Hi there. I'm here to share, and hopefully receive some critique on my hail team I've made. In my opinion, this has the potential to be one of the most annoying teams that has ever been... uhm.. teamed?
I've always been into UU/NU. I enjoy strategizing and playing mind-games, instead of spamming BP with Scizor and 'sponging' with Blissey. This is my first attempt at a weather-based team, let alone a hail team.
My team has a South Park theme, basically because it is the best show on television. And the fact that there's always snow in South Park, and hail is the closest equivalent in Pokemon.
I'll get straight to the point; Here's Team Southpark!
Here's a first glance:
Big Bad Lead:
(Arkeis has no picture of Snover)
Snover (M) @ Leftovers (Kyle)
Ability: Snow Warning
EVs: 252 HP / 100 Def / 100 SpD / 56 Att
Nature: Careful (+SpD, -SpA)
~Protect
~Substitute
~Leech Seed
~Ice Shard
Kyle! He's always the smart one and know's how to deal with the situation. Well my situation is that I needed hail. Snover seemed to fill that role perfectly! Infinite hail against weatherless teams is just an amazing benefit, and surpasses the fact that Snover has mediocre base stats. Even with Snover's below-average stats, he still manages to take hits and stay out for quite a while with the given EV spread. Protect is for obvious Ambipom fakeouts, or for anti-leads whose goals are to murder me. Protect also helps with stalling later in the game (if he lives that long). Leech Seed/Sub is a beautiful combination. Even with Snover's horrible speed, he still manages to get a sub out at certain times. Leech Seed is honestly, Snover's main form of damage, which subsequently also heals him:D. Ice Shard helps make up for it's snail-like speed and helps kill off weakened foes.
Stan's Girlfriend:
Frosslass (F) @ Choice Scarf (Wendy)
Ability: Snow Cloak
EVs: 248 HP / 220 Def / 40 SpAtt
Nature: Timid (+Spe, -Att)
~Trick (Switch Scarf for leftovers, and Trick for Sub?)
~Spikes
~Blizzard
~Pain Split
Wendy Testeburger, the beautiful, dangerous, manipulative, annoying girl who Stan calls his own. Froslass is beautiful itself, can trick the opponent, can lay consistent damage down, and can leech health off others. Snow cloak works wonders with this set, letting me lay down Spikes easier, as well as having a better chance of surviving(:. I usually bring Fros in right after Snover is done with his job. I always trick first to cripple the opponent and usually earn myself some leftovers. The reason I chose Trick/Pain Split over the usual Sub/Protect HailLass is because I needed to force some switches and cripple my opponent in order to lay down a few more layers of Spikes. Pain Split, coming off 290 Speed (Before Scarf) is nothing to laugh about. Blizzard is there for it's 100% accuracy and STAB. Frosslass's EV spread leave it bulky enough to take a few hits, again, helping ensure more Spikes. Finally, Frosslass is my obvious Rapid Spin blocker.
Well-Balanced Young Man:
Glaceon (M) @ Choice Scarf (Stan)
Ability: Snow Cloak
EVs: 120 HP / 252 Spe / 136 SpA
Nature: Timid (+Spe, -Att)
~Blizzard
~Shadow Ball
~Heal Bell
~Wish
Stan! The all-around good guy who always never fails to deliver. Glaceon's ability can make it a toughie to take down. This is not a standard Glaceon, for a few reasons. The standard Scarfed Glaceon is max Speed/SpAtt and just sweeps away. That was my initial plan, until my good friend Unique, insisted that my team had a huge status weakness and could easily be taken advantage of. Stan is a team player and I wanted Glaceon to parallel that. My Glaceon has the power to tear shit up with a STAB 100% Accuracy Blizzard coming off 328 SpAtt, as well as Shadow Ball for coverage. However, it also helps cure my team of some annoying status that can help save me the game. Wish is there for team-support as well. Glaceon's defenses are usually looked over on for some reason.. But 65/110/95 defenses are nothing to ignore, especially with it's ability that helps avoid some threatening attacks. Glaceon provides balance within my team, and also packs some serious power.
The Most Annoying Fat-ass EVER:
Walrein (M) @ Leftovers (Cartman)
Ability: Ice Body
EVs: 220 HP / 240 Def / 48 SpA
Nature: Bold (+Def, -Att)
~Toxic
~Protect
~Substitute
~Surf
Cartman. The most annoying fat ass that as ever appeared on TV, but we all love him. Stallrein in the hail is one of the most annoying, best staller in the current metagame. I just LOVE this thing. I haven't really played with him much before, but all I needed was one battle to fall in love with it. It can stall whole teams to death with its amazing ability. Substitute/Protect provide great stalling capability. Toxic is obvious for slowly wearing down the opponent as I continually regenerate 1/8 of my health every turn. One of the big decisions I had to make with this guy was Surf vs. Blizzard. Blizzard seemed so attractive, a 120 BP w/STAB 100% accuracy move that has a chance to freeze. I ended up choosing Surf because I needed some coverage. I'm going to keep switching back and forth, testing which one works better. (Let me know what you think!)
The Second Most Annoying Bitch EVER:
Spiritomb (F) @ Leftovers (Kyle's Mom)
Ability: Pressure
EVs: 252 HP / 140 Def / 100 Att / 16 SpD
Nature: Careful (+SpD, -Att)
~Pain Split
~Will-o-wisp
~Sucker Punch
~Taunt
Kyle's mom's a bitch, Kyle's mom's a bitch, Kyle's mom is the biggest bitch in the whole-wide-world. Spiritomb was completely necessary in my team for a few reasons. Will-o-wisp cripples physical sweepers than could otherwise post a threat to my team. Taunt prevents potential-sweepers from setting up as well as MY pokemon from status. Sucker punch is just there for dealing damage as I stall. Pain Split is great on Spiritomb. Because of it's low speed, it usually pain splits when it's low HP, after the opponent attacks, usually healing you, and hurting them more :D. Spiritomb was mainly put on this team because of my weakness to fighting. If I see a pokemon that even has a chance of having a fighting move on it's set, I immediately switch to either Fros or this bad girl. As well as sponging fighting attacks, he takes more special attacks pretty well too. With 304 HP, 287 Def, 281 SpD, this guy can wall even the most deadly mix-sweepers. <3
It's Time For Some Revenge?:
Arcanine (M) @ Life Orb (Kenny)
Ability: Flash Fire
EVs: 64 HP / 252 Att / 192 Spe
Nature: Jolly (+Spe, -SpAtt)
~Overheat
~Flare Blitz
~Crunch
~ExtremeSpeed
Kenny! It's about time this guy get's some revenge. I mean COME-ON, he dies in pretty much EVERY episode! Arcanine is basically my revenge-killer, when all else fails. He also absorbs fire attacks, meant for one of my 4 ice-types, and powers his own fire power up. This moveset is sort of funky, but I like it. Flare Blitz for obvious reasons, being Arcanine strongest attack, boasting a 120 BP before STAB. Extremespeed is for killing off weakened foes who just need to GTFO; or, for just glass-cannons that really should not get the chance to hurt my last viable form of a damager. Crunch is there because I could see my team getting walled by a SpD mismagius. Also, Crunch isn't used on many Arcanines, so it catches most off-guard, the way I like it(:. This guy helps a ton by just being a beastly power house whenever he's needed.
Thanks for reading, please rate/critique!
~ Special thanks to Unique (IAS) for being there always, and helping me^^<3 Also check out his RMT!~
I've always been into UU/NU. I enjoy strategizing and playing mind-games, instead of spamming BP with Scizor and 'sponging' with Blissey. This is my first attempt at a weather-based team, let alone a hail team.
My team has a South Park theme, basically because it is the best show on television. And the fact that there's always snow in South Park, and hail is the closest equivalent in Pokemon.
I'll get straight to the point; Here's Team Southpark!
Here's a first glance:






