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New and 'creative' moveset/EV spread thread - UU Edition

entei actually outspeeds moltres without a scarf (it even ties with the ou beasts salamence, jirachi, celebi and flygon), i learnt that the hard way last time i played

lead sets can go in my thread as well, i want some more discussion!
 
@ Narulyg - Ha, yah I forgot that I was paralyzed whenever Dugtrio outsped me, X( Sorry about the confusion, but Dugtrio still eats Entei alive if he's stuck on Stone Edge. I'll edit my post.
 
Okay, got around to running the calcs on the machoke lead:

Frosslass: without payback, THIS LEAD LOSES, because Machoke CANNOT learn Stone Edge, and Rock Slide + Bullet Punch does not KO, letting it either set up 2 layers of spikes, play destiny bond games with you, or just 2hko you with ice beam.

Alakazam: Similar problem. I think this need NEEDS Payback, meaning you'd better have a solid Moltres counter somewhere else on your team.
 
Crap, I misread. I used it on the field but must have only encountered Pokemon who were ensured KOs with/without a boost anyway. Otherwise the calcs were promising... poor Cherrim :(
 
Raikou in the Rain

Raikou in the Rain:

10rp8p3.jpg


Pokemon Name: Raikou
Moveset Name: Rain Dance Sweeper
- Thunder
- Weather Ball
- Aura Sphere
- Hidden Power Ice
Item: Life Orb
Ability: Pressure
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe

The addition of Weather Ball and Aura Sphere to Raikou's movepool make it an even more threatening sweeper. Aura Sphere deals 48.10%-56.56% to 252 HP/216 Spd Calm Clefable, a good chance of a 2HKO. It also allow Raikou to be more viable in OU, being able to easily 2HKO the most specially defensive Tyranitar sets. Thunder is ridiculously powerful and always hits in rain, and works well together with Hidden Power Ice. Weather Ball in rain lets you hit Steelix's with a rain boosted 100 base power move super effective. I wonder if Raikou has become to good for UU with these new moves, and will maybe end up in BL, or even OU.
 
Don't jump the gun there. We have no idea what nature that Raikou will be.

Also, Medicham has 60/75/75 defenses, mediocre speed, and meh attack without investment. Not really a tank, and not really a sweeper either.
 
Raikou in the Rain:



Pokemon Name: Raikou
Moveset Name: Rain Dance Sweeper
- Thunder
- Weather Ball
- Aura Sphere
- Hidden Power Ice
Item: Life Orb
Ability: Pressure
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe

The addition of Weather Ball and Aura Sphere to Raikou's movepool make it an even more threatening sweeper. Aura Sphere deals 48.10%-56.56% to 252 HP/216 Spd Calm Clefable, a guaranteed 2HKO with Stealth Rock. It also allow Raikou to be more viable in OU, being able to easily 2HKO the most specially defensive Tyranitar sets. Thunder is ridiculously powerful and always hits in rain, and works well together with Hidden Power Ice. Weather Ball in rain lets you hit Steelix's with a rain boosted 100 base power move super effective. I wonder if Raikou has become to good for UU with these new moves, and will maybe end up in BL, or even OU.

The fact that you're an idiot if you don't have Magic Guard on Clefable means that Aura Sphere isn't assured to 2HKO.
 
Okay, got around to running the calcs on the machoke lead:

Frosslass: without payback, THIS LEAD LOSES, because Machoke CANNOT learn Stone Edge, and Rock Slide + Bullet Punch does not KO, letting it either set up 2 layers of spikes, play destiny bond games with you, or just 2hko you with ice beam.

Alakazam: Similar problem. I think this need NEEDS Payback, meaning you'd better have a solid Moltres counter somewhere else on your team.

Yeah, I've known about that for a while now (with the help of your initial post!). Just never got to change it. Thanks, though.

However, your first calculation seems to be wrong:

Rock Slide: 328 Atk vs 177 Def & 281 HP (75 Base Power): 200 - 236 (71.17% - 83.99%)
+
Bullet Punch: 328 Atk vs 177 Def & 281 HP (40 Base Power): 108 - 128 (38.43% - 45.55%)

That's a 2HKO on Froslass, 100% of the time.

Your Alakazam calculation is correct, however. All that means is that it just has to choose which lead is more threatening to the team overall, and choose its move accordingly.
 
I've been having fun with kangaskan...just running really random sets and random offensive sets because it's movepool is WIDE.


