A Noob's First RMT

Hello there. Just recently, with the release of SS/HG, I have begun to gain interest into the competitive side of Pokemon. After too many hours on Shoddy getting swept by Pokemon that I don't even think my opponent meant to sweep with, I am pleased to finally have put a team together I feel a sliver of confidence with. Without further adieu, here is my team at a glance.


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Resistance / Weakness Chart

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Courtesy of Marriland




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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Iron Head
- Trick
- FirePunch


Time after time I put a team together, I feel as if it is essential to have one of the psychic legendaries such as Jirachi, Uxie, or Azelf. Thankfully, they have thus far have only supported my misconception, hence why Jirachi found himself on this team.

My goal with Jirachi as lead is simply to throw off whomever I'm playing as much as possible with trick, more than likely forcing them to switch and putting a damper on their opening strategy. With a fire and steel move in combination with his psychic/steel typing, he has some of the board covered, but leaves himself open to fire types such as Heatran. With a simple switch to my FlashFire Arcanine, this is no longer a problem.

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Scizor @ Choice Band
Ability: Technician
EVs: 228 HP/252 Atk/28 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit



To be honest, I never saw the potential in Scizor nor understood the hype until a friend of mine explained what made him so great. I therefore immediately placed him in this team simply because of his immense ability to deal out damage, get revenge kills, and scout with U-turn. Also, should he get into a tight situation against fire, I can always U-turn out of there and switch to a more suitable Pokemon such as Suicune.

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Salamence @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage


Unfortunetely, there is a lot less to say for Salamence than for the other two. Salamence is here primarily to deal out damage, and provide a small defensive wall should I need to get one of my other Pokemon out of the line of fire.

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Blissey @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Thunder Wave
- Seismic Toss


Again, there is not much to say here considering Blissey is well... Blissey. Like every other team she is on, she is the special wall here. And with the addition of Aromatherapy she can cure any status attacks on the whole team which is indispensable if I'm facing a team with Toxic Spikes. Followed by Softboiled and Thunder Wave, Blissey can slow down the pace of the game by either constantly healing, or paralyzing the opponent which possibly would force them to switch their Pokemon around until I see an opportune time to switch.

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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- HP Electric
- Roar
- Ice Beam


As I was getting close to wrapping up my team, I was hoping to find a solid water type that could stay alive, but also have to potential to sweep. At first I looked at Vaporeon and was feeling confident, just not in its attack stats. This is when I came to Suicune and found it to be the perfect fit. With STAB Surf, it somewhat has the sweep potential I was looking for, and with Ice Beam it also covers the hole I had in my team of dragon-typed Pokemon such as Salamence or Dragonite. Roar can be used to get rid of a sweeper or a wall that I don't want in there, and with a bold nature, he has the added defense I was looking for. And lastly, he has HP Electric to keep other waters such as Vaporeon in check.

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Arcanine @ Life Orb
Ability: FlashFire
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Morning Sun
- Overheat



Paramount is Arcanine's ability, FlashFire. Arcanine for me is the ultimate support for Jirachi and Scizor. If they encounter a fire type they can switch out and leave the rest to Arcanine. And with Flare Blitz and Overheat, he is sure to make a dent in the other team assuming all waters are out of the way. Lastly is Morning Sun which is simply to help recover any lost damage from his Life Orb when I predict the opponent to switch Pokemon.

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If you have made it this far, thank you very very much for reading. Any advice given to me will be taken seriously and extremely appreciated.

<3
Remy​
 
Got the message lets start shall we?

Arcanine-I seriously don't agree with this lead and I prefer a Heatran in its place. Arcanine does not really beat anything. Metagross usually has a Occa berry and can kill with EQ. Aero can do the same. Azelf can SR and blow up. So you see this is a terrible lead in the OU metagame. Timid with Shuca berry/4hp/252SpA/252speed. SR/Fireblast/Earthpower/Explosion.

Scizor-I recommend a more bulky spread because Latias can do alot to a non bulky scizor. 176hp/160attack/164SpD/8speed.

