[OU] ASDF: The Second Trial

ASDF: The Second Trial
Bulky Offense




When I originally created this team, my very first, I was aiming for Heavy/Hyper Offense. However, being a beginning player at that time, the team did not achieve what it was intended for, and as I made revisions, shifted from being HO to Bulky Offense. Since then, this team has become my favorite one out of the few I've played, and I'd like to seek advice from Smogon once again in the post-Latias age. The title of the RMT comes from the fact that this is the second time it's being RMTed by Smogon.

You'll notice that I'm a bit OCD on getting EVs to add up to 510 despite only 508 being effective, but it's just a personal thing.

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First up: A brief look onto the six members of the team.

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212-m.png
245.png
094-m.png
145.png
248-m.png


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Second Up: The Weakness/Resistance Modifiers chart.

This chart takes into account that Gengar has Levitate.

1i1x55.png


Looking at this chart, there is no type weakness that stands out. Not much to be said about the chart.

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Third up: Analyzing the members.


142-m.png

Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/6 HP
Nature: Jolly (Spe+/SpA-)

  • Earthquake
  • Rock Slide
  • Taunt
  • Stealth Rock
Aerodactyl is the ideal suicide lead for this team. Boasting the highest non-Scarfed speed in OU bar Ninjask and Electrode, which aren't very common leads, Aerodactyl is able to shut down a few leads with Taunt. Stealth Rock is an obvious choice on Aerodactyl, as it functions as an entry hazard that only needs one turn of setup, helpful for almost any team. Jolly Nature and the EV spread are fairly simple; it gives it enough kick to do damage if it has set up Stealth Rock, and time after time, Aerodactyl has actually come back to the field to do some sweeping, given that I take it off the field if it is not needed after setting up. Focus Sash is also self explanatory, letting it survive potential Scarfed 1-HKOs. If I happen to be facing a Trick lead, TTar can take the Choice item or even Iron Ball, which will be explained under TTar's analysis.


212-m.png

Scizor (M) @ Life Orb
Ability: Technician
EVs: 200 HP/58 Atk/252 SpD
Nature: Adamant (Atk+/SpA-)

  • Roost
  • Brick Break
  • Swords Dance
  • Bullet Punch
Yeah, Scizor. You see these on quite a bit of teams, since it gained its glory with the acquisition of Bullet Punch. Unlike other Scizors, this one does not sport a Choice item, which lets it freely switch between Bullet Punch and Brick Break to handle the situation. The EVs make it bulky, which allows it to handle more situations, and makes its sub-par 70/100/80 defenses much better. Technician is an obvious choice, as well as Adamant Nature. Life Orb gives more kick to the attacks without being locked into one move like Choice Band. Roost gives damage recovery without removing any vital defenses, and Swords Dance is the obvious Bulky Offense set-up move for Scizor.


245.png

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spe
Nature: Bold (Def+/Atk-)

  • Surf
  • Ice Beam
  • Sleep Talk
  • Rest
Originally Suicune was a CroCune, but I had few ways of taking down Salamence and other dragons, and they were causing problems for me. After giving Suicune Ice Beam while retaining the ResTalk moves, things became easier. Leftovers gives Suicune some lasting power, and ResTalk makes it a great status absorber. Suicune is one of the guys I use to check TTar and dragons, which makes it invaluable to this team, which can be stopped by those guys. It also helps take down Zapdos that switch in to this, possibly expecting a CroCune, which has happened a few times already. Suicune can also act as a semi-wall, because of its EVs in HP and Def, as well as its Def boosting nature. Beyond the extra EVs in Spe allocated to outspeed other Suicune and possible Heracross, there isn't much to explain, since there are few base 85s used in OU. I would say that the 6


094-m.png

Gengar
(M) @ Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spe/6 HP
Nature: Timid (Spd+/Atk-)

  • Pain Split
  • Substitute
  • Focus Blast
  • Shadow Ball
Gengar's great. Pain Split Gengar's really great. I began using this set when it first came out on the StrategyDex page, and it hasn't let me down yet. Although it's frail, it nets at least one kill per match, and takes down Blissey like nobody's business. Unlike the other Pokemon, the EVs are more oriented towards Heavy/Hyper Offense, but serves its purpose well in revenge killing and sometimes even Spin Blocking. Regardless, I would rather let my Stealth Rock be spun away rather than switch into a potential Payback from a Forretress or take a Psychic/TBolt/Surf/HydroPump from a Starmie. Although its defenses are frail, Sub+PS give it more durability than it normally would have, and Focus Blast and Shadow Ball are unresisted together.


