(insert witty title here) OU team
Hi, first post here on Smogon. I'm not exactly the best team builder, and/or a pro at the game, which is exactly why I came here and was thinking if it's possible to improve my current team:
Changes in Bold
Pyrotechnician (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Stealth Rock
- Fake Out
The lead ape set. Fakes out opposing leads, sets up stealth rocks, and whatnot. A basic lead that counters a lot of other leads. I originally ran a scarfed infernape lead, but it didn't stop opposing leads, and didn't get rocks up, so yeah. This a basic lead that fakes out the opponent, breaking his sash (if he has one) and sets up rocks
Sunshine (Latias) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick
Originally, I ran a DDmence. But it didn't do shit, and died quickly. Then I changed it to Scarfmence, but I had no rapid spinner, and died to stealth rock. So I tried Scarfed Flygon, and Scarfed Latias. Scarf latias packed more punch with Draco Meteor without being locked (by locked, I mean outrage's effect where i can't switch out), and had the ability to cripple blissey with trick.
Emo Source (Rotom-h) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Overheat
- Trick
- Shadow Ball
Fighting, Normal, and Ground Absorber. Walls and kills scizor Scizor. Blocks Rapid Spin and Explosion. How can you not like this thing? I originally ran a RestTalk set with WoW, but I found out I could handle water types better if i had a TrickScarf set. I try not to reveal him too early, because if I ever do, it dies quickly, and I might need it later on in the match. This is my basic steel counter. And most imporantly, it's the only guy in my entire team that can counter and scare lucario, even after a SD. However, one big loss I take from switching to this set is that I no longer have a safe switch for breloom, and still be able to do something without breloom sporing me.
Razor (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
My physical Sweeper. Kills off any weak guys with Bullet Punch, scouts with U-Turn, Destroys incoming heatran with superpower, and kills psychics/ghosts with pursuit. It does it's job perfectly. I might switch Choice Band with expert belt or muscle band, to bluff a choice band, and get a surprise kill in.
Athena (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
Jirachi is a choice scarfer, and a revenge killer. This gets 100% walled by heatran though, so I dunno if I should change Fire Punch to something else, or the more gimmicky Drain Punch to deal with Heatran. However, most other sweepers, like salamence, gengar, latias, as long as they don't have max speed and a scarf (or a +1 dragon dance), I can kill.
Water Wolf (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Roar
Suicune is my shuffler. I originally used Swampert as both my stealth rocker and my shuffler. But with infernape changed, swampert needed changing too. I found out that suicune does the job better. I basically roar to see what the opponent has, and see what he can do. I use calm mind when I know the opponent will switch. And if i get enough calm minds, my opponent doesn't have a chance, as long as I keep roaring his counters away.
Please tell me what I should do to improve my team's effectiveness. The only major threats I can think of are Rotom-A, Dusknoir, Heatran (if ape and mence are down), Jolteon/Raikou (to some extent), Starmie, and Suicune. Thanks :)
Hi, first post here on Smogon. I'm not exactly the best team builder, and/or a pro at the game, which is exactly why I came here and was thinking if it's possible to improve my current team:
Changes in Bold

Pyrotechnician (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Stealth Rock
- Fake Out
The lead ape set. Fakes out opposing leads, sets up stealth rocks, and whatnot. A basic lead that counters a lot of other leads. I originally ran a scarfed infernape lead, but it didn't stop opposing leads, and didn't get rocks up, so yeah. This a basic lead that fakes out the opponent, breaking his sash (if he has one) and sets up rocks

Sunshine (Latias) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick
Originally, I ran a DDmence. But it didn't do shit, and died quickly. Then I changed it to Scarfmence, but I had no rapid spinner, and died to stealth rock. So I tried Scarfed Flygon, and Scarfed Latias. Scarf latias packed more punch with Draco Meteor without being locked (by locked, I mean outrage's effect where i can't switch out), and had the ability to cripple blissey with trick.

Emo Source (Rotom-h) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Overheat
- Trick
- Shadow Ball
Fighting, Normal, and Ground Absorber. Walls and kills scizor Scizor. Blocks Rapid Spin and Explosion. How can you not like this thing? I originally ran a RestTalk set with WoW, but I found out I could handle water types better if i had a TrickScarf set. I try not to reveal him too early, because if I ever do, it dies quickly, and I might need it later on in the match. This is my basic steel counter. And most imporantly, it's the only guy in my entire team that can counter and scare lucario, even after a SD. However, one big loss I take from switching to this set is that I no longer have a safe switch for breloom, and still be able to do something without breloom sporing me.

Razor (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
My physical Sweeper. Kills off any weak guys with Bullet Punch, scouts with U-Turn, Destroys incoming heatran with superpower, and kills psychics/ghosts with pursuit. It does it's job perfectly. I might switch Choice Band with expert belt or muscle band, to bluff a choice band, and get a surprise kill in.

Athena (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
Jirachi is a choice scarfer, and a revenge killer. This gets 100% walled by heatran though, so I dunno if I should change Fire Punch to something else, or the more gimmicky Drain Punch to deal with Heatran. However, most other sweepers, like salamence, gengar, latias, as long as they don't have max speed and a scarf (or a +1 dragon dance), I can kill.

Water Wolf (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Roar
Suicune is my shuffler. I originally used Swampert as both my stealth rocker and my shuffler. But with infernape changed, swampert needed changing too. I found out that suicune does the job better. I basically roar to see what the opponent has, and see what he can do. I use calm mind when I know the opponent will switch. And if i get enough calm minds, my opponent doesn't have a chance, as long as I keep roaring his counters away.
Please tell me what I should do to improve my team's effectiveness. The only major threats I can think of are Rotom-A, Dusknoir, Heatran (if ape and mence are down), Jolteon/Raikou (to some extent), Starmie, and Suicune. Thanks :)