UU Stall team

After my ~month long hiatus from competitive battling, I have returned with another rmt. This is my first stall(ish) team, that I have posted. I my highest CRE this team has achieved was 1602, but recently it has started to fail me, and so I'm here for help. This team stacks checks to the biggest threats in the meta, but that leaves me vulnerable to less common ones (I was once swept by a Rapidash).


20090620064858464Rhyperior-1.png


Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Megahorn
- Rock Blast
I think I first saw Flareblitz using a CB Rhyperior lead, and boy do I love it. It is really all that stops this team from being ravaged by Chansey and Clefable, while also just hitting REALLY hard. It also does really well against leads that set up Spikes, it can OHKO Froslass, Omastar and Cloyster, with the appropriate attack. More often then not they stay in expecting a much slower set. Omastar and Cloyster are outsped and KO'd by Earthquake and Stone Edge respectively, Rock Blast KO's Froslass through the Sash, allowing a Maximum of one layer of Spikes. Megahorn KO's some Uxie which is useful with how bulky that thing is. Overall, Rhyperior proved extremely useful for this team.
113Chansey.png


Chansey (F) @ Shed Shell
Ability: Natural Cure
EVs: 252 Def/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic
Like all stall teams, I've included Chansey. Walling almost every special attacker is extremely useful, as is the Wish support. Shed Shell is very important, because I got tired of Chansey getting killed by Dugtrio, although the lack of Lefties recovery hurts at times, it's better than getting killed by Duggie. Protect helps me Toxic stall lots of things. Toxic is very important as it is a (somewhat) reliable means of disposing of Milotic. An irreplaceable member of this team, I couldn't imagine this team with out it.
479.png


Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Shadow Ball
- Charge Beam
- Substitute
- Will-o-wisp
Subcharge Rotom. It helps me clean up weakened teams, while also providing burn suppport. Max HP gives me some bulk, and helps this act as a last ditch check to Swellow. I think his fighting immunity is his most valuable asset to this team, with three pokes weak to it, the ground immunity is also very important, since this is the only poke on the team that has one. The speed is important for Burning Venusaur most importantly, since SD Saur is a huge threat to this team.
20090719042513208Steelix.png


Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
The physical wall of the team, Steelix is also the best check on the team to Mismagius and most SubCM Raikou. This is also the only thing that stands between me and Resttalk Altaria. Steelix also sets up the all important Stealth Rock, the only entry hazard on the team. Steelix can also shuffle the opponent's team with Roar. Overall, Steelix is great and has saved me from being swept be the aforementioned pokes many times. Another irreplaceable member of the team.


350Milotic.png


Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/156 Def/100 SDef
Bold nature (+Def, -Atk)
- Surf
- Toxic
- Rest
- Sleep Talk

Formally Slowbro and then Slowking, Milotic is likely the member of the team that I am the least sure of. This switch has left me more susceptible to SubPunch Azumarril and Poliwrath. Milotic is still a great pokemon on this team, Being able to take on pretty much all fire types with its excellent bulk and typing. I generally use Toxic on the predicted switch to Poliwrath and Azumarril. Surf is of course Stab and gets good neutral coverage by itself. A good member of the team, but I'm not sure if there is something that could do what it does better.


20091223030657003Venusaur.png


Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/96 Def/20 Spd/140 SDef
Sassy nature (+SDef, -Spd)
- Power Whip
- Sludge Bomb
- Sleep Powder
- Synthesis

First this was Froslass, but I didn't like her, as I was never able to reliably do her job without a spinner. Then this spot was occupied by a Hitmontop, with all of the Spike stacking teams of late. I found myself more weak to water types in general and so I switched him to this, and I haven't looked back. Venusaur also helps to check grass types and helps against Rain teams. Venusaur is pretty much my only hope against Resttalk Milotic, unless I desire a massive stall war.


Biggest threats:

20091223030657003Venusaur.png
Being able to set up Swords Dance on almost every member of the team because of Sleep Powder, Venusaur is a major pain, since after that it can KO almost every member of my team.

20100326163839389Torterra.png
Lacking a Fire or Ice type attack on this team, Torterra is capable of dealing large amounts of damage to this team, and requires very careful switches to take down.

