Hello there. Just recently, with the release of SS/HG, I have begun to gain interest into the competitive side of Pokemon. After too many hours on Shoddy getting swept by Pokemon that I don't even think my opponent meant to sweep with, I am pleased to finally have put a team together I feel a sliver of confidence with. Without further adieu, here is my team at a glance.
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
Resistance / Weakness Chart
Courtesy of Marriland
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Iron Head
- Trick
- FirePunch
Time after time I put a team together, I feel as if it is essential to have one of the psychic legendaries such as Jirachi, Uxie, or Azelf. Thankfully, they have thus far have only supported my misconception, hence why Jirachi found himself on this team.
My goal with Jirachi as lead is simply to throw off whomever I'm playing as much as possible with trick, more than likely forcing them to switch and putting a damper on their opening strategy. With a fire and steel move in combination with his psychic/steel typing, he has some of the board covered, but leaves himself open to fire types such as Heatran. With a simple switch to my FlashFire Arcanine, this is no longer a problem.
---
Scizor @ Choice Band
Ability: Technician
EVs: 228 HP/252 Atk/28 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
To be honest, I never saw the potential in Scizor nor understood the hype until a friend of mine explained what made him so great. I therefore immediately placed him in this team simply because of his immense ability to deal out damage, get revenge kills, and scout with U-turn. Also, should he get into a tight situation against fire, I can always U-turn out of there and switch to a more suitable Pokemon such as Suicune.
---
Salamence @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
Unfortunetely, there is a lot less to say for Salamence than for the other two. Salamence is here primarily to deal out damage, and provide a small defensive wall should I need to get one of my other Pokemon out of the line of fire.
---
Blissey @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Thunder Wave
- Seismic Toss
Again, there is not much to say here considering Blissey is well... Blissey. Like every other team she is on, she is the special wall here. And with the addition of Aromatherapy she can cure any status attacks on the whole team which is indispensable if I'm facing a team with Toxic Spikes. Followed by Softboiled and Thunder Wave, Blissey can slow down the pace of the game by either constantly healing, or paralyzing the opponent which possibly would force them to switch their Pokemon around until I see an opportune time to switch.
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- HP Electric
- Roar
- Ice Beam
As I was getting close to wrapping up my team, I was hoping to find a solid water type that could stay alive, but also have to potential to sweep. At first I looked at Vaporeon and was feeling confident, just not in its attack stats. This is when I came to Suicune and found it to be the perfect fit. With STAB Surf, it somewhat has the sweep potential I was looking for, and with Ice Beam it also covers the hole I had in my team of dragon-typed Pokemon such as Salamence or Dragonite. Roar can be used to get rid of a sweeper or a wall that I don't want in there, and with a bold nature, he has the added defense I was looking for. And lastly, he has HP Electric to keep other waters such as Vaporeon in check.
---
Arcanine @ Life Orb
Ability: FlashFire
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Morning Sun
- Overheat
Paramount is Arcanine's ability, FlashFire. Arcanine for me is the ultimate support for Jirachi and Scizor. If they encounter a fire type they can switch out and leave the rest to Arcanine. And with Flare Blitz and Overheat, he is sure to make a dent in the other team assuming all waters are out of the way. Lastly is Morning Sun which is simply to help recover any lost damage from his Life Orb when I predict the opponent to switch Pokemon.
---
If you have made it this far, thank you very very much for reading. Any advice given to me will be taken seriously and extremely appreciated.
<3
Remy
------------------------------------------------------------------------------------






------------------------------------------------------------------------------------
Resistance / Weakness Chart

Courtesy of Marriland

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Iron Head
- Trick
- FirePunch
Time after time I put a team together, I feel as if it is essential to have one of the psychic legendaries such as Jirachi, Uxie, or Azelf. Thankfully, they have thus far have only supported my misconception, hence why Jirachi found himself on this team.
My goal with Jirachi as lead is simply to throw off whomever I'm playing as much as possible with trick, more than likely forcing them to switch and putting a damper on their opening strategy. With a fire and steel move in combination with his psychic/steel typing, he has some of the board covered, but leaves himself open to fire types such as Heatran. With a simple switch to my FlashFire Arcanine, this is no longer a problem.
---

Scizor @ Choice Band
Ability: Technician
EVs: 228 HP/252 Atk/28 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
To be honest, I never saw the potential in Scizor nor understood the hype until a friend of mine explained what made him so great. I therefore immediately placed him in this team simply because of his immense ability to deal out damage, get revenge kills, and scout with U-turn. Also, should he get into a tight situation against fire, I can always U-turn out of there and switch to a more suitable Pokemon such as Suicune.
---

Salamence @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
Unfortunetely, there is a lot less to say for Salamence than for the other two. Salamence is here primarily to deal out damage, and provide a small defensive wall should I need to get one of my other Pokemon out of the line of fire.
---

Blissey @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Thunder Wave
- Seismic Toss
Again, there is not much to say here considering Blissey is well... Blissey. Like every other team she is on, she is the special wall here. And with the addition of Aromatherapy she can cure any status attacks on the whole team which is indispensable if I'm facing a team with Toxic Spikes. Followed by Softboiled and Thunder Wave, Blissey can slow down the pace of the game by either constantly healing, or paralyzing the opponent which possibly would force them to switch their Pokemon around until I see an opportune time to switch.
---

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- HP Electric
- Roar
- Ice Beam
As I was getting close to wrapping up my team, I was hoping to find a solid water type that could stay alive, but also have to potential to sweep. At first I looked at Vaporeon and was feeling confident, just not in its attack stats. This is when I came to Suicune and found it to be the perfect fit. With STAB Surf, it somewhat has the sweep potential I was looking for, and with Ice Beam it also covers the hole I had in my team of dragon-typed Pokemon such as Salamence or Dragonite. Roar can be used to get rid of a sweeper or a wall that I don't want in there, and with a bold nature, he has the added defense I was looking for. And lastly, he has HP Electric to keep other waters such as Vaporeon in check.
---

Arcanine @ Life Orb
Ability: FlashFire
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Morning Sun
- Overheat
Paramount is Arcanine's ability, FlashFire. Arcanine for me is the ultimate support for Jirachi and Scizor. If they encounter a fire type they can switch out and leave the rest to Arcanine. And with Flare Blitz and Overheat, he is sure to make a dent in the other team assuming all waters are out of the way. Lastly is Morning Sun which is simply to help recover any lost damage from his Life Orb when I predict the opponent to switch Pokemon.
---
If you have made it this far, thank you very very much for reading. Any advice given to me will be taken seriously and extremely appreciated.
<3
Remy