First RMT (UU/NU )

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After several tests in UU, I've come to realize that just because something something works in OU, doesn't mean it's gonna necessarily work in UU and have made the appropriate changes to make the team work better in the tier that it was meant for. This unfortunately meant removing one of my favorite 4th gen pokémon and changing my special sweeper to something else. The team has been working fairly well as far as I can tell since I made my last change so without further ado...

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Kabutops (M) @ Focus Sash
Ability: Swift Swim
EVs: 74 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Rapid Spin
- Stone Edge
- Stealth Rock

When I first built this team, I had a lot of difficulty finding a lead that I wanted to test. I decided on Kabutops because I noticed that I didn't really have anything that could hit hard outside of my Hitmontop and I really liked what it has going for him. Kabutops can set up stealth rock fairly reliably which helps the team (what team doesn't it help? ), can spin away apposing entry hazards (very helpful for my Hitmontop ), Get a boost from Rain Dance (my friend likes to run Rain Dance teams ), and come out swinging from the get go. I've gone up against several OU leads with this thing and out of all of them, Roserade gave me the most trouble. I've only gone up against a couple of UU leads, and I can't remember any of them giving me to much trouble outside of Miltank lead.

(Edit: Still working decently well. While I no longer need a lead to make up for the fact that I don't have to many pokémon that hit hard, I love how he isn't afraid of Taunt leads and can almost always set up Stealth Rock. I think I'll be keeping him for awhile :) )

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Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 2 HP/128 Atk/252 Spd/128 SAtk
Mild nature (+SAtk, -Def)
- Flamethrower
- Hidden Power [Grass]
- Superpower
- Vacuum Wave

*sighs* You'd think that if Bibarel could do his job in OU (and do it surprisingly well ), he'd be able to do his job just as well, if not better in UU. I was incredibly confuzzled when I began to notice that he wasn't. I mean, if he can screw up the likes of Blissey, then he should be able to do so against the walls of UU as well. And if he can stop sweepers from setting up and sweeping in OU, then what's stopping him from doing so in UU? Several grass types, Clefables, and a Rock Polisher later, and I got my answer. Anyways, I reluctantly switched him out for a new wall breaker that's supposed to be one of the best in his tier. So far, he's tested much better so I guess I'll have to build a OU team eventually just so that I can use Bibarel again.

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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Toxic
- U-turn
- Psychic
- Thunder Wave

If I can't switch Bibarel into something, then surely I can switch Uxie in. I know that Uxie usually runs Yawn, but I don't want Uxie's Yawn to get in the way of Bibarel's Yawn so I chose Toxic as a secondary way to whittle down walls and soften up other pokémon. I've thought of running Protect on Uxie, but bringing pokémon down to my speed seems far more useful for this team then Toxic stalling.

(Edit: Since I took Bibarel off of my team *sniffle*, should I run Yawn on Uxie? I'm kinda reluctant to switch thunder wave/toxic out for yawn since both have worked for me, but Yawn's usually run on Uxie so... )

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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Bullet Punch
- Close Combat

Theoretically, this team is supposed to force a bunch of switches and whittle the opponent's team down to a point where I can bring Hitmontop in and sweep what's left of my opponent's team. In practice, this actually works fairly well. While I have yet to sweep an entire team, I'm almost always guaranteed at least one kill, if not more. He's effectively my ace card and has tested much better than I ever anticipated. Bullet Punch allows me to hit most ghosts and flying types for neutral damage and has been fairly useful during certain situations. There's no doubt about it, unless something stupid happens, this thing's a game turner.

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Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/142 Def/116 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- Sucker Punch
- Pain Split
- Pursuit


I was originally running a double status Mismagius over this Spiritomb, but I ran into problems with switching into stuff so I switched to this, moving my second status condition to Uxie and moving stealth rock back to Kabutops. Spiritomb's tested incredibly well thus far and works with the team. If I can't reliably switch Uxie or Bibarel in, then I can probably switch Spiritomb in and soften up the opposing pokémon first. I've done this on a variety of pokémon, including Salemence. Missing with Will-o-Wisp has screwed me over several times, but that's luck for ya...

(Edit: Should've put Pursuit on Spiritomb from the beginning, I is stupid. )

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Dugtrio (F) @ Choice Band
Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Night Slash
- Stone Edge
- Aerial Ace

After switching Magmortar out for a Regice just to see how he would do and getting mixed results, I decided to change him out for Dugtrio. You see, throughout my testing in UU I found a pokémon that might be more annoying than Rotom: Registeel. I don't know what it is about the stupid thing, put it's pissed me off to no end so I added Dugtrio to hopefully end the stupidity once and for all. That isn't to say that Registeel is the only pokémon that I wanted to stop with Duggy, It's just the only one that I can think of at the moment which should tell you something.

