Speed Boosts and Random Musings

Opening words: This team was designed rather quickly but I was able to get some good test runs out of it. I know there must be something missing, though. I am rather bad at the prediction game, so I know that contributes to my seasoned losses but I feel that tweaking this team on the most basic levels (or a complete overhaul, for that matter) would really help. This team was designed with specific threats (Machamp, Infernape, Gyarados, etc.) in mind. Original Pokemon that were considered for this team were Regirock, Vaporeon, Salamence, Gengar, and Honchkrow, but I felt that their roles were more aptly filled with the Pokemon below.

I will not be erecting a threat list, at least not in the interim before I make some drastic (or minor) changes to the team that could completely throw off said list. I will, however, ask that any glaringly obvious weaknesses in the OU metagame that I may have missed are pointed out. I don't request that anyone should go through and look for specific threats for me, but rather point out threats that are specifically salient to their more experienced viewpoint.

This team is by no means perfect because unlike my UU teams of years past, I did not research it ad nauseam and I did not make any post-experimental changes. I feel like I do not have the proper experience to make such changes immediately which is why I seek counsel from the more experienced OU players.

210px-Ninjask_anime.png

Ninjask (M) @ Leftovers
Ability: Speed Boost
EVs: 248 HP/8 Atk/184 Def/68 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect
- Substitute
- X-Scissor

Nothing wrong with a little help from one of the best Baton Passers in the game. Ninjask is great paired with Dragonite since he could use a Substitute and a Speed Boost. Sometimes Ninjask is also useful for starting a short Baton Pass chain through Umbreon and onto Dragonite or, if I'm feeling ambitious and lucky, Starmie or Dusknoir.

While many may recommend to Protect first, then Substitute, I find it more beneficial to Substitute, then Protect. Bar any priority moves, it gives my Ninjask the chance to speed boost twice and then pass it on while taking minimal damage. And if the first move the opponent uses happens to be Stealth Rock (or a switch, or another move that doesn't break the sub), then I now have a Substitute to pass on, too.

This Ninjask lead is good at handling Stealth Rock leads such as Azelf and Empoleon. My team is definitely not weak to Stealth Rock (though it's not particularly resistant to it, for that matter) so I'm not worried about them getting Stealth Rock up. While Ninjask can't really do anything to Empoleon and several other leads, it can pass speed boosts and a Substitute to someone who can.

The only problem that this lead seems to face in the OU metagame is Scizor, whose Bullet Punch wrecks Ninjask's strategic play. There are also other priority users which hurt, but none that I can't seem to be able to counter with another of my Pokemon on the field.

Leftovers also means that Ninjask can come back for more later, even with Stealth Rock on the field. That is, assuming it needs to come back for more.

220px-Gary%27s_Umbreon.png

Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/164 Spd/92 SDef
Careful nature (+SDef, -SAtk)
- Yawn
- Baton Pass
- Mean Look
- Taunt

Umbreon is occasionally the grateful bearer of Ninjask's Baton Passed speed boosts. The Speed Boosts allow Umbreon to outspeed and Taunt/Mean Look many of OU's trickiest contenders. A Breloom trying to set up a SubPunching factory with Spore in hand won't like the Taunt, and no one wants to be trapped by an Umbreon save Machamp. Yawn can be useful-- especially if Umbreon retains Ninjask's Substitute, to pass a trap on a soon-to-be-sleeping Pokemon to Dragonite along with the Speed Boosts from Ninjask and- if I really played things right- a Substitute.

Umbreon would also like to trap a special sweeper without boosts and hand the job over to Blissey, who can paralyze or proceed to stall out the threat. (Or both)

Umbreon's Taunt also keeps it from being vulnerable to someone else's Taunt. A Froslass that is still on the field after Ninjask has passed Umbreon its speed boosts won't like losing Taunt as making Umbreon use Struggle is really helpful for Froslass' Destiny Bond.

220px-Provo_Dragonite.png

Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/4 Spd/252 SDef
Careful nature (+SDef, -SAtk)
- Heal Bell
- Dragon Claw
- Dragon Dance
- Roost

Dragonite is great at cleaning up leads and tearing through teams should I choose to skip the Umbreon link in the chain. A Dragonite that has Ninjask's Substitute is even better. After 2 Speed Boosts and 2 Dragon Dances this thing is nearly unstoppable. Even Steel types will have a hard time sponging up Dragonite's deadly Dragon Claws-- even moreso if I can manage to get in a 3rd or 4th Dragon Dance.