145.png

Zapdos @ Leftovers
Ability:
Pressure
EVs: 228 SpA/34 Spe/248 HP
Nature: Bold (Def+/Atk-)

  • Roar
  • Thunderbolt
  • Heat Wave
  • Roost
I've been told that Zapdos is outclassed in the metagame of today, but it works fine for me. The Spe EVs let it outpace Spe+ Nature Base 90s, the SpA gives it more kick to its attacks, and the HP gives it more bulk. I'll be honest. This guy has worked great as a Scizor counter for me, and can even act as a dragon counter, bar Flygon, with its TBolt and Heat Wave. Roost removes its Ice and Rock weakness temporarily, which can catch people off guard, although it can be hit by a Super Effective Ground move if the opponent predicts it. Roar is mostly a filler move, as it was suggested a while back with the SubRoar set to rack up Stealth Rock damage. I ended up just going with no Sub since Substitute just wasn't cutting it, and I needed Heat Wave. Roar mainly functions as pushing away stuff that I can't take, if Zapdos can survive with the -5 priority on Roar.


248-m.png

Tyranitar (F) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/42 Atk/216 SpD
Nature: Sassy (SpD+/Spe-)

  • Payback
  • Pursuit
  • Stone Edge
  • Fire Blast
Ah, good ol' TTar. Originally a CB Snorlax was in this position, but it was removed after Plus suggested this Specially Defensive TTar, which can take a Will-o-Wisp that a Rotom-A might throw out, and Pursuit it. Payback acts as a STAB move that is almost sure to be 100 Base Power because of Sassy Nature. Fire Blast takes care of Scizor switch-ins and other Steels that try to counter TTar, although a misprediction Fire Blast onto something like a Heatran can be costly. Stone Edge, as always, can take care of partial Flying types. Plus had originally given this set to take care of Latias, but with the disappearance of Latias, this set seemed to hold less value. However, after playing some post-Latias matches, I realized that with the EV spread, this guy could easily sponge quite a few Water attacks such as Surf, which gave it more value that I originally thought it had. Payback/Pursuit is probably the most iffy thing on this set, as having two Dark type moves seems a bit redundant, and Earthquake seems appealing, being a 100 Base Power move and all.

--------------------

Final Notes:

Now that the analysis is done with, I have a top 50 OU threat list on the next post. This list was taken from Philip7086's Mighty Morphin' Power Rangers RMT, with Latias marked out due to its removal from OU. Even though it may be slightly outdated, I still believe it holds some merit. As of now, the threat list isn't completely filled out, since I only have time to think and fill out about two Pokemon on the list per day.

This is really my favorite team, and most successful team I've made, peaking at around 1350 CRE, if I remember correctly. I'd really like some opinions on how to best refine it, without dramatically altering the Bulky Offense theme or changing members. For all you raters, thank you very much.
 
Incomplete as of now.

Top 50 OU Threats

Scizor:
-SD Variant:
-CB Variant:

Salamence:
-MixMence:
-DD LO Mence:
-DD Bulky Mence:
-SpecsMence:
-CBMence:

Rotom-A:
-Scarf:
-Restalk:
-SubCharge Beam:

Tyranitar:
-Choice Scarf: Suicune on this. I just have to hang in there and rest off TTar's blows while dealing hits back onto it. Not much I can do here with my other guys, unless Gengar gets in safely, which isn't very often. Hopefully I can force a switch on this. Revenge killing is almost always necessary against TTars with this team.
-CBTar: Suicune on this as well. Same deal with Gengar as Scarf Tar. Scizor's not a good guy to send in, as he's easily KOed after taking Stealth Rock damage, and doesn't have the time to Roost off damage with CBTar in place.
-LO Tar: Suicune and Scizor are my guys, depending on if the TTar is physical or special, possibly even both.
-DDTar: Initially dealing with this set, Suicune is the best bet. However, TTars, always painful to this team, can be revenge killed. Gengar's Focus Blast, if TTar isn't fast enough yet, will dent TTar, if not take it down.
-BOAH Variants: These are extremely troublesome. Suicune and Scizor can hope to take it down, but Gengar will be the main killer with its Substitute and Pain Split. Hopefully BOAHTar's Substitute won't last too long, and Focus Blast will be able to take it down.
-CurseTar: Suicune is the go-to in order to take this down. Before it gets too many Curses off, Surf should at least do something to the CurseTar, hopefully semi-walling it out. Having Defense EVs lets Suicune take some hits from CurseTar.