And, that's my team! After several tests in the appropriate tier I have hopefully made the right changes that will make the team a bit more competitive. If there's anything else that needs changing or if I have made a mistake somewhere, then I'd love to hear it! I'm gonna continue to test the team in UU and see how it does :)
 
I suggest you replacing Rapid Spin with Sword's Dance on Kabutop's and then putting Rapid Spin on Hitmontop instead of Bullet Punch. Bibarel is usually dead weight on a team, so I recommend replacing him with something a little more useful. Use Spiritomb as a Trick Choice Band User. Most (if not all) Pokemon that counter Spiritomb use Special Move's. Trick Shadow Sneak Will-o-Wisp and Sucker Punch is a great move set, and if something comes in that's weak and is going to attack you, use Choice Band STAB Sucker Punch or Shadow Sneak on setup Pokemon. As for Uxie, use Yawn and T-Wave, no wall is going to switch in to an Uxie so T-Wave is a better option for crippling sweepers.
 
I suggest you replacing Rapid Spin with Sword's Dance on Kabutop's and then putting Rapid Spin on Hitmontop instead of Bullet Punch. Bibarel is usually dead weight on a team, so I recommend replacing him with something a little more useful. Use Spiritomb as a Trick Choice Band User. Most (if not all) Pokemon that counter Spiritomb use Special Move's. Trick Shadow Sneak Will-o-Wisp and Sucker Punch is a great move set, and if something comes in that's weak and is going to attack you, use Choice Band STAB Sucker Punch or Shadow Sneak on setup Pokemon. As for Uxie, use Yawn and T-Wave, no wall is going to switch in to an Uxie so T-Wave is a better option for crippling sweepers.

I've tested Swords Dance on Kabutops, and it was never really all that useful. Any time that I could've used Swords Dance, using Aqua Jet, Stone Edge, Rapid Spin, or Stealth Rock was a much better attack choice.

Bibarel has been anything but a dead weight. I've stopped several sweeps with this thing, Including sweeps from Dragon Dance Gyarados. I'm pretty adament on keeping Bibarel simply because he's proven time and time again that he can do his job surprisingly well. I don't know if it's the surprise factor or what, but Bibarel works much better than you would think.

I don't like the idea of getting rid of Pain Split. It's saved me a surprising amount of times.

Again, I'm really fearful about having two Yawns getting in the way of each other. Though you do make a good point... I might switch Toxic for something else. I dunno though...
 
You talk about Zapdos and Gyarados in your RMT. I suggest you use this team on the UU ladder, and not standard. Um, I'm guessing this team isn't amazingly serious, as you are using Bibarel, so I'll try to rate accordingly. Run Calm Bibarel with Brine over Waterfall. Brine works very well with Super Fang, and often it will be a 130 BP attack.
Also, I don't see how Paralysis from Uxie benefits your team. You aren't using substitutes, Magmortar outspeeds most things and you are using a slow priority sweeper in Hitmontop. I'm not too sure why you are running Uxie at all. Maybe Slowbro or Claydol are better Pokemon to use. Claydol will be able to wall Aggron, whilst Slowbro and keep pretty much all Physical attackers in UU at bay, use Toxic effectively and heal reliably with Slack Off.

Hope this helped
 
You talk about Zapdos and Gyarados in your RMT. I suggest you use this team on the UU ladder, and not standard. Um, I'm guessing this team isn't amazingly serious, as you are using Bibarel, so I'll try to rate accordingly. Run Calm Bibarel with Brine over Waterfall. Brine works very well with Super Fang, and often it will be a 130 BP attack.
Also, I don't see how Paralysis from Uxie benefits your team. You aren't using substitutes, Magmortar outspeeds most things and you are using a slow priority sweeper in Hitmontop. I'm not too sure why you are running Uxie at all. Maybe Slowbro or Claydol are better Pokemon to use. Claydol will be able to wall Aggron, whilst Slowbro and keep pretty much all Physical attackers in UU at bay, use Toxic effectively and heal reliably with Slack Off.

Hope this helped

I plan on doing just that. But come on, you completely stop OU Pokémanz with Bibarel and tell me you didn't enjoy that battle XD Seriously though, testing this team against OU teams is helpful since my friend's trying to get a pokémon tourny going at a local card shop (he hasn't had much success... They'll pay to play yugioh and Brawl, but not pokémon? ) and I plan using this team, or a different, more interesting team there and it'll probably see at least one OU pokéman so getting an idea how I can fare in that tier should be helpful. But, yeah, I need to test it in UU... Which means that I need to stop procrastinating <_<

On the contrary, this team is serious... Kinda... Anyways, that's an interesting idea, but what about the special walls in UU? Obviously, I don't have to much experience against them, But my experience against Blissey's should at least tells me what to expect out of Chansey who probably won't care to much about Brine... I think... I'll have to test it though, of course.

