Im pretty new to competitive battling in general, and this is my first RMT. This team hasn't been doing badly, netting me a good amount of wins, but I feel that against the more experienced players it falls short sometimes. Maybe it could be because im a newcomer and i still have to master the fundamentals, but i could use all of the help i could get since im new. And before further ado, heres the team!!
The Team:
Machamp @ Lum Berry
Ability: No Guard
EV's: 252 HP / 238 Atk / 20 Sp. Def
Adamant Nature (+ Atk, - Sp. Atk)
~ Dynamic Punch
~ Stone Edge
~ Payback
~ Bullet Punch
To lead off my team I chose Machamp. I was getting tired of facing the same leads over and over (Azelf, Aero, Rachi) and I wanted someone who could just punch them in the face and hurt them before they U-Turned or switched, and Machamp fit the bill. If they switch he screws the switch in with Dynamicpunch, dealing massive damage and confusing the target. He brings an element quick into the battle that just says "Hey, im here" and rattles the opponent.
EV Reasoning
I maxed attack to give him ridiculous power, and then 20 Sp. Def EV's to always survive a lead Azelfs Psychic. The rest was put into HP to give Machamp a considerable amount of bulk.
Moveset
Dynamic Punch is the obvious choice of STAB, due to its confusion and 100% accuracy thanks to No Guard. Stone Edge is for all of those pesky flying types out their that think they can ruin Machamps parade. Payback is for any ghost type even nearing the realm of thinking of switching in to him. Finally, Bullet Punch is to laugh at sash users, even though originally I had Ice Punch for the (BAN ME PLEASE) bag known as Gliscor, but I find Bullet Punch is much more effective when disposing of leads.
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Gyarados @ Leftovers
Ability: Intimidate
EV's: 156 HP / 88 Atk / 96 Def / 168 Spe
Nature: Jolly (+ Spe, - Sp. Atk)
~ Waterfall
~ Thunder Wave
~ Bounce
~ Dragon Dance
Bulky Gyarados FTW. This thing is a machine, and is my early sweeper I guess you could say. I tend to take him out early to see what my opponent is going to switch to to counter him, and I para on the switch, which results in anger for the opponent. If he gets a couple of DD's up watch out as well.
EV's: Honestly, I got these EV's from another RMT I read and decided to try them out, and they work great. He survives a lot of attacks, and he still has enough power to fire back, or para if a bad matchup.
Moveset: This moveset is almost the same as the Smogon bulky dancer set, with a couple of niches in it. The first, is Thunder Wave over Taunt. Yes, taunt helps out with stallers (ex. Skarmory, god i hate Skarmory) but I found that T-Wave is a great niche in his moveset that catches almost everyone off guard. They switch into a counter thinking they are gonna sponge the hit, and then they paralyzed. Pretty frustrating. Waterfall is carried for STAB, Dragon Dance for boosts. And then Bounce. Now it was either Bounce or Stone Edge, and honestly it was a toss up. Im thinking about switching to Stone Edge to try it out and handle other Gyaradoses, since I have had some mixed results with Bounce.
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Vaporeon @ Leftovers
Ability: Water Absorb
EV's: 188 HP / 252 Def / 68 Spe
Nature: Bold (+ Def, - Atk)
~ Surf
~ Ice Beam
~ HP Electric
~ Wish
Ahh, the wish passer. This thing has saved me a couple of times with healing my sweepers, and it does it consistently throughout the battle. Also, I needed a water sponge that was NOT Gyarados, since I didnt want him taking too much punishment early off in the match. I will explain the moveset later, since im sure you all are curious.
EV's: I got the spread from Smogon, couldnt really come up with anything better since it was the first time I had ever really used Vaporeon.
Moveset: Now for the moves. Surf obviously for some form of STAB, and Vaporeons Sp. Atk rating is overlooked regularly. Ice Beam is for the (BAN ME PLEASE) bag known as Gliscor, and for any Dragon Dancers that think they can waltz on in and set up. Now the standard wish passer has a Wish + Protect combo, but i chose Wish + HP Electric. Why? Because I found that most experience players will take that protect turn as an opportunity to make a switch and set up. I know the drawbacks that anything that would 3HKO me will now without protect, but I have caught NUMEROUS Gyarados's off guard with HP Electric, basically crippling them for the rest of the match.
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Gliscor @ Leftovers
Ability: Sand Veil
EV's: 252 HP / 40 Atk / 216 Spe
Nature: Jolly ( + Spe, - Sp. Atk)
~ Earthquake
~ Stone Edge
~ Taunt
~ Roost
Thats right! The (BAN ME PLEASE) bag Gliscor makes an appearance on my team, and its a real annoyer. Not overpowering, but it seems like a lot of people have trouble countering him. He also covers Gyarados and Vaporeons weakness to Electric attacks, allowing him a free switch in and to counter back with STAB Earthquake.
EV's: I think I got this set from Smogon as well, and will be open to any more spreads. I have been thinking about making one to give Gliscor a little bit more power, but I dont know if I want to sacrifice bulk or speed.
