Wishing Star of the Seven Nights.

Wishing Star of the Seven Nights

Hello Smogon. It feels like forever since I last posted a RMT; it feels good to be back! I made this team inspired by the thought “Is Jirachi a good theme for a team?” I tested and tested things just to see the same conclusion: failure. This really bad streak ended when a friend of mine gave me the inspiration to work around with Jirachi. A specific Salamence set that has been thought of “extinct”; I fell in love with the idea and decided to work around that core. After spending a fairly good amount of time thinking, I realized a very effective sweeper with great synergy, that´s how the team was built!

I was astonished by the results! It had surpassed my expectative; I finally found what I was looking for. I tested enough to tell that the team is good. Despite the team´s effectiveness, I consider it a “tournament team”, because it has many surprises that won´t work always in the ladder (that explains my lack of laddering with this team). It did really well on the tournaments I joined with it and it is a very fun-to-play team. I retired the team a long time ago, and I thought that it would be a good tribute to make a RMT.

Here my team lies, in its own in a separate sky!


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Bad (Swampert) @ Leftovers
Torrent
252 HP / 248 Def / 8 Spe
Relaxed

Stealth Rock
Earthquake
Ice Beam
Roar


Swampert leads off for me and he does a great job at it too. He is very important for the team because he is my Stealth Rock user, as well as my back up counter to Tyranitar and Salamence. I like how he gets perfect coverage while he still have the slots to gain momentum with Stealth Rock and phasing opponents with Roar. I usually play him conservatively, because he checks / beats many threats that otherwise my team is unable to handle. Late game I can keep him alive with Wish support and can be a very nasty Pokémon to deal with after Spikes has been set up. I also really like that he is very hard to set up on (I can switch out if I predict a Taunt from Gyarados.) Swampert´s bulk and typing makes him a great asset for this team.

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Bouquet (Roserade) (F) @ Leftovers
Natural Cure
248 HP / 56 Def / 80 SDef / 124 Spe
Calm

Grass Knot
Spikes
Hidden Power Fire
Stun Spore

From experience I know that every Pokémon, despite its role, will always work better with Spikes support. That is what made me choose Roserade, Spikes. It was very hard to find out the best Spiker for the team, mainly because Skarmory and Forretress slow down momentum for my team while Froslass is just a failure outside of the lead spot. I chose her not only because she learns Spikes, but because she is a very effective lure to Scizor. Without Scizor Salamence and Tyranitar are more likely to sweep through entire teams. Bouquet can also deal with troublesome Pokémon such as defensive Rotom-A, Vaporeon and Blissey. The key to this set´s success is the fact that it beats most Rapid Spin users like Starmie and Forretress. All the moves are important, Spikes is the core around the set, GK and Hidden Power are for covering key Pokemon and Stun Spore is to make sure that Salamence and Gyarados won´t get a free Dragon Dance on me. All hail Bouquet!


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Predator (Salamence) (M) @ Choice Band
Intimidate
252 Atk / 252 Spe / 4 Def
Adamant

Outrage
Dragon Claw
Earthquake
Fire Fang

Salamence is the most potent Pokémon of the team. This set is the best wall breaker in the game, in my opinion. With Stealth Rock and Spikes support, Salamence doesn´t have a safe switch-in. Generally I dislike using Choice items, but Salamence is one of the best Pokémon to abuse a Choice Band. It´s raw power is that great, that even when resisted, Outrage 2HKOs every grounded Pokémon without a ridiculous investment in Defense and HP Evs. I likely start with Dragon Claw, to see how my opponent reacts to Salamence. The second time Salamence switches in, I unleash its unparallel Outrage crushing everything on its way. Predator lures and beat most if not all of Tyranitar counters, and he can clean in a rush. I think that I (ab) used Salamence correctly while it was OU; still, the memory remains...

