Alright then! This is my very first RMT as well as one of my first teams I have actually jumped from the traditional movesets posted on Smogon (if only a little. I'm not that creative). All changes will be posted in this nice red that I noticed other people using. Without further ado, let the listing begin!
Metagross@Lum Berry
Ability: Clear Body
EVs: HP 252, Att 236, Defense 12, Speed 10
Nature: Adamant
-Bullet Punch
-Meteor Mash
-Earthquake
-Stealth Rock
Originally was Celebi. Testing in progress. No comments yet. Thanks to ginganinja!
Clefable@Life Orb
Ability: Magic Guard
EVs: HP 252, Def 218, SpD 40
Nature: Careful
-Cosmic Power
-Double-Edge
-Softboiled
-Belly Drum
The star of my show which needs, at least what I think, the least amount of correcting. I started out using a stalling toxic Clefable and was thoroughly impressed with the results. Magic Guard prevents incoming spikes/rocks damage as well as weather effects. Hopefully they put down some toxic spikes which allow me to avoid any statuses altogether, but they are too rare to rely on. Magic Guard also really helps with absorbing the Life Orb/Double-Edge recoil. Cosmic power is a beast (seriously, I just came out of a game where I was only taking 33% from a 3x Swords Danced Metagross with EQ which he had BPed to). However, after scrolling through the moves, I noticed Belly Drum just begging to be abused, so here it is. I can easily set up cosmic power and belly drum most of the time, but I'm completely walled by ghosts. Another problem is taunters. My lead isn't doing such a good job at making sure the Aerodactly and Azlef leads die or are crippled, and Gliscor is always a problem. My whole team is centered around supporting this guy and they're not doing such a good job right now.
Tyranitar@Choice Scarf
Ability: Sand Steam
EVs: HP 6, Att 252, Spe 252
Nature: Jolly
-Crunch
-Pursuit
-Earthquake
-Stone Edge
This guy is here to get rid of my ghost problem. Once in on Rotom forms and Gengar, I almost always get the kill. People don't usually have more than one ghost so one hit usually clears me to set up Clefable for the whole game. He doesn't actually get to do anything else very well besides pursuit, but that's all I need. It would be great, though, if I could get a better pursuiter with good synergy, but I do enjoy the sandstorm being absorbed my Magic Guard.
Rotom-h@Leftovers
Ability: Levitate
EVs: HP 252, Spe 90, Def 168
Nature: Bold
-Overheat
-Hidden Power (Grass)
-Shadow Ball
-Will-o-wisp
Originally was a Choice Specs Rotom-s to counter Machamps. Testing in progress. No comments yet. Thanks to ginganinja!
Gliscor@Leftovers
Ability: Sand Veil
EVs: HP 252, Def 40, Spe 218
Nature: Jolly
-Earthquake
-Taunt
-Roost
-Toxic
Originally was Magnezone. Testing in progress. No comments yet. Thanks to ginganinja!
Vaporeon@Leftovers
Ability: Water Absorb
EVs: HP 188, Def 252, Spe 70
Nature: Bold
-Protect
-Wish
-Hidden Power (Electric)
-Surf
This is the first time I have ever successfully used a wish pokemon. Vaporeon takes hits like a pro, especially incoming Starmie aiming at my T-Tar. My biggest problem with him is his susceptibility to toxic if my Celebi and Magnezone are dead. Wish has really helped out healing my team including Clefable if a switch was forced with low HP. This guy is rather useful, but not necessary to my team. I really just threw it in here because it was bulky, I haven’t used it before, and my brain was hurting too much to think clearly. It works, yes, but maybe something else would better fill this spot, or, more likely, someone who Vaporeon has good synergy with can fill in for other pokemon I have. Another nice use for Vaporeon is to lure out a toxic and switch it to my Clefable. While toxiced, it cannot be burned or paralyzed and will take no damage. Thanks in advance for your help guys! I really am new to all this!
Metagross@Lum Berry
Ability: Clear Body
EVs: HP 252, Att 236, Defense 12, Speed 10
Nature: Adamant
-Bullet Punch
-Meteor Mash
-Earthquake
-Stealth Rock
Originally was Celebi. Testing in progress. No comments yet. Thanks to ginganinja!
Clefable@Life Orb
Ability: Magic Guard
EVs: HP 252, Def 218, SpD 40
Nature: Careful
-Cosmic Power
-Double-Edge
-Softboiled
-Belly Drum
The star of my show which needs, at least what I think, the least amount of correcting. I started out using a stalling toxic Clefable and was thoroughly impressed with the results. Magic Guard prevents incoming spikes/rocks damage as well as weather effects. Hopefully they put down some toxic spikes which allow me to avoid any statuses altogether, but they are too rare to rely on. Magic Guard also really helps with absorbing the Life Orb/Double-Edge recoil. Cosmic power is a beast (seriously, I just came out of a game where I was only taking 33% from a 3x Swords Danced Metagross with EQ which he had BPed to). However, after scrolling through the moves, I noticed Belly Drum just begging to be abused, so here it is. I can easily set up cosmic power and belly drum most of the time, but I'm completely walled by ghosts. Another problem is taunters. My lead isn't doing such a good job at making sure the Aerodactly and Azlef leads die or are crippled, and Gliscor is always a problem. My whole team is centered around supporting this guy and they're not doing such a good job right now.
Tyranitar@Choice Scarf
Ability: Sand Steam
EVs: HP 6, Att 252, Spe 252
Nature: Jolly
-Crunch
-Pursuit
-Earthquake
-Stone Edge
This guy is here to get rid of my ghost problem. Once in on Rotom forms and Gengar, I almost always get the kill. People don't usually have more than one ghost so one hit usually clears me to set up Clefable for the whole game. He doesn't actually get to do anything else very well besides pursuit, but that's all I need. It would be great, though, if I could get a better pursuiter with good synergy, but I do enjoy the sandstorm being absorbed my Magic Guard.
Rotom-h@Leftovers
Ability: Levitate
EVs: HP 252, Spe 90, Def 168
Nature: Bold
-Overheat
-Hidden Power (Grass)
-Shadow Ball
-Will-o-wisp
Originally was a Choice Specs Rotom-s to counter Machamps. Testing in progress. No comments yet. Thanks to ginganinja!
Gliscor@Leftovers
Ability: Sand Veil
EVs: HP 252, Def 40, Spe 218
Nature: Jolly
-Earthquake
-Taunt
-Roost
-Toxic
Originally was Magnezone. Testing in progress. No comments yet. Thanks to ginganinja!
Vaporeon@Leftovers
Ability: Water Absorb
EVs: HP 188, Def 252, Spe 70
Nature: Bold
-Protect
-Wish
-Hidden Power (Electric)
-Surf
This is the first time I have ever successfully used a wish pokemon. Vaporeon takes hits like a pro, especially incoming Starmie aiming at my T-Tar. My biggest problem with him is his susceptibility to toxic if my Celebi and Magnezone are dead. Wish has really helped out healing my team including Clefable if a switch was forced with low HP. This guy is rather useful, but not necessary to my team. I really just threw it in here because it was bulky, I haven’t used it before, and my brain was hurting too much to think clearly. It works, yes, but maybe something else would better fill this spot, or, more likely, someone who Vaporeon has good synergy with can fill in for other pokemon I have. Another nice use for Vaporeon is to lure out a toxic and switch it to my Clefable. While toxiced, it cannot be burned or paralyzed and will take no damage. Thanks in advance for your help guys! I really am new to all this!