Hi guys, in my city, Nintendo will hold a tournament in a few weeks which are only allowed lv 20 pokemon, excluding legendaries due to the release of HG/SS.
- Double battle, six Pokémon.
- Lv 20 Pokémon
- Direct elimination
- Any item, without restrictions.
- Two or more pokemon can't have the same item.
- The only legend allowed is PKLATAM Jirachi (because that's the one who were given in Latinamerica).
- No hacked pokemon (duh, pretty obvious).
- No fixed damage attacks like Dragon Rage or Sonic Boom.
- Only HG or SS carts allowed.
As you can see, I can use luck/hax items too! And this is the team I'm planning to use:
Leaders
Clefable @Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Follow Me
- Facade
- Protect
- Flamethrower
Smeargle @Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Def / 252 Spe
Nature: Jolly
- Stealth Rock
- Dark Void
- Taunt/Protect
- U-Turn
While Clefable takes both hits, Smeargle can start Dark Void and if the opponent changes pokemon, I set rocks. U-Turn is also for scouting If I succeed in the set up, allowing Smeargle to come back later for another Dark Void. If Cleafable survives, I can Facade to make great damage or Flamethrower for ghosts.
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Team members:
Milotic @Sitrus Berry
Ability: Marvel Scale
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Bold
- Surf
- Ice Beam
- Hidden Power Grass
- Protect
A special attacker Milotic. I like its bulkiness (more for lv 20 pokemon, where there are no threats like Electivire, Celebi or fully evolved pokemon around). Protect if theres any exploder out there like Smeargle, Wailmer or Snorlax.
Mismagius @Leftovers
Ability: Levitate
EVs: 252 HP / 196 SpD / 60 Spe
Nature: Calm
- Shadow Ball
- Will-O-Wisp
- Pain Split
- Hidden Power Fighting
A bulky Mismagius, mostly to give support and to recover HP through Pain Split. HP Fighting to damage normal pokemon. Thanks to lv 20, there are not much fully evolved opponents, so I think that Mismagius can hold on to various attacks and if Clefable is still alive, I can switch for a fighting type attack.
Scizor @Life Orb
Ability: Technician
EVs: 200 HP / 56 Atk / 252 SpD
Nature: Adamant
- U-Turn/X-Scissor/Bug Bite
- Bullet Punch
- Pursuit
- Brick Break
A kinda bulky scizor. U-Turn for scouting and I picked Scizor for its priority with a STAB Bullet Punch boosted thanks to Technician. Also, to endure a Volt Tackle damage. Brick Break for Pokemon like Blissey, Clefable or Snorlax.
Arcanine @Charcoal
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
- Heat Wave
- Dragon Pulse
- Hidden Power Grass
- Will-O-Wisp
Thanks to Intimidate, I can low both opponent's attack and hit also both with a STAB Heat Wave a bit boosted by Charcoal. HP Grass for is ground and water counters. In case of a bulky opponent, I can use Will-O-Wisp or if is a fire one I can use Dragon Pulse for neutral damage. I picked Timid nature to have a bit more Speed because at lv 20, Arcanine can't learn Extremespeed.
This is the Weakness/Resistance chart:
Ok, according to that tournament's rules, some threats that I found when testing the team with a friend are:
Snorlax: Bulky, powerful. I don't have much Fighting attacks, so Mismagius and Scizor are capable to beat it (unless Snorlax explodes).
Pikachu/Raichu: STAB Volt Tackle! That thing is insanely powerful and with Double Team allowed, I should have to be quick to defeat it. Maybe I'll put Roar on Arcanine for that situation.
Jirachi: Excellent base stats and movepool, allowing it to do any type of build (depending only for the nature), and with Draco Meteor it can OHKO my Arcanine :S
Threat list in proccess
Any changes to suit better my team will be highly appreciated. Thanks in advice for your help and this is my first RMT thread on smogon, so I give my apologies if I have mistakes in this topic.
- Double battle, six Pokémon.
- Lv 20 Pokémon
- Direct elimination
- Any item, without restrictions.
- Two or more pokemon can't have the same item.
- The only legend allowed is PKLATAM Jirachi (because that's the one who were given in Latinamerica).
- No hacked pokemon (duh, pretty obvious).
- No fixed damage attacks like Dragon Rage or Sonic Boom.
- Only HG or SS carts allowed.
As you can see, I can use luck/hax items too! And this is the team I'm planning to use:
Leaders


