About two weeks ago my friend David called me asking me to help him make a team. I had not played for a few months consistently but I told him I would and so the evolution of this team began. He already had ideas and just wanted a direct peer review as the team was forming to help see things he might have overlooked. Well, needless to say I decided to play around with the team myself and have decided to get back into Pokémon. I'm still a little rusty from my extended vacation, but I'm starting to make full-circle for "delivering" as far as playing good is concerned. I'm posting this team not because I believe it needs major reconstruction, but because I would like peer review outside of David and myself to see if maybe we're missing something. All in all the team is playing extremely well and we have yet to find a "hole" in the team that is significant enough a threat to have to alter the team itself to fix (because doing so will open a bigger "hole" then the one it's fixing). When I say a "hole" I mean something like Lum Berry Offensive Trick Room Bronzong ... ya, something that is uncommon and not worth changing just to beat. Anyway, here's the team - hope you guys enjoy the read:
Overview
Detailview
Gliscor @ Leftovers
Jolly | Sand Veil
252 Hit Points | 40 Defense | 216 Speed
U-turn
Taunt
Stealth Rock
Earthquake
We've gone through a lot of leads...from Machamp to Azelf to Jirachi and many others...but they never really fit well with the overall team. Then we thought about Gliscor: immunity to Earthquake and Thunder Wave/Bolt, can carry both Taunt and Stealth Rock, and can U-Turn off quicker Taunter's (Azelf and Aerodactyl usually) to go to something that will kill them after they set up Stealth Rock - it was pretty perfect for the team. The fact that it functions as a wall for later in the game is really helpful to permit resistance-switch-ins to shift around queer situations that can come up throughout the battle. Another advantage of using a Pokémon that lives after it's set-up (unlike Azelf for example) it can also serve as a status absorber if need be (against, for example, a Breloom that comes out at a bad time) since it's usually not helping offensively after it switches out in the beginning (although I have won games solely because I had this). Earthquake is just the best move to fill the spot for STAB and dealing with the fire leads that come out (Infernape and Heatran).
So I've introducted the lead to you, next comes the steel-check of my team...
Rotom-h @ Leftovers
Bold | Levitate
252 Hit Points | 252 Defense | 4 Special Attack
Will-o-wisp
Discharge / Thunderbolt (I'm testing Discharge)
Substitute
Shadow Ball
This is a special-designed Rotom-h set that you won't find on smogon or anything of that nature. I have friends who are really good players and one of them designed this Rotom and gave me the set. Basically, it is designed to counter steel types (besides Heatran) and Gyarados. Rather than EV'd to have Speed, this Rotom is designed to take the hits much better. The reason why the Speed investment is bad in the smogon set is because it's really outdated to be honest...the Speed EV's on smogon declare that they should be invested so that Rotom can "outrun maximum Speed Adamant Scizor"...why is that important considering 99% of Scizor's are Choice Band and invest in HP and Attack rather than Speed anyway? Even so, Rotom can take the hit regardless and Will-o-Wisp to cripple every time. Thunderbolt and Shadow Ball are just standard moves on the Rotom for double STAB to permit pressure on enemies. Finally, the set pulls Substitute over the stereotypical Over Heat because it's better if used correctly. Just the fear of Over Heat is enough - you don't have to actually use it on a defensive Rotom like this. Yes, they'll figure out you don't have it - after they've already switched out a time or two which is the point. Substitute is really good because it lets you avoid doing something like Will-o-Wisp a Heatran and can avoid status or just impose more pressure on whatever switches in because it can't directly hurt Rotom anymore. One of the most common examples is Sub'ing on the switch when they go to Tyranitar...now I can Will-o-Wisp as it Pursuits my Sub and the Rotom has just crippled it's own counter so that it's useless. Really good and effective set when used right with prediction.
I'm testing Discharge over Thunderbolt on Rotom because the 10 base drop still KO's the threats like Gyarados but give an advantage to "double status" with the Rotom which can prove very helpful since Substitute is up sometimes and not everything wants to be burned.
