I have been building this team for quite awhile. I want to create a team for wifi battles on platinum/HGSS, so legendaries are something I want to avoid, but will think about if necessary. It is entirely too much effort to farm an acceptable legendary. I am a rather new battler to the competitive scene, so I kind of threw something together that synced rather well after studying the stradegy dex/other rmt threads.
I MISSED THE NINTENDO EVENT FOR ROTOM FORMS, THEREFORE DO NOT SUGGEST THEM PLEASE. Thank you.
I have been testing this team out on shoddy battle and it does decently well. It has some glaring weaknesses I will get to.
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
My lead. It has proven to do extremely well against the teams I have used it against. It generally can kill at least one of the opponents pokemon. It sometimes fails to setup stealth rocks due to taunt. Its berry has proven to be extremely useful to counter heatran/infernape leads which allows me to ohko with EQ. EDIT: I have been recently seen many azelf leads, a pokemon that metagross has a hard time doing something about. Usually setup SR then bullet punch in case of switch/trick. If i think it will stay in, or if he switches i then try to explode or switch myself.
---
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Standard Scarftar. I really love using this guy to kill rotoms and other ghosts. Puts a large dent into many things and out speeds nearly everything, so its quite a nice poke. EDIT: Of course this guys huge popularity has lead to many counters on people's teams. Still quite a nice pokemon to use.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
I have some issues with this setup of scizor. I love its bulkiness and bullet punch is amazing with all the boosts and priority. However, it seems to me that it cant really dent alot of things, especially after switches. More often than not im switching this guy constantly. EDIT: Finding more success with this guy after more testing, but too many things can switch in on it. forcing me to switch. A replacement/or different movepool suggestions would be great. I do love bullet punch, so i would love to keep that.
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Grass Knot
- Recover
- Thunderbolt
- Rapid Spin
Starmie has had some mixed success. As a bulky water killer, it does a decent job, usually scaring them away which is nice. As a breloom counter, not so much. Since it loses its sleep on switch, breloom only puts another pokemon to sleep. I found much more success using the advice of another poster, allowing one pokemon to sleep then switching to mence for the counter (thanks to sleep clause :D). I am thinking of switching starmie to a more stall type poke, with more bulk to survive better and allow the rapid spin to work better. Something im going to have to test extensively.
Current Test Build:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunderbolt
- Rapid Spin
---
Latias (F) @ Leftovers
Ability: Levitate
EVs: 204 HP/128 Def/176 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Refresh
Latias was as great as I was lead to believe. I love using the speedier version to switch in on mences who i predict wont use dragon moves on the switch. Then out-speeding them with dragon pulse for the easy KO (unless scarfed, which is rare these days). I even had success out-stalling blissey with latias, using recover/refresh/calm mind to bulk up and eventually force a switch/ko. Unless the blissey packs ice beam, which i have seen before. I havent gotten a clear list of Latias threats yet, but the ones i have encountered have been usually countered by other pokes. Though it isnt the best special wall, since the few special threats I have seen have been gendar/dark types who counter Latias sort of easily.
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 HP/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Flamethrower
- Brick Break
- Roost
- Draco Meteor
My most versatile attacker, even though fragile. I depend on this pokemon to dent walls and take care of pokemon that others cant. Slower than some pokemon, so using this guy can be rather tricky at times.
OLDER VERSIONS:
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/70 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Hidden Power [Electric]
- Surf
I mainly put this pokemon in to take care of bulky waters since so many members of my team are weak to it. It does a rather decent job, but not as good as I would like. Im thinking of switching this pokemon to something with grass knot, but Im not sure so I would like some advice on bulky water killers. The wish support also tends to be really useful.
Reason for removal: not as great of a bulky water killer as I had hoped, put in starmie as a rapid spinner/bulky water killer. Still testing the starmie.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 Spd
Impish nature (+Def, -SAtk)
- Slack Off
- Stealth Rock
- Roar
- Earthquake
This thing is a beast. It takes many hits, even super effective ones like a champ usually. It can set up SR if my lead failed, heal off alot of its damage, and then proceed to kill roar/EQ depending.
Reason for Removal: There was no clear cut decision for this guys removal. It was a suggestion and I tested it, found the latias to be of more clear cut use.
WEAKNESSES/COUNTERS: While not being very familiar with the metagame, I have come across certain stradegies/pokemon that give me trouble.
I have a issue with spike/toxic spike/roar/whirlwind teams. The pokemon used to setting this up tend to be rather bulky and get some setup done. Salamence can kill Skarmory, but the opponent tends to run and switch back in later. Spiking up while I try to counter his attempts. EDIT: Have made some changes to deal with this threat, no longer as dire a threat. Rapid spin on starmie helps to deal with the issue.
I am of course having issues with Bulky Water types. I can kill Gyarados pretty easily, but other bulkys tend to take around 30% dmg from Hp electric. I need a more reliable bulky water killer. Starmie is an extremely tough pokemon for me to deal with, especially when scarfed. Counters many of my pokemon, does tons of damage, and outspeeds everything. EDIT: Been testing counters, and this threat isnt as large.
Another issue I have seen is pokemon who uses sleep. Breloom especially. They sleep, then proceed to focus punch while I switch in or try to get lucky and wait it out. Breloom tends to be much faster than most of my pokemon so it spores anything I switch in. Toxic orb with poison heal and spore combined makes a deadly combination. EDIT: I have had mixed success with countering this pokemon, still would like suggestions.
Blissey also seems to be a problem I have sometimes, running when I switch to T-tar/Scizor. Sometimes I end up down to stall wars with my Latias trying to kill it, but can be a mistake if the blissey packs ice beam.
Thats all I can currently think of. Hope you can forgive my newbiness about certain things and help me round out this team much better. Which is tough since I am trying to avoid legendaries.
I MISSED THE NINTENDO EVENT FOR ROTOM FORMS, THEREFORE DO NOT SUGGEST THEM PLEASE. Thank you.
I have been testing this team out on shoddy battle and it does decently well. It has some glaring weaknesses I will get to.