Dragonite was chosen over Salamence for its durability and support abilities. The lower speed is made up for by (of course) Ninjask (and Dragon Dance) and the 1 base attack difference wasn't really enough to sway my decision at all. Thus more bulk and Heal Bell made Dragonite seem the more appealing choice for this team.

While status doesn't seem to be as prevalent in OU as it is in UU, Heal Bell still helps quite a bit late game if I'm holding onto some poisoned, burned, etc. Pokemon that are worthless with these status conditions. Blissey, Dusknoir, and Umbreon really appreciate having Heal Bell for the occasional Will-O-Wisp and Toxic that come their way.

Starmie.jpg

Starmie @ Choice Specs
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Trick
- Ice Beam

Starmie is the only Special Sweeper of any sort on my team, which may need to be rectified. Starmie is generally great though because even a resisted Surf will hurt those weak on the SpD side coming from Specs Starmie. However, the real jewel here seems to be Trick, which can give Choice Specs away to something that doesn't want it.

Starmie also helps against the potent Mixape that so many teams seem to be weak to. As far as the attacking part of the moveset goes, though, I'd say it's pretty straightforward so I won't go too far into detail.

A Specs Starmie on the receiving end of a Speed Boost (or two) and a Substitute would do nicely, which is how Ninjask and Starmie manage to help each other in that regard.

180px-EP129.png

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs:
Bold nature (+Def, -Atk)
- Seismic Toss
- Thunder Wave
- Softboiled
- Ice Beam

Blissey is the poster child for special walls. Together with Dusknoir and Umbreon, she helps make this team rather impenetrable by Special Sweepers. I do feel, however, that the lack of balance in my team's walls and sweepers may make me susceptible to another team full of physical sweepers and special walls.

However, in the time being, Blissey does a great job crippling all kinds of things with Thunder Wave and stick around for a long time with Softboiled. A trap pass from Umbreon (as aforementioned) can also enable Blissey to stall out special sweepers without Nasty Plot.

Blissey also works well with Starmie and Dusknoir, absorbing their Ghost opponents' STAB attacks while the latter can absorb a powerful Focus Punch/Close Combat/etc.

210px-Dusknoir_anime.jpg

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/28 Atk/228 Def
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Pain Split
- Earthquake
- Ice Punch

The final member of the team and unfortunately the most useless for the setting. I think I need to replace Dusknoir, but I'm not entirely sure what to replace it with. While its Will-o-wisp and Pain Split are certainly useful, as well as the attacking moves coming from a respectable attack, its speed is too low even for Ninjask to help it.

It does, however, help against a CB Scizor that's locked onto a non-Bullet Punch move, which may or may not be reason enough to keep it.

If anyone has any suggestions for this final slot (including a recommendation to keep Dusknoir in this spot) please let me know.
 
Now before committing to my rate please keep in mind that i'm pretty new to the competitive world, but I've seemed to help a couple of people on here so i'm not a total noob :p

Threats I see coming:
CB Scizor/LO Scizor (so Scizor in general :p)
Gyarados (since you have no physical walls and Starmie seems to be your only option to stop him)
Salamence (esp a CBMence or a bulky build for same reasons above + Dragonite's Dragon Claw)
MixApe (since he's able to switch from special attacks to physical ones at the drop of a hat he's able to do some serious damage).
Any poke with Roar/Whirlwind etc (Swampert esp can wall this entire team since you have no grass attack :o)

Those are just the one's i see at this point. Especially since you said you're not very good at predicting these guys are even more dangerous. But let's get started on your team:

Ninjask (M) @ Leftovers
Ability: Speed Boost
EVs: 248 HP/8 Atk/184 Def/68 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect
- Substitute
- X-Scissor

Ninjask is the best baton passer as it stands right now, but he's extremely frail too. A sub from him won't go all that far, almost to the point in my opinion that it's useless. So i would probably drop Sub for SR since this team with it's few pokes that can actually attack will need all the help they can get. I would probably also drop those 8 Atk EVs and put them into S.Def. You'll be lucky to get 2 attacks off with this guy in probably 30ish games against all the bulky leads and strong anti-leads in OU.

Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/164 Spd/92 SDef
Careful nature (+SDef, -SAtk)
- Yawn
- Baton Pass
- Mean Look
- Taunt

THIS is the guy you want passing subs (out of everyone on your team). His good S.Def stats really help out with a solid sub. You might also want to consider a wish support Umbreon instead of this set here.

Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/4 Spd/252 SDef
Careful nature (+SDef, -SAtk)
- Heal Bell
- Dragon Claw
- Dragon Dance
- Roost

With this guy you need more than one attack just for coverage since he's you're only physical guy. And on that note i'd also suggest Outrage over Dragon Claw for the raw power. If all goes according to your plan, then you shouldn't need DD (except maybe 1 for the Atk boost) which also means that you may not need Roost. Your biggest threat against this guy is Scarfed Starmie unless you can get a couple of speed boosts from ninjask or DDs. Heal Bell probably isn't needed so i would probably take that off for your 2nd attack first (like EQ or maybe Thunderpunch for those bulky waters that are bound to come in on him).

Starmie @ Choice Specs
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Trick
- Ice Beam

This moveset and EVs are pretty solid, but the one thing that i'd like to question is why Specs? The most common Choice item on Starmie that I've seen is Scarf (esp if you'll use him on the bulky waters or to counter a scarfed starmie).

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs:
Lonely nature (+Atk, -Def)
- Seismic Toss
- Thunder Wave
- Softboiled
- Ice Beam

I personally wouldn't run 2 attacks on Blissey. Either move you choose to keep i would have Flamethrower instead of Ice Beam since Scizors are dangerous against Blissey. Also, you might want to consider Toxic for the ground threats (Swampert, Hippowdon, Gliscor etc). Everything that Toxic can't hit T-Wave can, and vice-versa.

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/28 Atk/228 Def
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Pain Split
- Earthquake
- Ice Punch

Dusknoir is popular in OU, but for this team i probably wouldn't keep him. I would switch him with another attacker (like MixApe, CBScizor, something like that). It's kind of up to you on what style you want to go with. You can also consider a Celebi for the bulky grounds and waters that can give this team some problems.

Hope I helped :) if you have any questions please let me know.
 
Threats I see coming:
CB Scizor/LO Scizor (so Scizor in general :p)
Gyarados (since you have no physical walls and Starmie seems to be your only option to stop him)
Salamence (esp a CBMence or a bulky build for same reasons above + Dragonite's Dragon Claw)
MixApe (since he's able to switch from special attacks to physical ones at the drop of a hat he's able to do some serious damage).
Any poke with Roar/Whirlwind etc (Swampert esp can wall this entire team since you have no grass attack :o)

Besides Scizor none of those threats do I find particularly daunting. Gyarados is handled b Starmie as you said and a well-timed Thunder Wave or Will-o-wisp wrecks it. Even with an Attack drop and a Bulky Mence DD Nite's Dragon Claw still OHKOs after a few DDs. MixApe hurts Starmie with Grass Knot but Starmie is going to outspeed and OHKO with the specs on. Also if I choose to keep Dusknoir, Mixape can't really damage Dusknoir all that badly, except for Overheat. Mixape's frail defenses are also no match for a +4 Spe/+2 Atk Dragon Claw from Nite.


Ninjask is the best baton passer as it stands right now, but he's extremely frail too. A sub from him won't go all that far, almost to the point in my opinion that it's useless. So i would probably drop Sub for SR since this team with it's few pokes that can actually attack will need all the help they can get. I would probably also drop those 8 Atk EVs and put them into S.Def. You'll be lucky to get 2 attacks off with this guy in probably 30ish games against all the bulky leads and strong anti-leads in OU.

Ninjask doesn't learn SR, and quite obviously Sub is there to guarantee 2 Speed Boosts against a non-priority opponent. The EVs I should probably shift around though.

THIS is the guy you want passing subs (out of everyone on your team). His good S.Def stats really help out with a solid sub. You might also want to consider a wish support Umbreon instead of this set here.

I don't get this suggestion. Really sounds like a generic suggestion with no regards to the team at hand honestly.

With this guy you need more than one attack just for coverage since he's you're only physical guy. And on that note i'd also suggest Outrage over Dragon Claw for the raw power. If all goes according to your plan, then you shouldn't need DD (except maybe 1 for the Atk boost) which also means that you may not need Roost. Your biggest threat against this guy is Scarfed Starmie unless you can get a couple of speed boosts from ninjask or DDs. Heal Bell probably isn't needed so i would probably take that off for your 2nd attack first (like EQ or maybe Thunderpunch for those bulky waters that are bound to come in on him).