429Mismagius.png
Sub and Taunt variants can set up on Chansey with no problem at all. My only decent check to this is Steelix, but that has no reliable recovery and can still be beaten by sets with HP fire.
 

Changes in BOLD and ITALICS

20090620064858464Rhyperior-1.png


Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Megahorn
- Rock Blast
I think I first saw Flareblitz using a CB Rhyperior lead, and boy do I love it. It is really all that stops this team from being ravaged by Chansey and Clefable, while also just hitting REALLY hard. It also does really well against leads that set up Spikes, it can OHKO Froslass, Omastar and Cloyster, with the appropriate attack. More often then not they stay in expecting a much slower set. Omastar and Cloyster are outsped and KO'd by Earthquake and Stone Edge respectively, Rock Blast KO's Froslass through the Sash, allowing a Maximum of one layer of Spikes. Megahorn KO's some Uxie which is useful with how bulky that thing is. Overall, Rhyperior proved extremely useful for this team.

First of all you said Flareblitz, which I'm pretty sure Rhy doesn't carry. So I'm going to assume megahorn. One thing I'm unsure of is why you run both steelix and rhyperior on as you say a stall team. Choose one or the other and let the second spot be for a spiker, since you don't have enough entry hazards or any phazers for that matter. Regardless, this is a sturdy lead, but you have to watch out for sashed froslasses outspeeding and killing with ice rather than the spikes approach. Or spiking and then taking you down with bond, putting them at the advantage.
113Chansey.png


Chansey (F) @ Shed Shell
Ability: Natural Cure
EVs: 252 Def/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic
Like all stall teams, I've included Chansey. Walling almost every special attacker is extremely useful, as is the Wish support. Shed Shell is very important, because I got tired of Chansey getting killed by Dugtrio, although the lack of Lefties recovery hurts at times, it's better than getting killed by Duggie. Protect helps me Toxic stall lots of things. Toxic is very important as it is a (somewhat) reliable means of disposing of Milotic. An irreplaceable member of this team, I couldn't imagine this team with out it.

Personally I've never felt safe using chansey in the UU metagame. With trick running out there and many pokemon that want to take advantage of a good setup, I have always opted for more versatile walls. That being said, chansey is obviously still an amazing wall. You shouldn't be relying on toxic for a milotic, because of both marvel scale, and the abundance of rest talkers. I'd say that your choice on the item is personal preference, and just as effective depending on the situation. I can see how this is the glue of your team really, just be careful of its weaknesses, which are so abundant.

479.png


Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Shadow Ball
- Charge Beam
- Substitute
- Will-o-wisp
Subcharge Rotom. It helps me clean up weakened teams, while also providing burn suppport. Max HP gives me some bulk, and helps this act as a last ditch check to Swellow. I think his fighting immunity is his most valuable asset to this team, with three pokes weak to it, the ground immunity is also very important, since this is the only poke on the team that has one. The speed is important for Burning Venusaur most importantly, since SD Saur is a huge threat to this team.
20090719042513208Steelix.png


Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
The physical wall of the team, Steelix is also the best check on the team to Mismagius and most SubCM Raikou. This is also the only thing that stands between me and Resttalk Altaria. Steelix also sets up the all important Stealth Rock, the only entry hazard on the team. Steelix can also shuffle the opponent's team with Roar. Overall, Steelix is great and has saved me from being swept be the aforementioned pokes many times. Another irreplaceable member of the team.

Personally I would make this your lead and remove rhyperior. You need either more spike support or Fire. You have a few options here. I'm looking at the three threats you gave at the bottom and it seems a houndoom may solve your problems. Potentially a scarfed set, dark pulse for mismag and fire blast for venusaur and torterra. Although he wont hold up well from an eq. Moltres is another option with Fire Blast, and even a HP that hits mismagius SE, if its that much of a threat.
350Milotic.png


Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/156 Def/100 SDef
Bold nature (+Def, -Atk)
- Surf
- Toxic
- Rest
- Sleep Talk

Formally Slowbro and then Slowking, Milotic is likely the member of the team that I am the least sure of. This switch has left me more susceptible to SubPunch Azumarril and Poliwrath. Milotic is still a great pokemon on this team, Being able to take on pretty much all fire types with its excellent bulk and typing. I generally use Toxic on the predicted switch to Poliwrath and Azumarril. Surf is of course Stab and gets good neutral coverage by itself. A good member of the team, but I'm not sure if there is something that could do what it does better.

