So my plan with this team was to base it around one of my favorite pokemon, staraptor. With an extremely high base attack stat, great ability and a number of common resistances (most notably earthquake), I figured he would be a great late game sweeper once all of his counters had been properly weakened or removed.
Basically I am posting this in the hopes that more experienced trainers will be able to spot any huge flaws/weaknesses that I have not found.
*revisions in red
my lead:
Aerodactyl @ Focus Sash
252 spd/ 252 atk/ 4 hp
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake
Aerodactyl bests many other leads in OU with its great speed and ability to almost always lay down a stealth rock (at the very least) before it is KO'd. My goal with his is to get out a stealth rock and possibly taunt the opposing lead then use the free switch to either send in a counter to the pokemon that ko'd dactyl or send in staraptor to scout for its counters so that i can take them out.
Fortress @ shed shell
252 hp/112 atk/ 144 def
Relaxed
-Explosion
-Toxic Spikes
-Rapid spin
-Spikes
Fortress is like the glue of my team, my physical wall, spin support has two spike moves that can both rack up massive damage and he is my only real counter against a gyra sweep (explosion though vaporeon can phaze it out with roar) Possibly suggestions on how many ev's i should put into attack to ohko swampert after sr damage??
Vaporeon @ leftovers
188 hp/ 252 spd/ 68 sp atk
Calm
-Heal bell
-Wish
-Surf
-Roar
STAB surf for hetrean and everything else to purely support my team, roar is great for racking up entry damage as well as phazing away status boasts that would otherwise be deadly too my team. Heal bell gets rid of status that could otherwise stop me from out stalling my opponent while wish is a great option to heal my walls that lack viable recovery moves.
Spiritomb @ leftovers
252 hp/ 252 def/ 4 spd
Bold
-Rest
-Sleeptalk
-Calm mind
-Dark pulse
This spiritomb set was suggested eon master (over at serebii) me by and in almost all the games i've palyed with this team it has been the one that ended up sweeping, i never even had to switch out staraptor! the strategy is switch in on a resisted attack or a pokemon i know i can wall, calm mind as many times as possible, rest when necessary and then dark pulse which after a few calm minds can almost ohko anything after stealth rock/spike damage great for stalling pokemon out when toxic spikes is in play too!
Nidoking @ life orb
252 atk/ 168 spatk / 88 spd
naughty nature
-Sucker Punch
-Earthquake
-Fire Blast
-Ice beam
Needed something that could rid me of my bulky steel and ground type problems. His typing works nicely with my Pokemon as he resists the electric attacks commonly sent out against vaporeon and staraptor as well as the rock attacks directed at him too.
* Sucker punch was added to help me combat my weakness against ghost pokemon like gengar and rotom
and finally
Staraptor @ Choice band
252 atk/ 252 spd/ 4 hp
adamant
-Brave Bird
-Close Combat
-Return
-U-turn
My goal is to use this pokemon to scout and bring out common counters than take them down hopefully with nidoking or weaken them by constantly forcing them in and out racking up damage so that staraptor can pick them off late game or revenge kill them if necessary.
*Added return over double edge to reduce the amount of recoil damage and choice band over scarf because by the time i switch out raptor late game alot of the faster threats that could revenge kill him will have already been dealt with*
Please rate and tell me what you think!! I could really use all the help i can get. Im very new at this.
Basically I am posting this in the hopes that more experienced trainers will be able to spot any huge flaws/weaknesses that I have not found.
*revisions in red
my lead:

Aerodactyl @ Focus Sash
252 spd/ 252 atk/ 4 hp
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake
Aerodactyl bests many other leads in OU with its great speed and ability to almost always lay down a stealth rock (at the very least) before it is KO'd. My goal with his is to get out a stealth rock and possibly taunt the opposing lead then use the free switch to either send in a counter to the pokemon that ko'd dactyl or send in staraptor to scout for its counters so that i can take them out.

Fortress @ shed shell
252 hp/112 atk/ 144 def
Relaxed
-Explosion
-Toxic Spikes
-Rapid spin
-Spikes
Fortress is like the glue of my team, my physical wall, spin support has two spike moves that can both rack up massive damage and he is my only real counter against a gyra sweep (explosion though vaporeon can phaze it out with roar) Possibly suggestions on how many ev's i should put into attack to ohko swampert after sr damage??

Vaporeon @ leftovers
188 hp/ 252 spd/ 68 sp atk
Calm
-Heal bell
-Wish
-Surf
-Roar
STAB surf for hetrean and everything else to purely support my team, roar is great for racking up entry damage as well as phazing away status boasts that would otherwise be deadly too my team. Heal bell gets rid of status that could otherwise stop me from out stalling my opponent while wish is a great option to heal my walls that lack viable recovery moves.

Spiritomb @ leftovers
252 hp/ 252 def/ 4 spd
Bold
-Rest
-Sleeptalk
-Calm mind
-Dark pulse
This spiritomb set was suggested eon master (over at serebii) me by and in almost all the games i've palyed with this team it has been the one that ended up sweeping, i never even had to switch out staraptor! the strategy is switch in on a resisted attack or a pokemon i know i can wall, calm mind as many times as possible, rest when necessary and then dark pulse which after a few calm minds can almost ohko anything after stealth rock/spike damage great for stalling pokemon out when toxic spikes is in play too!

Nidoking @ life orb
252 atk/ 168 spatk / 88 spd
naughty nature
-Sucker Punch
-Earthquake
-Fire Blast
-Ice beam
Needed something that could rid me of my bulky steel and ground type problems. His typing works nicely with my Pokemon as he resists the electric attacks commonly sent out against vaporeon and staraptor as well as the rock attacks directed at him too.
* Sucker punch was added to help me combat my weakness against ghost pokemon like gengar and rotom
and finally

Staraptor @ Choice band
252 atk/ 252 spd/ 4 hp
adamant
-Brave Bird
-Close Combat
-Return
-U-turn
My goal is to use this pokemon to scout and bring out common counters than take them down hopefully with nidoking or weaken them by constantly forcing them in and out racking up damage so that staraptor can pick them off late game or revenge kill them if necessary.
*Added return over double edge to reduce the amount of recoil damage and choice band over scarf because by the time i switch out raptor late game alot of the faster threats that could revenge kill him will have already been dealt with*
Please rate and tell me what you think!! I could really use all the help i can get. Im very new at this.