Latias:
-Specs:
-Scarf:
-LO Sweeper:
-CM Latias:

Heatran:
-Lead Shuca/SashTran:
-ScarfTran:
-SpecsTran:
-LO Tran:
-SubHeatran:

Gyarados:
-Leftovers DD:
-Life Orb DD:
-Restalk:
-Thunder Wave or Substitute:

Metagross:
-Lead Gross: Set up Stealth Rock as soon as possible in case of 2-KO Bullet Punching, and Earthquake away, since Aerodactyl isn't expected to survive anyways. If I can switch into a Gross resistance, the better it is then.
-CBGross: Switch in on a resisted move and set up. Gengar and Zapdos for Earthquakes, Suicune can handle mostly everything else.
-MixGross: Zapdos takes care of this. It resists Meteor Mash and Earthquake, and none of Gross' moves on MixGross do super effective damage on Zapdos.
-Agiligross: Getting a good switch-in is crucial. Gengar provides Shadow Ball to take Gross down, but can be taken down on the switch-in if predicted horribly. Depending on ThunderPunch or Ice Punch, I may need to use either Zapdos or Suicune. If it runs Explosion, Suicune will suffice, although Zapdos' Heat Wave is useful.

Jirachi:
-Scarf Jirachi: Pain in the butt. Best I can do is attempt to set up Stealth Rock on the get-go, or attempt to Earthquake it. Another option includes just switching, although my team doesn't like being Scarfed.
-Expert Belt Jirachi:
-CM Jirachi: Set up with Scizor if I think Scizor can take it. Gengar can switch in and Shadow Ball up Jirachi if it doesn't launch off a Psychic on the switch-in, and try to take it down. Zapdos also provides a decent option with Heat Wave, or TBolt if I predict a switch with Jirachi. It won't be very common, since most people aren't willing to lose the CMs.
-Support Jirachi: Predict the appropriate switch when Jirachi switches to pass on the Wish, or send in an appropriate counter to Jirachi such as Gengar, or if Suicune is healthy enough to take hits and rest them off while dealing decent Surf damage, switch to Suicune. Not a very hard Pokemon to take down.

Infernape:
-MixApe:
-Physical Ape:
-ScarfApe:

Lucario:
-SD:
-Specs:

Gengar:
-LO Gengar:
-ScarfGengar:
-SubGengar:

Swampert:
-Standard Mixpert:
-CBPert:
-Cursepert:

Starmie:
-LO Starmie:
-Rapid Spinner:
-Choice Starmie:

Blissey:
-WishBliss: Gengar can take care of this with a Substitute, Pain Split, Focus Blast. Scizor can also set up.
-Non-wish Bliss: Same deal with WishBliss. Gengar and Scizor can take care of her. Blissey isn't troublesome for this team.

Azelf:
-Lead Azelf:
-NP Azelf:
-Scarf Azelf:

Gliscor:
-SD Gliscor:
-Stall Gliscor:
-BP Gliscor:

Magnezone:
-Substitute:
-Scarf:

Skarmory:
-Spiker: So many members on my team can take care of Skarmory. Stopping it before too many layers of Spikes come up is what the goal is, and Gengar can do that if its Focus Blast does enough damage. TTar can scare it away as it holds Fire Blast, and if need be, even Suicune can do a decent job with its neutral hitting Ice Beam and Surf, since Skarmory is a Physical Wall rather than Special.

Machamp:
-ResTalk: Gengar can attempt to wear it down if it gets in safely, continuously, and since it can only Dynamic Punch or its variable move, Gengar can easily get it into KO range with Pain Split, and since Gengar moves first, it won't be hard to take ResTalk Machamp down. The only problem facing Machamp is getting in without being hit by Payback.
-Substitute: STAB Surfs can get rid of Subs and wear Machamp down overall, since it generally won't have something that is super effective on Suicune. Scizor can also set up on it, and Gengar can do some interesting stuff if it isn't hit by a Payback.