Moveset: Simple wall/stall breaker. If someone wants to try to set up I taunt and then start sending STAB Earthquakes at them and roost up when needed. Stone Edge covers the flying types who are immune to Earthquake. Thinking about alternate sets, or even removing him altogether. He was the final addition to my team.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EV's: 82 HP / 252 Atk / 176 Spe
Nature: Jolly ( + Spe, - Sp. Atk)
~ Iron Head
~ U Turn
~ Stealth Rock
~ Trick
Im not quite sure how Jirachi is not Uber yet, but I am going to continue to use him until that day comes. Quite simply the most aggravating pokemon left in OU, due to Iron Heads ridiculous 60% of flinch hax. Combine that with a paralyzed opponent, and your going to be banging your head against your wall.
EV's: I wanted to give Jirachi some bulk, so I sacrificed some speed due to him already carrying a Choice Scarf. Attack was maxed out to give Iron Head maximum power.
Moveset: Now this is a standard lead Rachi set, and I like to bring him out early (usually after Machamp goes down), to trick of my scarf and them set up the rocks. I then either stay in with Iron Head and flinch hax, or U-Turn out. Trick is not only good for tricking off your scarf, but can really cause some problems for your opponents when your tricking their items around, it can really mess up their momentum.
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Tyranitar @ Life Orb
Ability: Sand Stream
EV's: 26 HP / 252 Atk / 232 Spe
Nature: Jolly ( + Spe, - Sp. Atk)
~ Crunch
~ Stone Edge
~ Earthquake
~ Rock Polish
Tyranitar, the beast of all beasts, is my final trump card and my deadliest sweeper. He comes in late game, and really tears through what is remaining of the opposing team. I make sure to get rid of his counters quickly, and try not to bring him out too early in the match. If Gliscor is still standing as well they form a NASTY combo, with Gliscors Sand Veil and his resistance to some of Tyranitar's weaknesses, especially Fighting type attacks.
EV's: 232 Speed is to outspeed a Scarfed base 100 after a Rock Polish. 252 Atk is for maximum power, and then the rest were poured into HP to give him a tiny bit of bulk (even though Tyranitar already has considerably bulk by himself).
Moveset: Im so proud to have come up with this set myself, and was shocked when Smogon didnt have it as one of their sets. I guess DD Tar kind of overshadows the Rock Polish set, but I love it. This thing had 1 vs 4 and it swept the remaining team after a Rock Polish. Rock Polish outspeeds most scarfers, most notably Scarf Tran and Scarf Lucario. Crunch is for reliable STAB. Earthquake is their for Tran, Lucario, and Metagross. Stone Edge is STAB for any flying types or if I need a hard hit.
This has been really fun as my first RMT, and I look forward to some of the experts feedback.
The Team:

Machamp @ Lum Berry
Ability: No Guard
EV's: 252 HP / 238 Atk / 20 Sp. Def
Adamant Nature (+ Atk, - Sp. Atk)
~ Dynamic Punch
~ Stone Edge
~ Payback
~ Bullet Punch
To lead off my team I chose Machamp. I was getting tired of facing the same leads over and over (Azelf, Aero, Rachi) and I wanted someone who could just punch them in the face and hurt them before they U-Turned or switched, and Machamp fit the bill. If they switch he screws the switch in with Dynamicpunch, dealing massive damage and confusing the target. He brings an element quick into the battle that just says "Hey, im here" and rattles the opponent.
EV Reasoning
I maxed attack to give him ridiculous power, and then 20 Sp. Def EV's to always survive a lead Azelfs Psychic. The rest was put into HP to give Machamp a considerable amount of bulk.
Moveset
Dynamic Punch is the obvious choice of STAB, due to its confusion and 100% accuracy thanks to No Guard. Stone Edge is for all of those pesky flying types out their that think they can ruin Machamps parade. Payback is for any ghost type even nearing the realm of thinking of switching in to him. Finally, Bullet Punch is to laugh at sash users, even though originally I had Ice Punch for the (BAN ME PLEASE) bag known as Gliscor, but I find Bullet Punch is much more effective when disposing of leads.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gyarados @ Leftovers
Ability: Intimidate
EV's: 156 HP / 88 Atk / 96 Def / 168 Spe
Nature: Jolly (+ Spe, - Sp. Atk)
~ Waterfall
~ Thunder Wave
~ Bounce
~ Dragon Dance
Bulky Gyarados FTW. This thing is a machine, and is my early sweeper I guess you could say. I tend to take him out early to see what my opponent is going to switch to to counter him, and I para on the switch, which results in anger for the opponent. If he gets a couple of DD's up watch out as well.
EV's: Honestly, I got these EV's from another RMT I read and decided to try them out, and they work great. He survives a lot of attacks, and he still has enough power to fire back, or para if a bad matchup.
