First RMT, be kind to this nooblet. XD
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Explosion
- Trick
- Meteor Mash
- Stealth Rock
So yeah, he's my lead. He can Trick on slower pokemon (Which means anything that isn't scarfed), and proceed to set up stealth rocks on the switch. If I can't use Trick, or I have to switch for some reason, he can come in late or mid game as a very quick explosion or he can trick something else.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/108 Spd/148 SDef
Careful nature (+SDef, -SAtk)
- Roost
- Spikes
- Taunt
- Whirlwind
Best spiker in the game, high defense, ect. He can taunt slower walls for a layer of free spikes on the switch. There really isn't much to say here... He has some EV's in SpD to sponge a hit or 2 to set up another layer of spikes or whirlwind the threat away.
Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Hydro Pump
- Sludge Bomb/Ice Beam?
So he is pretty much your standard Tentacruel. He is my Rapid Spinner and he sets up Toxic spikes of his own. This is actually the one pokemon I have been considering cutting from the team... I just haven't thought of anything to replace him with. I have also been considering using Ice Beam in place of Sludge Bomb.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Again, he is a pretty standard Swampert. He Has stealth Rock in place of another attack because there have been times when I wasn't able to set it up with Metagross. Earthquake and Ice Beam hit everything, bar Bronzong, for at least neutral damage. So far he has been my main counter to any Dragon and T-Tar. He also gives my team a valuable Electric immunity if Rotom were to bite the dust.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Seismic Toss
- Thunder Wave
- Wish
So, this thing not only walls all kinds of things, but it also provides paralysis and Wish support. This thing can also come in on almost any dragon and KO it with Ice Beam.
Rotom-w @ Leftovers
Ability: Levitate
EVs: 248 HP/72 Def/188 Spd
Timid nature (+Spd, -Atk)
- Sleep Talk
- Rest
- Thunderbolt
- Will-o-wisp
My Spin Blocker. He cripples any physical hitter and throws around burns to further support the team with free switches and extra residual damage. He can also easily come in on Gyarados and scare it away to make it lose its DD's or kill it on the spot if they decide not to switch. This guy also gives my team extra Electric resistance if they would be carrying a Grass Knot. I have been considering changing him out forPreparationRotom-H to deal with any of those pesky grass or steall types... Not to mention that it will help me if I were to be trapped by, let's say, a Weavile or Scizzor.

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Explosion
- Trick
- Meteor Mash
- Stealth Rock
So yeah, he's my lead. He can Trick on slower pokemon (Which means anything that isn't scarfed), and proceed to set up stealth rocks on the switch. If I can't use Trick, or I have to switch for some reason, he can come in late or mid game as a very quick explosion or he can trick something else.

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/108 Spd/148 SDef
Careful nature (+SDef, -SAtk)
- Roost
- Spikes
- Taunt
- Whirlwind
Best spiker in the game, high defense, ect. He can taunt slower walls for a layer of free spikes on the switch. There really isn't much to say here... He has some EV's in SpD to sponge a hit or 2 to set up another layer of spikes or whirlwind the threat away.

Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Hydro Pump
- Sludge Bomb/Ice Beam?
So he is pretty much your standard Tentacruel. He is my Rapid Spinner and he sets up Toxic spikes of his own. This is actually the one pokemon I have been considering cutting from the team... I just haven't thought of anything to replace him with. I have also been considering using Ice Beam in place of Sludge Bomb.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Again, he is a pretty standard Swampert. He Has stealth Rock in place of another attack because there have been times when I wasn't able to set it up with Metagross. Earthquake and Ice Beam hit everything, bar Bronzong, for at least neutral damage. So far he has been my main counter to any Dragon and T-Tar. He also gives my team a valuable Electric immunity if Rotom were to bite the dust.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Seismic Toss
- Thunder Wave
- Wish
So, this thing not only walls all kinds of things, but it also provides paralysis and Wish support. This thing can also come in on almost any dragon and KO it with Ice Beam.

Rotom-w @ Leftovers
Ability: Levitate
EVs: 248 HP/72 Def/188 Spd
Timid nature (+Spd, -Atk)
- Sleep Talk
- Rest
- Thunderbolt
- Will-o-wisp
My Spin Blocker. He cripples any physical hitter and throws around burns to further support the team with free switches and extra residual damage. He can also easily come in on Gyarados and scare it away to make it lose its DD's or kill it on the spot if they decide not to switch. This guy also gives my team extra Electric resistance if they would be carrying a Grass Knot. I have been considering changing him out for