Back to Basics. [OU RMT]

I decided to base my core around three Pokemon of the Grass, Fire, and Water types, just as the starters are typed. A Grass/Fire/Water core covers itself nicely offensively and defensively. This team has been working very well, and has only lost once (and that was just a dumb mistake on my part), and the rest have been wins. If you suggest a change, please keep in mind the core of the team.

GLANCE:
149.png
130.png
395.png
497.png
212.png
499.png

149.png

Dragonite@Life Orb
Quiet -
252 Attack / 252 Special Attack / 4 Speed
+Inner Focus+
~Superpower -->Fire Blast
~Extremespeed
~Draco Meteor
~Earthquake

Dragonite takes the lead position. He can OHKO or otherwise threaten many leads in OU with power STAB Draco Meteors. Dragonite can also wall break mid game and help to nullify stall teams. Extremespeed helps to nab Focus Sashers before they get a chance to use their second move. The EVs maximize damage output while giving enough speed to outpace 0 Speed Metagross.

I am currently testing Fire Blast in place of Superpower for Metagross leads, as I wasn't finding much use with Superpower.

130.png

Gyarados@Leftovers
Adamant -
156 HP / 72 Atk / 96 Def / 184 Spe
+Intimidate+
~Waterfall
~Stone Edge
~Taunt
~Dragon Dance

Gyarados starts off my core trio. A powerful water type that also is immune to ground, Gyarados is a great contender. If the enemy team is not prepared or a fitting hole is ripped in the other team, Gyarados can muscle its way to victory. I chose the bulky set because I like the extra insurance against physical threats.

395.png

Infernape@Life Orb
Naive - 192 Speed / 252 Sp. Atk / 64 Attack
+Blaze+
~Fire Blast
~Close Combat
~Hidden Power [Ice]
~Grass Knot -->Nasty Plot

Infernape follows in the trio. A powerful mixed sweeper, Infernape is another Pokemon that can easily sweep opponents if they are not prepared. His speed makes him a valuable player, but he doesn't seem to be helping as much as the other members. The moveset seems a bit weak, but maybe it was just the situations that arose.

I replaced Grass Knot with Nasty Plot, testing in progress.

497.png

Shaymin@Leftovers
Bold - 252 HP / 220 Defense / 32 Speed
+Natural Cure+
~Seed Flare
~Toxic
~Leech Seed
~Protect

Shaymin certainly is one underrated Pokemon. Many people think it is just a bad Celebi and is weak, but they are using it wrong. I prefer Shaymin because it has less weaknesses than Celebi, which is vital when rounding out a trio such as this. Leech Seed and Toxic make for a very draining situation for the opponent, pulling them down to KO range for Seed Flare in one or two turns. Which is the greatest part, because a Pokemon hiding behind status and Protect suddenly exploding with a KO is fun. <3

212.png

Scizor@Choice Band
Adamant - 252 Attack / 240 HP / 16 Speed
+Technician+
~Bullet Punch
~U-Turn
~Superpower
~Pursuit

Shaymin, Gyarados, and Infernape may make the core trio of this team, but Dragonite and Scizor definitely made a dangerous duo of their own. They cover each others' weaknesses perfectly. Scizor is the revenge killer everyone loves to hate and hates to love, with great priority and support/scouting options. Pursuit is great for trapping and taking out things to ease the sweep for my trio. I added 8 extra EVs to outpace the threats that aim to outpace the standard.

499.png

Rotom-H@Choice Scarf
Timid - 128 HP / 164 SpA / 216 Spe

+Levitate+
~Thunderbolt
~Shadow Ball
~Overheat
~Trick

Rotom is the joker of the team, to say the least. He certainly compliments the team's coverage by adding Ghost and Electric. I was very puzzled as to which set to run, so I just picked one and ran with it. This one has been working well enough, but I've been pondering a RestTalker for status absorbtion as well as a plain Defensive build with Will-o-Wisp. Any suggestions?

Thank you for reading, and please leave a suggestion, even if its just one. Thanks! (:
 
This team has great synergy, I've always liked Grass, Fire, Water core and they form as a fantastic trio. Now, to the rate of course, I recommend changing the ev spread on scarf Rotom, it really doesn't need max speed. You can invest in helpful HP evs and will be able to live some important hits.

For the Rotom-H spread, I suggest 128 HP / 164 SpA / 216 Spe
With 267 HP, you will be able to live a Timid Life Orb Starmie's Hydro Pump and you will still outspeed the standard Agility Empoleon after +2.

As for Infernape, you really don't need Grass Knot as you already have Shaymin doing the dirty work with Seed Flare. Instead, you could consider using either Nasty Plot like you mentioned or Mach Punch as it can be helpful in critical times of a match.

For lead Dragonite, you must have Fire Blast in your moveset. Metagross leads are very common and usually carry lum berry and occa berry is not too common. Earthquake won't OHKO Metagross but Fire Blast can.

I really like this team, and good luck with it.
 