Big Bad Lead:

(Arkeis has no picture of Snover)
Snover (M) @ Leftovers (Kyle)
Ability: Snow Warning
EVs: 252 HP / 100 Def / 100 SpD / 56 Att
Nature: Careful (+SpD, -SpA)
~Protect
~Substitute
~Leech Seed
~Ice Shard
Kyle! He's always the smart one and know's how to deal with the situation. Well my situation is that I needed hail. Snover seemed to fill that role perfectly! Infinite hail against weatherless teams is just an amazing benefit, and surpasses the fact that Snover has mediocre base stats. Even with Snover's below-average stats, he still manages to take hits and stay out for quite a while with the given EV spread. Protect is for obvious Ambipom fakeouts, or for anti-leads whose goals are to murder me. Protect also helps with stalling later in the game (if he lives that long). Leech Seed/Sub is a beautiful combination. Even with Snover's horrible speed, he still manages to get a sub out at certain times. Leech Seed is honestly, Snover's main form of damage, which subsequently also heals him:D. Ice Shard helps make up for it's snail-like speed and helps kill off weakened foes.
Stan's Girlfriend:

Frosslass (F) @ Choice Scarf (Wendy)
Ability: Snow Cloak
EVs: 248 HP / 220 Def / 40 SpAtt
Nature: Timid (+Spe, -Att)
~Trick (Switch Scarf for leftovers, and Trick for Sub?)
~Spikes
~Blizzard
~Pain Split
Wendy Testeburger, the beautiful, dangerous, manipulative, annoying girl who Stan calls his own. Froslass is beautiful itself, can trick the opponent, can lay consistent damage down, and can leech health off others. Snow cloak works wonders with this set, letting me lay down Spikes easier, as well as having a better chance of surviving(:. I usually bring Fros in right after Snover is done with his job. I always trick first to cripple the opponent and usually earn myself some leftovers. The reason I chose Trick/Pain Split over the usual Sub/Protect HailLass is because I needed to force some switches and cripple my opponent in order to lay down a few more layers of Spikes. Pain Split, coming off 290 Speed (Before Scarf) is nothing to laugh about. Blizzard is there for it's 100% accuracy and STAB. Frosslass's EV spread leave it bulky enough to take a few hits, again, helping ensure more Spikes. Finally, Frosslass is my obvious Rapid Spin blocker.
Well-Balanced Young Man:

