Hello, after much time of spending about 30 minutes to 1 hour of trying making a team. Thinking that each team i make is going be good because i spent time on it. Well i was really wrong, I made at least around 15 teams and i ‘am not exaggerating that number. I literally made at least 15 teams, and they all sucked. So about 2 weeks ago? I was in chat and people were mentioning how crocune works amazing with roserade etc. So i decide build a semi stall based around crocune.
Ideal was simple, set all entry hazards and find an opening to set. Well, i ended up building this team. It's been doing well so far, has only about 6-7 losses. And has beaten some big players!
tl;dr I made ton of shitty teams all failed then made this
Team Stronger Than Batman, Superman, Spiderman and the Incredible Hulk Put Together
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Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]
---
This lead is incredible it, It does its job better than anything. And that is to set Toxic Spikes to make Suicune's life easier to sweep. I usually will sleep powder always. Then get one toxic spike up, and i'll save it later in the game as most people see this as a suicide lead i do not. It is very beneficial to game this living as long as possible as i need it to work well with Suicune my main sweeper. I try not to keep it in much late game as Pokémon like Salamence like to come in on it and try and get +1, Which can cause some damage too my team!
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Pain Split
- Thunderbolt
- Shadow Ball
---
This thing helps me stop offensive pokes for sweeping TONS!. It really loves to check those Scizors with Will-O-Wisp, Making them useless. Thunderbolt + Shadow ball give me great coverage in the metagame. Now i'm really not scared of opposing rotoms as i can simply shadow ball for KO. And regain health later with pain split. Pain Split is amazing if used correctly. And it keeps me alive to be a very effective spin blocker. So basically this is mainly my main check for those offensive pokes.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Superpower
---
This thing is amazing. The main role of is just to trap, trap all those pokes that my other pokes hate. Azelf,Rotom-A,Latias,Gengar thats probably top 4. I send this bad boy in a heartbeat against them. Now for Azelf i always pursuit as it will OHKO anyways same goes for Gengar. But For rotom-A and latias i usually crunch predicting to stay in predicting that i'am going pursuit. This way i can OHKO both. and they won't leave a scratch on my Tyranitar which i need later in the game to do some heavy hitting to make main sweeper crocune job easier. I love this thing but when its burn it can GTFO.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Roost
- Earthquake
- Stealth Rock
- Stone Edge
---
My second part in the entry hazards, Stealth Rock. And well gliscor is probably one of the best pokemon to set stealth rock! Now i ‘am currently thinking of toxic over Stone Edge. But there really doing the same thing. the two moves are both trying hit flying pokes. That is immune by my toxic spikes. Now lets look. I could toxic but that is a slow way to kill things like let's say Salamence or Dragonite. I could just SE. I do good amount of damage. especially with SR up if they took damage from it. So there really not a threat at all. Unless they got least +2 DD. Earthquake is just for stab and good overall coverage with stone edge.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/200 Def/16 Spd/40 SDef
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Roost
- Brave Bird
---
And finally the third part in my entry hazards. Its resistances and bulk is just amazing and what makes it better. Is how reliable it is to set up spikes!!. This really is incredible. I love playing that little game with my opponent when i got all my entry hazards up. And i just spam whirlwind until i know when to stop. It weakens my opponent’s team amazingly well! I usually switch this into those Draco Meteor from salamence or latias as with 252 hp + 40 Sdef ev's plus a resistance it won't do much. And i can just roost of damage when they got a SpA drop!.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Sleep Talk
- Rest
---
This right here is the star of the team. Once its threats are gone, namely celebi and vaporeon. With Toxic Spikes up this can beat a blissey easily,And with pressure and RestTalk. It's almost laughable at seeing how easy it is for me to set this up. You really can't put that much of a hurt on this thing running 252 def + 252 hp. I'm really running out of words right now. And it's pretty simple on what this thing does... so i ‘am going end it here.
If you would like to test this team out for yourself here is the download link: http://www.mediafire.com/?eyrmz0n34l4
Ideal was simple, set all entry hazards and find an opening to set. Well, i ended up building this team. It's been doing well so far, has only about 6-7 losses. And has beaten some big players!
tl;dr I made ton of shitty teams all failed then made this
Team Stronger Than Batman, Superman, Spiderman and the Incredible Hulk Put Together
-------------------------------------------------------------------------
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]
---
This lead is incredible it, It does its job better than anything. And that is to set Toxic Spikes to make Suicune's life easier to sweep. I usually will sleep powder always. Then get one toxic spike up, and i'll save it later in the game as most people see this as a suicide lead i do not. It is very beneficial to game this living as long as possible as i need it to work well with Suicune my main sweeper. I try not to keep it in much late game as Pokémon like Salamence like to come in on it and try and get +1, Which can cause some damage too my team!
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Pain Split
- Thunderbolt
- Shadow Ball
---
This thing helps me stop offensive pokes for sweeping TONS!. It really loves to check those Scizors with Will-O-Wisp, Making them useless. Thunderbolt + Shadow ball give me great coverage in the metagame. Now i'm really not scared of opposing rotoms as i can simply shadow ball for KO. And regain health later with pain split. Pain Split is amazing if used correctly. And it keeps me alive to be a very effective spin blocker. So basically this is mainly my main check for those offensive pokes.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Superpower
---
This thing is amazing. The main role of is just to trap, trap all those pokes that my other pokes hate. Azelf,Rotom-A,Latias,Gengar thats probably top 4. I send this bad boy in a heartbeat against them. Now for Azelf i always pursuit as it will OHKO anyways same goes for Gengar. But For rotom-A and latias i usually crunch predicting to stay in predicting that i'am going pursuit. This way i can OHKO both. and they won't leave a scratch on my Tyranitar which i need later in the game to do some heavy hitting to make main sweeper crocune job easier. I love this thing but when its burn it can GTFO.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Roost
- Earthquake
- Stealth Rock
- Stone Edge
---
My second part in the entry hazards, Stealth Rock. And well gliscor is probably one of the best pokemon to set stealth rock! Now i ‘am currently thinking of toxic over Stone Edge. But there really doing the same thing. the two moves are both trying hit flying pokes. That is immune by my toxic spikes. Now lets look. I could toxic but that is a slow way to kill things like let's say Salamence or Dragonite. I could just SE. I do good amount of damage. especially with SR up if they took damage from it. So there really not a threat at all. Unless they got least +2 DD. Earthquake is just for stab and good overall coverage with stone edge.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/200 Def/16 Spd/40 SDef
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Roost
- Brave Bird
---
And finally the third part in my entry hazards. Its resistances and bulk is just amazing and what makes it better. Is how reliable it is to set up spikes!!. This really is incredible. I love playing that little game with my opponent when i got all my entry hazards up. And i just spam whirlwind until i know when to stop. It weakens my opponent’s team amazingly well! I usually switch this into those Draco Meteor from salamence or latias as with 252 hp + 40 Sdef ev's plus a resistance it won't do much. And i can just roost of damage when they got a SpA drop!.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Sleep Talk
- Rest
---
This right here is the star of the team. Once its threats are gone, namely celebi and vaporeon. With Toxic Spikes up this can beat a blissey easily,And with pressure and RestTalk. It's almost laughable at seeing how easy it is for me to set this up. You really can't put that much of a hurt on this thing running 252 def + 252 hp. I'm really running out of words right now. And it's pretty simple on what this thing does... so i ‘am going end it here.
If you would like to test this team out for yourself here is the download link: http://www.mediafire.com/?eyrmz0n34l4