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Seven Nights (Jirachi) @ Leftovers
Serene Grace
236 HP / 20 Atk / 252 Spe
Jolly

Iron Head
Reflect
Light Screen
Wish

Jirachi is indeed the key player of my team. He is the best and my favorite member of Seven Nights (I will refer to the team as Seven Nights from now on). His role is to gain momentum by causing switches, increasing the residual damage. Jirachi is a very supportive teammate, being the only member of Seven Nights with more than two non-damaging moves. I don´t play Jirachi as a standard player would do with Azelf, I rather play conservatively. Jirachi has so many roles and supports the entire team, which makes him the most important Pokémon on my team. The ability to cause switches, to beat the most common threats, being able to heal its teammates while reinforcing the defenses of the team are the reasons to choose him. Jirachi can´t work well without its teammates and the team cannot work well without him.


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21Guns (Rotom-C) @ Leftovers
Levitate
252 HP / 188 Spe / 68 Def
Timid

Thunderbolt
Will.o.Wisp
Substitute / Reflect
Hidden Power Ice


As most teams that use entry hazards, my team needed to block Rapid Spin. Rotom-A´s bulk and typing made it the superior option over Gengar. Rotom is my only way to deal with Gyarados, so I need to play him correctly throughout the match. Hopefully, Jirachi can heal Rotom on a predicted Earthquake or U.turn from Scizor. I chose Rotom-C because it looks way cooler than the others and because it won´t tempt Tyranitar to switch in. Rotom-C beats Scizor and lures Gliscor, so he supports the team really well. Aside from that, he is the only member of the team that is able to take a move from Infernape, so I need to be careful when I use him. I like when Rotom burns another Pokémon because it is way easier to work around it and possibly setting up with Tyranitar.

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Magnificent (Tyranitar) (M) @ Leftovers
Sandstream
108 HP / 148 Atk / 252 Spe
Jolly

Dragon Dance
Crunch
Earthquake
Taunt

I consider Tyranitar one of the best sweepers in the game. With proper support, he can rip through entire teams after a Dragon Dance. Gliscor won´t be able to wall him after Rotom-C has lured him, or after Roserade nails him with Stun Spore. And Scizor always loses when he faces Salamence, because Outrage 2HKOs (has a small chance to OHKO after two switches) while every other Pokémon attempting to wall him dies in Salamence´s claws. Magnificent is a beast with Spikes, and if I play correctly, there is nothing on stall that is able to stop me. By the time Tyranitar comes out, usually my team has weakened the opponent´s team enough for Tyranitar to clean up. Under screens, Tyranitar will easily set up on weak Pokémon such as defensive Starmie and Vaporeon, after a boost it is usually good game. Taunt helps to stop Skarmory and Rotom-A from crippling me with Whirlwind and Will.o.Wisp respectively. By the time I started to use this set, it was very uncommon, thus the surprise factor was key in most of the games. The only sweeper in the team, although with its quality, it is the only one needed. It is named Magnificent because it is what he represents, magnificence. Tyranitar is the one who has the “gun” in my games…

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It has been really fun to play with this team, and I am happy with the results of most of the games. The team is now outdated, without Latias around to set up and Infernape´s rise in usage pretty much guaranteeing a lose on my part. I decided that it is time to say goodbye, farewell Seven Nights.

Credits to Kir, Cost, picklesword and 21Guns for the inspiration to make this team**
(I decided not to do anything fancy this time, expect something way bigger soon,though!)

Wishing Star of the Seven Nights.
 
Hey. Very cool team as usual Legendary, but I see some issues. First off, if Rotom manages to get crippled from U-turns from Scizor in the early game, Gyarados can set up and destroy you. Salamence does indeed have intimidate, but SR hinders its ability to switch in multiple times, removing a key member of your team just to deal with a potent threat. Starmie also looks insanely annoying when it predicts correctly when to hit the right Pokemon, which isn't too hard to do in my opinion. Everything basically gets 2HKOed by these two Pokemon. Lucario, if it gets an SD ANYWHERE, you need to be careful with Salamence being your best bet against it. Now it seems like one item change can fix all of these problems reasonably well. I want you to try a Choice Scarf on Rotom to effectively provide a check against all of those threats.

I hope I helped, and good luck!
 