This team has great synergy, I've always liked Grass, Fire, Water core and they form as a fantastic trio. Now, to the rate of course, I recommend changing the ev spread on scarf Rotom, it really doesn't need max speed. You can invest in helpful HP evs and will be able to live some important hits.

For the Rotom-H spread, I suggest 128 HP / 164 SpA / 216 Spe
With 267 HP, you will be able to live a Timid Life Orb Starmie's Hydro Pump and you will still outspeed the standard Agility Empoleon after +2.

As for Infernape, you really don't need Grass Knot as you already have Shaymin doing the dirty work with Seed Flare. Instead, you could consider using either Nasty Plot like you mentioned or Mach Punch as it can be helpful in critical times of a match.

For lead Dragonite, you must have Fire Blast in your moveset. Metagross leads are very common and usually carry lum berry and occa berry is not too common. Earthquake won't OHKO Metagross but Fire Blast can.

I really like this team, and good luck with it.

Thanks for the help, RatCheesy.

EVs spreads never really were my forte, that's just what I needed, thanks! I'll change it.
Mmk, yeah as an afterthought I realized that most of the things Grass Knot is for would survive anyways w/o Nasty Plot. I'll test both and see what goes. But what I do with Dragonite will probably decide which I choose.
On Dragonite, I wasn't sure whether EQ would be strong enough but I guess not, thank you. I'm torn as to which move to delete for it but I'll test around and see. If I get rid of Extremespeed I'll definitely go with Mach Punch on Infernape though, I like certain amounts of priority on a team. d:

Thanks, I'll certainly work with what you've suggested. (:
 
bump
updates:
fire blast has been slightly useful on dragonite, testing further
nasty plot hasnt seen much use on infernape but then again neither did grass knot
shaymin ran into skarmory and stallwar'd but lost, considering hp fire over toxic
 
Hey,

This looks like a solid team without any major weaknesses to a specific Pokemon.

I would just like to suggest Fire Blast over Earthquake instead of Superpower on your lead Dragonite.

The 3 main Pokemon that you would use earthquake on, with Dragonite being your lead, would be Heatran, Jirachi and Infernape.

Heatran is almost always seen with a Shuca Berry, resulting in it surviving your earthquake. Superpower, on the other hand, scores the same super effectiveness and guarantees a 1HKO. Fire Blast hits for more against Jirachi anyway and Infernape can be dispatched for a reliable 2HKO via 2 extremespeeds.

As for mid-game wall breaking, those steels that resist Dragonite's powerful draco meteor will be taking heavy damage from Superpower and Fire Blast anyway.

Those are my 2 cents' worth, go try it out! Good luck.
 
Hey I got your PM! One thing I notice immediately is that there is no SR user. Without any stealth rocks, Salamence really has a field day here, because he can switch in and attack as many as 10 times! Mixmence can predict around your revenge killers and put huge dents in your offense, and, unless used by a player of great incompetence, is guaranteed at the very least 1 kill. If he has Roost, the problem is even worse, as LO recoil won't kill him- you'd have to use a Scizor that no one in their right mind would keep a Salamence out against. For this reason, I'd recommend using Gliscor over Dragonite- he's still a stallbreaker, but can set up SR.

This is more of a personal thing, but maybe you should run SD Infernape. I use stall and SD / Fire Punch / Close Combat / Stone Edge is impossible to counter sometimes. This will come in handy especially if you find Infernape's current moveset underwhelming. Thunder Punch is also an option for catching Starmie on the switch, a Pokemon this team doesn't really like.

That's all I got, hope it helped.
 
Thanks guys.

Dragonite surely does suffer 4 move syndrome..I just got out of a battle where Earthquake saved my tush (Idk why but right now I'm running EQ/FB/DM/ES, it works ok. Haven't really missed superpower, only thing it might hit better than the others is Blissey). I'll switch stuff around as I go I guess.
I tried that Gliscor, and quite frankly I didn't like it at all..I missed Dragonite's raw power too much. The Gliscor was weak and useless to me after SR, probably because I haven't faced many stall teams at all with this team. Salamence hasn't been a consistent problem, though once in a while it can be a problem.
And with SD Infernape. It sounds interesting, I'll certainly try it. I've been using Infernape a little more and it has been helping a lot, against a Salamence switch in actually. d: It seems I was really afraid to use Fire Blast and never realized that it is way powerful, more than I thought.

Just as kind of an update, I haven't lost one battle in the 10-20 I've had today, and only lost one or two in the total 70 or so matches it's seen overall. It's a very successful team, but Rotom and Scizor seem to be lagging behind in usefulness.
Rotom isn't hitting very hard and both Scizor and Rotom find themselves horribly stuck in their choiced moves way too much. Maybe it is lousy prediction on my part but they seem to be rather useless lately outside of a quick revenge kill or a tricked choice item, which many replacements could do, but do more as well as that. Any tips?

Thank you!

EDIT: I had an idea of changing Scizor out for Jirachi. Jirachi could be a TrickScarfer like Rotom but retain similar defensive synergy and also help against outraging Salamence or other threats. That would leave an open slot where Rotom was for a Stealth Rock user, perhaps?
 
Back
Top