Definetely go back to slowbro, higher sp.def and it carries a valuable fighting res. Toxic on a resttalk set is a no go, because you can only poison a pokemon once lol...


20091223030657003Venusaur.png


Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/96 Def/20 Spd/140 SDef
Sassy nature (+SDef, -Spd)
- Power Whip
- Sludge Bomb
- Sleep Powder
- Synthesis

First this was Froslass, but I didn't like her, as I was never able to reliably do her job without a spinner. Then this spot was occupied by a Hitmontop, with all of the Spike stacking teams of late. I found myself more weak to water types in general and so I switched him to this, and I haven't looked back. Venusaur also helps to check grass types and helps against Rain teams. Venusaur is pretty much my only hope against Resttalk Milotic, unless I desire a massive stall war.

Good standard venesaur, which im sure fits on your team, but I can't help but noticing nothing on your team really fits together. Sure they are all good individually, but you need something that works as a team. Look at type synergy on this link http://pokemon.marriland.com/diamond_pearl/team_builder/ , and youll see what I mean. I don't want to tear your team apart, but I would start with a concept and start fresh.
 
Rhyperior: I was speaking of the well known user Flare Blitz, not the attack lol
Rock Blast can hit Froslass and then hit again, hitting through the Focus Sash, while Ice Beam fails to KO.

Chansey: What I meant when I said "somewhat" in the description was referencing Sleep Talk Milotic sets. I know that wasn't too clear though.

Steelix: I don't like Lead Steelix. It's slow and doesn't hit hard, meaning all of the taunt leads have a feild day with it. Switching Steelix for either of the pokes you mentioned would require an almost complete overhaul of my team, having to change at one pokemon to a spinner and Rhyperior's set at least. So for now, I'll keep Steelix the way he is.

Milotic: Neither Slowbro, nor King have a higher Sp.def then Milotic, but I'm assuming you meant the defense of Slowbro. More often then not though, Milo is asleep, which gives her the stats of 394/384 v. 394/350 for Slowbro, but he can't check Moltres at all.

I don't really see what you mean about the synergy, because not a single type is left unresisted.
 
Rhyperior: I was speaking of the well known user Flare Blitz, not the attack lol
Rock Blast can hit Froslass and then hit again, hitting through the Focus Sash, while Ice Beam fails to KO.

Chansey: What I meant when I said "somewhat" in the description was referencing Sleep Talk Milotic sets. I know that wasn't too clear though.

Steelix: I don't like Lead Steelix. It's slow and doesn't hit hard, meaning all of the taunt leads have a feild day with it. Switching Steelix for either of the pokes you mentioned would require an almost complete overhaul of my team, having to change at one pokemon to a spinner and Rhyperior's set at least. So for now, I'll keep Steelix the way he is.

Milotic: Neither Slowbro, nor King have a higher Sp.def then Milotic, but I'm assuming you meant the defense of Slowbro. More often then not though, Milo is asleep, which gives her the stats of 394/384 v. 394/350 for Slowbro, but he can't check Moltres at all.

I don't really see what you mean about the synergy, because not a single type is left unresisted.

Apologiez on the flare blitz thing im new to the smogon community. And fair enough with the steelix thing, you should just be weary of entry hazards, and i would imagine phazing and spike support. Sure you can poison and stall, but weezing would completely wall that for example. Yes sorry, i meant defence on slobro. And fair enough for milotic, but I wouldnt reccomend sleep talk set with surf and toxic, for obvious reasons. No offensive capabilities whatsoever, and really wont accomplish much. And with the synergy, you just have too many weaknesses to the common types. What happens when one person is gone, the rest are now succeptible. Of course stalling with heals will prevent that from happening, you need a damage source other than just toxic.
 