Try Choice Scarf on Salamence and replace Dragon Claw and Fire Fang with Thunder Fang and Crunch. Take the 8 speed evs off Swampert, you don't need them if your running relaxed nature.
 
Try Choice Scarf on Salamence and replace Dragon Claw and Fire Fang with Thunder Fang and Crunch. Take the 8 speed evs off Swampert, you don't need them if your running relaxed nature.

I think who the 8 Speed EVs are for begin the fastest roar against other swamperts, right?. T-Fang and Crunch gives poor coverage

Try Fake Dragon Dance 'Mence here, Swampert and Hippowdon are common tyranitar counters, with Draco Meteor you can easy weaken its, possibly for start sweeping with Tyranitar

Salamence @ Life Orb | Intimidate
Naive or Rash nature
252 Spe | 252 SAtk | 4 Atk
Outrage | Fire Blast / Earthquake | Draco Meteor | Dragon Dance

I don't have time now, so i'll make a better rate later
 
DiS said:
Hey. Very cool team as usual Legendary, but I see some issues. First off, if Rotom manages to get crippled from U-turns from Scizor in the early game, Gyarados can set up and destroy you. Salamence does indeed have intimidate, but SR hinders its ability to switch in multiple times, removing a key member of your team just to deal with a potent threat. Starmie also looks insanely annoying when it predicts correctly when to hit the right Pokemon, which isn't too hard to do in my opinion. Everything basically gets 2HKOed by these two Pokemon. Lucario, if it gets an SD ANYWHERE, you need to be careful with Salamence being your best bet against it. Now it seems like one item change can fix all of these problems reasonably well. I want you to try a Choice Scarf on Rotom to effectively provide a check against all of those threats.

I hope I helped, and good luck!

Hey. Thanks for the rate! Rotom.C can survive a boosted Crunch from Lucario after a burn and proceed to OHKO next turn. I don´t use Rotom to take U.turns, most of the time Roserade lures him (she survives a CB Bullet Punch with the spread) Swampert will usually trade that 40% from U-turn with a Roar making Scizor take 12% for Stealth Rock and 7% for Spikes twice, as well as the Pokemon that was dragged in... Same case with Jirachi, he takes about 30% under a Reflect, which I can set up because I am faster. A well played Gyarados can be dangerous late game, so I will definitely consider CS Rotom over my current set. Choice Scarf Rotom will greatly help with my Infernape weakness as well so I will test it, thanks!

BlazeMurder said:
Try Choice Scarf on Salamence and replace Dragon Claw and Fire Fang with Thunder Fang and Crunch. Take the 8 speed evs off Swampert, you don't need them if your running relaxed nature.

The problem with doing that is that I lose the 2HKO on Swampert, Scizor and Hippowdon, which is the main role of Salamence. I use the Speed Evs on Swampert to beat other Swampert on the Roar (it can be very important since I use Spikes)
I think who the 8 Speed EVs are for begin the fastest roar against other swamperts, right?. T-Fang and Crunch gives poor coverage
Agreed.

Reedem said:
Try Fake Dragon Dance 'Mence here, Swampert and Hippowdon are common tyranitar counters, with Draco Meteor you can easy weaken its, possibly for start sweeping with Tyranitar

Salamence @ Life Orb | Intimidate
Naive or Rash nature
252 Spe | 252 SAtk | 4 Atk
Outrage | Fire Blast / Earthquake | Draco Meteor | Dragon Dance

I am reluctant to make this change because I think that Life Orb Salamence dies too easily, and even worse, I have to use a defense hindering nature. Although I could give it a shot! If I use a Life Orb set, I think I will use 3 attacks and Roost, though, because I like how many Choice Scarf users switch in expecting a Dragon Dance.

