yew yew RMT

Here's another UU team. I originally built it with Slaking in mind, hoping that the choices that I made would allow him to continually come in and kill stuff and then leave. Sadly, Slaking just wasn't getting enough kills and proved to be a major weak spot so I changed him out for an Azumarill who hasn't done much either. I'm not entirely sure what to do with that last slot and I'm also thinking that some changes might need to be made to the team as a whole but I'm not 100% sure. I figured you guys could help me out a little with both my problems.

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Cloyster (F) @ Life Orb
Ability: Skill Link
EVs: 160 HP/252 Atk/98 SDef
Adamant nature (+Atk, -SAtk)
- Explosion
- Ice Shard
- Rock Blast
- Spikes

I've been wanting to test a Cloyster lead out for awhile and decided now was as good a time as any. When I originally built the team, I figured that spikes would really help Slaking out by allowing him to nab KOs that he may not have normally gotten. I chose her over other spikers 'cause he could also serve another role as an anti lead which is always nice... And I never really cared for Omystar... Or Quilfish...

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Toxicroak (F) @ Leftovers
Ability: Dry Skin
EVs: 252 Atk/252 Spd/6 SDef
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Sucker Punch
- Stone Edge
- Substitute

Toxicroak's another pokémon that I've been wanting to run. I chose this set over her others 'cause I felt it was her safest set thanks to sub and the fact that Focus Punch is more accurate than Cross Chop. I really don't like the idea of Cross Chop missin' at the worst of times like I do quite often with Stone Edge (I've had Stone Edge miss 4 times in a row during one battle on my previous team >_< ) With all that set, I think I may have to change to the swords dance set. If Toxicroak can't get up her sub, that's it.

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Altaria (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Dragon Claw
- Heal Bell
- Roost
- Toxic

When I built this team, I knew immediately that I needed something that could get rid of status. I chose Altaria 'cause she has great stats, Natural Cure, and a pretty nice typing imo (Wish she wasn't part flying though. Oh well, she survived a milotic's Ice beam, which is pretty cool ) I chose Toxic as her last move instead of her other options 'cause it originally aided Slaking in getting kills and I actually got completely destroyed by an Altaria that ran toxic once. All and all, she's been pretty cool.

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Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Psychic
- Stealth Rock
- U-turn
- Yawn

I needed a wall that could set up stealth rock and potentially status an opponent. I chose Uxie because I've used it before and it was able to do it's job incredibly well. I decided to use a more traditional set than my last Uxie 'cause I figured that it would work pretty well this time 'round. While it does work, I think I could really use Thunder Wave instead of Yawn.

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Haunter (M) @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Thunderbolt
- Sludge Bomb

I run spikes, so I obviously need a spin blocker. Usually, Spiritomb, Rotom, and Mismagius are your best choices in this situation, but I really needed something that could hit as hard as possible on the special side. This is why I went with the much frailer Haunter. While Rotom, Mismagius, and spiritomb can all hit hard on the special side, I didn't feel that any of them were strong enough. Also, the secondary stab in sludgebomb's pretty nice, actually. Haunter's biggest problem is being out sped and losing speed ties. Oh, and sucker punch hurts. Speaking of, Does Hitmontop that run rapid spin also generally run sucker punch and can he be killed by Haunter's other moves?

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Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Return
- Waterfall
- Ice Punch

I originally ran Slaking here, but I changed it to Azumarill since Slaking just wasn't doing enough. Sadly, she really hasn't either. I chose Azumarill since she could come in on the Ice attacks that Altaria doesn't like and still hit really hard. They both support each other, but she just doesn't seem to do enough. I'm considering choice band Rhyperior or something similar to take her place, but I'm all up for other suggestions.

And that's the team. Hope you guys can help me out here.
 
I really don't see Altaria doing much for the team. You really don't need a status healer and absorber. In a metagame full of Venusaur that run Sludge Bomb anyways, Altaria is nice but really doesn't function all too well. Instead of Altaria I would try running something such as Houndoom for your more offensively-oriented team. It also completes the CroakDoom combo which cover each other's weaknesses very well.

Houndoom@Life Orb
100 Att / 156 SpA / 252 Spe - Naive
~ Sucker Punch
~ Nasty Plot
~ Dark Pulse
~ Fire Blast

I would also highly recommend running a Timid nature on Haunter. You then get a jump on Moltres, Rotom, and those in the base 85 Speed tier. You already have Specs anyways. I also would recommend running Trick over Psychic which really is doing nothing for coverage and allows you to put a more defensive check out of commission or a physical offensive threat on hold.
 