Salmence-If you want change EQ to dragon dance and you can sweep better from there.

Jirachi-Very weird but if you prefer a support/sweeping role I would recommend this spread. 252hp/216defence/40speed. Bold natured with CM/Wish/Flashcannon or Psyhcic and Thunderbolt. This is I think what you are trying to look for.

Blissey-Fat blob stays.

Suicune-Nothing wrong but 2 CM sets could be redundant.

Sorry for such a short rate I'm in a rush. :D
 
Got the message lets start shall we?

Arcanine-I seriously don't agree with this lead and I prefer a Heatran in its place. Arcanine does not really beat anything. Metagross usually has a Occa berry and can kill with EQ. Aero can do the same. Azelf can SR and blow up. So you see this is a terrible lead in the OU metagame. Timid with Shuca berry/4hp/252SpA/252speed. SR/Fireblast/Earthpower/Explosion.

Scizor-I recommend a more bulky spread because Latias can do alot to a non bulky scizor. 176hp/160attack/164SpD/8speed.

Salmence-If you want change EQ to dragon dance and you can sweep better from there.

Jirachi-Very weird but if you prefer a support/sweeping role I would recommend this spread. 252hp/216defence/40speed. Bold natured with CM/Wish/Flashcannon or Psyhcic and Thunderbolt. This is I think what you are trying to look for.

Blissey-Fat blob stays.

Suicune-Nothing wrong but 2 CM sets could be redundant.

Sorry for such a short rate I'm in a rush. :D

It's not a problem at all, that helped a ton. I will more than likely do everything you suggested. Thanks so much.
Edit: What would your, or anyone's thoughts, be on LeadApe in place of Arcanine?
 
I don't really know if Leadape is better but you can always try it and switch back if its not successful. Test it out of 10 battles. Thats what I usually do. Good luck :D
 
Imo, if you're going to use Arcanine, don't use him as a lead. He's much better as a Physical Sweeper. Drop Overheat for Morning Sun. Overheat isn't worth in on K-9 and Flare Blitz does the same without the drops. Also, Morning Sun can heal off any damage Flare Blitz does to you. You can also use Life Orb if you want, but it isn't 100% necessary.
You have a pretty big weakness to Boltbeamers, but Blissey can wall them. Just be careful that she doesn't get 1-shotted by Infernape. Also, I'd personally use Swampert as your Lead and drop Suicune.

Swampert@Leftovers
Nature: Relaxed (+Def, -Spe)
EVs: 252 HP / 4 Atk / 252 Def
-Earthquake
-Avalanche
-Protect
-Stealth Rock

Avalanche is actually pretty freakin' good on Swampert. It allows him to hit Dragons very hard, especially if they don't actually kill Swampert. Earthquake is obvious, Protect allows you a free Leftover heal and allows you to scout your opponent's moves. Stealth Rock is also obvious, since is your lead.

I hope this helps! :3
 
Imo, if you're going to use Arcanine, don't use him as a lead. He's much better as a Physical Sweeper. Drop Overheat for Morning Sun. Overheat isn't worth in on K-9 and Flare Blitz does the same without the drops. Also, Morning Sun can heal off any damage Flare Blitz does to you. You can also use Life Orb if you want, but it isn't 100% necessary.
You have a pretty big weakness to Boltbeamers, but Blissey can wall them. Just be careful that she doesn't get 1-shotted by Infernape. Also, I'd personally use Swampert as your Lead and drop Suicune.

Swampert@Leftovers
Nature: Relaxed (+Def, -Spe)
EVs: 252 HP / 4 Atk / 252 Def
-Earthquake
-Avalanche
-Protect
-Stealth Rock

Avalanche is actually pretty freakin' good on Swampert. It allows him to hit Dragons very hard, especially if they don't actually kill Swampert. Earthquake is obvious, Protect allows you a free Leftover heal and allows you to scout your opponent's moves. Stealth Rock is also obvious, since is your lead.