Glaceon (M) @ Choice Scarf (Stan)
Ability: Snow Cloak
EVs: 120 HP / 252 Spe / 136 SpA
Nature: Timid (+Spe, -Att)
~Blizzard
~Shadow Ball
~Heal Bell
~Wish
Stan! The all-around good guy who always never fails to deliver. Glaceon's ability can make it a toughie to take down. This is not a standard Glaceon, for a few reasons. The standard Scarfed Glaceon is max Speed/SpAtt and just sweeps away. That was my initial plan, until my good friend Unique, insisted that my team had a huge status weakness and could easily be taken advantage of. Stan is a team player and I wanted Glaceon to parallel that. My Glaceon has the power to tear shit up with a STAB 100% Accuracy Blizzard coming off 328 SpAtt, as well as Shadow Ball for coverage. However, it also helps cure my team of some annoying status that can help save me the game. Wish is there for team-support as well. Glaceon's defenses are usually looked over on for some reason.. But 65/110/95 defenses are nothing to ignore, especially with it's ability that helps avoid some threatening attacks. Glaceon provides balance within my team, and also packs some serious power.
The Most Annoying Fat-ass EVER:

Walrein (M) @ Leftovers (Cartman)
Ability: Ice Body
EVs: 220 HP / 240 Def / 48 SpA
Nature: Bold (+Def, -Att)
~Toxic
~Protect
~Substitute
~Surf
Cartman. The most annoying fat ass that as ever appeared on TV, but we all love him. Stallrein in the hail is one of the most annoying, best staller in the current metagame. I just LOVE this thing. I haven't really played with him much before, but all I needed was one battle to fall in love with it. It can stall whole teams to death with its amazing ability. Substitute/Protect provide great stalling capability. Toxic is obvious for slowly wearing down the opponent as I continually regenerate 1/8 of my health every turn. One of the big decisions I had to make with this guy was Surf vs. Blizzard. Blizzard seemed so attractive, a 120 BP w/STAB 100% accuracy move that has a chance to freeze. I ended up choosing Surf because I needed some coverage. I'm going to keep switching back and forth, testing which one works better. (Let me know what you think!)
The Second Most Annoying Bitch EVER:

Spiritomb (F) @ Leftovers (Kyle's Mom)
Ability: Pressure
EVs: 252 HP / 140 Def / 100 Att / 16 SpD
Nature: Careful (+SpD, -Att)
~Pain Split
~Will-o-wisp
~Sucker Punch
~Taunt
Kyle's mom's a bitch, Kyle's mom's a bitch, Kyle's mom is the biggest bitch in the whole-wide-world. Spiritomb was completely necessary in my team for a few reasons. Will-o-wisp cripples physical sweepers than could otherwise post a threat to my team. Taunt prevents potential-sweepers from setting up as well as MY pokemon from status. Sucker punch is just there for dealing damage as I stall. Pain Split is great on Spiritomb. Because of it's low speed, it usually pain splits when it's low HP, after the opponent attacks, usually healing you, and hurting them more :D. Spiritomb was mainly put on this team because of my weakness to fighting. If I see a pokemon that even has a chance of having a fighting move on it's set, I immediately switch to either Fros or this bad girl. As well as sponging fighting attacks, he takes more special attacks pretty well too. With 304 HP, 287 Def, 281 SpD, this guy can wall even the most deadly mix-sweepers. <3
It's Time For Some Revenge?:

Arcanine (M) @ Life Orb (Kenny)
Ability: Flash Fire
EVs: 64 HP / 252 Att / 192 Spe
Nature: Jolly (+Spe, -SpAtt)
~Overheat
~Flare Blitz
~Crunch
~ExtremeSpeed
Kenny! It's about time this guy get's some revenge. I mean COME-ON, he dies in pretty much EVERY episode! Arcanine is basically my revenge-killer, when all else fails. He also absorbs fire attacks, meant for one of my 4 ice-types, and powers his own fire power up. This moveset is sort of funky, but I like it. Flare Blitz for obvious reasons, being Arcanine strongest attack, boasting a 120 BP before STAB. Extremespeed is for killing off weakened foes who just need to GTFO; or, for just glass-cannons that really should not get the chance to hurt my last viable form of a damager. Crunch is there because I could see my team getting walled by a SpD mismagius. Also, Crunch isn't used on many Arcanines, so it catches most off-guard, the way I like it(:. This guy helps a ton by just being a beastly power house whenever he's needed.
Thanks for reading, please rate/critique!
~ Special thanks to Unique (IAS) for being there always, and helping me^^<3 Also check out his RMT!~