Vaporeon:
-WishProtect Vaporeon:
-SpecsVaporeon:

Breloom:
-SubPuncher:
-ScarfLoom:

Dragonite:
-Lead:
-DDNite:
-MixNite:

Zapdos:
-Defensive:
-Offensive:
-Choiced:

Flygon:
-Band/Scarf:
-Roost LO/Stall:

Kingdra:
-DD Kingdra:
-Rain Dance Mix:

Suicune:
-Offensive CMer:
-ResTalk:
-Roar:

Celebi:
-Defensive:
-CM / CM Pass:
-SD Pass:
-Choice:

Jolteon:
-Specs:
-Substitute:
-Charge Beam:

Empoleon:
-Lead:
-AgilityPetaya:
-AgilityLife Orb:
-Specs:
-SD:

Forretress:
-Spinner: Scizor sets up on it. Gengar can also set up on it, but needs to be wary of a possible switch-in on Payback.

Bronzong:
-Standard Leftovers / Light Clay: Set up with Scizor. Brick Break can take down Bronzing with neutral damage, as well as destroy any screens that may be set up.
-CMZong: Set up with Scizor. Scizor is bulky enough to take CM boosted attacks, and can retaliate with Brick Break, since CM only boosts SpDef.
-Trick: This set is a problem. TTar can switch in on the Trick, although that wastes a valuable turn, and needs to be switched out because it can't outspeed Bronzong after a Macho Brace is Tricked on. If it is a Choice Band, then it won't be as much of a problem. Problems may occur if TTar is switched in on an attack from Bronzong.

Togekiss:
-Flinch Kiss:
-Scarf Trick:

Electivire:
-Physical LO:
-MixVire:

Snorlax:
-CB:
-Curselax:

Aerodactyl:
-Lead:
-LO Sweeper:

Weavile:
-Lead:
-CB:
-SD:

Tentacruel:
-Toxic Spiker: Easily set up fodder for Scizor. Due to its paltry defense stat, and its movepool not being able to damage Scizor because of Scizor's HP and SpD, Scizor can set up on it. Suicune, in case that Scizor is down, can wall Tentacruel out some of the time.

Dusknoir:
-Standard Wall:

Mamoswine:
-Lead:
-LO Sweeper:
-CB:

Roserade:
-Lead:
-Non-Lead Spiker:
-LO Sweeper:

Smeargle:
-Lead:
-Belly Drum Pass:

Hippowdon:
-Wall:

Ninjask:
-Lead passer:

Heracross:
-CB:
-Scarf:
-SD:

Porygon-Z:
-Specs:
-Nasty Plot:

Cresselia:
-Wall:
-Dual Screen Lunar Dance:
-Calm Mind:

Umbreon:
-Standard wall:
-Mean Look Yawn BPer: If I even have an inkling that an Umbreon is of this variant, Suicune is the one to head to, as it absorbs statuses and can possibly take down Umbreon, as it is not a Special Wall. In the event that Suicune is down, TTar can be sent out, although it will only be effective in absorbing Yawn with a 1-time Lum Berry.
 
Hello!

You have a solid looking team, but specs jolt can cause serious problems for your team. Removing roar on zapdos and replacing it with hp grass or ice and then use a mixpert lead to take care of specs jolt, as long as it doesn't carry hp grass

Good Luck!
 
Hi, Junk. I'm responding to your Visitor Message to rate this team.

I noticed that, in your title, you say you're using Bulky Offense. I'm not really an expert on Bulky Offense teams, but I'll give it my best shot.

I can't see any gaping flaws in the team, other than the fact that a Choice Specs Jolteon can walk all over it, no problem.

You could try using a Swampert over your Aerodactyl Suicide Lead, which gives your team another bulky Pokemon, and a somewhat reliable check to Dragon Dance Salamence.

These are the stats of just Choice Specs Thunderbolt against your team.

Aerodactyl: 173.5% - 205.3%
Scizor: 57.1% - 67.4%
Suicune: 91.1% - 107.4%
Gengar: 100.4% - 118.8%
Zapdos: 59% - 69.5%
Tyranitar: 37.9% - 44.8%

As you can see, Tyranitar is the only one not being O, or even 2, HKO'd by Thunderbolt, and you can't rely on Tyranitar to stop Jolteon for ever. That's why, I recommend changing your Aerodactyl Lead to a Mixed Swampert Lead.

Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 252 HP | 4 Atk | 252 Def

  • Stealth Rock
  • Ice Beam
  • Earthquake
  • Protect
I think Protect would be much more beneficial to your team, as opposed to Roar. Nothing on this team particularly likes having a Choice Scarf Tricked onto them. With Swampert, you can use Protect to scout if your opponent has Trick.

If you chose to not use Swampert as a lead, I would suggest using a Choice Scarf Flygon over Tyranitar.

Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 4 HP | 252 Atk | 252 Spe

  • Earthquake
  • Outrage
  • U-turn
  • Stone Edge
With this set, you can counter Pokemon using Trick (so long as you can predict it correctly, i.e: someone sending in a Jirachi in on Suicune), you can absorb Thunderbolts from Choice Specs Jolteon (and you can out-speed it to get the OHKO with Earthquake), you can take care of Dragon Dance Gyarados easier (face it, with Stealth Rock abound nowadays in the OU meta-game, Zapdos can't be taking repeated Waterfalls, should your opponent start predicting your Zapdos switch-ins), and you've got a 50/50 shot at taking out +1 Salamence (if they're running a +Spe nature). A 50% shot is much better than getting swept, wouldn't you agree.

Also, I did some calculations with this team, to see how much damage Dragon Dance Salamence can do. The results...weren't exactly good.

This will all be at +0.

Aerodactyl: 121.5% - 143.4% (Outrage)
Scizor: 136.6% - 160.7% (Fire Blast)
Suicune: 41.8% - 49.3% (Outrage)
Gengar: 148.7% - 175.1% (Outrage)
Zapdos: 77.5% - 91.6% (Outrage)
Tyranitar: 62.9% - 74.3% (Earthquake)

As you can see, even at +0, Salamence is doing massive damage to your team. Normally, I would suggest a Choice Scarf Starmie to combat this threat (as well as Dragon Dance Salamence), but we can't afford to exacerbate your Choice Specs Jolteon weakness. So, I'd recommend Choice Scarf Flygon.

I can't really see much else that needs changing. Suicune looks alright, though, you're not going to be winning battles against Blissey without Calm Mind. I, personally, would use Suicune to scout which Status move Blissey is using, and then switch to Gengar.

That's about it. I hope I helped.
 
ASDF: The Second Trial
Bulky Offense




When I originally created this team, my very first, I was aiming for Heavy/Hyper Offense. However, being a beginning player at that time, the team did not achieve what it was intended for, and as I made revisions, shifted from being HO to Bulky Offense. Since then, this team has become my favorite one out of the few I've played, and I'd like to seek advice from Smogon once again in the post-Latias age. The title of the RMT comes from the fact that this is the second time it's being RMTed by Smogon.

You'll notice that I'm a bit OCD on getting EVs to add up to 510 despite only 508 being effective, but it's just a personal thing.

--------------------

First up: A brief look onto the six members of the team.

142-m.png
212-m.png
245.png
094-m.png
145.png
248-m.png


--------------------


Second Up: The Weakness/Resistance Modifiers chart.

This chart takes into account that Gengar has Levitate.

1i1x55.png


Looking at this chart, there is no type weakness that stands out. Not much to be said about the chart.

--------------------

Third up: Analyzing the members.


142-m.png

Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/6 HP
Nature: Jolly (Spe+/SpA-)

  • Earthquake
  • Rock Slide
  • Taunt
  • Stealth Rock
Aerodactyl is the ideal suicide lead for this team. Boasting the highest non-Scarfed speed in OU bar Ninjask and Electrode, which aren't very common leads, Aerodactyl is able to shut down a few leads with Taunt. Stealth Rock is an obvious choice on Aerodactyl, as it functions as an entry hazard that only needs one turn of setup, helpful for almost any team. Jolly Nature and the EV spread are fairly simple; it gives it enough kick to do damage if it has set up Stealth Rock, and time after time, Aerodactyl has actually come back to the field to do some sweeping, given that I take it off the field if it is not needed after setting up. Focus Sash is also self explanatory, letting it survive potential Scarfed 1-HKOs. If I happen to be facing a Trick lead, TTar can take the Choice item or even Iron Ball, which will be explained under TTar's analysis.