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
My lead. It has proven to do extremely well against the teams I have used it against. It generally can kill at least one of the opponents pokemon. It sometimes fails to setup stealth rocks due to taunt. Its berry has proven to be extremely useful to counter heatran/infernape leads which allows me to ohko with EQ. EDIT: I have been recently seen many azelf leads, a pokemon that metagross has a hard time doing something about. Usually setup SR then bullet punch in case of switch/trick. If i think it will stay in, or if he switches i then try to explode or switch myself.
---

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Standard Scarftar. I really love using this guy to kill rotoms and other ghosts. Puts a large dent into many things and out speeds nearly everything, so its quite a nice poke. EDIT: Of course this guys huge popularity has lead to many counters on people's teams. Still quite a nice pokemon to use.
---

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
I have some issues with this setup of scizor. I love its bulkiness and bullet punch is amazing with all the boosts and priority. However, it seems to me that it cant really dent alot of things, especially after switches. More often than not im switching this guy constantly. EDIT: Finding more success with this guy after more testing, but too many things can switch in on it. forcing me to switch. A replacement/or different movepool suggestions would be great. I do love bullet punch, so i would love to keep that.
---

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Grass Knot
- Recover
- Thunderbolt
- Rapid Spin
Starmie has had some mixed success. As a bulky water killer, it does a decent job, usually scaring them away which is nice. As a breloom counter, not so much. Since it loses its sleep on switch, breloom only puts another pokemon to sleep. I found much more success using the advice of another poster, allowing one pokemon to sleep then switching to mence for the counter (thanks to sleep clause :D). I am thinking of switching starmie to a more stall type poke, with more bulk to survive better and allow the rapid spin to work better. Something im going to have to test extensively.
Current Test Build:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunderbolt
- Rapid Spin
---

Latias (F) @ Leftovers
Ability: Levitate
EVs: 204 HP/128 Def/176 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Refresh
Latias was as great as I was lead to believe. I love using the speedier version to switch in on mences who i predict wont use dragon moves on the switch. Then out-speeding them with dragon pulse for the easy KO (unless scarfed, which is rare these days). I even had success out-stalling blissey with latias, using recover/refresh/calm mind to bulk up and eventually force a switch/ko. Unless the blissey packs ice beam, which i have seen before. I havent gotten a clear list of Latias threats yet, but the ones i have encountered have been usually countered by other pokes. Though it isnt the best special wall, since the few special threats I have seen have been gendar/dark types who counter Latias sort of easily.
---

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 HP/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Flamethrower
- Brick Break
- Roost
- Draco Meteor
My most versatile attacker, even though fragile. I depend on this pokemon to dent walls and take care of pokemon that others cant. Slower than some pokemon, so using this guy can be rather tricky at times.
OLDER VERSIONS:

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/70 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Hidden Power [Electric]
- Surf
I mainly put this pokemon in to take care of bulky waters since so many members of my team are weak to it. It does a rather decent job, but not as good as I would like. Im thinking of switching this pokemon to something with grass knot, but Im not sure so I would like some advice on bulky water killers. The wish support also tends to be really useful.
Reason for removal: not as great of a bulky water killer as I had hoped, put in starmie as a rapid spinner/bulky water killer. Still testing the starmie.

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 Spd
Impish nature (+Def, -SAtk)
- Slack Off
- Stealth Rock
- Roar
- Earthquake
This thing is a beast. It takes many hits, even super effective ones like a champ usually. It can set up SR if my lead failed, heal off alot of its damage, and then proceed to kill roar/EQ depending.
Reason for Removal: There was no clear cut decision for this guys removal. It was a suggestion and I tested it, found the latias to be of more clear cut use.
WEAKNESSES/COUNTERS: While not being very familiar with the metagame, I have come across certain stradegies/pokemon that give me trouble.
I have a issue with spike/toxic spike/roar/whirlwind teams. The pokemon used to setting this up tend to be rather bulky and get some setup done. Salamence can kill Skarmory, but the opponent tends to run and switch back in later. Spiking up while I try to counter his attempts. EDIT: Have made some changes to deal with this threat, no longer as dire a threat. Rapid spin on starmie helps to deal with the issue.
I am of course having issues with Bulky Water types. I can kill Gyarados pretty easily, but other bulkys tend to take around 30% dmg from Hp electric. I need a more reliable bulky water killer. Starmie is an extremely tough pokemon for me to deal with, especially when scarfed. Counters many of my pokemon, does tons of damage, and outspeeds everything. EDIT: Been testing counters, and this threat isnt as large.
Another issue I have seen is pokemon who uses sleep. Breloom especially. They sleep, then proceed to focus punch while I switch in or try to get lucky and wait it out. Breloom tends to be much faster than most of my pokemon so it spores anything I switch in. Toxic orb with poison heal and spore combined makes a deadly combination. EDIT: I have had mixed success with countering this pokemon, still would like suggestions.
Blissey also seems to be a problem I have sometimes, running when I switch to T-tar/Scizor. Sometimes I end up down to stall wars with my Latias trying to kill it, but can be a mistake if the blissey packs ice beam.
Thats all I can currently think of. Hope you can forgive my newbiness about certain things and help me round out this team much better. Which is tough since I am trying to avoid legendaries.