Hi GS ▲,

Your team has defenitely pissed me off when I used my "offensive" team on this because you pack all of my major threats. With that, I think this is a p. decent stall team, though you lack true elements (Rapid Spin overall). I can see opposing stall teams beat this team quite easily since you lack spin and Spikes to combat frequent switches. My only suggestion is to add a Cloyster lead over Rhyperior. While I do enjoy Rhyperior's power, you will gain a Rapid Spin user and a Spikes user. a CB Rhyperior just feels out of place on a stall team, but I don't blame you since Froslass forces players to overcentralize her. Anyways, the Cloyster set is Spikes / Rapid Spin / Surf / Toxic Spikes with the nature Bold and the EVs 248 HP / 76 SpA / 180 SpD. This is ripped directly from DA since its the most effective one (imo). the EVs ensure that you will hurt spin blockers who try to block your spin. Spikes is a must to prevent your opponent from having an easy time switching in and out. Toxic Spikes is mostly filler, but it is always helpful to make the stalling process faster.

Another evident problem I see is a Curse Umbreon, unfortunately, Roar is not enough to keep at bay the entire match. My solution to this a slight Milotic tweak to Surf / HP Grass / Haze / Recover with the EVs 252 HP / 252 Def / 6 Spe. RestTalk set is not necessary at all on a team like this, and the standard Milotic set should be fine. Hp Grass means that SubPunch Azumarill, SubPunch Poliwrath will never set up on you. I mean with the old set, you're just begging to get critted. Haze shuts down all of these Cro-threats.

When I play this team, I definitely noticed a problem to physical Grass-types. You have Rotom to deal with them yes, but the lack of recovery means that a smart player will work around Rotom easily. the only patch up I see is the adding Rest / Sleep Talk / Will-O-Wisp / Thunderbolt with the EVs 252 HP / 80 Def / 176 Spe with a Timid nature. This allows you to outpace Jolly Venusaur, while the rest is dumped to help it take hits. The RestTalk set is definitely a huge improvement to the odd offensive Rotom you incorporated before. This will help you, not only status absorb, but to constantly stay and spin block the entire match.

As for other options, an Aromatheraphy / Seismic Toss / Softboiled / Toxic Chansey would be a nice tweak if you wish to drop the Wish support for some status healing. With all your members reliably recovering their respective healths now (bar Steelix and Cloyster), you can now cleanse of Rotom's Sleep, and status in general. Just a slight tweak to look for if you feel like status is problematic. Though Wish is equally important in my opinion, so you can juggle with this change. overall gl.
 
I suggest running a bulky arcanine over steelix. I fond steelix a waste of a spot. Arcanine will be a superb physical wall with intimidate and recover. I then suggest running either omnistar to set up hazards or drop the cb and give rhy stealth rocks. Arcanine should carry roar for sure if u go with spike stacking. Next I find it hard for u taking on stall with no spinner as such I would recommend blastoise over milotic to spin away the omnipresent spike stacking strategy. I would use rest to keep the turtle going. Change chanseys set to include aromatherapy to heal off resting as now 4 out of 6 members already have ameans of healing If u need sets just ask
 
The problem I see with this team is that it is a stall team that only puts up SR and doesn't spin, while the majority of teams nowadays use spikes. You will end up having more residual done to you than to the opponent. This seems like an issue, especially since 5/6 of your team is grounded. You also don't employ any sort of double ghost strategy, so it would be fairly easy for people to spin your SR too.

If you only want to change one member of the team to add the spikes in then you are pretty much forced to use Froslass over Rhyp. Why threats does Rhyp even cover for this team? It seems so strange. If you are having trouble with Chansey after that fix then I suggest sub/seeding with Venusaur.

If you are having problems with Azumarill and Poliwrath then use the standard Recover/Surf/Haze/HP Grass set. This provides more assurance against statuppers along with Steelix. I recognize that you now are susceptible to status, so I would use Aromatherapy and Softboiled over Wish and Protect on Chansey to fix this. Going back to Slowbro works as well, but you should still change the Blissey set. Half of the team already has good recovery anyway.

@Lunar Flare: When they said "FlareBlitz" they were referring to a well-known UU player rather than the attack.
 
Hey Godsend.