I was unaware that there was a time where paralysis support wasn't helpful. I can see what your saying though. Theoretically, there's still pokémon in UU that could out pace (or out prioritize, in the case of Hitmontop ) my team which Thunder Wave helps with, like perhaps Scyther, and the chance of being fully paralyzed is always nice. As for why I chose Uxie, I've been wanting to test one for awhile and I've come to love it's amazing mixed walling abilities. I do love Slowbro and have been wanting to test him... The biggest problem with Slowbro though is... well... He's slow...
 
This team is definitely interesting, I'm not the first to post, so I see that you've made some changes to it. Your kabutops lead seems pretty good, judging by the moveset and what not. I'd be curious to see how well it did against ambipom leads though.

However, on Uxie, for me anyway, it'd kinda be one or the other...either T-wave or Toxic. Why have both? That just seems kinda pointless in my eyes. I'd replace it with yawn most likely. Then you could get a good T-wave and yawn in before you U-turned. That whole Uxie idea you have going on is interesting in general. It's not a common/expected moveset, and isn't really utilizing some of Uxie's best abilities

On dugtrio, I'd consider putting in sucker punch over night slash. This is just because it is a guarnteed first move. Since Dugtrio is kind of a revenge killer, the pokemon would most likely be damaged anyway. So if you played your cards right you could switch in Dugtrio, get a guarnteed kill with sucker punch and have full hp when the next opponent comes.

These are just ideas though, I really can't find anything in your team that hasn't been mentioned prior to this post. So, good luck, and keep us updated, I'm a little curious to see how this team stacks up.
 
great team, first off. only a few minor nitpicks.

Kabutops: overall, pretty good, but you might want to move some of the HP Evs to Speed.

Blaziken: again, pretty good, and HP Grass works great. it kills pokemon like Slowbro, Milotic, Rypherior, and can even kill a Dugtrio that will inevitably try to revenge you. You might want to replace Superpower with something else, maybe Brick Break or Sky Uppercut, because you are not going to like the stat drop.

Uxie: toxic and thunderwave are pointless. Like ethan said, you can replace toxic with yawn and keep t-wave, as t-wave really helps out your sweepers.

Hitmontop: I don't know how much you will like this, but I know that I would put rapid spin on hitmontop, because your other spinner is a frail lead who mainly sets up rocks and then sweeps till it dies. A second spinner can't hurt. If you won't add in another spin, then I'd replace bullet punch with either stone edge (for flying types) or sucker punch (for priority and ghost countering).

Spiritomb: perfect, although as a spiritomb user myself, I have to warn you that its low speed will inhibit your ability to use pain split, as most pokemon will KO you before you can heal.

Dugtrio: My only complaint is Night Slash. If you replace it with Sucker Punch, not only will you have more attack power, but you will almost always have priority.

gl with the team.
 
I suggest making blaziken special or switching him for a better special attack cause you have 5 physical based pokemon anyway
 
I can see right off the bat that your team is very SDGatr weak. A +2 Feraligtr can decimate most of your your team with waterfall and Ice Punch. Even with a burn from Tomb, only Hitmontop has a chance to beat it if it does not run AJ.

Will post remedies later.
 
This team is definitely interesting, I'm not the first to post, so I see that you've made some changes to it. Your kabutops lead seems pretty good, judging by the moveset and what not. I'd be curious to see how well it did against ambipom leads though.

However, on Uxie, for me anyway, it'd kinda be one or the other...either T-wave or Toxic. Why have both? That just seems kinda pointless in my eyes. I'd replace it with yawn most likely. Then you could get a good T-wave and yawn in before you U-turned. That whole Uxie idea you have going on is interesting in general. It's not a common/expected moveset, and isn't really utilizing some of Uxie's best abilities

On dugtrio, I'd consider putting in sucker punch over night slash. This is just because it is a guarnteed first move. Since Dugtrio is kind of a revenge killer, the pokemon would most likely be damaged anyway. So if you played your cards right you could switch in Dugtrio, get a guarnteed kill with sucker punch and have full hp when the next opponent comes.

These are just ideas though, I really can't find anything in your team that hasn't been mentioned prior to this post. So, good luck, and keep us updated, I'm a little curious to see how this team stacks up.

The worst Ambipom can really do is break the sash with fake out since I'm not really afraid of Taunt or U-turn and I'm pretty sure low kick ain't gonna kill me any time soon.

