Team South Park (A UU/NU Hail Team)

Hi there. I'm here to share, and hopefully receive some critique on my hail team I've made. In my opinion, this has the potential to be one of the most annoying teams that has ever been... uhm.. teamed?

I've always been into UU/NU. I enjoy strategizing and playing mind-games, instead of spamming BP with Scizor and 'sponging' with Blissey. This is my first attempt at a weather-based team, let alone a hail team.

My team has a South Park theme, basically because it is the best show on television. And the fact that there's always snow in South Park, and hail is the closest equivalent in Pokemon.

I'll get straight to the point; Here's Team Southpark!



Here's a first glance:

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Big Bad Lead:

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(Arkeis has no picture of Snover)

Snover (M) @ Leftovers (Kyle)
Ability: Snow Warning
EVs: 252 HP / 100 Def / 100 SpD / 56 Att
Nature: Careful (+SpD, -SpA)

~Protect
~Substitute
~Leech Seed
~Ice Shard


Kyle! He's always the smart one and know's how to deal with the situation. Well my situation is that I needed hail. Snover seemed to fill that role perfectly! Infinite hail against weatherless teams is just an amazing benefit, and surpasses the fact that Snover has mediocre base stats. Even with Snover's below-average stats, he still manages to take hits and stay out for quite a while with the given EV spread. Protect is for obvious Ambipom fakeouts, or for anti-leads whose goals are to murder me. Protect also helps with stalling later in the game (if he lives that long). Leech Seed/Sub is a beautiful combination. Even with Snover's horrible speed, he still manages to get a sub out at certain times. Leech Seed is honestly, Snover's main form of damage, which subsequently also heals him:D. Ice Shard helps make up for it's snail-like speed and helps kill off weakened foes.



Stan's Girlfriend:

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Frosslass (F) @ Choice Scarf (Wendy)
Ability: Snow Cloak
EVs: 248 HP / 220 Def / 40 SpAtt
Nature: Timid (+Spe, -Att)

~Trick (Switch Scarf for leftovers, and Trick for Sub?)
~Spikes
~Blizzard
~Pain Split


Wendy Testeburger, the beautiful, dangerous, manipulative, annoying girl who Stan calls his own. Froslass is beautiful itself, can trick the opponent, can lay consistent damage down, and can leech health off others. Snow cloak works wonders with this set, letting me lay down Spikes easier, as well as having a better chance of surviving(:. I usually bring Fros in right after Snover is done with his job. I always trick first to cripple the opponent and usually earn myself some leftovers. The reason I chose Trick/Pain Split over the usual Sub/Protect HailLass is because I needed to force some switches and cripple my opponent in order to lay down a few more layers of Spikes. Pain Split, coming off 290 Speed (Before Scarf) is nothing to laugh about. Blizzard is there for it's 100% accuracy and STAB. Frosslass's EV spread leave it bulky enough to take a few hits, again, helping ensure more Spikes. Finally, Frosslass is my obvious Rapid Spin blocker.



Well-Balanced Young Man:

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Glaceon (M) @ Choice Scarf (Stan)
Ability: Snow Cloak
EVs: 120 HP / 252 Spe / 136 SpA
Nature: Timid (+Spe, -Att)

~Blizzard
~Shadow Ball
~Heal Bell
~Wish


Stan! The all-around good guy who always never fails to deliver. Glaceon's ability can make it a toughie to take down. This is not a standard Glaceon, for a few reasons. The standard Scarfed Glaceon is max Speed/SpAtt and just sweeps away. That was my initial plan, until my good friend Unique, insisted that my team had a huge status weakness and could easily be taken advantage of. Stan is a team player and I wanted Glaceon to parallel that. My Glaceon has the power to tear shit up with a STAB 100% Accuracy Blizzard coming off 328 SpAtt, as well as Shadow Ball for coverage. However, it also helps cure my team of some annoying status that can help save me the game. Wish is there for team-support as well. Glaceon's defenses are usually looked over on for some reason.. But 65/110/95 defenses are nothing to ignore, especially with it's ability that helps avoid some threatening attacks. Glaceon provides balance within my team, and also packs some serious power.