No, the 1 attack is perfectly fine. Unless I'm facing a monotype steel team then there's not much to worry about. (Empoleon doesn't OHKO with Ice Beam anyway) This is not just a sweeper set but also a support set. So none of your suggestions really work in this case, except for potentially removing Heal Bell.

This moveset and EVs are pretty solid, but the one thing that i'd like to question is why Specs? The most common Choice item on Starmie that I've seen is Scarf (esp if you'll use him on the bulky waters or to counter a scarfed starmie).

Specs because of Trick. No other reason really.

I personally wouldn't run 2 attacks on Blissey. Either move you choose to keep i would have Flamethrower instead of Ice Beam since Scizors are dangerous against Blissey. Also, you might want to consider Toxic for the ground threats (Swampert, Hippowdon, Gliscor etc). Everything that Toxic can't hit T-Wave can, and vice-versa.

Blissey needs a second attack (other than Seismic Toss) for late game Ghosts. ie Gengar. Without some sort of attack other than Seismic Toss, Blissey can only paralyze Gengar.

Dusknoir is popular in OU, but for this team i probably wouldn't keep him. I would switch him with another attacker (like MixApe, CBScizor, something like that). It's kind of up to you on what style you want to go with. You can also consider a Celebi for the bulky grounds and waters that can give this team some problems.

Yeah I don't really think MixApe or CBScizor would help this team at all. Celebi might be worth a shot, but not sure which set to use.

Hope I helped :) if you have any questions please let me know.
Thanks for your suggestions.
 
Even with an Attack drop and a Bulky Mence DD Nite's Dragon Claw still OHKOs after a few DDs

That's assuming you get the chance to set-up any DDs or that your Dragonite's even around still. :(

Besides Scizor none of those threats do I find particularly daunting. Gyarados is handled b Starmie as you said and a well-timed Thunder Wave or Will-o-wisp wrecks it. Even with an Attack drop and a Bulky Mence DD Nite's Dragon Claw still OHKOs after a few DDs. MixApe hurts Starmie with Grass Knot but Starmie is going to outspeed and OHKO with the specs on. Also if I choose to keep Dusknoir, Mixape can't really damage Dusknoir all that badly, except for Overheat. Mixape's frail defenses are also no match for a +4 Spe/+2 Atk Dragon Claw from Nite.

You seem to rely on Starmie for a lot of coverage tho. So if you have to take on 2, 3 or even 4 of these threats in the same battle you could be in trouble :(

Ninjask doesn't learn SR, and quite obviously Sub is there to guarantee 2 Speed Boosts against a non-priority opponent. The EVs I should probably shift around though.

Lol i forgot Ninjask doesn't learn SR (n00b :)) But SD might be a good choice in there if you think you can swing it.

I don't get this suggestion. Really sounds like a generic suggestion with no regards to the team at hand honestly.

I was just suggesting that you try to pass a sub from umbreon over ninjask since umbreon's defenses pwn ninjasks'. And wish support is a popular set so i was suggesting that incase you didn't remember/think of that.

No, the 1 attack is perfectly fine. Unless I'm facing a monotype steel team then there's not much to worry about. (Empoleon doesn't OHKO with Ice Beam anyway) This is not just a sweeper set but also a support set. So none of your suggestions really work in this case, except for potentially removing Heal Bell.

I just don't like not having the offensive option on a poke that's meant for sweeping lol. But that's my play style. :P

Blissey needs a second attack (other than Seismic Toss) for late game Ghosts. ie Gengar. Without some sort of attack other than Seismic Toss, Blissey can only paralyze Gengar.

I just don't like using blissey for any kind of offense. I usually use her mid-game for stalling/status abuse, but once again that's my play style. :)

Yeah I don't really think MixApe or CBScizor would help this team at all. Celebi might be worth a shot, but not sure which set to use.

I was just suggesting some back-ups to your limited offensive pokes. Celebi will help with the Lead Swampert that seems to be able to put a good dent in your team with the lack of SE moves on your side, his bulky nature and his coverage with Ice Beam and EQ that he usually runs. Oh, that and Roar which ruins your set-ups :(
 
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