I originally had Bibarel on my team which ran Yawn and I was very fearful of two yawns getting in the way. Now that I no longer have Bibarel on my team, I could replace Toxic with Yawn. I have been liking Toxic though since it and Thunder Wave can kinda seal the opponent's fate, by either slowing down their sweeper so that I know for a fact that I can get a kill on them, or by bringing them in range of a KO. I dunno though. Yawn has it's uses. I just have noticed that even on Bibarel Yawn sometimes didn't help as much as I would like. That could be do to my usually incredibly crappy luck though

I really haven't had to much use for Night Slash yet, so I might replace it... Sucker punch sure would have come in handy against Dugtrio VS Dugtrio earlier today XD Though, I'd hate to be locked into sucker punch against something like Calm mind Espeon...

By the way, I seem to win 50% of the time with this team, though I'm pretty sure most of my losses are do more to player error and crappy luck than anything (I used Will-o-Wisp on a Milotic one battle, since I noticed that Dugtrio couldn't kill it with Earthquake on it's own and it was just recovering the damage so I figured that I could bring it into KO range... Then I remembered Marvel scale and felt like an idiot -_- Then there's all those matches were I missed with Stone Edge at the worst times ever >_< )


great team, first off. only a few minor nitpicks.

Kabutops: overall, pretty good, but you might want to move some of the HP Evs to Speed.

Blaziken: again, pretty good, and HP Grass works great. it kills pokemon like Slowbro, Milotic, Rypherior, and can even kill a Dugtrio that will inevitably try to revenge you. You might want to replace Superpower with something else, maybe Brick Break or Sky Uppercut, because you are not going to like the stat drop.

Uxie: toxic and thunderwave are pointless. Like ethan said, you can replace toxic with yawn and keep t-wave, as t-wave really helps out your sweepers.

Hitmontop: I don't know how much you will like this, but I know that I would put rapid spin on hitmontop, because your other spinner is a frail lead who mainly sets up rocks and then sweeps till it dies. A second spinner can't hurt. If you won't add in another spin, then I'd replace bullet punch with either stone edge (for flying types) or sucker punch (for priority and ghost countering).

Spiritomb: perfect, although as a spiritomb user myself, I have to warn you that its low speed will inhibit your ability to use pain split, as most pokemon will KO you before you can heal.

Dugtrio: My only complaint is Night Slash. If you replace it with Sucker Punch, not only will you have more attack power, but you will almost always have priority.

gl with the team.

Any reason why I'd need the extra speed? Just wondering...

I've actually had Hidden Power not kill Milotic once, I think... Maybe it depends on the Milotic? Superpower's hurt me one battle do to the stat loss, though it completely saved me against a Moltres before...

See my reply to Ethan

The only thing keeping me from replacing Bullet punch with Stone Edge is the fact that 3rd priority's saved me a few times, and the fact that Stone Edge seems to hate me. My friend's had success with running Sucker Punch on his Hitmontop, which I had originally thought about and decided against... I haven't really run into any situation that doesn't include Rotom in it where Sucker Punch would have really helped me... And I'm pretty sure Sucker Punch wouldn't have helped me against all those damned rotoms either -_- As for Rapid spin, I kinda don't want my Hitmontop to be walled by ghosts that ain't rotom, so...

I actually haven't had any problems with Pain Split that I can think of... Unless Taunt/Encore was involved...

Again, see my reply to Ethan.
I can see right off the bat that your team is very SDGatr weak. A +2 Feraligtr can decimate most of your your team with waterfall and Ice Punch. Even with a burn from Tomb, only Hitmontop has a chance to beat it if it does not run AJ.

Will post remedies later.

I do? ... Huh... Didn't realize that... *scratches head* I used to have Bibarel on my team to deal with dragon dancers and stuff, but... I actually haven't seen to many Feraligatrs, now that I think about it... I can only see two pokémon that would take super effective from him, though even neutral +2 would hurt anything that ain't a wall wouldn't it?

Thanks for the suggestions!
 
I know that bumping after the first 24 hour bump's frowned upon 'round here, but I'm curious to know what insomniac was going to suggest in order to fix my apparent swords dance feraligatr problems (I went up against a dragon dance one the other day and killed it with spiritomb, by the way ). I'm also thinking about either changing Blaziken's set to something else or switching him out for a different wall breaker like Lickilicky. While he has tested better then Bibarel, being out ran sucks and I can't always thunder wave something to prevent that. That's why I'm thinking of maybe changing his set to something that's faster but can still break walls (Maybe all I need to do is change his nature? ), or switching to a bulkier pokémon that can still break walls. Thoughts?
 
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