Utility Kangaskhan
Kangaskhan@ Life Orb/ Silk scarf
Scrappy
Adamant/jolly
252 Atk/ 6 Def/ 252 Speed OR 252 HP/ 252 Atk/ 6 Def
-Return
-Aqua Tail
-EQ/ Low kick/hammer arm
-Fake out/sucker punch/ ice punch

Pretty much just all out attacking utilizing his wide range of attack movepools...
-Return main form of attack.
-Aqua tail is use specifically for rhyperior who is probably the #1 switch into kangaskhan. It is a 2HKO on any set. And if you opt for jolly with speed it is kangaskhan strongest move (without losing any coverage) against moltres.
-EQ/low kick/hammer arm are there for steelix and registeel. Why EQ, because it hits most raikou for a OHKO, however it may be banned so you can choose low kick which does more damage to steelix and registeel. Hammer arm if you want to hit spiritomb and umbreon harder.
-Fake out is for free priority, sucker punch for stronger priority and ice punch for the increase in Torterra usage.

I've been having fun using this set and mixing moves and being a huge surprise for alot of opponents..It's a big time physical stall breaker, it's natural bulk makes it hard to take down, and scrappy paired with supporting moves makes it even harder to wall
 
I think that Machoke lead would be more effective if you ran both Payback and Rock Slide. Yes, you lose to Ambipom, but it's a lot worse than losing to Moltres. Ambipom's a free switch-in for Prolass to Spike up (or another Ghost, assuming they don't have Pursuit or you're using a bulky spread), while nothing can switch into Moltres.
 
On Bulkycham, i tried this one:


Medicham@Leftovers
252 hp/252 sp.def/6 atk
Careful

Bulk Up
Light Screen
Recover
Psycho Cut/Brick Beak/Return

Yeah... it failed.
 
On Bulkycham, i tried this one:


Medicham@Leftovers
252 hp/252 sp.def/6 atk
Careful

Bulk Up
Light Screen
Recover
Psycho Cut/Brick Beak/Return

Yeah... it failed.

In my opinion, it's prety obvious that it would fail tbh.
You are giving up base 120 Atk / 80 Speed to run a ''wall'' set...
 
If anyone has a stall team looking for a Torterra counter and win condition sweeper, look here:

Meganium @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/4 SpD
Nature: Impish
-Swords Dance
-Aromatherapy
-Synthesis
-Seed Bomb

Well, he isn't going to sweeping all that much, but this is pretty much a set that allows you to beat other stall teams who have poor win conditions of their own (Stuff like Curse Spiritomb, uhhh). With the abundance of Torterra and Rhyperior and that stuff in the tier, Meganium isn't a bad Pokemon to use. You may be asking, why Meganium and not <insert UU Grass Pokemon here>?? Well. I'll just list them:

Why use Meganium over:
Venusaur: Resistance to Earthquake, better physical defenses, access to Aromatherapy
Tangrowth: Faster, access to Aromatherapy
Leafeon: Better Special Defense
Torterra: Resistance to water attacks, faster and better Special Defense, access to Aromatherapy

Okay, now to the set. Basically, once you've deleted major offensive threats on your opponent's team (Which are quite a lot, but whatever), bring Meganium in on something like Donphan, and start Swords Dancing up, healing whenever needed. If they realise this and try to Toxic you, just use Aromatherapy and laugh at them.
 
Hey ya'll this is Ian, and I just wanted to see what people think of this set i made up for Houndoom. It's kind of like the regular Nasty Plot Houndoom set, because it uses Nasty Plot and two STAB Special moves, but it's still different and is very effective if it can come in and set up. Anyways, here it is:

Nasty Plot Mixdoom

Houndoom@ Life Orb
Ability: Flash Fire
EV's: 100 Atk, 156 Sp.A, 252 Speed
Nature: Hasty/Naive
Moveset:
~Nasty Plot
~Fire Blast
~Dark Pulse
~Sucker Punch

Okay, so I decided to change up the current Nasty Plot set to get it more up to date as well as to utilize STAB Sucker Punch on Houndoom. The old NP Houndoom set has become to predictable as well as being easily revenge killed by faster sweepers. This set aims to not only boost Houndoom's Sp.A to amazing levels, but also to give it a way of taking out the faster frailer sweepers that like to come in and revenge kill. Fire Blast is for STAB and reaches a very potent level after a NP. Dark Pulse is a secondary STAB that gives Houndoom great type coverage as well as a nice 20% chance to flinch pokes which could come in handy. And now for the twist on the set; STAB Sucker Punch. Backed with Houndoom's pretty good Base Atk stat (90) and STAB, Houndoom now has a very strong priority attack for taking out the faster, frailer pokemon that might try and revenge kill it. Priority is always a plus on any pokemon, especially Houndoom and his not-so-great speed for a sweeper. Here are some calcs illustrating what Houndoom's Sucker Punch with 96 Atk EV's do against the faster sweepers in the UU tier:

Sucker Punch vs. 4 HP Dugtrio: 94.33-110.84% (Always OHKO's with SR)
Sucker Punch vs. 4 HP Sceptile: 58.51-68.43%
Sucker Punch vs. 4 HP Swellow: 67.04-78.54% (Small chance to OHKO with SR)
Sucker Punch vs. 4 HP Raikou: 45.34-53.41%
Sucker Punch vs. 0 HP Scyther: 49.82-58.00% (Very high chance to OHKO with SR)
(Didn't list Mismagius or Alakazam because it is automatic OHKO, and you should use Dark Pulse on Froslass because it's a supporter pokemon)

The main number I aimed to reach with it's Atk EV's was 241 to get the OHKO on Dugtrio after SR, because that is probably the most popular one that would try and revenge kill Houndoom. 252 Speed to utilize Houndoom's base 95 speed to it's fullest potenial to outpace everything slower than it, and the rest is put into Houndoom's Sp.A to boost the power of it's Special Attacks. In choice of nature there is not really a big difference between Hasty or Naive, it just depends if you want to keep Houndoom's special defense at an okay level, or to help take other priority attacks better (Though you should not stay in on these with Houndoom anyway).

There is not much that can take down this Houndoom after it sets up. It's dual STAB's, decent speed, and great special attack allow it to take down almost every pokemon slower than it after a Nasty Plot in one hit, besides Chansey and some bulky waters (However, a +2 LO, Flash Fire boosted Fire Blast 2HKO's Chansey). And with the support of Sucker Punch, Houndoom can now deal with the faster frailer pokemon that try to revenge kill it. Stealth Rock is also necessary when using this Houndoom to get those key OHKO's. However, when using this Houndoom it is important to stay away from priority attackers, such as Azumarill, Hitmontop, and others. That's why it's good to pair it up with pokemon that could benefit from coming in on these pokemon, such as Venusaur or Toxicroak.

So that's my Nasty Plot MixDoom set. Please tell me whatcha think of it or ask any questions you have concerning it and I will try to answer.

Just wanted to repost this because I didn't get any feedback last time I posted it.
 
Well I'm not sure what you could so since sucker punch gives you prioirity but Beat Up would be useful easily KOing Chansey and allowing you to sweep
 
I was thinking about Nasty Plot Mixdoom this morning. I was looking at an EV spread of 100 Atk / 236 Spe / 172 SAtk with a Mild nature. Like you, I aimed for the magic 94% minimum damage roll on Dugtrio. The rest of the EVs were based on Arcanine, with 236 EVs and a neutral nature out-speeding base 80 Pokemon. The added special oomph can 2HKO Chansey without Stealth Rock 83.23% of the time.
 
i was actually under the impression that life orb + sucker punch has been somewhat of a standard houndoom set ever since around august, even though the analysis hasn't been updated yet. np houndoom essentially has three slots filled and the choice of the last one is the wildcare and i've seen people use lots of 4th moves including taunt, beat up, hp flying, hp grass, and sucker punch. imo sucker punch is the only way to go if you decide to use a life orb as opposed to a resist berry or leftovers, and my ev spread is more or less the same as yours.

the speed is important to outpace moltres who is #4 or something ridiculous and something you can easily beat if you are faster... so why not
 
i was actually under the impression that life orb + sucker punch has been somewhat of a standard houndoom set ever since around august, even though the analysis hasn't been updated yet. np houndoom essentially has three slots filled and the choice of the last one is the wildcare and i've seen people use lots of 4th moves including taunt, beat up, hp flying, hp grass, and sucker punch. imo sucker punch is the only way to go if you decide to use a life orb as opposed to a resist berry or leftovers, and my ev spread is more or less the same as yours.

the speed is important to outpace moltres who is #4 or something ridiculous and something you can easily beat if you are faster... so why not


Yeah, I thought it was the standard set. sucker punch seems a lot more common as the 4th move than any of the others.

IDK why it isn't on the analysis.
 
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