The next Pokémon replaced the recently retired Scizor...and is arguably the best steel type in the game currently...
Jirachi @ Leftovers
Bold | Serene Grace
252 Hit Points | 176 Speed | 80 Special Attack
Wish
Thunderbolt
Calm Mind
Psychic
The set was used to give a potential late-game sweeper, but also because this set will beat Empoleon 100% of the time so long as it doesn't critical hit the first 2 or 3 Surfs. The main "trick" to this set was using the EV's from another Jirachi set onto the Calm Mind + Sub set but using Wish instead of Substitute. The EV's create a very bulky Pokémon that takes hits like a pro and can dish them back out pretty hard. 80 Special Attack is invested because it is the minimum Special Attack that this Jirachi can use and still OHKO Breloom 100% of the time. Thunderbolt and Psychic give Jirachi the best coverage while still maintaing STAB; Wish was implicated onto the set because it allowed this to counter Empoleon every time but also because the Wish support can be really useful to heal Rotom, Gliscor, and Tyranitar during the match if the need arises (mainly Rotom).
This is the Pokémon that team was "built around"...so of course it has a place on the team...
Breloom @ Toxic Orb
Adamant | Poison Heal
12 Hit Points | 252 Attack | 244 Speed
Focus Punch
Spore
Substitute
Seed Bomb
Breloom has become so good recently. It's really because people realized how to use it, and the slow Pokémon people use such as Swampert, Blissey, Skarmory, Bronzong, etc is just begging to be set up on. The set is extremely standard with nothing really to note on that isn't just what everyone uses. Seed Bomb > Leech Seed so that Breloom has better "sweeping" abilities. The EV's are standard, 12 in Hit Points to give a "perfect" Poison Heal number (percentage wise), 252 Attack, and the rest invested in Speed. This is one of the most potentially devastating Pokémon when used right.
Everyone knows you have to have a good lead, a steel type, and a water type on every team...guess what's next....
Starmie @ Life Orb
Timid | Natural Cure
4 Hit Points | 252 Speed | 252 Special Attack
Ice Beam
Recover
Thunderbolt
Surf
I <3 this Starmie like it's my unborn child ;). Biggest thing Starmie does is force Mixmence out while I Life Orb Surf the shit out of whatever comes in. I tried Expert Belt and Choice Scarf...but Belt didn't give me the power on neutral hits I wanted and I hated not being able to switch my moves on this Pokémon since it outspeeds most things that switch in anyway. The set gives Starmie perfect neutral coverage and Recover is on there to nullify Life Orb and Stealth Rock and predicted switches when Starmie needs it. The set also can Speed-tie DD Mence after 1 Dragon Dance but that's pretty irrelevant since most Salamence are mixed now and Rotom can always burn the dancing ones.
As I said earlier...the team was built with the thought of "Breloom is on the team"...well, if Breloom is on the team, then guess who else MUST be on the team because they both hit each other's counters very well...
Tyranitar @ Choice Scarf
Jolly | Sand Stream
4 Hit Points | 252 Attack | 252 Speed
Crunch
Pursuit
Stone Edge
Superpower
When I quit playing Pokémon a while back, ScarfTar didn't exist...in fact, if someone said "Scarf on Tyranitar" I would have been like "WTF" because it just wasn't "the set" to use on it. Well, times have changed, and I love it now. This set allows me to kill Azelf lead 100% of the time (U-Turn -> Tyranitar -> Pursuit) which is very awesome. Stone Edge wrecks Gyarados and Salamence (even after Intimidate if they aren't bulky) as well as Zapdos. Pursuit allows it to kill anything frail that has to switch (like SpecsJolteon stuck on HP Ice) or most Ghost types (nom nom nom gengar azelf rotom starmie nom nom nom). Superpower > Earthquake because it hits opposing Tyranitar, Heatran, and Blissey harder. The last spot obviously has to be Crunch so it can just dent a lot of stuff on the switch or if I think they'll stay in rather than Pursuit if Pursuit isn't a kill if they don't switch.
Finalview
The team has been playing extremely successfully, and I'm really liking the team - even though it is very standard and has little to no creativity. So post comments on the team in general, fixes, tweaks, etc on the team - but please be sure to justify your answers with valid data. I'll listen to what you have to say but not if you don't give me "proof" or good "reasoning" for why I should or should not do _____ on or with the team.
Thanks,
Matt
Overview