The Most Annoying Fat-ass EVER:

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Walrein (M) @ Leftovers (Cartman)
Ability: Ice Body
EVs: 220 HP / 240 Def / 48 SpA
Nature: Bold (+Def, -Att)

~Toxic
~Protect
~Substitute
~Surf


Cartman. The most annoying fat ass that as ever appeared on TV, but we all love him. Stallrein in the hail is one of the most annoying, best staller in the current metagame. I just LOVE this thing. I haven't really played with him much before, but all I needed was one battle to fall in love with it. It can stall whole teams to death with its amazing ability. Substitute/Protect provide great stalling capability. Toxic is obvious for slowly wearing down the opponent as I continually regenerate 1/8 of my health every turn. One of the big decisions I had to make with this guy was Surf vs. Blizzard. Blizzard seemed so attractive, a 120 BP w/STAB 100% accuracy move that has a chance to freeze. I ended up choosing Surf because I needed some coverage. I'm going to keep switching back and forth, testing which one works better. (Let me know what you think!)



The Second Most Annoying Bitch EVER:

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Spiritomb (F) @ Leftovers (Kyle's Mom)
Ability: Pressure
EVs: 252 HP / 140 Def / 100 Att / 16 SpD
Nature: Careful (+SpD, -Att)

~Pain Split
~Will-o-wisp
~Sucker Punch
~Taunt


Kyle's mom's a bitch, Kyle's mom's a bitch, Kyle's mom is the biggest bitch in the whole-wide-world. Spiritomb was completely necessary in my team for a few reasons. Will-o-wisp cripples physical sweepers than could otherwise post a threat to my team. Taunt prevents potential-sweepers from setting up as well as MY pokemon from status. Sucker punch is just there for dealing damage as I stall. Pain Split is great on Spiritomb. Because of it's low speed, it usually pain splits when it's low HP, after the opponent attacks, usually healing you, and hurting them more :D. Spiritomb was mainly put on this team because of my weakness to fighting. If I see a pokemon that even has a chance of having a fighting move on it's set, I immediately switch to either Fros or this bad girl. As well as sponging fighting attacks, he takes more special attacks pretty well too. With 304 HP, 287 Def, 281 SpD, this guy can wall even the most deadly mix-sweepers. <3



It's Time For Some Revenge?:

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Arcanine (M) @ Life Orb (Kenny)
Ability: Flash Fire
EVs: 64 HP / 252 Att / 192 Spe
Nature: Jolly (+Spe, -SpAtt)

~Overheat
~Flare Blitz
~Crunch
~ExtremeSpeed


Kenny! It's about time this guy get's some revenge. I mean COME-ON, he dies in pretty much EVERY episode! Arcanine is basically my revenge-killer, when all else fails. He also absorbs fire attacks, meant for one of my 4 ice-types, and powers his own fire power up. This moveset is sort of funky, but I like it. Flare Blitz for obvious reasons, being Arcanine strongest attack, boasting a 120 BP before STAB. Extremespeed is for killing off weakened foes who just need to GTFO; or, for just glass-cannons that really should not get the chance to hurt my last viable form of a damager. Crunch is there because I could see my team getting walled by a SpD mismagius. Also, Crunch isn't used on many Arcanines, so it catches most off-guard, the way I like it(:. This guy helps a ton by just being a beastly power house whenever he's needed.





Thanks for reading, please rate/critique!



~ Special thanks to Unique (IAS) for being there always, and helping me^^<3 Also check out his RMT!~


 
Hey bud! =D

First off, I'd like to say that I like your team. :) I obviously helped you with it, but whatever! xD

Ok, onto my rate. I have one small nit-pick, that I honestly think could help you a TON. With the fact that your Arcanine is essentially going to get a lot of switch ins to absorb Fire Attacks, hes going to be taking SR damage ( Obviously if they are up... ) but ALSO is going to take Life Orb Recoil and Flare Blitz Recoil if used. I would recommend a Shell Bell on your Arcanine over your current item. This is a very under-appreciated item, and when you Flare Blitz something, you are probably going to be taking giant recoil with the Flash Fire boost. Shell Bell will heal this recoil completely ( Or near completely. :P ) And allow him to sweep a bit better. That being said, he can then survive to absorb fire attacks for longer! It make seem gimicky to run Shell Bell > Leftovers, but in my opinion it would work better. You would just have to test it, though. :) The people at Smogon say this is a TERRIBLE item, but I have come to love it on pokemon such as my Ninetails.