I really don't see Altaria doing much for the team. You really don't need a status healer and absorber. In a metagame full of Venusaur that run Sludge Bomb anyways, Altaria is nice but really doesn't function all too well. Instead of Altaria I would try running something such as Houndoom for your more offensively-oriented team. It also completes the CroakDoom combo which cover each other's weaknesses very well.

Houndoom@Life Orb
100 Att / 156 SpA / 252 Spe - Naive
~ Sucker Punch
~ Nasty Plot
~ Dark Pulse
~ Fire Blast

I would also highly recommend running a Timid nature on Haunter. You then get a jump on Moltres, Rotom, and those in the base 85 Speed tier. You already have Specs anyways. I also would recommend running Trick over Psychic which really is doing nothing for coverage and allows you to put a more defensive check out of commission or a physical offensive threat on hold.

I'll consider Houndoom, though I really like being able to get rid of status like sleep and burn...

As for your thoughts on Haunter, I'll test the Timid nature. I'm not sure about Trick though since I really don't think losing any kind of power on him would be a good idea do to how frail he is. However, if Shadowball/Sludgebomb/Thunderbolt can kill the stuff that Psychic would, then I will switch it out for something else, I was thinking Hidden power ground or something.
 
tricking your specs onto their rapid spinner is great. use trick > psychic or tbolt

Like I said though, Haunter's so frail that I really don't want to lose any power. Tricking specs onto a rapid spinner would be useful, but then Haunter would almost be useless, don't you think? I'm just really shaky on losing power.

I'm testing timid nature and hidden power fighting on Haunter along with thunderwave on Uxie. Haven't really run into a situation where I needed hidden power, Thunderwave's helped a little, and I'm sure timid's helped Haunter. I don't think I'll be replacing Altaria since she really helps. I think I need to completely replace Toxicroak, and I'm still not sure about Azumarill.
 
Haunter's fraility really is a moot point when it has 3 immunities. (two of them quite common) You're right, it's not meant for taking hits, but Trick I'm sure will prove invaluable if you come across a stall team and need a way to cripple Chansey. The only thing that Haunter would possibly need a Hidden Power for in UU is well, nothing really. Actually, I think it might help this team even more to run SubHaunter over Specs. It takes away any prediction needed earlier and still hits really hard. You can also get past Pursuit and Sucker Punchers.

Haunter@Life Orb
4 Def / 252 SpA / 252 Spe - Timid
~ Substitute
~ Shadow Ball
~ Sludge Bomb
~ Thunderbolt

I'm pretty sure that's perfect neutral coverage and he hits really pretty hard. You could even run Hypnosis over Thunderbolt if you wanted to take the chance there and Sub gives you two chances to pull it off.
 
Haunter's fraility really is a moot point when it has 3 immunities. (two of them quite common) You're right, it's not meant for taking hits, but Trick I'm sure will prove invaluable if you come across a stall team and need a way to cripple Chansey. The only thing that Haunter would possibly need a Hidden Power for in UU is well, nothing really. Actually, I think it might help this team even more to run SubHaunter over Specs. It takes away any prediction needed earlier and still hits really hard. You can also get past Pursuit and Sucker Punchers.

Haunter@Life Orb
4 Def / 252 SpA / 252 Spe - Timid
~ Substitute
~ Shadow Ball
~ Sludge Bomb
~ Thunderbolt

I'm pretty sure that's perfect neutral coverage and he hits really pretty hard. You could even run Hypnosis over Thunderbolt if you wanted to take the chance there and Sub gives you two chances to pull it off.

I'll test the sub set out. I remember looking at it awhile ago and not really being to sure about it. It can't really do anything to Steelix but outside of him, your right, he has perfect neutral coverage. I don't like the idea of Hypnosis on Haunter though. You miss, and you die... Unless sub is already up...

What do you think I should do 'bout Toxicroak?

Edit: Tested the sub set out, didn't really do anything for me. I've tested Harriyama and Medicham over Toxicroak, neither of which did anything either. I'm still not sure 'bout what I need to do with Azumarill.
 
One thing you could use over Azumarill if you still like the type coverage that it adds is to put a Dragon Dance Feraligatr in that spot. You really don't have anything that can consistently take on Swellow though which is important for offense. For that reason I think I'd suggest using Kabutops over Azumarill or Feraligatr.

