Revival from the ashes! TEAM INTENSITY! (UU)

Intensity [in-ten-si-tee] –noun, plural -ties
1.the quality or condition of being intense.
2.great energy, strength, concentration, vehemence, etc., as of activity, thought, or feeling
3.a high or extreme degree, as of cold or heat.
4.the degree or extent to which something is intense.
5.a high degree of emotional excitement; depth of feeling: The poem lacked intensity and left me unmoved.


A team to surpass all others-a team to wipe the opposition away, a team of power, of strength, of concentration and extreme emotion- I bring you, TEAM INTENSITY!
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Jester: Alakzam@ choice specs
Nature: timid
Ability: Inner Focus
252 speed / 252 sp.atk/ 4 hp
-Trick
-Psychic
-Signal Beam
- toxic

Here is my lead. He is a good counter to most leads, depending on what I encounter I used a different strategy. If its something bulky like uxie, I go right for the trick. If I think a choice speced attack can take them down. Once my specs are off I can go nuts, attacking or inflicting status. In the case of fake out users I can take a fake out from ambipom and most usually KO it back with Psychic.

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Ragnarok: Absol@ choice band
Nature: Adamant
Ability: Super Luck
252 atk / 252 speed/ 4hp
- sucker punch
- pursuit
- stone edge
- superpower

Absol. Unfourtently, im not really to happy with this guy. Sucker Punch never really seems to work out for me, and locking myself into it is not fun in most cases. Alls this guy really does is Superpower things and use pursuit. I would like to trade this guy out for someone else, preferably with access to super power and a decent priority move. Having rapid spin would be icing on the cake.

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Intensity:Typlosion@ choice scarf
Nature: modest
Ability: Blaze
144 Atk / 252 SpA / 112 Spe
-eruption
-extra sensory
- focus blast
-Fire Blast

Typlosion is the heavy hitter for my team, and I like to bring him in after ive scoped out there team to check for those who would heavily resist him and hopefully gotten rid of any stealth rocks or spikes. At full health eruption has 150 base power, and along with his high sp.atk and choice scarf he can hit hard and fast. Focus blast though risky has helped me in many a situation, and extra sensory has even nabbed a few kills. Fire blast is for when prioty moves or stealth rocks brings me down to blaze range.

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Apollo: Altaria @ Life Orb
Nature: Mild
Ability: Natural Cure
112 Atk/144 Spd/252 SAtk
-Draco Meteor
- Fire Blast
- Earthquake
- Outrage

Mix sweeper with decent speed, wide range of attacks and very handy resists allow me to hit hard on walls and other pokemon. This espically helps me take down the bulky water types that would otherwise put a halt to typlosion late game

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Bubba :Venusaur @ Black Sludge
Nature: Calm
Ability: Overgrow
EVs: 252 HP/252 sp.def/6 def
- energy ball
- sludge bomb
- sleep powder
- synthesis

Covers Slowbros weakness's nicely, and can sleep the enemy. Synthesis was chosen over leech seed for more consistent recovery. Not to much to say about this guy.

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Slowbro@leftovers
Nature: Bold
Ability: Own Tempo
252 HP / 252 Def / 4 SpD
-Slack off
-surf
-psychic
-calm mind


This guy is a physical wall, but with great potential. Often enough I can score a free calm mind with this guy, and from there maybe a few more coupled with slack off. After a few calm minds this guy starts to shine, shrugging off nearly everything and dishing out heavy damage with STAB surf and psychic. The only problem this guy really has is with statuses, and ive considered swapping leftovers with lum berry, but then leech seed would start annoying him. --NEEDS A NICKNAME--
 
You should use a modest nature on typhlosion over mild,since you don't have any physical atks on it.And for absol,this is the set i would use

Absol@scope lens
Nature adamant/jolly
Evs 252 atk 252spe 4hp
Abillity super luck
-Swords dance
-Sucker punch
-Physco cut
-super power/niht slash/stone edge

one more thing, i dont think toxic is a good move for alakazam,especially on a specs zam you should replace toxic with focus bast to give you more type coverage.
 
You should use a modest nature on typhlosion over mild,since you don't have any physical atks on it.And for absol,this is the set i would use

Absol@scope lens
Nature adamant/jolly
Evs 252 atk 252spe 4hp
Abillity super luck
-Swords dance
-Sucker punch
-Physco cut
-super power/niht slash/stone edge

one more thing, i dont think toxic is a good move for alakazam,especially on a specs zam you should replace toxic with focus bast to give you more type coverage.

Forgot to change that to modest, thanks for pointing it out. As for Alakazam, i have yet to encounter a scenario where focus blast would be needed, and i perfer the ability to spread some status on pokemon such as milotic and spiritomb. Absol changes will be considered, i might be swapping him out for a rapid spining hitmonlee.
 
The first threat I can see to your team is Spiriomb. Alazakam stands no hope; Dark Pulse, Pursuit, Shadow Ball, Shadow Sneak, Sucker... you get the picture. Spiritomb can wall Absol and will cause Slowbro problems.