You have a giant Cleric Chancey weakness, as nothing on your team can kill her. That is why I feel your Arcanine should live to see that this fat pink bitch is dead before she gets a chance to do anything major. If you choose to Flare Blitz her, you ARE going to die from the recoil involved in Flare Blitz.... ( 1/3 Recoil, on a mob with what, 641-700 Health? You are almost going to instantly die in the recoil involved from that... However, with the Shell Bell, you can live again! ;D ( Not that any smart Chansey user would keep her in on a freaking Arcanine, but this is still your ONLY way to kill Chansey. )

Be careful! Thanks for the special call out! =D

-Unique / IAS
 
Hey bud! =D

First off, I'd like to say that I like your team. :) I obviously helped you with it, but whatever! xD

Ok, onto my rate. I have one small nit-pick, that I honestly think could help you a TON. With the fact that your Arcanine is essentially going to get a lot of switch ins to absorb Fire Attacks, hes going to be taking SR damage ( Obviously if they are up... ) but ALSO is going to take Life Orb Recoil and Flare Blitz Recoil if used. I would recommend a Shell Bell on your Arcanine over your current item. This is a very under-appreciated item, and when you Flare Blitz something, you are probably going to be taking giant recoil with the Flash Fire boost. Shell Bell will heal this recoil completely ( Or near completely. :P ) And allow him to sweep a bit better. That being said, he can then survive to absorb fire attacks for longer! It make seem gimicky to run Shell Bell > Leftovers, but in my opinion it would work better. You would just have to test it, though. :)

You have a giant Cleric Chancey weakness, as nothing on your team can kill her. That is why I feel your Arcanine should live to see that this fat pink bitch is dead before she gets a chance to do anything major. If you choose to Flare Blitz her, you ARE going to die from the recoil involved in Flare Blitz.... ( 1/3 Recoil, on a mob with what, 641-700 Health? You are almost going to instantly die in the recoil involved from that... However, with the Shell Bell, you can live again! ;D ( Not that any smart Chansey user would keep her in on a freaking Arcanine, but this is still your ONLY way to kill Chansey. )

Be careful! Thanks for the special call out! =D

-Unique / IAS



I completely noticed that in my last battle (the chansey thing). >.<
She can wall pretty much everything on my team(except for Arcanine, who needs to stay alive as long as possible).

I also don't have anything to absorb toxic spikes, which is a huge advantage for my opponent. But then again it's a hail team, not a standard team that has every counter for every pokemon in the freaking meta-game.

Also, most of my team takes 25% from SR, I just don't see a place for a spinner. Whatevs :). This team has beat a full OU team with 3 of my pokemon left.


Thanks for the rate//help ~ I'll def. try Shell Bell
 
I completely noticed that in my last battle (the chansey thing). >.<
She can wall pretty much everything on my team(except for Arcanine, who needs to stay alive as long as possible).

I also don't have anything to absorb toxic spikes, which is a huge advantage for my opponent. But then again it's a hail team, not a standard team that has every counter for every pokemon in the freaking meta-game.

Also, most of my team takes 25% from SR, I just don't see a place for a spinner. Whatevs :). This team has beat a full OU team with 3 of my pokemon left.


Thanks for the rate//help ~ I'll def. try Shell Bell

With that being said, I believe a Cloyster could do some good in your team. He may not be the most reliable spinner, but I certainly like him. If you don't feel Cloyster is good enough, try a LOLTOP instead. You SERIOUSLY need all entry hazards out of the team. I believe when Brian played his Hail team, he ran two Rapid Spinners. ( Hitmontop / Cloyster ) However, he played with Stallicuno, so it was absolutely necessary to have SR off the field.

Perhaps running Pursuit in place of Sucker Punch on Spiritomb isn't such a bad idea. This basically gives you the option to Taunt Chansey, and then Pursuit her when she switches out. Not to mention, you can Pain Split her basically all the time, because Her Health VS Your Spiritomb is a joke.