Clefable @Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Follow Me
- Facade
- Protect
- Flamethrower
Smeargle @Focus Sash
Ability: Own Tempo
EVs: 4 HP / 252 Def / 252 Spe
Nature: Jolly
- Stealth Rock
- Dark Void
- Taunt/Protect
- U-Turn
While Clefable takes both hits, Smeargle can start Dark Void and if the opponent changes pokemon, I set rocks. U-Turn is also for scouting If I succeed in the set up, allowing Smeargle to come back later for another Dark Void. If Cleafable survives, I can Facade to make great damage or Flamethrower for ghosts.
------
Team members:

Milotic @Sitrus Berry
Ability: Marvel Scale
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Bold
- Surf
- Ice Beam
- Hidden Power Grass
- Protect
A special attacker Milotic. I like its bulkiness (more for lv 20 pokemon, where there are no threats like Electivire, Celebi or fully evolved pokemon around). Protect if theres any exploder out there like Smeargle, Wailmer or Snorlax.

Mismagius @Leftovers
Ability: Levitate
EVs: 252 HP / 196 SpD / 60 Spe
Nature: Calm
- Shadow Ball
- Will-O-Wisp
- Pain Split
- Hidden Power Fighting
A bulky Mismagius, mostly to give support and to recover HP through Pain Split. HP Fighting to damage normal pokemon. Thanks to lv 20, there are not much fully evolved opponents, so I think that Mismagius can hold on to various attacks and if Clefable is still alive, I can switch for a fighting type attack.

Scizor @Life Orb
Ability: Technician
EVs: 200 HP / 56 Atk / 252 SpD
Nature: Adamant
- U-Turn/X-Scissor/Bug Bite
- Bullet Punch
- Pursuit
- Brick Break
A kinda bulky scizor. U-Turn for scouting and I picked Scizor for its priority with a STAB Bullet Punch boosted thanks to Technician. Also, to endure a Volt Tackle damage. Brick Break for Pokemon like Blissey, Clefable or Snorlax.

Arcanine @Charcoal
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
- Heat Wave
- Dragon Pulse
- Hidden Power Grass
- Will-O-Wisp
Thanks to Intimidate, I can low both opponent's attack and hit also both with a STAB Heat Wave a bit boosted by Charcoal. HP Grass for is ground and water counters. In case of a bulky opponent, I can use Will-O-Wisp or if is a fire one I can use Dragon Pulse for neutral damage. I picked Timid nature to have a bit more Speed because at lv 20, Arcanine can't learn Extremespeed.
This is the Weakness/Resistance chart:

Ok, according to that tournament's rules, some threats that I found when testing the team with a friend are:
Snorlax: Bulky, powerful. I don't have much Fighting attacks, so Mismagius and Scizor are capable to beat it (unless Snorlax explodes).
Pikachu/Raichu: STAB Volt Tackle! That thing is insanely powerful and with Double Team allowed, I should have to be quick to defeat it. Maybe I'll put Roar on Arcanine for that situation.
Jirachi: Excellent base stats and movepool, allowing it to do any type of build (depending only for the nature), and with Draco Meteor it can OHKO my Arcanine :S
Threat list in proccess
Any changes to suit better my team will be highly appreciated. Thanks in advice for your help and this is my first RMT thread on smogon, so I give my apologies if I have mistakes in this topic.