Moveset: This moveset is almost the same as the Smogon bulky dancer set, with a couple of niches in it. The first, is Thunder Wave over Taunt. Yes, taunt helps out with stallers (ex. Skarmory, god i hate Skarmory) but I found that T-Wave is a great niche in his moveset that catches almost everyone off guard. They switch into a counter thinking they are gonna sponge the hit, and then they paralyzed. Pretty frustrating. Waterfall is carried for STAB, Dragon Dance for boosts. And then Bounce. Now it was either Bounce or Stone Edge, and honestly it was a toss up. Im thinking about switching to Stone Edge to try it out and handle other Gyaradoses, since I have had some mixed results with Bounce.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Vaporeon @ Leftovers
Ability: Water Absorb
EV's: 188 HP / 252 Def / 68 Spe
Nature: Bold (+ Def, - Atk)
~ Surf
~ Ice Beam
~ HP Electric
~ Wish
Ahh, the wish passer. This thing has saved me a couple of times with healing my sweepers, and it does it consistently throughout the battle. Also, I needed a water sponge that was NOT Gyarados, since I didnt want him taking too much punishment early off in the match. I will explain the moveset later, since im sure you all are curious.
EV's: I got the spread from Smogon, couldnt really come up with anything better since it was the first time I had ever really used Vaporeon.
Moveset: Now for the moves. Surf obviously for some form of STAB, and Vaporeons Sp. Atk rating is overlooked regularly. Ice Beam is for the (BAN ME PLEASE) bag known as Gliscor, and for any Dragon Dancers that think they can waltz on in and set up. Now the standard wish passer has a Wish + Protect combo, but i chose Wish + HP Electric. Why? Because I found that most experience players will take that protect turn as an opportunity to make a switch and set up. I know the drawbacks that anything that would 3HKO me will now without protect, but I have caught NUMEROUS Gyarados's off guard with HP Electric, basically crippling them for the rest of the match.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gliscor @ Leftovers
Ability: Sand Veil
EV's: 252 HP / 40 Atk / 216 Spe
Nature: Jolly ( + Spe, - Sp. Atk)
~ Earthquake
~ Stone Edge
~ Taunt
~ Roost
Thats right! The (BAN ME PLEASE) bag Gliscor makes an appearance on my team, and its a real annoyer. Not overpowering, but it seems like a lot of people have trouble countering him. He also covers Gyarados and Vaporeons weakness to Electric attacks, allowing him a free switch in and to counter back with STAB Earthquake.
EV's: I think I got this set from Smogon as well, and will be open to any more spreads. I have been thinking about making one to give Gliscor a little bit more power, but I dont know if I want to sacrifice bulk or speed.
Moveset: Simple wall/stall breaker. If someone wants to try to set up I taunt and then start sending STAB Earthquakes at them and roost up when needed. Stone Edge covers the flying types who are immune to Earthquake. Thinking about alternate sets, or even removing him altogether. He was the final addition to my team.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jirachi @ Choice Scarf
Ability: Serene Grace
EV's: 82 HP / 252 Atk / 176 Spe
Nature: Jolly ( + Spe, - Sp. Atk)
~ Iron Head
~ U Turn
~ Stealth Rock
~ Trick
Im not quite sure how Jirachi is not Uber yet, but I am going to continue to use him until that day comes. Quite simply the most aggravating pokemon left in OU, due to Iron Heads ridiculous 60% of flinch hax. Combine that with a paralyzed opponent, and your going to be banging your head against your wall.
EV's: I wanted to give Jirachi some bulk, so I sacrificed some speed due to him already carrying a Choice Scarf. Attack was maxed out to give Iron Head maximum power.
Moveset: Now this is a standard lead Rachi set, and I like to bring him out early (usually after Machamp goes down), to trick of my scarf and them set up the rocks. I then either stay in with Iron Head and flinch hax, or U-Turn out. Trick is not only good for tricking off your scarf, but can really cause some problems for your opponents when your tricking their items around, it can really mess up their momentum.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tyranitar @ Life Orb
Ability: Sand Stream
EV's: 26 HP / 252 Atk / 232 Spe
Nature: Jolly ( + Spe, - Sp. Atk)
~ Crunch
~ Stone Edge
~ Earthquake
~ Rock Polish
Tyranitar, the beast of all beasts, is my final trump card and my deadliest sweeper. He comes in late game, and really tears through what is remaining of the opposing team. I make sure to get rid of his counters quickly, and try not to bring him out too early in the match. If Gliscor is still standing as well they form a NASTY combo, with Gliscors Sand Veil and his resistance to some of Tyranitar's weaknesses, especially Fighting type attacks.
EV's: 232 Speed is to outspeed a Scarfed base 100 after a Rock Polish. 252 Atk is for maximum power, and then the rest were poured into HP to give him a tiny bit of bulk (even though Tyranitar already has considerably bulk by himself).
Moveset: Im so proud to have come up with this set myself, and was shocked when Smogon didnt have it as one of their sets. I guess DD Tar kind of overshadows the Rock Polish set, but I love it. This thing had 1 vs 4 and it swept the remaining team after a Rock Polish. Rock Polish outspeeds most scarfers, most notably Scarf Tran and Scarf Lucario. Crunch is for reliable STAB. Earthquake is their for Tran, Lucario, and Metagross. Stone Edge is STAB for any flying types or if I need a hard hit.
This has been really fun as my first RMT, and I look forward to some of the experts feedback.