@Drkslay (no big deal, just happens all the time XD)
I see your point against Kingdra
But your whining about Lucario just sounds as if you have no counter argument so your just saying a lot of words and using the "psshh who would get set up like that anyway?" If thats the case, who in their right mind would leave Heatran in on CAP10 knowing either a Surf/Earthquake/Waterfall was on the way? It's not even an argument so don't even try to use it. Why would luke stay in after the SD if he sees CAP10 switching in if CAP10 was given Earthquake? See? It's all theory. We can go back and forth with even more crazy examples but can we keep it simple?
I'm trying to understand this paragraph, sorry. Are you implying that Heatran can do anything to CAP10 in the first place? Heatran is a weak example, to be honest. Let's be real here. My argument against Lucario was that Lucario wouldn't switch into any CAP10, as any of its STAB moves would 2HKO. Then, it would beat CAP10. If you can give me an example of when Lucario is 100% safe to switch into CAP and CAP10 doesn't lose without EQ, by all means. And the situation you just posted about Lucario means its countered. If Lucario switches out, it's properly dealt with. This is primarily because CAP10 has access to Earthquake, a move that can OHKO. Your opponent won't risk the chance. And if we kept it simple, your Lucario argument would still be null and void about switching in, thanks to its STABs. :/
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I have an interesting question. If Volt Tackle was allowed on CAP10, who would simply not use Earthquake because Volt Tackle has better damage and has only 20 less base power against Earthquake's SE targets? very few actually. Why?! you ask? Because Volt Tackle's recoil isn't worth the massive power. But Cap10 has Magic Guard!
Volt Tackle
Waterfall
??
??
--instead of--
Earthquake
Thunder Punch
Waterfall
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By allowing Volt Tackle, we've limited Earthquake's use.
Terrible, terrible logic, to be honest (unless you're being sarcastic). So we should power up one of CAP10's STAB moves in an attempt to reduce the need for a relatively situational move? That would essentially make CAP10 counter a wider range of threats rather than being forced to choose what it wants to counter. This only aids it in being a wide counter, and possibly a wallbreaker. Not a Utility Counter. To respond to your own statement of restating the direction of CAP10, you're actually moving away from it by adding Volt Tackle.
Very, very few pokemon in OU are x4 weak to ground. Heatran is one, but, using Drkslay's logic, who would switch Heatran into CAP10 anyway? Magnezone and Electivire aren't fun for CAP10 but then again CAP10 isn't exactly threatened by Magnezone (Choice Spec's HP Grass does 85.8% at the Very Best, meaning, on non HP or Special Defense investment in CAP10) and Electivire's omnipresent Earthquake scares CAP10 away nearly all the time (Drkslay's logic). So what's Earthquake's amazing coverage for besides Metagross? Who is hit Harder by a Special varient anyway. Thats like giving Alakazam Fire Punch because it hits Skarmory for Super Effective even though Focus Blast would do more anyway.
Do not be condescending with me. If people want to know my logic, they can read my very own posts or ask me. Thank you.
Once again, I've been through this a hundred times. Earthquake is for: Jolteon, Magnezone, Electivire, and Lucario. It is also a way to deal with Metagross and Jirachi. That's about it. That's not "amazing coverage", first off. If you want amazing coverage, see your own argument on Volt Tackle. Like I said earlier, ScarfZone is the bigger threat, being able to 2HKO with TBolt (Trace)/HP Grass while being faster. As for SpecsZone, you once again assumed that Magnezone switches in on full health CAP10, and not the other way around. Once again, why would this happen?
If you want, we can assume that no Pokemon will adapt to take on CAP10. That's pretty much what you're doing. And my entire examples don't even include these possibilities, but actual sets that are used
So, in short, Volt Tackle provides CAP10 with a powerful physical move that it cannot abuse without being a Magic Guard variety
Volt Tackle fits our concept of "being able to handle a large amount of threats but few at a time". With Earthquake, you can slap it on nearly any varient of CAP10 due to it's reliability but Volt Tackle cannot be used without being tailored specifically to use it correctly or else you get punished by either the Recoil or the lack of coverage. So we've helped quell our fear of this CAP using it's massive neutral coverage over it's original intent.
Lack of coverage? Even you stated that it hits more Pokemon than Earthquake for greater damage. Please, do not contradict yourself.
I'm sure a lot of people are thinking "But now CAP10 has 2 extra slots for other Attacks" Well, for one, We don't know this CAP's approved support/defensive ability list, second, this CAP would actually have weaknesses (oh no?! not weaknesses!) due to not having the almighty Earthquake. They are:
1. Electivire,
2. the rare 999 Speed Choice Specs Magnezone that switches in on CAP10 and uses HP Grass twice before you can switch out.
Funny. I didn't know that Choice Scarf Magnezone can't be considered. XD
These two are obvious insults. I'm glad you (somewhat) read my posts, but do not over exaggerate them. Thanks! :D
If you want to talk about weaknesses and counters, I suggest looking at threats that counter CAP10 already. I put up a list of around 14 a few pages back or so. There is no need to add more, thank you very much.
3. Metagross (Not even!) who still can't 1HKO with EQ even if you're offensively built and he has Choice Band. You'd have to have Stealth Rock damage and he'd have to get lucky (81.7% - 96.6%).
What the...Choice Band Metagross? Really? That's the best example you're using? Besides that point other Metagross all 2HKO with Earthquake, and Earthquake isn't the only way to deal with Metagross, albeit it's a pretty safe way.
You're also forgetting a few to the list.
4. Jolteon.
5. Lucario.
6. Jirachi.
Volt Tackle is not overpowered but Earthquake isn't either. My only concern with Earthquake is that it goes against everything we want for this CAP. Having massive neutral coverage is fine. But having massive neutral coverage along with massive Super Effective capability as within 4 moves or less is madness. Remember, CAP10 has to be able to counter a broad selection of pokemon but not all at once.
Using a situational move to beat a select few amount of Pokemon (some of which are handled the same, if not better, with other attacks)...goes against the concept? This seems wrong, sorry.