Kabutops@Life Orb
156 HP / 252 Atk / 100 Spe - Adamant
~ Swords Dance / Rain Dance
~ Waterfall
~ Stone Edge
~ Aqua Jet

Swords Dance doubles your attack in one move and still allows you to pick off foes with Aqua Jet. Rain Dance is interesting as a setup move - it's like a Dragon Dance except it gives an extra boost to Speed and effectively puts you at +1 Attack and +2 Speed. If you find too many Venusaurs switching in with max spe+, you can always run 252 Atk / 252 Spe / 4 HP with a Jolly nature to at worst speed tie with them and hopefully OHKO with Stone Edge. Current EVs designed to beat Milotic that run enough speed to beat Jolly Aggron and anything that trys and beat that.

If Tops isn't working for you, DD Feraligatr would be my next bet on what works.
 
One thing you could use over Azumarill if you still like the type coverage that it adds is to put a Dragon Dance Feraligatr in that spot. You really don't have anything that can consistently take on Swellow though which is important for offense. For that reason I think I'd suggest using Kabutops over Azumarill or Feraligatr.

Kabutops@Life Orb
156 HP / 252 Atk / 100 Spe - Adamant
~ Swords Dance / Rain Dance
~ Waterfall
~ Stone Edge
~ Aqua Jet

Swords Dance doubles your attack in one move and still allows you to pick off foes with Aqua Jet. Rain Dance is interesting as a setup move - it's like a Dragon Dance except it gives an extra boost to Speed and effectively puts you at +1 Attack and +2 Speed. If you find too many Venusaurs switching in with max spe+, you can always run 252 Atk / 252 Spe / 4 HP with a Jolly nature to at worst speed tie with them and hopefully OHKO with Stone Edge. Current EVs designed to beat Milotic that run enough speed to beat Jolly Aggron and anything that trys and beat that.

If Tops isn't working for you, DD Feraligatr would be my next bet on what works.

I'll have to try 'tops later today and see how he does.

I'm currently testing to other changes. One is technitop over Toxicroak and the other is Miltank over Altaria. I'm testing technitop since I used him on a previous team and he worked incredibly well for me so I figured he would do just as well on this one and I replaced Altaria with Miltank 'cause Miltank still has the cleric thing going for her and she's faster so with Toxic, she can stall out non-restalk variants of Milotic. Both seem to work pretty well, though I got completely destroyed by curse/Rest/Sleep talk/Iron Head Registeel... That thing's not getting popular, is it?
 
instead of azumarrill consider a quick feet toxic orb ursaring.

ursaring@toxic orb
adamant
252atk 252spe 4 hp
close combat
crunch
facade
swords dance

after one turn of setup he has +2 atk and 50% higher speed (i havent run calcs but i believe that he get 435 speed with a qf boost. i know from experience he can outrun a scarfterra)and that equates to him usually killing everything in one swipe. he just is a fast frail sweeper that hits like a truck, he does, however get slaughtered by priority, but i can see altaria soaking up those hits.

happy yew yewing
 
instead of azumarrill consider a quick feet toxic orb ursaring.

ursaring@toxic orb
adamant
252atk 252spe 4 hp
close combat
crunch
facade
swords dance

after one turn of setup he has +2 atk and 50% higher speed (i havent run calcs but i believe that he get 435 speed with a qf boost. i know from experience he can outrun a scarfterra)and that equates to him usually killing everything in one swipe. he just is a fast frail sweeper that hits like a truck, he does, however get slaughtered by priority, but i can see altaria soaking up those hits.

happy yew yewing

Altaria isn't currently on the team do to being to slow to really come in on what I want her in right now. I'm not all that sure about Ursaring. I've been kinda wanting to test one for awhile, But I dunno... Besides, couldn't Swellow do everything that Ursaring can do but better anyways? I mean, Swellow doesn't have Swords Dance, but he does have Guts...

I tested Kabutops a little and didn't really like him. Might need to be tested a bit more, but I think the only thing Kabutops seems to really have over Azumarill was not having to rely on Return for coverage... Azumarill just seems more initially threatening then Kabutops. I'll test DD Feraligatr later.
 
24 hour bump

By the way, DD Feraligatr doesn't seem to bad on the team, Though I rarely seem to find time to set up a DD. I'm thinking of switching Hitmontop out for Dugtrio 'cause the damned thing's still as annoying as ever. Seriously, That thing's more annoying than Tails' Sonic Heroes voice. Might be even more annoying then Oldbag too.
 
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