But yeah... You seriously need a way to clear Toxic Spikes / Entry hazards. Try picking up a Claydol, Hitmontop, or Cloyster. Claydol comes with a nice Rock / Ground / Fighting resistance, so I could see that benefiting your team immensely. :)

GL again!

-Unique
 
With that being said, I believe a Cloyster could do some good in your team. He may not be the most reliable spinner, but I certainly like him. If you don't feel Cloyster is good enough, try a LOLTOP instead. You SERIOUSLY need all entry hazards out of the team. I believe when Brian played his Hail team, he ran two Rapid Spinners. ( Hitmontop / Cloyster ) However, he played with Stallicuno, so it was absolutely necessary to have SR off the field.

Perhaps running Pursuit in place of Sucker Punch on Spiritomb isn't such a bad idea. This basically gives you the option to Taunt Chansey, and then Pursuit her when she switches out. Not to mention, you can Pain Split her basically all the time, because Her Health VS Your Spiritomb is a joke.

But yeah... You seriously need a way to clear Toxic Spikes / Entry hazards. Try picking up a Claydol, Hitmontop, or Cloyster. Claydol comes with a nice Rock / Ground / Fighting resistance, so I could see that benefiting your team immensely. :)

GL again!

-Unique


I just don't know what to replace, you know? Each one has their own job and they do it well.

I reallllly like sucker punch over pursuit on Spiritomb. I stalled out a +1 attack metagross just with Sucker Punch/Pain Split/Will-o-Wisp. Another example of where theres 2 sides to the situation.

We'll see... Thanks again<3
 
Wouldn't HP Fighting over Shadow Ball on Glaceon deal with your Chansey issues? Aswell as providing some much needed Ice type coverage. But then again, tricking over Choice Scarf on her would pretty much save the game.
 
Wouldn't HP Fighting over Shadow Ball on Glaceon deal with your Chansey issues? Aswell as providing some much needed Ice type coverage. But then again, tricking over Choice Scarf on her would pretty much save the game.

To Chansey: 15.6% - 18.4%
To Regice ( Never seen, but still. ) 19.2% - 23.1%

No... Most obviously not. >.>

Generally, people have figured out the Trick Scarf the second they see Froslass spamming one move, so that isn't a surefire counter. Not to mention, if you send a Froslass in against a Chansey, what do you expect the Froslass to do? Attack it? LOL. I am pretty sure its obvious that you are going to Trick the scarf onto Chansey when you switch a Froslass in. However, if he switched to Leftovers and ran Substitute, he could use Chansey as free set up for his Froslass. :O I would even recommend running Brightpower possibly.
 
Hi, nice team, but there are a couple of changes I would like to suggest:

1. Change Ice Shard on Snover to Toxic, I think it will help your stalling-typed team and with protect it will help a lot. I think you should also consider exchanging lefties for a focus sash since a lot of attacks will outright KO Snover.

2. Changing Frosslass to a stalling/annoying set by using Brightpowder, sub, spikes, pain split, blizzard/confuseray. You should also give it a bulky spread. I know from experience that this thing takes FOREVER too kill and is extremely annoying.

3. You have no rock resist which is crucial for hail teams so I would recommend a rapid spin hipmontop. He helps get rid of SR and TS which hampers your team. I would put him over your Glaceon because this team should be played in a more stall like manner. Stab Close Combat will solve your Chansey weakness.
 
Hi, nice team, but there are a couple of changes I would like to suggest:

1. Change Ice Shard on Snover to Toxic, I think it will help your stalling-typed team and with protect it will help a lot. I think you should also consider exchanging lefties for a focus sash since a lot of attacks will outright KO Snover.

2. Changing Frosslass to a stalling/annoying set by using Brightpowder, sub, spikes, pain split, blizzard/confuseray. You should also give it a bulky spread. I know from experience that this thing takes FOREVER too kill and is extremely annoying.

3. You have no rock resist which is crucial for hail teams so I would recommend a rapid spin hipmontop. He helps get rid of SR and TS which hampers your team. I would put him over your Glaceon because this team should be played in a more stall like manner. Stab Close Combat will solve your Chansey weakness.


I definitely will try that out! Thanks for your help.

Hitmontop will also help with Clefables, which bother me to the MAX.
 