I hope this helps! :3


I recommend Roar over protect since you have a slight DDGyarados weakness. I also think you can have this for your replacement of suicune. If so you can switch the Heatran I suggested or Arcanine for a heavy offensive lead.

Good luck with your team :D
 
I recommend Roar over protect since you have a slight DDGyarados weakness. I also think you can have this for your replacement of suicune. If so you can switch the Heatran I suggested or Arcanine for a heavy offensive lead.

Good luck with your team :D

Ah yes. I completely forgot about Roar.

Swampert@Leftovers
Nature: Relaxed (+Def, -Spe)
EVs: 252 HP / 4 Atk / 252 Def
-Earthquake
-Avalanche
-Roar
-Stealth Rock

This allows you to take out those annoying Gyarados who seem to love Dragon Dancing for 5 turns or so.
 
Thanks very much to both of you for your help. Using your suggestions, here is what the lineup would be.

Swampert
Scizor
Salamence
Jirachi
Blissey
Arcanine / Infernape / Heatran


I'll post the full edits sometime tomorrow for others to look at. In the meantime, all advice is still appreciated.
 
While I think in terms of offense Scarftran and Mixape both outclass Arcanine in terms of offensive ability, Arcanine can be used for its flash fire should you lure something out with Jirachi or Scizor. However, despite the surprise factor, I think Heatran and Infernape would greatly fill a spot on your team otherwise left to Arcanine. Conversely, if you're simply using Arcanine because you like it, it's actually a viable if a little mediocre replacement. In other words, you can use it if you really want to as I think Arcanine's relatively good stats in some ways make up for its shallow movepool.

Edit:

I forgot to address that if you plan to use the fire type as the lead, you definitely should switch to Leadtran or Leadape and scrap Arcanine. The above comments were regarding using Arcanine as a late game sweeper.
 
While I think in terms of offense Scarftran and Mixape both outclass Arcanine in terms of offensive ability, Arcanine can be used for its flash fire should you lure something out with Jirachi or Scizor. However, despite the surprise factor, I think Heatran and Infernape would greatly fill a spot on your team otherwise left to Arcanine. Conversely, if you're simply using Arcanine because you like it, it's actually a viable if a little mediocre replacement. In other words, you can use it if you really want to as I think Arcanine's relatively good stats in some ways make up for its shallow movepool.

Edit:

I forgot to address that if you plan to use the fire type as the lead, you definitely should switch to Leadtran or Leadape and scrap Arcanine. The above comments were regarding using Arcanine as a late game sweeper.

I'm thinking about having two teams available. One with a more suitable fire lead like the ones you've mentioned, and one team with either lead Jirachi or Azelf, with Arcanine serving the purpose you mentioned with FlashFire.

Any thoughts on this?
 
I'm thinking about having two teams available. One with a more suitable fire lead like the ones you've mentioned, and one team with either lead Jirachi or Azelf, with Arcanine serving the purpose you mentioned with FlashFire.

Any thoughts on this?

That sounds pretty good. I prefer Azelf myself since it can also learn Trick...and apparently, people hate my TrickZelf A LOT.
Jirachi can also Trick, but that's much more predictable than Azelf.
 
That sounds pretty good. I prefer Azelf myself since it can also learn Trick...and apparently, people hate my TrickZelf A LOT.
Jirachi can also Trick, but that's much more predictable than Azelf.

I just played a match on Shoddy with a Trick lead, and I think I have fallen in love. I've always been looking for a lead that can put a halt to other's strategies, and this appears to be it. I think though I may keep Jirachi as opposed to Azelf so that I may lure in a fire type, then U-turn to Arcanine with FlashFire. I will certainly give both a few games of testing tonight and will post updates and changes to the lineup in the OP sometime tomorrow.

Thanks to everyone so much for your invaluable assistance.
 
After a few days of testing, I have made a mild re-vamp of my team and posted the changes in the original post. Although I saw on the rules double-posting is not allowed, I assumed bumping this thread would be more effective than creating a new one since this way I won't add to the clutter, and the fact that my previous post in this thread was three days ago.
 
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