212-m.png

Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/ 252 ATK/ 8 Spe
Nature: Adamant (Atk+/SpA-)

  • U-Turn
  • Brick Break
  • Bug Bite/Pursuit/Quick Attack
  • Bullet Punch
Yeah, Scizor. You see these on quite a bit of teams, since it gained its glory with the acquisition of Bullet Punch. Unlike other Scizors, this one does not sport a Choice item, which lets it freely switch between Bullet Punch and Brick Break to handle the situation. The EVs make it bulky, which allows it to handle more situations, and makes its sub-par 70/100/80 defenses much better. Technician is an obvious choice, as well as Adamant Nature. Life Orb gives more kick to the attacks without being locked into one move like Choice Band. Roost gives damage recovery without removing any vital defenses, and Swords Dance is the obvious Bulky Offense set-up move for Scizor.


245.png

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spe
Nature: Bold (Def+/Atk-)

  • Surf
  • Ice Beam
  • Sleep Talk
  • Rest
Originally Suicune was a CroCune, but I had few ways of taking down Salamence and other dragons, and they were causing problems for me. After giving Suicune Ice Beam while retaining the ResTalk moves, things became easier. Leftovers gives Suicune some lasting power, and ResTalk makes it a great status absorber. Suicune is one of the guys I use to check TTar and dragons, which makes it invaluable to this team, which can be stopped by those guys. It also helps take down Zapdos that switch in to this, possibly expecting a CroCune, which has happened a few times already. Suicune can also act as a semi-wall, because of its EVs in HP and Def, as well as its Def boosting nature. Beyond the extra EVs in Spe allocated to outspeed other Suicune and possible Heracross, there isn't much to explain, since there are few base 85s used in OU. I would say that the 6


094-m.png

Gengar
(M) @ Leftovers
Ability: Levitate
EVs: 252 SpA/252 Spe/6 HP
Nature: Timid (Spd+/Atk-)

  • Pain Split
  • Substitute
  • Focus Blast
  • Shadow Ball
Gengar's great. Pain Split Gengar's really great. I began using this set when it first came out on the StrategyDex page, and it hasn't let me down yet. Although it's frail, it nets at least one kill per match, and takes down Blissey like nobody's business. Unlike the other Pokemon, the EVs are more oriented towards Heavy/Hyper Offense, but serves its purpose well in revenge killing and sometimes even Spin Blocking. Regardless, I would rather let my Stealth Rock be spun away rather than switch into a potential Payback from a Forretress or take a Psychic/TBolt/Surf/HydroPump from a Starmie. Although its defenses are frail, Sub+PS give it more durability than it normally would have, and Focus Blast and Shadow Ball are unresisted together.


145.png

Zapdos @ Leftovers
Ability:
Pressure
EVs: 228 SpA/34 Spe/248 HP
Nature: Bold (Def+/Atk-)

  • HP Ice or Grass
  • Thunderbolt
  • Heat Wave
  • Roost
I've been told that Zapdos is outclassed in the metagame of today, but it works fine for me. The Spe EVs let it outpace Spe+ Nature Base 90s, the SpA gives it more kick to its attacks, and the HP gives it more bulk. I'll be honest. This guy has worked great as a Scizor counter for me, and can even act as a dragon counter, bar Flygon, with its TBolt and Heat Wave. Roost removes its Ice and Rock weakness temporarily, which can catch people off guard, although it can be hit by a Super Effective Ground move if the opponent predicts it. Roar is mostly a filler move, as it was suggested a while back with the SubRoar set to rack up Stealth Rock damage. I ended up just going with no Sub since Substitute just wasn't cutting it, and I needed Heat Wave. Roar mainly functions as pushing away stuff that I can't take, if Zapdos can survive with the -5 priority on Roar.


