isn't really bulky enough to use recover well, and it never has enough speed to KO anything. I'd like some ideas on other spinners that could possibly take Starmie's place, and still be useful to the team. Or, do I really need a spinner? If I don't, I'm not sure what I'd put in here, possibly a Celebi to help with Bulky Waters and other Swamperts.

zapdos.png


Zapdos @ Leftovers
Ability: Pressure
EVs: 130 HP/126 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Roost
- Thunderbolt
- Toxic

Zapdos is a great switch in, due to him being a flying type, and him being resistant to grass, which hits two of my guys. HP Grass has been much more useful than HP Ice during testing, so I decided to keep grass over ice. Thunderbolt is for STAB, and Toxic is when I can't kill a poke with any of my other attacks. Roost allows me to stall them out, and also ditch my flying type, when I think they might use Ice Beam or the like. He's been pretty useful as a Special Tank of sorts.

gengar.png


Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Focus Blast
- Shadow Ball
- Thunderbolt

I like the freedom of having my Gengar not being choiced, but I've noticed that it does get out-sped quite a lot, and it sometimes just doesn't have a big enough punch. Although, I can sometimes surprise my opponent by using a different move than before on them. Gengar is also useful for its immunity, as it's a nice switch in for EQ. I have been considering taking him out for a Nasty Plot Infernape though, as that would give me a more reliable Fire Attack, as that is pretty important these days. Also, it would give me a more reliable answer to bulky waters, which really annoy my team as is, with Grass Knot. The other move would possibly be Vaccume Wave for priority.

heracross.png


Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Pursuit
- Stone Edge
- Close Combat

Hera used to have a Choice Band, but I recently took it off so that he could get the first hit in. He has been proving pretty unreliable though, as his attacks can't always KO. He is a useful check for Celebi though, who usually is hard to stop for my team. I've been considering exchanging him for a CB Mamoswine, as it would give me an Ice Attack, which I need. Plus, it would give me another priority move, which my team lacks.

--

Mostly, what seems to be stopping my team the most is Bulky Waters, such as Vaporeon, and Celebi. I think adding in a Mamoswine and Infernape would help to counter this, but giving me a more reliable Ice, Fire, and Grass Attack. Thoughts?
 
Mayhaps a Modest Magnezone with Thunderbolt and HP-Grass? Although you already have a strong electric type on your team, so I guess I'd go with an Infernape with Nasty Plot and Grass Knot or HP-Grass or something, it depends on what you'd be replacing.
 
Mayhaps a Modest Magnezone with Thunderbolt and HP-Grass? Although you already have a strong electric type on your team, so I guess I'd go with an Infernape with Nasty Plot and Grass Knot or HP-Grass or something, it depends on what you'd be replacing.

I'd like to replace Starmie, so I'd probably go from there. I assume all EVs to SpAtk/Spd, w/ Timid Nature and Life Orb for Nasty Plot Nape?
 
that sounds about right I think. haven't looked up items in forever, so I don't remember what all Life Orb does though.
 
Not a real rate - just glancing -, but Zapdos' EV spread is causing him to lose out on a point in a stat. Neither 130 nor 126 is divisible by 4, so by taking 2 EVs out of one (either Special Attack or HP), you can add a whole point to the other.

I'm not sure if Zapdos should be aiming for any Leftovers or Sandstorm numbers because it's not running max HP, but considering that Zapdos is running a lot of Special Defense EVs, the SubRoost set (Toxic in the fourth slot) may serve you much better, because HP Grass is of very little use outside of killing Swampert, who is easily stalled out by a combination of Toxic and Roost. As Swampert lacks any recovery outside of Leftovers, Toxic almost always means the end of him unless the opposing team has a cleric that isn't only Wish passing. Moreover, Electric/Poison isn't resisted by anything in OU, and Substitute is a fantastic move on something as bulky and with such great STAB as Zapdos.

Of course, the stallish nature of that Zapdos set is a little out of place with such offensive Pokemon at its side, and since there's not much on this team that can switch in on Zapdos' counters (Swampert can switch in on Tyranitar, but Dugtrio can revenge kill, and Tyranitar can easily trap Starmie and Gengar, as well as force Zapdos out - Swampert can take only so many hits). The aforementioned Magnezone with HP Grass seems like a decent option, as it gives you an alright switch-in to Rock-type attacks, and solves your general Scizor problem (which I just noted) if played correctly.
 
Well If you want an infernape on your team I think Gengar should run a MYSTIC gar set which can help you scout and provide better chances for Infernape to come in and NP.
Infernape should be replaced over Heracross.

An offensive Timid LO Zapdos solves most of your bulky water problems though.

Dugtrio: he is a pretty good revenge killer but he would really like a scarf. Also their are now better revenge killers out their now such as CS Jirach, CS Latias and CS Tyranitar (there are others)

You don't really need a spinner so maybe a DD gyarados or Offensive Cune (3 attacks) with a bulky spread really smash's things.

There you are and GL with the team
 
pursuit is almost useless on dugtrio because the pokemon he will be switching into wont be able to switch out because of arena trap anyway, i suggest switching it with stone edge or if you dont like the accuracy then use rockslide. You also have many common weeknesses, to remidy this you can replace starmie with forretress. This allows you to keep rapid spin and adds resistances to grasslest you get half of your teem swept by roserade. aswell as this you dont seem to have a plan. it seems to just be to revenge kill with your multiple choice scarfers. i also suggest you make gengar mild and switch focus blast with explosion to help take out blissey.
 
Back
Top