First off, great job on the good rating. This team looks pretty solid and annoying. As you said Venusaur, Mismagius, and especially the newly popular Torterra looks quite troublesome. Choice Band Rhyperior seems to not fit into the team. While it does give you a great offensive attacker and a way to beat common leads, it seems that's all it does. I'd like to suggest the addition of Weezing to your team. With Weezing on the team you have a counter to Torterra and Swords Dance Venusaur with the usual moveset of Power Whip, Earthquake, Swords Dance, and Sleep Powder.

Weezing @ Leftovers | Levitate
Bold | 252 HP / 252 Def / 4 SpA
Flamethrower / Will-O-Wisp / Rest / Sleep Talk

Now with Rhyperior out of the team, Steelix looks like the best replacement for the lead. Now looking over the team, you lack a Rapid Spinner. Blastoise could possibly replace Milotic as they counter similar threats.

Blastoise @ Leftovers | Torrent
Bold | 252 HP / 252 Def / 4 SpA
Surf / Rapid Spin / Rest / Haze

Blastoise has the ability to pose threats to most Rapid Spin blockers. So Rapid Spinning won't be much of a problem. As mention Cro-Pokemon are quite troubledome. Haze completely shuts down most boosters, unlike Roar, which can backfire if a certain threat is the last Pokemon.

Now with two Rest talkers in this team a moveset change on Chansey looks appealing. With Seismis Toss / Aromatherapy / Toxic / Softboiled, it provides you the basic elements of Chansey, except the ability to Wish pass, which isn't too bad.

Mismagius is still a pretty big threat with Steelix so possibly changing Rotom would help out here. A Choice Scarf Rotom with a Timid nature, an EV spread of 248 HP / 176 Spe / 84 Def, and a moveset of Thunderbolt / Shadow Ball / Hidden Power Ice or Rest / Trick looks like it would help. It gives you a secondary check against Rock Polish Torterra, Mismagius, Dragon Dance, Scyther, Nasty Plot Houndoom, and such. Trick is beneficial for an alternative way to stop Cro-Pokemon and Foresight Hitmontop and Blastoise. If you think that Hidden Power Ice is lacking besides checking Torterra, Rest seems good alternative to give Rotom more durability for Rapid Spinning.

Hope I helped!
 
First, I'm sorry it took me so long to reply to everyone, and thank you all for the rates.

@Franky

I really like Cloyster and the spikes he provides, but after replacing Rhyperior, I've found myself extremely Clefable weak, although the spikes in general usually proved worth it. The Rotom and Milotic you suggested have shown their worth though, so I will make those changes.


@Lovehate,
Omastar seems like a very good lead, the only thing is that Steelix helps contain Mismagius.

@Anachronism,
Personally, I hate Froslass lol. Honestly, I rarely seem to be able to get spikes up with her. Occasionally yeah, but I've even found Cloyster more effective, since everyone metagames against her. I'm one for second chances though, so I'll give her a shot. Rhyperior covers lots of threats, Clefable, Chansey, Umbreon, Registeel just to name a few.

@Itsuki,
For the most part, your suggestions look solid and will be tested.

Thank you everyone, and keep the rates coming.
 
Ok, because almost everything has been said I think I'll just nitpick some things:

First, change Milotic's spread to 252 HP/248 Def/8 SpDef and a Calm nature to optimize its defenses (same defense and 5 more points in special defense). Second, consider moving some EVs from Speed to Defense on Rotom, and just keep enough (168 EVs) to outspeed Venusaur among other base 80s.

I think that's all. Most, if not all suggesiton I would have made are already here, so I don't think I have much more to add. Good Luck =)
 
As Lunar Flare said, I would not go with that Milotic. Personally with only a half chance to get a surf, I don't think thats worth it. I had great succsess with the following Milotic-

Milotic @Leftovers (Marvel Scale)
252Hp/126Def/126Spdef

-Aqua Ring
-Surf
-Toxic
-Ice beam/protect

Still reasonably stallish, particually with protect. With Ice beam you get more coverage, however.
 
Just a small nitpick to the spread above. 126 isn't divisable by 4 and you gain no points from that. Do 252hp/128defence/128SpD.
 
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