I would therefore run Scarf Blaziken over Scarf Typhlosion.

Blaziken @ Choice Scarf
80 Atk /188 SpAtk /240 Spe - Mild
- Fire Blast
- Superpower
- ThunderPunch
- Hidden Power Ice

Blaziken's resistance to Sucker Punch means that it has a much easier time against Spiritomb. You lose Eruption, but gain a way to beat Chansey, and a move strong enough to 2HKO Milotic and other Bulky waters

However, if you do stick with Typholsion, run HP Grass over Extrasensory on Typhlosion. This at least gives you a chance about bulky waters. Psychic gives little coverage with Fire.

GL
 
You said you wanted to replace Absol with a guy with priority and superpower - If i were you I would try Azumarill, its amazing!

Azumarill @ Choice Band
236HP /252Atk /20Spd
- Aqua Jet
- Superpower
- Waterfall
- Return

It's just the standard Choice Band.
 
You said you wanted to replace Absol with a guy with priority and superpower - If i were you I would try Azumarill, its amazing!

Azumarill @ Choice Band
236HP /252Atk /20Spd
- Aqua Jet
- Superpower
- Waterfall
- Return

It's just the standard Choice Band.

Azumarill is something i will look into, but my team suffers from Stealth Rock so im looking for a multi purpose spinner
 
*Well if you want someone who can learn all the following, the Donphan deserves a mention. It get priority, rapid spin, and superpower (I wouldn't recommend using that, but it learns it). Something like like this might work.

Donphan @ Leftover
Adament, Sturdy
EV: 52 HP, 252 Att, 204 Def
Earthquake
Ice Shards
Stealth Rock
Rapid Spin

Like I said, I don't recommend Superpower on Don (That Blaziken from earlier helps that thirst). Not only does he give you priority and Rapid Spin, he also give you Rocks for entry hazard support. He also has good synergy with the team.

-And for Slowbro...hm... Speedy. Why? Because in a foot-race against a Shuckle and Munchlax, Slowbro a blur to them. haha.

-Hope I've helped.:toast:
 
Alakazam is way to frail to be using a status move as it will probably get KOed on the next turn. And honestly IMO you have way too many Choice'd Pokemon. And I don't think Alteria can beat out a Bulky Water as they do commonly carry Ice Beam. An excellent partner with Slowbro is Registeel to make out the famous RegiBro combo. I also agree with CBMence with the Absol set as you would want to abuse the SuperLuck ability Absol possesses. You also need a spinner which I think Blastoise can fill to make the Water/Grass/Fire trio that works nicely. If the opponent gets rocks up, then Typhosion's Eruption would do less damage then Fire Blast/Flamethrower pretty much wasting a movespot. Also I'd scratch Extrasensory as everything that gets hit for SE damage by Extrasensory gets wrecked by Fire Blast/Eruption. I'd recommend maybe Hidden Power Ice.
 
If you really are looking for a Priority Spinner with a Superpower like move, look no further:

Hitmontop @ Leftovers
Intimidate
Adamant
EVs: 252 Hp/252 Atk/4 Def
-Foresight/Rock Slide/Pursuit
-Rapid Spin
-Close Combat
-Sucker Punch/Mach Punch/Rock Slide

Rock Slide runs for coverage, and it has better accuracy than Stone Edge, which I must say I would gladly do the exchange. Pursuit for anybody who would think about switching out. Sucker Punch and Mach Punch for possible priority. Rapid Spin to cover that spin that you desperately need.
Alternatively, you could run the Technitop set, and instead throw Rapid Spin instead of Mach Punch:

Hitmontop @ Life Orb
Technician
Adamant
252 Hp/252 Atk/4 Def
-Fake Out/Pursuit
-Close Combat
-Rapid Spin/Mach Punch
-Bullet Punch


This set mixes the Rapid Spin set with the Technitop set. However, this is much more susceptible to taking damage from Steelix and Moltres. Try one of these sets out and decide which suits you better.
 
1. To start with, Absol is generally one of the last pokemon I would use in conjunction with a Choice Band. Though the power boost is tempting in light of Absol's great base 130 attack, the ability to switch attacks with Life Orb and a comparable 30% damage boost make it a better choice.

Absol@Life Orb
Nature: Adamant/Jolly
Evs 252 atk 252 spe 4 HP
Ability: Super Luck/Pressure
-Swords dance
-Sucker punch
-Psycho Cut
-Superpower/Night Slash/Stone Edge

2. I can hardly envision Altaria being used to deal with any bulky waters, given that some of the most common *cough* Milotic *cough* carry Ice Beam, which will decimate Altaria regardless of it's respectable special defense. As well, there seems to be more or less no way for your Altaria to remove such Bulky Waters before it is killed. I suggest relegating Venusaur to dealing with bulky water types and either replacing this mix Altaria with either a DD variant, or something entirely different.
 
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