I don't have time now, so i'll make a better rate later

Looking forward for it!! :D

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Thanks for the rates so far!
 
hello

I am slightly concerned over Jirachis role in the team. You are not abusing the screens tpp muhc and it seems that they are just their to give your team greator staying power. You do not run Light Clay on Jirachi so the screens are up for a limited time, also you seem to rely on Jirachi for so much, (wish support, screen support) that Jirachi can be worn down. This greatly decreases your teams power as Salamence cannot switch in as much if SR is up and your teams defenscs are weakened. I suggest you running a CM + Wish Jirachi over your current Jirachi, it still supports the team with Wish (such as Salamence) and gives you a back up sweeper if needed. If you go through with this change then change Roserade to a Toxic Spike Lead since Wish + CM Jirachi really enjoys that support as it allows it to wear down Blissey easier.

Great Team

Have a Nice Day!
 
hello

I am slightly concerned over Jirachis role in the team. You are not abusing the screens tpp muhc and it seems that they are just their to give your team greator staying power. You do not run Light Clay on Jirachi so the screens are up for a limited time, also you seem to rely on Jirachi for so much, (wish support, screen support) that Jirachi can be worn down. This greatly decreases your teams power as Salamence cannot switch in as much if SR is up and your teams defenscs are weakened. I suggest you running a CM + Wish Jirachi over your current Jirachi, it still supports the team with Wish (such as Salamence) and gives you a back up sweeper if needed. If you go through with this change then change Roserade to a Toxic Spike Lead since Wish + CM Jirachi really enjoys that support as it allows it to wear down Blissey easier.

Great Team

Have a Nice Day

Thanks. Making the team oriented towards CM Jirachi seems OK. I would really miss on Spikes though, because Tyranitar and Salamence make a better use of them than Jirachi with Toxic Spikes. I will test the changes you suggested anyway, thanks!
 
I still remember that battle on TU...who knew that a successful team would be the result! lol

I don't really have a rate for you, however I wouldn't bother trying cm rachi over ds rachi. Like you mentioned before with spikes, pretty much any team can benefit from dual screens, and Jirachi really does fit perfectly with your team

The only decent threat that I can think of is heatran in general (LO tran is probably the worse). Jirachi will lure and get a light screen up, but other than that situation, a LO fire blast will do a lot to anybody on your team (swampert risks to hp grass) so hopefully you can use wish well with jirachi. You could also paralyze it on the switch with roserade which allows swampert/+0 ttar to outspeed but you'd be spiking in most situations, unless you've seen heatran come in already. Just something to think about I guess

Awesome team, I'm glad I inspired you :)
 
Cost said:
I still remember that battle on TU...who knew that a successful team would be the result! lol

I don't really have a rate for you, however I wouldn't bother trying cm rachi over ds rachi. Like you mentioned before with spikes, pretty much any team can benefit from dual screens, and Jirachi really does fit perfectly with your team

The only decent threat that I can think of is heatran in general (LO tran is probably the worse). Jirachi will lure and get a light screen up, but other than that situation, a LO fire blast will do a lot to anybody on your team (swampert risks to hp grass) so hopefully you can use wish well with jirachi. You could also paralyze it on the switch with roserade which allows swampert/+0 ttar to outspeed but you'd be spiking in most situations, unless you've seen heatran come in already. Just something to think about I guess

Awesome team, I'm glad I inspired you :)


Hey. Sorry for the late reply.. Yeah I kinda dislike the CM Jirachi idea because it dismantles the main idea of the team, and basically makes Tyranitar and Salamence "out of place" Pokes, even though I dont like the idea I will test it to see how it goes.

About LO Heatran, I usually send Swampert on the Fire / Ground move, and if I see a Life Orb I go to Salamence to take the Hidden Power, I play around from there. If that doesn´t work, I guess my last bet would be to set up Tyranitar or sac Roserade to bring in Rotom-C to finish it if it is weak enough.

Thanks for the inspiration and for the rate!
 
Great team.
Have you considered running Light Clay over Lefties on Jirachi to make your screens last longer? With screens and Wish to allow Jirachi to take attacks (especially with the HP EVs), Leftovers may not always be the superior option on your set.
Tyranitar really appreciates screen support to help it set up and annihilate the opposing team.
Having Light Screen and/or Reflect up longer will also help your team better take on the Infernapes who plague it so.
Again, Kudos!
 
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