Detailview

Gliscor @ Leftovers
Jolly | Sand Veil
252 Hit Points | 40 Defense | 216 Speed
U-turn
Taunt
Stealth Rock
Earthquake
We've gone through a lot of leads...from Machamp to Azelf to Jirachi and many others...but they never really fit well with the overall team. Then we thought about Gliscor: immunity to Earthquake and Thunder Wave/Bolt, can carry both Taunt and Stealth Rock, and can U-Turn off quicker Taunter's (Azelf and Aerodactyl usually) to go to something that will kill them after they set up Stealth Rock - it was pretty perfect for the team. The fact that it functions as a wall for later in the game is really helpful to permit resistance-switch-ins to shift around queer situations that can come up throughout the battle. Another advantage of using a Pokémon that lives after it's set-up (unlike Azelf for example) it can also serve as a status absorber if need be (against, for example, a Breloom that comes out at a bad time) since it's usually not helping offensively after it switches out in the beginning (although I have won games solely because I had this). Earthquake is just the best move to fill the spot for STAB and dealing with the fire leads that come out (Infernape and Heatran).
So I've introducted the lead to you, next comes the steel-check of my team...

Rotom-h @ Leftovers
Bold | Levitate
252 Hit Points | 252 Defense | 4 Special Attack
Will-o-wisp
Discharge / Thunderbolt (I'm testing Discharge)
Substitute
Shadow Ball
This is a special-designed Rotom-h set that you won't find on smogon or anything of that nature. I have friends who are really good players and one of them designed this Rotom and gave me the set. Basically, it is designed to counter steel types (besides Heatran) and Gyarados. Rather than EV'd to have Speed, this Rotom is designed to take the hits much better. The reason why the Speed investment is bad in the smogon set is because it's really outdated to be honest...the Speed EV's on smogon declare that they should be invested so that Rotom can "outrun maximum Speed Adamant Scizor"...why is that important considering 99% of Scizor's are Choice Band and invest in HP and Attack rather than Speed anyway? Even so, Rotom can take the hit regardless and Will-o-Wisp to cripple every time. Thunderbolt and Shadow Ball are just standard moves on the Rotom for double STAB to permit pressure on enemies. Finally, the set pulls Substitute over the stereotypical Over Heat because it's better if used correctly. Just the fear of Over Heat is enough - you don't have to actually use it on a defensive Rotom like this. Yes, they'll figure out you don't have it - after they've already switched out a time or two which is the point. Substitute is really good because it lets you avoid doing something like Will-o-Wisp a Heatran and can avoid status or just impose more pressure on whatever switches in because it can't directly hurt Rotom anymore. One of the most common examples is Sub'ing on the switch when they go to Tyranitar...now I can Will-o-Wisp as it Pursuits my Sub and the Rotom has just crippled it's own counter so that it's useless. Really good and effective set when used right with prediction.
I'm testing Discharge over Thunderbolt on Rotom because the 10 base drop still KO's the threats like Gyarados but give an advantage to "double status" with the Rotom which can prove very helpful since Substitute is up sometimes and not everything wants to be burned.
The next Pokémon replaced the recently retired Scizor...and is arguably the best steel type in the game currently...