248-m.png

Tyranitar (F) @ Choice Scarf
Ability: Sand Stream
EVs: 252Atk/252Spe/6HP
Nature: Adamant

  • Crunch
  • Pursuit
  • Stone Edge
  • Earthquake
Ah, good ol' TTar. Originally a CB Snorlax was in this position, but it was removed after Plus suggested this Specially Defensive TTar, which can take a Will-o-Wisp that a Rotom-A might throw out, and Pursuit it. Payback acts as a STAB move that is almost sure to be 100 Base Power because of Sassy Nature. Fire Blast takes care of Scizor switch-ins and other Steels that try to counter TTar, although a misprediction Fire Blast onto something like a Heatran can be costly. Stone Edge, as always, can take care of partial Flying types. Plus had originally given this set to take care of Latias, but with the disappearance of Latias, this set seemed to hold less value. However, after playing some post-Latias matches, I realized that with the EV spread, this guy could easily sponge quite a few Water attacks such as Surf, which gave it more value that I originally thought it had. Payback/Pursuit is probably the most iffy thing on this set, as having two Dark type moves seems a bit redundant, and Earthquake seems appealing, being a 100 Base Power move and all.

--------------------

Final Notes:

Now that the analysis is done with, I have a top 50 OU threat list on the next post. This list was taken from Philip7086's Mighty Morphin' Power Rangers RMT, with Latias marked out due to its removal from OU. Even though it may be slightly outdated, I still believe it holds some merit. As of now, the threat list isn't completely filled out, since I only have time to think and fill out about two Pokemon on the list per day.

This is really my favorite team, and most successful team I've made, peaking at around 1350 CRE, if I remember correctly. I'd really like some opinions on how to best refine it, without dramatically altering the Bulky Offense theme or changing members. For all you raters, thank you very much.

Changes in red
 
You should really consider a CB Scizor over your Swords Dance Version, because it gives you a great scout, and a check to defensive Celebi, who could be annoying for this team to handle. Currently, it can spread paralysis around unhindered, especially if it is paired with Tyranitar.

Scizor @ Choice Band
EVs: 248 HP/252 Atk/8 Spe
-Bullet Punch
-U-Turn
-Pursuit
-Superpower

With Scizor as a good check to DD Salamence why not go with Offensive Suicune? Rest without Sleep talk on Suicune is pretty dumb, as it leaves you completely open to hard hits from Grass Knots, CB U-Turns, etc.

Suicune @ Leftovers
Timid Nature
EVS: 176 HP/116 SpA/216 Spe
-Calm Mind
-Surf
-HP Electric
-Ice beam

Suicune is a very capable sweeper, and it can plow through teams once its counters are gone. EVs give you a good leftovers number, speed EVs allow you to outspeed +natured base 100s, and the rest is poured into SpA.

Choice Scarf Flygon could work over Tyranitar, but then your team would be horribly weak against Choice Scarf Rotom-H.
 
Hello!

You have a solid looking team, but specs jolt can cause serious problems for your team. Removing roar on zapdos and replacing it with hp grass or ice and then use a mixpert lead to take care of specs jolt, as long as it doesn't carry hp grass

Good Luck!

Thanks. I'll try HP Ice on it first, since it does let me check those Flygons.

Hi, Junk. I'm responding to your Visitor Message to rate this team.

I noticed that, in your title, you say you're using Bulky Offense. I'm not really an expert on Bulky Offense teams, but I'll give it my best shot.

I can't see any gaping flaws in the team, other than the fact that a Choice Specs Jolteon can walk all over it, no problem.


Yeah, I really should have finished that Threat List earlier.

You could try using a Swampert over your Aerodactyl Suicide Lead, which gives your team another bulky Pokemon, and a somewhat reliable check to Dragon Dance Salamence.


The main problem I'm having with Swampert is that it really isn't quick enough to get the game started for me, and generally slows down how my team is moving about. Although most of the members are Bulky, I feel a certain rhythm that Swampert just isn't giving me.

These are the stats of just Choice Specs Thunderbolt against your team.

Aerodactyl: 173.5% - 205.3%
Scizor: 57.1% - 67.4%
Suicune: 91.1% - 107.4%
Gengar: 100.4% - 118.8%
Zapdos: 59% - 69.5%
Tyranitar: 37.9% - 44.8%

As you can see, Tyranitar is the only one not being O, or even 2, HKO'd by Thunderbolt, and you can't rely on Tyranitar to stop Jolteon for ever. That's why, I recommend changing your Aerodactyl Lead to a Mixed Swampert Lead.

Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 252 HP | 4 Atk | 252 Def

  • Stealth Rock
  • Ice Beam
  • Earthquake
  • Protect
I think Protect would be much more beneficial to your team, as opposed to Roar. Nothing on this team particularly likes having a Choice Scarf Tricked onto them. With Swampert, you can use Protect to scout if your opponent has Trick.

If you chose to not use Swampert as a lead, I would suggest using a Choice Scarf Flygon over Tyranitar.

Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 4 HP | 252 Atk | 252 Spe

  • Earthquake
  • Outrage
  • U-turn
  • Stone Edge
With this set, you can counter Pokemon using Trick (so long as you can predict it correctly, i.e: someone sending in a Jirachi in on Suicune), you can absorb Thunderbolts from Choice Specs Jolteon (and you can out-speed it to get the OHKO with Earthquake), you can take care of Dragon Dance Gyarados easier (face it, with Stealth Rock abound nowadays in the OU meta-game, Zapdos can't be taking repeated Waterfalls, should your opponent start predicting your Zapdos switch-ins), and you've got a 50/50 shot at taking out +1 Salamence (if they're running a +Spe nature). A 50% shot is much better than getting swept, wouldn't you agree.

Also, I did some calculations with this team, to see how much damage Dragon Dance Salamence can do. The results...weren't exactly good.

This will all be at +0.

Aerodactyl: 121.5% - 143.4% (Outrage)
Scizor: 136.6% - 160.7% (Fire Blast)
Suicune: 41.8% - 49.3% (Outrage)
Gengar: 148.7% - 175.1% (Outrage)
Zapdos: 77.5% - 91.6% (Outrage)
Tyranitar: 62.9% - 74.3% (Earthquake)

As you can see, even at +0, Salamence is doing massive damage to your team. Normally, I would suggest a Choice Scarf Starmie to combat this threat (as well as Dragon Dance Salamence), but we can't afford to exacerbate your Choice Specs Jolteon weakness. So, I'd recommend Choice Scarf Flygon.

I can't really see much else that needs changing. Suicune looks alright, though, you're not going to be winning battles against Blissey without Calm Mind. I, personally, would use Suicune to scout which Status move Blissey is using, and then switch to Gengar.

That's about it. I hope I helped.

Suicune is pretty much a status absorber for Blissey's statusing. Scizor gets a pretty nice opportunity to set up on Blissey because of its Bulkiness, and is able to Roost off damage because of the same reason. Gengar also gets a good switch-in to Blissey, which you mentioned.

Good grief. And adding on very possible entry hazard damage, Salamence and Jolteon rip apart this team. I'm going to try out the Choice Scarf Flygon to see if it can give better checking potential to Jolteon and Salamence.

Changes in red

Do you mind explaining why you made those changes? Those aren't very simple changes that don't require explanation.

You should really consider a CB Scizor over your Swords Dance Version, because it gives you a great scout, and a check to defensive Celebi, who could be annoying for this team to handle. Currently, it can spread paralysis around unhindered, especially if it is paired with Tyranitar.

Scizor @ Choice Band
EVs: 248 HP/252 Atk/8 Spe
-Bullet Punch
-U-Turn
-Pursuit
-Superpower

I did, for a day or two, try out CB Scizor, and it wasn't working well for me, although it helped with Celebi. Celebi seemed to like coming in on Suicune, one of the main reasons why I ended up giving Suicune Ice Beam over Calm Mind.

With Scizor as a good check to DD Salamence why not go with Offensive Suicune? Rest without Sleep talk on Suicune is pretty dumb, as it leaves you completely open to hard hits from Grass Knots, CB U-Turns, etc.

Suicune @ Leftovers
Timid Nature
EVS: 176 HP/116 SpA/216 Spe
-Calm Mind
-Surf
-HP Electric
-Ice beam

Suicune is a very capable sweeper, and it can plow through teams once its counters are gone. EVs give you a good leftovers number, speed EVs allow you to outspeed +natured base 100s, and the rest is poured into SpA.

I actually do have Sleep Talk on my Suicune.

Choice Scarf Flygon could work over Tyranitar, but then your team would be horribly weak against Choice Scarf Rotom-H.

I don't think Choice Scarf Flygon is very weak against Choice Scarf Rotom-H; is it? I've never used Flygon before, but looking at the sets of Scarf Flygon and Scarf Rotom-H, it doesn't look like it fares that bad against Rotom.

Thanks for the advice guys.
 
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