Nice team although I see once you go into arcanine, rhyperior and kabutops which is very common can invite themselves for tea and get up a free sub or rock polish and your team gets destroyed by it.

Use a Naive arcanine
100 att/158 sp.att/252 speed
@intimidate and life orb
-Fire blast
-Hp grass
-Extremespeed
-flare blitz( you dont need crunch as spiritomb deals with ghosts and fire blast does enough to them anyways)
See now you can comfortably deal with rhyperiors who tend to switch in on poor arcanine's as well as with the intimidate you can help your team when dealing with a MAJOR threat, toxicrock. The naive nature is for you to outspeed jolly SD venusaurs as well outspeed jolly sweepers like toxicroak and dont worry after a layer of spikes+sr extremespeed kos dugtrios.

Anyways nice solid team you got there hope I helped.
 
posting to agree with rnrn808s post. rapid spin would help with any hazard issues u have plus chansy. also, i recommend the rapid spin foresight set since i see removing the enemies hazards as a large priority.

i would replace your current arcanine set with the morning sun one on the analysis. morning sun would increase its survivability and toxic would allow walrein to outstall stuff like milotic which your team seems to struggle with from what i see
 
Sup Jordy,

One word: Rock. Rock moves will seriously hurt you, stuff like Aggron, Rhyperior will completely destroy your team quite easily. A proper resist is needed, and Hitmontop seems like the best member to fit at the moment. I'd like to replace Glaceon for the time being since its the weakest member from what I see. A Hitmontop can bring many improvements to this team: Rapid spin support, a Fighting-type to deal with Clefable and Chansey (who otherwise walls your entire team, minus Arcanine), and the added rock resist. The set is Foresight / Close Combat / Rapid Spin / Sucker Punch, with the EVs 252 HP / 252 Def / 6 SpD and the nature Impish. If your not familiar with this, Foresight allows you to beat Ghost-types, by allowing you to hit them with Close Combat or Spin to remove rocks.

Some EV spread suggestions and improvements. Firstly, go for 248 HP / 168 SpD / 88 Spe with a Careful nature on Snover. This is the best Snover spread today: the Speed EVs allows you to beat base 50 Speed Pokemon, namely, Donphan, tangrowth, and whatnot. This allows you to smack Donphan most importantly with Blizzard, stopping its spinning attempts useless. The bulk is really needed in the special side to have a chance of combating with bulky waters and even Raikou. Speaking of bulky waters, you will never beat it with a Leech Seed set. I think you would benefit more from Toxic / Leech Seed / Blizzard / Protect. Subsitute is not really needed since its base Speed is farely low. Stick to Toxic so you have a chance against bulky waters.

Secondly, i think your thoughts are correct. Sub and Lefties would probably be the better substitute for this kind of froslass. Sub + Hail just makes Froslass extra dangerous, allowing it to hit or set up Spikes easy. The EV spread should be 248 HP / 228 Def / 32 Spe. the Speed is really needed to outpace 85s and lower, namely Venusaur. If you want, Thunderbolt over Pain Split is probably the better choice. Why? Its because this allows you to smack Water-types who attempt to set up themselves, namely Omastar and Cloyster. Pain Split is not really needed since Snow Cloak + the EV spread makes it surprisingly durable.

On Walrein, you never want to combine Surf + Toxic. Stuff like Venusaur can easily switch in and render your attempts useless. ice Beam is a better alternative, as it allows you to Toxic-stall easier. Venusaur will fear Ice Beam from Walrein. Additionally, 48 Spe EVs would be quite nice to Sub + Protect on the likes of Hitmontop. (base 70s).

As for other options, keeping your spinner durable would be an option to look for to keep those entry hazards alive. Go for the moves Rest / Shadow Ball / Will-O-Wisp / Curse with the EV spread 252 Hp / 6 Def / 252 SpD and the Careful nature. This is my favorite spin blocker set, it holds a nice Special Defense stat to combat with Mismagius and Alakazam - two threats that can sweep this team. Shadow Ball over Dark Pulse so that you can hit Hitmontop for neutral damage, making it hard for Hitmontop to come in and Foresight. Curse is an odd move, but its your best bet against stat-uppers such as CurseRegi, CurseUmbreon, etc. The lack of Roar on Walrein will help improve this. overall gl. south park ftw.
 
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