Jirachi @ Leftovers
Bold | Serene Grace
252 Hit Points | 176 Speed | 80 Special Attack
Wish
Thunderbolt
Calm Mind
Psychic
The set was used to give a potential late-game sweeper, but also because this set will beat Empoleon 100% of the time so long as it doesn't critical hit the first 2 or 3 Surfs. The main "trick" to this set was using the EV's from another Jirachi set onto the Calm Mind + Sub set but using Wish instead of Substitute. The EV's create a very bulky Pokémon that takes hits like a pro and can dish them back out pretty hard. 80 Special Attack is invested because it is the minimum Special Attack that this Jirachi can use and still OHKO Breloom 100% of the time. Thunderbolt and Psychic give Jirachi the best coverage while still maintaing STAB; Wish was implicated onto the set because it allowed this to counter Empoleon every time but also because the Wish support can be really useful to heal Rotom, Gliscor, and Tyranitar during the match if the need arises (mainly Rotom).
This is the Pokémon that team was "built around"...so of course it has a place on the team...

Breloom @ Toxic Orb
Adamant | Poison Heal
12 Hit Points | 252 Attack | 244 Speed
Focus Punch
Spore
Substitute
Seed Bomb
Breloom has become so good recently. It's really because people realized how to use it, and the slow Pokémon people use such as Swampert, Blissey, Skarmory, Bronzong, etc is just begging to be set up on. The set is extremely standard with nothing really to note on that isn't just what everyone uses. Seed Bomb > Leech Seed so that Breloom has better "sweeping" abilities. The EV's are standard, 12 in Hit Points to give a "perfect" Poison Heal number (percentage wise), 252 Attack, and the rest invested in Speed. This is one of the most potentially devastating Pokémon when used right.
Everyone knows you have to have a good lead, a steel type, and a water type on every team...guess what's next....

Starmie @ Life Orb
Timid | Natural Cure
4 Hit Points | 252 Speed | 252 Special Attack
Ice Beam
Recover
Thunderbolt
Surf
I <3 this Starmie like it's my unborn child ;). Biggest thing Starmie does is force Mixmence out while I Life Orb Surf the shit out of whatever comes in. I tried Expert Belt and Choice Scarf...but Belt didn't give me the power on neutral hits I wanted and I hated not being able to switch my moves on this Pokémon since it outspeeds most things that switch in anyway. The set gives Starmie perfect neutral coverage and Recover is on there to nullify Life Orb and Stealth Rock and predicted switches when Starmie needs it. The set also can Speed-tie DD Mence after 1 Dragon Dance but that's pretty irrelevant since most Salamence are mixed now and Rotom can always burn the dancing ones.
As I said earlier...the team was built with the thought of "Breloom is on the team"...well, if Breloom is on the team, then guess who else MUST be on the team because they both hit each other's counters very well...

Tyranitar @ Choice Scarf
Jolly | Sand Stream
4 Hit Points | 252 Attack | 252 Speed
Crunch
Pursuit
Stone Edge
Superpower
When I quit playing Pokémon a while back, ScarfTar didn't exist...in fact, if someone said "Scarf on Tyranitar" I would have been like "WTF" because it just wasn't "the set" to use on it. Well, times have changed, and I love it now. This set allows me to kill Azelf lead 100% of the time (U-Turn -> Tyranitar -> Pursuit) which is very awesome. Stone Edge wrecks Gyarados and Salamence (even after Intimidate if they aren't bulky) as well as Zapdos. Pursuit allows it to kill anything frail that has to switch (like SpecsJolteon stuck on HP Ice) or most Ghost types (nom nom nom gengar azelf rotom starmie nom nom nom). Superpower > Earthquake because it hits opposing Tyranitar, Heatran, and Blissey harder. The last spot obviously has to be Crunch so it can just dent a lot of stuff on the switch or if I think they'll stay in rather than Pursuit if Pursuit isn't a kill if they don't switch.
Finalview
The team has been playing extremely successfully, and I'm really liking the team - even though it is very standard and has little to no creativity. So post comments on the team in general, fixes, tweaks, etc on the team - but please be sure to justify your answers with valid data. I'll listen to what you have to say but not if you don't give me "proof" or good "reasoning" for why I should or should not do _____ on or with the team.
Thanks,
Matt